Infinity 2.0.42 Patch Notes – 17 April 2024
Bug fixes following the recent release of Infinity 2.0.0.
- 
AI Changes
- **These are still being worked on**
 - AI Agents should now use specials approximately 75% of time, up from 25%
 - Many boss mobs have had their speed increased so they can attack once per second, rather than once every two seconds
- This may have made some bosses do too much damage, so good luck out there!
 
 
 
- 
Damage Reduction due to states
- The combination of intimidated state (50% reduction in total damage) and stun state (20% reduction in total damage) was incorrect, and was actually increasing damage output
 - After this fix, intimidate and stun state together will reduce damage by 60% (50% of initial damage, then 20% reduction of the remaining 50%)
 
 
- 
Mandalorian
- Fish quest fixes, there were special loot items that may suddenly appear if you qualified
 - Pershing properly gives the temp fish to take to Omera, the bug had no impact on the quest
 
 
- 
Screenplay Fixes
- Corellian Corvette boss kills should now count toward Big Game Hunter XP
 - Fixed issue with weapon errors on world boss
 
 
- 
Server Stability
- Moved Force Master Healer chainhealing to task to help eliminate deadlocks
 
 
- 
Miscellanous
- Baby creatures with ranged attacks should no longer drop invisible weapons as loot
- If your inventory count is off with invisible creature weapons, empty your inventory and submit a ticket for CSR to clear your inventory
 
 
 - Baby creatures with ranged attacks should no longer drop invisible weapons as loot
 
- 
Core3 Updates
- [modified] possible landing locations for players at arrival shuttleports and starports to no longer error due to ground height
 - This is going to require some testing of the old shuttle problem spots where people got stuck
 - [added] ability to set landing area range for client planet travel points
 - [added] shuttleport installations to re-register with planetary map after travel points are established
 - [fixed] compiling under clang18
 - [fixed] variable length array in PlanetTravelPointList for compiling in clang18
 - [fixed] trainers failing to converse due to improper spawn z coordinate
 - [fixed] stink bomb trap failing to apply defense debuff when creature target is dizzy
 - [fixed] vehicle rental device not showing option to pickup
 - [added] additional message to address when players try to add themselves to the vendor list when already on admin list
 - [fixed] squadleader buffs will now apply upon group creation
 - [fixed] threaten shot should properly function again
 - [tweaked] warning shot to set a delay based on range
 - [fixed] aggressive mobs failing to aggro patrolling pets