Since we launched in September ’17 we have made a ton of improvements to general “Quality of Life” within SWG Pre-CU. We’ve also revamped Master Bounty Hunter and Jedi Master Powers to make them more viable and enjoyable to play.
Please note; the professions we all know and remember are still in-tact and will be forever — we’ve added additional skills and bonuses on-top of the professions for further balance and enjoyable game play.
- Galactic Civil War System (H1 2018)
Compete in the Civil War, gain new experience points and progress through the ranks for new skill mods and abilities. Be careful though! You could lose it all.
- Doctor & Combat Medic Revamp (H1 2018)
Keeping true to the general purpose of Doctor and Combat Medic but making them more useful in encounters with additional utilities above the current capabilities.
- Ranged Profession and Squad Leader Enhancements (H1 2018)
Pistol, Carbineer, Rifleme, Commando and Squad Leader to get improvements to skillmods and additional abilities
- Creature Handler Revamp (H2 2018)
Many more creature types will be tamable and mountable, they will grow beyond basic stats and CH will be able to compete in end-game
- Bio Engineer Revamp (H2 2018)
New item components to craft, new creature templates and potentially mutate humanoids!
- Droid Engineer Revamp (H2 2018)
Create new types of droids and new modules, gain additional commands and control over droids. Command more than one at a time!
- Smugger Revamp (H1 2019)
Create new types of spices and be useful in Solo and Group combat with new abilities and defences.
- Timeline shift (It’s a mystery)
Experience a shift in timeline and enjoy masses of new content, visual improvements and exploration opportunities