Infinity 2.0.90 Patch Notes – 22 May 2025
Bug fixes following the recent release of Infinity 2.0.0.
“Quests and Powers”
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- The Full Monty!
– It’s been years and Berman has sobered up just enough to remember his nefarious plans for Infinity Heritage! Look for an interesting character in rebuilt Wawaatt by the stage door entrance…
– Language use improved (the NPCs slur and drool less often when talking). - Hero of Tatooine Quest:
– The quest spawns are currently be broadcast to galaxy on TC to help players complete the quest
– The Mark of Courage (Wild Bladeback Boar) is only lootable by the slayer of the beast. - Notification Improvements:
– /logout (logoutServer) command. Improved info on safe areas and the consequences of not logging out in them.
– Fixed issue where vendor owners were not being notified of offers via email - Imperial Star Destroyer Dungeon:
– Cloning options are fixed. - Dread Ridge:
– Counters to AFK farming introduced and improvements in places to allow a fairer game play system.
– You want to see the big bosses there? You scratch my back and I’ll scratch yours…darned beetle infestations! Ouch! - Scythe Quest:
– Fixed! As with treasure maps, you MUST kill the krayt before the reward spawns and be running the quest yourself. - Incubators:
– To those who think parts are too rare, I find your lack of faith…disturbing! Parts can be looted in places you have not looked. -
The living force constantly ebbs and flows, attempting balance. This means that sometimes some force skills may feel different. These are the new observations force users will notice:
– Force Breach:
– Force Breach nows reduces Cloak of Pain mitigation by 20%, up from 10%.
– Force Master Healers once again have the impact of Force Breach on Force Armour, Force Defence, and Force Shield reduced by 50%.
– Force Master Healers will receive NO reduction in Force Breach effect on Cloak of Pain.– Force Absorb:
– mPowers / mHealer builds will now have a 500 millisecond cooldown on Force Absorb in PVP. This means they can only absorb an AVERAGE of TWO attacks per second RATHER than unlimited, of which equals170 Force / second absorbed on average.– Force Throw 2
– The Force Siphon from force Throw 2 has been reduced by 50% to bring the net Force calculation in line with Force Lightning Cone 2. Please be aware that this will NOT APPLY if the TARGET is a BH.
- The Full Monty!