Infinity 2.0.109 Hotifx Notes – 13 March 2026

Bug fixes following the recent release of Infinity 2.0.0.

      • Jump to Lightspeed/Space

            • Some pilot trainers are now working
            • Missing object registrations
              • ShipComponentRepairKit, ShipPaintKit, NavicomputerDeed, and SpawnEggObject were defined but not registered in the object factory, causing “unknown gameObjectType” errors on load. All four ported from core3-unstable and registered. Fixed.
            • Navicomputer Deed build errors
              • FLIGHTCOMPUTER pet type missing from PetManager (added as type 4, matching upstream), and getDatapad() API mismatch corrected. Clean build confirmed.
          • Ground Game 

          • Bounty Hunter

                • Bounty Hunter missions will now comple upon death of the mark
                  • DW commit had changed the PLAYERKILLED observer arg, breaking the DoT detection check. BH kills were being treated as DoT deaths and skipping mission completion. Fixed.

               

              • Miscellaneous Fixes

                    • Planetary maps now showing correctly
                    • Pets and vehicles will now automatically store when you travel
                    • GCW static POI Bases fixed – Static faction bases (non-destructible POIs) were hitting checkVulnerabilityData() with no DestructibleBuildingDataComponent. Added null guard. Fixed.
                    • Wordle will no longer crash on win wihtout betting – Nil bet value was being concatenated before the nil check. Fixed.
                    • Doctor buffbots will now pull items out of crates as intended – Nil value in util.lua causing crash when items needed to be taken out of a crate. Fixed.