Infinity 2.0.109 Hotifx Notes – 13 March 2026
Bug fixes following the recent release of Infinity 2.0.0.
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Jump to Lightspeed/Space
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- Some pilot trainers are now working
- Missing object registrations
- ShipComponentRepairKit, ShipPaintKit, NavicomputerDeed, and SpawnEggObject were defined but not registered in the object factory, causing “unknown gameObjectType” errors on load. All four ported from core3-unstable and registered. Fixed.
- Navicomputer Deed build errors
- FLIGHTCOMPUTER pet type missing from PetManager (added as type 4, matching upstream), and getDatapad() API mismatch corrected. Clean build confirmed.
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Ground Game
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Bounty Hunter
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- Bounty Hunter missions will now comple upon death of the mark
- DW commit had changed the PLAYERKILLED observer arg, breaking the DoT detection check. BH kills were being treated as DoT deaths and skipping mission completion. Fixed.
- Bounty Hunter missions will now comple upon death of the mark
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Miscellaneous Fixes
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- Planetary maps now showing correctly
- Pets and vehicles will now automatically store when you travel
- GCW static POI Bases fixed – Static faction bases (non-destructible POIs) were hitting checkVulnerabilityData() with no DestructibleBuildingDataComponent. Added null guard. Fixed.
- Wordle will no longer crash on win wihtout betting – Nil bet value was being concatenated before the nil check. Fixed.
- Doctor buffbots will now pull items out of crates as intended – Nil value in util.lua causing crash when items needed to be taken out of a crate. Fixed.