Infinity 2.0.122 Patch Notes – 30 March 2026

Bug fixes following the recent release of Infinity 2.0.0.

  • Combat

        • Taunt & Area Taunt reworked — Success formula is now skill-based and CL-aware,
          • Higher-skilled players land taunts more reliably against tougher creatures.
          • Area Taunt uses its own command now.
          • Creatures that shouldn’t be tauntable (like world bosses) are properly excluded again.
        • Lair creatures now heal continuously — Lair defenders keep healing until their lair is destroyed.
          • Previously they healed once then stopped, making lairs much easier than intended.
        • Lair spawn counts restored — Lairs were spawning incorrect creature counts after the JTL merge.
          • Now matches pre-JTL behavior.
        • Force Transfer restored — The caster was not paying the force cost, making it free to use. Force cost is now correctly deducted.

       

        • Creature Handler

            • Pet weapon recovery — Pets were losing their weapons and special attacks after logout. They now restore their full weapon set on login.
            • Pet specials display fixed — PCD now correctly shows your pet’s special attack abilities instead of blank info.
            • Mounting knocked-down pets prevented — Could previously mount a KD’d pet causing visual glitches. Stuck postures reset on recall.

           

          • Loot & Crafting,

              • SEA attachments now single-mod — All newly dropped SEAs will have one skill modifier, matching intended design.
              • Armor component decimals restored — Were showing rounded whole numbers. Now display 2 decimal places so crafters can make informed decisions.
              • Janta Blood power restored — Was using incorrect JTL-era values. Reverted to pre-JTL levels.

             

            • Quests & NPCs

                • Theme park NPC spawn failures fixed — Quest NPCs at Jabba’s Palace, Nym’s Stronghold, and Rebel Hideout were sometimes failing to spawn on rough terrain, blocking quest progression.
                • Krayt Dragon diet fixed — Jawa camp mission dragon was attacking the traders it was supposed to protect. Now leaves traders alone.
                • Krayt cave Lua errors fixed — Script errors could cause creatures to behave unexpectedly.
                • JTL NPCs — Were showing empty conversation windows. Now display a proper message that space content is not yet available.
                • Delivery/informant missions — Conversations were canceling if you moved even slightly. Movement no longer interrupts these dialogues.
                • Gauntlet Rally — Vehicle names corrected, rally completion sequence improved.

               

              • Bounty Hunter

                  • BH kill broadcast restored — When a mark killed their hunter, no notification was sent.
                    • Other hunters and the mark now receive proper broadcast.

                 

                • Vehicles

                    • Snowspeeder riders immune to NPC aggro — NPCs were attacking snowspeeder riders at full speed.
                      • Riders traveling at speed are now ignored by aggressive creatures.

                   

                  • Cities

                      • City quad specialization — Cities dropping below rank 6 were keeping their quad specialization bonus.
                        • Now properly removed, mayor gets notified.

                     

                    • Vendors

                        • Vendor retrieve distance — Retrieving items from a vendor while too far away would silently fail with no feedback. You now get a proper error message.

                       

                      • Harvesters

                          • Extraction remainder — Deactivating a harvester was resetting extraction progress, losing partial resources. Remainder now only resets on activation.

                         

                        • PvP

                            • PvP travel SUI — Travel window was sending the wrong target ID, which could cause travel to fail or go to the wrong location.

                           

                          • Hoth

                              • AT-AT respawn — AT-ATs were not respawning after completing their march, leaving the event without its centerpiece.
                              • Perimeter guards — Were wandering from posts. Now stay at assigned positions.

                             

                            • Other

                                • Rebel Pilot Trainer spawned in Moenia, Naboo.
                                • Multiple Lua error fixes improving overall server stability.