Complete Patch Notes pre-2.0.0

Infinity Patch 1.4.6 – 11 July 2023

Bounty Hunter

  • Hssiss venom darts will work when the target is a player Jedi with a lightsaber equipped or if they are a Jedi Knight (FRS)
  • Moved state chance adjustments for Fastblast, FireLightningSingle2, and FireLightningCone2 to lua commands from combat manager to be consistent with 2.0.0
    • State chances increased from 80 to 90 in lua

Krayt POIs

  • Fixed bug with krayts spawning correctly at the POIs

Village Crafting

  • Fixed issue with Quharek’s Phase 2 and Phase 3 quests not awarding Lightsaber Crafting Toolkits

Infinity Patch 1.4.5 – 6 July 2023

Notes: This patch requires a new version of infinity_custom_02.tre.

Jedi

  • State Accuracy chances have been adjusted for Blind, Dizzy, and Stun in Jedi vs Jedi PVP only. The state chance for lightsaber and Force Powers attacks will be reduced by 15 in these scenarios as Jedi find it harder to state other Jedi. For Jedi PVP only, this should bring it back to a more balanced formula where you can’t be stated multiple times per second by multiple opponents.

FRS

  • The FRS Cap for Rank 11 should be correctly calculating as 1,100,000 FRS XP.
  • Fixed issue with Rank 0 and Rank 1 Jedi not being able to rank up

Bounty Hunter

  • Player targets on Rikers Island will not show up on Bounty Hunter mission terminals

Treasure Maps

  • Fixed bug in conversation handler that was causing errors

Player Cities

  • The election email should now reflect the proper one-week election cycle.

Infinity Patch 1.4.4 – 30 June 2023

FRS

  • Changed the FRS awards granted to normie victims
    — 1000 Base award for all players
    — +2000 for combat level 25 player
    — This includes combat normies and padawans paying out 3000 FRS XP
    — +500 for Bounty hunter on top of normie bonus (3500 Payout)
    — +1000 for Mandalorian Master (non-BH) (4000 Payout)
    — Jedi Knight is base 5000 and increases with rank the same as before
  • FRS Cap
    — Any Jedi with Force Rank XP greater than the 1.1 million XP cap will be set at 1.1 million XP

Force Powers

  • Mindblast 2 was receiving a 15% PVP reduction that made it do less damage then Mind Blast 1 some of the time. This PVP reduction has been removed.

Air Strike!

  • check added so that airstrikes will only damage pets/players who can be attacked by the player that launched the airstrike.

Krayt Graveyard

  • Northern barrier pushed south about 300m to allow for better overlap with local residential neighborhood.

Infinity Patch 1.4.3 – 20 June 2023

Force Ranking System Decay

We found players were dropping FRS ranks when taking a break from the game, preventing FRS XP decay. FRS decay is now based on FRS Experience whereas before it was based on FRS Rank.

We have also introduced a cap on FRS XP for Rank 0.

  • FRS Experience is capped at 9999 for Rank 0.
  • FRS Maintenance decay rates are now based on FRS Experience, rather than rank
    • E.g. If you have enough FRS XP to be rank 11, you will decay at the rank 11 rate
    • The 5X penalty for not logging in and not having visibility still applies

Infinity Patch 1.4.2 – 16 June 2023

Commando

  • Max range on fireAcidCone2 corrected from 64 meters to 26 meters

Server Stability

  • Fixed issue with loot group that could cause server crash

Village

  • Fixed Force Sensitive Survey quests to use surveying instead of sampling

Admin

  • Added gmfsvillage option for setting player account ID for moved characters

Infinity Patch 1.4.1 – 12 June 2023

This patch requires a new version of infinity_custom_02.tre.

Bounty Hunter

  • State defense chance for melee bounty hunters will be hard capped at 100 for defense vs. blind, dizzy, intimidate, and stun only
  • Hssiss Venom darts may no longer be used while the bounty hunter is swimming

Force Powers

  • The state application from the Mindblast 1 and Mindblast 2 commands will now roll against both normal state defenes and Jedi State Defense
    • Due to a formatting error, only Jedi State Defense was being used as a state defense

Krayt POIs

  • Fix for spawn issue with Krayt Graveyard and Krayt Skeleton POIs
  • You may find benefit to focusing your efforts on the Grand krayts

Infinity Patch 1.4.0 – 9 June 2023

This patch requires a new version of infinity_custom_02.tre.

Deathwatch Initiate

  • Death Watch Initiates can only take bounty hunter missions for non-Jedi players. They can no longer take Jedi missions.
    • We know this is not a popular decision for some players, but it is simply impossible to balance for 250 free skillpoints versus Jedi and it never should have been implemented. We must do what is best for the game and players overall.
    • We are trying to find a balance point where both sides in a PVP interaction have a chance. A guaranteed win or a guaranteed loss is not fun for anyone. We will continue to work on balance in 2.0.0.
    • Death Watch can hunt other normies now, and there will be Deathwatch vs. Deathwatch PVP coming in future releases which was always the original intent.
  • All other Mando vs. Jedi defense tweaks have been reverted

Bounty Hunter

  • State defense chance for melee bounty hunters will be hard capped at 100 defense vs. XXXXX
  • The Master Bounty Hunter skillbox now grants an additional +5 blind, dizzy, and stun defense
    • Players who already have this skillbox will need to use the /regrantskills command for these state defenses to work
  • The description / tooltip for venomDart command now matches the functionality

Bounty Hunting Rule Update

  • The use of bounty hunter tracking to lead overt players to a player mark to assist in killing an overt player for either bounty mission completion, FRS gain, or any other reason is strictly prohibited.
    • If a player mark is receiving help from overt players, the battle just became a PVP battle and the rule above does does not apply.

Jedi Lightsaber

  • State chance increased on Master Lightsaber specials from 85 to 100
  • State chance increased on 444x Lightsaber specials from 75 to 90
  • The Lightsaber tree will now grant melee damage mitigation
    • Novice lightsaber receives Melee Damage Mitigation 1
    • xxx4 LIghtsaber receives Melee Damage Mitigation 2
    • Master Lightsaber receives Melee Damage Mitigation 3
    • Players who already have these skillboxes will need to use the /regrantskills command for these mitigation skills to work

Force Defense

  • The Force Defense tree will now grant melee mitigation for PVE and PVP
    • Novice Force Defender receives Melee Damage Mitigation 1
    • 4xxx Force Defender receives Melee Damage Mitigation 2
    • Master Force Defender receives Melee Damage Mitigation 3
    • Players who already have these skillboxes will need to use the /regrantskills command for these mitigation skills to work

Force Powers

  • Master Powers will now be granted Ranged Damage Mitigation 3 in the master box
    • Players who already have Master Powers will need to use the /regrantskills command for Ranged Damage Mitigation 3 to work
  • The range on Force Choke has been extended from 48 meters to 64 meters. This is to allow a Powers Jedi to maintain Cloak of Pain while fighting a ranged opponent.
  • State chances on specific powers abilities have increased
    • Force Lightning Single 1 – Dizzy from 65 to 85
    • Force Lightning Single 2 – Dizzy from 75 to 100
    • Force Lightning Cone 1 – Dizzy from 65 to 85
    • Force Lightning Cone 2 – Dizzy from 75 to 100
    • Force Throw 1 – Blind, Dizzy, Stun from 65 to 85
    • Force Throw 2 – Blind, Dizzy, Stun from 80 to 100
    • Mindblast 1 – Dizzy from 88 to 90
    • Mindblast 2 – Dizzy, Stun from 90 to 100

PVE Invasions

  • Fixed bug where boss mobs were spawning incorrectly
  • Fixed loot on certain invasion mobs

Krayt Graveyard and Krayt Skeleton POIs

  • Queens and Ancients have been removed and will spawn once you kill enough stuff there. Spawn times remain the same.
  • Mobs are randomized in terms of where they will spawn
  • The area around the Krayt Graveyard will be slightly more dangerous, especially if you own property in the area. No, we did not intentionally put a Giant Canyon Krayt on your doorstep, it likely smelled the bantha steaks on the grill.

Mordran POI

  • Mordran doesn’t spawn until you kill the underlings in the area. He is still on a 45-60 minute timer (original game was 6 hour). Other than him not being there all the time, nothing has changed.

Tatooine Guild Hall Style 1

  • If you get the Tatooine Guild Hall [Generic] schematic and learn it, you will see in your list of schematics two with this name. The looted schematic is the second in the list, the first is the normal Tatooine Guild Hall with the arched doorways.
  • During crafting on the page where you put in the ingredients, if you see in the upper right that you are crafting the Tatooine Guild Hall [Style 2], this is NOT the looted schematic.
  • This is a strange bug that has us a little confused because it is not working as expected. Further, to our knowledge, no other item in the game has this problem

Infinity Patch 1.3.9 – 31 May 2023

Temporary Enemy Flag (TEF) Changes and Fixes

  • Healers with a BH TEF will not be prevented from healing other players/pets
    • This will prevent healers from being “teffed” out of group PVP
    • This has been implemented on Finalizer and will be the same in Infinity 2.0.0
  • GCW PVP TEF will supercede BH TEF
    • This is a bug fix for the following patch note:
      “Patch 021 – 4/22/2018 – BH GCW TEF, Mad Dashes, Private Vendors, City Bazaar and more
      BH GCW-PVP: If a target bears an active GCW TEF and a BH attacks, they should be able to continue receiving outside assistance from teammates
      in the form of Heals, Transfer Force, Squad Leader buffs etc. The same is true for the BH if the BH flags up and is GCW Teffed as well.
    • The game will keep track of the primary TEF on a player, which is the TEF that was activated first
    • If a player has a primary PVP TEF and a secondary BH TEF they will be healable by other overt players
    • If a player has a primary PVP TEF and a secondary BH TEF they will receive overt squad leader buffs
    • This code has been in the repo for years but was not coded correctly

Nightsister Stronghold

  • The respawn timers on Nightsister elders and protectors have been changed back to previous values (20 minutes and 15 minutes respectively)

Bounty Hunter Missions

  • If a potential mark is in a player structure and the hunter is on the ban list for that structure, the mark will not be listed on the bounty hunter mission terminal for the hunter
  • This is similar to the private structure restriction

Intimidate Cooldown Normalization

  • The following intimidate commands will share the same 6 second cooldown timer in PVP including:
    • Force Intimidate Single
    • Force Intimidate 1/2
      • These will not have a cooldown as it is not possible to put a cooldown on all area targets and the force cost of these commands makes them self limiting
    • Fortify
    • Brawler Intimidate 1 and 2
      • The cooldown for the Brawler intimidate commands will only apply in PVP and when there is more than 1 player attacking the PVP target
      • The code checks for players that have attacked the target of the intimidate command recently and are still within a 100 meter radius to determine number of player attackers
      • In PVE and 1 on 1 PVP fights, there will be no cooldown on Intimidate 1/2

Mounted Combat

  • Players riding mounts can no longer attack targets with autoattack if the rider’s mount is in water
  • Autoattack while mounted on land is still allowed

Infinity Patch 1.3.8 – 22 May 2023

This patch will be deployed at 12:00PM BST on Monday, May 22, 2023

Stadium

  • Stadium should no longer do weird things when a player is on a vehicle, like porting them to Endor

PVP Damage to pets

  • Pets will receive a larger PVP damage reduction based on pet CL
    • E.g. CL95 pet will receive a 50% damage reduction in PVP
    • This was originally a 75% damage reduction, and current live value is 20% damage reduction

Pet DOTs

  • Pet DOT reduction adjusted from 33% to 32.5%, which will result in DOTs being 10% lower than before May 19, 2023 patch

Creature/NPC DOT’s

  • DOT’s from creatures and NPCs will have a minimum potency of 100 and a maximum potency of 350 which scales with CL of the mob

Factories

  • Fixed Factories eating extra single item ingredients – mantis 7575

Harvesters

  • Fixed harvesters losing resources on server reboot, mantis#6576
  • LocateStructure Command
    • Removed operating status information as it was inaccurate for harvesters
    • Removed new line characters in structure name for better formatting

Admin

  • Added /object setcrateitemcount option for fixing factory crates

Infinity Patch 1.3.7 – 19 May 2023

This patch will be deployed at 10:00 AM EDT (2:00 PM GMT) on Friday, May 19, 2023

FRS XP Changes

  • The FRS XP Cap has been lowered from 1,250,000 to 1,100,000

Jedi

  • Buff stims that grant enhanced melee or ranged accuracy will be added to accuracy after lightsaber accuracy caps just like food buffs

Defense vs. Intimidate

  • Defense vs. Intimidate skillmod will have a hardcap of 100 for Mandalorians on a BH mission

Secondary Defenses

  • When a player is intimidated, their secondary defenses will be reduced by 55%
    • Melee Mandalorians on a BH mission with a player Jedi mark will be capped at 65 secondary defense after the intimidate reduction

Creature/NPC DOTs

  • Non-pet DOTs will have potency of creature level plus 100 (CL + 100) with a minimum potency of 150
  • Pet DOTs will have a potency of creature level plus 30 (CL + 30) with a minimum potency of 50
    • E.g. a CL95 pet will have 125 potency while CL10 through CL20 pets will have 50 DOT potency
  • Poison/Disease resist buffs, tapes, and food were not working against creature DOTs, but this bug has been fixed

Pet Changes

  • Pets will not attack a target when the owner is mounted on a vehicle
  • In PVP, pets will not attack PVP targets under the following conditions:
    • Owner is more than 96 meters from the target
    • Owner is swimming or in water
    • Owner is on a creature mount and the mount is in water
    • Target is in a building that the pet’s owner cannot enter
  • Pet DOTs
    • Pet poison and disease DOTs which are based on pet damage were previously reduced by 25%, now are reduced by 33%
    • There is no longer a DOT chance bonus on CL95 pets
  • PVP Damage to pets
    • Pets will receive a smaller PVP damage reduction based on pet CL
      • E.g. CL95 pets will receive a 20% PVP damage reduction rather than the previous 75% damage reduction
  • Force lightning from players will now do lightsaber damage to pets in PVP

Player Cities

  • Maximum tax rates have been returned to vanilla levels

Admin

  • Added /gmfsvillage option to cancel player bounty missions

Infinity Hotfix 131.6 – 4 May 2023

FRS XP Changes

  • In order to encourage open-world PVP, FRS payouts in the Dearic Stadium will be reduced by 25%
    • Payouts in battlefields will remain at 100%
  • The maximum range for inclusion in group power rating calculations and group FRS payouts has been reduced from 256 meters to 128 meters
    • Grouped player inside the stadium will still receive FRS XP even if beyond 128 meter range
  • Players in private structures will not receive FRS XP

Bounty Hunter Missions

  • Players inside the Dearic Stadium will no longer appear on Bounty Hunter Mission terminals

Infinity Hotfix 131.5 – 20 April 2023

Mandalorian/Infinity Heritage

  • Quest locations are now protected against building and spawns

Some of these changes may impact player cities built near these areas so take note

The game will not remove your building but you will not be able to drop it back in place if it falls within the restricted area.

The most notable locations are:

  • Southern Tatooine Oasis. This has a spawn for Infinity Heritage that is under a player house. I’ve moved the spawn slightly north to a spot where you cannot build and placed a 64m radius restriction
  • All mandalorian bunkers have 96m no-build zones
  • The main blacksun bunker on Rori where Din Djarin is located has a 256m no-build/no-spawn zone due to its size.
  • The 5 places for the Mandalorian intro quest all have 96m no-spawn/no-build zones around them. This should stop the Krayts from eating your quest NPCs but maybe not you.

Hotfix 131.4 – 17 April 2023

Player Bounty Hunter Missions

The name of FRS Jedi rank 6 and above will show on the bounty hunter mission terminals

Names of Padawans through rank 5 will not show on bounty hunter mission terminals

The names of non-Jedi bounty targets will not be shown but they will be identified as non-Jedi

Hotfix 131.3 – 15 April 2023

Note: This patch requires a new version of infinity_custom_02_tc.tre

GCW Faction Bases

Faction bases may not be placed with 750 meters of the outer limits of NPC cities

Player Bounties

Player targets of bounty hunter missions will remain anonymous until successfully tracked using probe or seeker droid – Player FRS rank has also been removed from the mission title

Hotfix 131.2 – 13 April 2023

FRS Group XP Awards

  • Fixed bug with same account checks
  • Only one character per account will be awarded FRS XP
    • The player who gets the deathblow will always be awarded XP
      • Any other characters from the same account that got the deathblow will not be awarded XP
    • For grouped characters not on the deathblowing account, only the highest ranking character from the same account will be awarded XP
      • If two characters from the same account have the same rank, one will be randomly chosen

Bounty Hunter Mission Cooldown

  • When a player mark of a bounty hunter mission kills the hunter, there will be a 15 minute cooldown before another mission can be taken on the mark
    — If the mark is a bounty hunter or Mandalorian, the cooldown will be removed if the mark then completes a mission of their own
  • The purpose of this is to help prevent hunters from zerging player targets and give them a chance to kill any remaining hunters or escape

GCW Bases

  • Only one base may be placed within a 500 meter radius. Previously, up to 3 bases were allowed in a 600 meter radius. This will only effect new base placement.

Mellichae Quest

  • Once they have entered the area inside the crystals, a player can now move up to 200 meters from the tent without failing the quest. This is up from 75 meters.

Mandalorian

  • Delivery missions should be available once again from the Mandalorian datapad.

Architect

  • Fixed issue with one of the dark house draft schematics

Hotfix 131.1 – 2 April 2023

Nightsister Stronghold Cave

  • Axkva Min and her minions have returned from vacation

RegrantSkills

  • /regrantskills will no longer reset FRS XP to the lowest value for the rank

Swamptown Neutral Zone

  • The area size has been adjusted to include more of the common areas including the cloner and shuttle
  • Players in the Swamptown Neutral Zone will no longer show up on bounty hunter mission terminals

CityStatus Command

  • Fixed some formatting in the /citystatus command report

Player Cities

  • Fixed string error in citizenship report run from city terminal

Mandalorian Fixes

  • The Choz intro quest can only be done one at a time. There was a bug for weeks that I could not figure out and it turns out it was related to someone starting the intro and then while on route, someone else started it and then both players would experience bugs. The lockout is 20 minutes. Form an orderly line and take turns.
  • Non-con spice no longer KD’s players during the hangover. If you experienced this while riding a speeder you would be perma KD’d until you cloned.
  • Additional logging added for krayt quest. There are some players that are experiencing a strange bug while doing the first quest that I am unable to recreate. I need to see more logging to figure out what is going on.

Miscellaneous

  • Added additional logging for CSR support
  • Big Game Hunter Experience Fix

 

Patch 131 Notes – 31 March 2023

City Rework

Since the launch of Infinity in June 2017, Infinity has gained over 9,500 account registrations with hundreds of players online at once.

Throughout the last 6 years and 9,500 registrations, players have created cities, enjoyed SWG and quit.

Some have returned, some have quit forever. Some may return still.

We have to ensure that players who are not active, but may return, still have their items and have the opportunity to retain their city. I will be sending an email to all users with this patch note to give every registered player a fair warning to work on the city before the next city update occurs.

There are cities out there belonging to players who will never return, or have no interest in maintaining their city. Yet, its blocking new players from creating cities as the planets are capped. We don’t want ugly, unmaintained cities – we would prefer active cities bustling with players.

We appreciate there are solo players or small groups want to make room for new cities with active players and give solo players a chance to team up with other players to maintain cities (after all, it is an MMORPG)

We ask that players work with each other to consolidate small cities and work together. We appreciate the challenges of owning a city and the risks associated to takeover, but that happens in the real world too. It’s a game mechanic that was available in live too.

We are exploring features and incentives to make city consolidation both attractive and beneficial.

We are aiming to release this patch on 31 March 2023. City updates are not straight away, so we do not expect people to lose any cities if they fall below the required threshold.

If you are concerned about your city, submit a ticket in the #submit-a-ticket channel on Discord as ‘General inquiry’

New City Rank – Introducing Megalopolis

A new rank 6 city that requires 25 citizens and can specialise in all four city specialisations.

City changes

  • Citizen Requirements
    • Rank 1 – Increasing from 1 Citizen to 2 Citizens
    • Rank 2 – Increasing from 2 Citizen to 3 Citizens
    • Rank 3 – Increasing from 3 Citizens to 5 Citizens
    • Rank 4 – Increasing from 4 Citizens to 7 Citizens
    • Rank 5 – Increasing from 5 Citizens to 15 Citizens
  • Decorations
    • Increasing from 30 to 38 per rank
  • Planet Limits
    • Increasing to 23 cities allowed per planet (15 at rank 5)

House Mover (Packup)

The Infinity House mover enables players to pack up all items in a structure and place them again in the same location.

Faction Officers are known to carry the technology.

How to use:

  1. Remove all items from vendors
  2. Remove vendors
  3. Use house mover tool (it will pack up all items)
  4. Destroy structure
  5. Place structure elsewhere
  6. Place items using the house mover tool

Mandalorian Quest fixed

The droid on the Corvette that drops the magnetic field gen is fixed. This only seemed to affect Neutral vette missions.

PvE Invasions

Invasions are getting tougher, get ready to clone!

The spawns have been spread out over a slightly larger area with a significant boost in quantity. This may put more players at risk when traveling to areas with an invasion.

Remember to use /battlefieldStatus if you are worried you might shuttle into the middle of one. That will tell you if & where any current invasions are taking place.

Demolitions Expert

Rocket launcher speed has been slightly upgraded for painting targets. A swordsman definitely cannot take down a turret faster than a demo expert now (unless you have the weakest rocker launcher in existence)

More to come

We are working on some other bits for this patch. I’ll update this post as work is completed and share an announcement prior to release with final patch notes for Patch 131. I wanted to get this out there, to give players notice about the city changes before the patch is implemented.

Stadium Bug Fix

Fixed the bug that sent team members who left the area to the center of the planet they were on, regardless of where they were, when the match ended.

Thanks all, and bring on Patch 132!

Patch 130 – 03/19/2023 – Faster Server, PVE Events, Battlefield relocation and more

This is our second last from last patch on Pub9 as we focus on migrating Infinity to SWGEmu’s unstable branch, which is far ahead from Pub10. The last patch will be Patch 131.

More details to follow about Infinity on Pub10 but we aim to retain all QoL and customisations we currently have, whilst making use of a more efficient codebase and engine.

Infrastructure Upgrade

  • A huge influx of new players caused us to outgrow our infrastructure, we have procured new infrastructure and migrated to it. This should see a reduction in lag and desyncs.

PVE Events Return!

  • Random city invasions are back! – Wicked has situated them in places that should not affect most players. – everyone knows it is my favourite thing in the world when a group of hand samplers have the Krayt King invasion drop on their heads, this is still possible.

Big Game Hunter

  • Sanger, in Bossk’s hall, now has a 6 hour cooldown for pulling Krayt King missions – If you steal someone’s mission, you have an 8 hour penalty applied. – This puts the special spawns of this feature inline with other features on the server such as Captain Rex, Lord Nyax, etc.

Elevator Restrictions Imposed by the Empire

  • Players can no longer use elevators whilst in combat (to prevent desync exploit usage)

PvP Battlefield Relocation

  • Travel to/from the Dearic stadium has been removed from the PvP travel bots, you have to get there on your own
  • PvP battlefield locations have changed, these exist in many remote areas such as the Dathomir Tar Pits. Travel droids are included in the battlefields now for return travel to Rikers Island

CSR Role Updates

  • Changes to CSR role to enable CSR’s to change character names and investigate reports.

Bug Fixes

  • Added stability check on segfault related to consumables

Patch 129 – 03/08/2023 – Quest and Spawn Fixes

  • Big Game Hunter
    • A bug was reported about the XP granted for killing Krayt Kings that spawn in the valley that has been addressed for players that were out of range.
  • Mandalorian
    • Delivery mission XP is fixed.  You get a small amount for each delivery with bonuses after every 10 with increasing returns making 50 missions really worth running.
  • Demolitions Expert
    • Modified the calculations used for damaging nearby players to bombs.  Bomb size does matter.
  • Misc
    • Some special spawns were not working, now they will
    • Peko Peko Albatross feathers should once again be dropping as loot

Patch 128 – 03/03/2023 – “I’m not dead!”

  • Note: This patch requires a new version of infinity_custom_02.tre
  • Deathblow Command
    • The command has been fixed to give a warning if the target of the deathblow is beyond the allowed 5 meter range
    • The message “[victim name] is no more” should only appear when the target is killed
  • Mandalorian
    • When crafting the artifact with Din Djarin on Rori, there is no longer a 3 hour waiting period but you MUST give him a varactyl feather as it is no longer optional
      • Varactyl feathers should drop more often from Legendary Belsalvis Varactyls
    • Much of Din’s conversation is rewritten to attempt to address issues with players on the Exit Quest.  This is a very complicated issue that we believe is fixed.  Please report any issues in support channel in Discord.
  • PVP Battlefields
    • Players should no longer be set to Special Forces status upon entering a Battlefield
      • This option can be toggled on/off by admins
  • CityStatus Command
    • There is a new command usable by all players called /cityStatus [planetName]
    • The planet name argument is required, like /cityStatus naboo
    • The command will list all the cities on the planet including city name, rank, specialization, and location
    • The command will also list the max number of cities allowed per rank
    • There is a 5 second cooldown for reuse
    • This command should be particularly valuable after upcoming city revamp
  • Client Strings
    • Fixed description text for Jedi Toughness and Force Defense

Patch 127 – 02/25/2023 – If you thought Wicked would be kinder and gentler after vacation, you’re going to be disappointed

  • Note: This patch requires a new version of infinity_custom_02.tre
  • Armor Piercing
    • Code was introduced in February 2018 to prevent damage while wearing armor to exceed unarmored damage due to armor piercing.
    • The calculation was put in the wrong place and was completely disabling the armor piercing bonus from medium and heavy armor piercing weapons against players in light armor
    • This calculation has now been put in the proper place and should only apply with low resist armor, when the resists are too low to offset the armor piercing bonus
    • Players wearing armor will see a 25% increase in damage from medium armor piercing weapons and a 56% increase from heavy armor piercing weapons
    • This change will could require some balance tweaks after we monitor experience on live
  • Jedi Master Healer
    • The totalHealSelf command will now remove Force debuffs on the master healer including Force Breach and Force Weaken
  • Jedi Master Defender
    • The duration of the intimidate from Fortify will now be adjusted based on the intimidate defense mod of the target, just like all other intimidate commands
  • Jedi Force Powers
    • Force Breach effectiveness on force armor, force shield. and force defense is now modified based on the number of allies of the Master Powers Jedi
      • Group size 0 -10 : No change
      • Group size 11 -15 : 15% reduction
      • Group size 16 -20 : 25% reduction
      • Group size 21+ : 50% reduction
  • Mob Resists
    • Removed 100% resists from nearly all mobs that still had them. The new setting is inline with the other resists
    • The only mobs that kept 100% resists are those that were created for specific quest purposes
  • Mandalorian Profession
    • Din should properly give the artifact with correct resets if it was stolen by bounty hunters
    • General mission terminal missions will only spawn 1 faction now. This means if you are pulling Corellian Exchange missions, when you arrive the only faction spawned will be Corellian Exchange instead of a mix of up to 3 different factions.
    • Mos Pelgo Mine
      • The mine has been rotated 90 degrees in an effort to make that area less laggy. Most mobs will now spawn to the west which should help. Please note that the entrance is on the North side, not the West next to the crane anymore.
  • Village Exit Quest – Mellichae
    • This has been changed significantly and is intended to be a fun quest for players that are exiting the village and will no longer need the aid of Jedi or large groups of players to complete.
    • Read the following changes carefully.
      • You MUST be the owner of the exit quest to take out the four force crystals. This means you or your pet must take them out. Anyone else that attacks them will get hurt and cause the crystals to fully heal.
      • Mellichae and Daktar both have lightsaber resists now.
      • The primary problem non-Jedi players have had with this mission is that Mellichae had “Master Lightsaber” abilities. This has been removed though he will still use a lightsaber and Force powers. It will be more like taking on a force sensitive NPC than a full-blown Jedi.
      • All players should have a fun time doing this quest solo now with even medicore gear
  • Demolitions Expert
    • Airstrikes had a bug that prevented them from being used. This is now fixed with the same limitations still in place. If you are in a stadium and not on a team, you cannot use them to disrupt players in the arena. If you are in the arena and on a team, well that’s just too much fun.
    • The cooldown timer on Airstrikes has been cut in half and a very rare skill tape exists that can reduce it further. Good luck finding one!
    • A bug was fixed where opposing faction players were immune from explosives
    • A bug was fixed where the Demolition Expert Toughness mod was not being properly applied when standing too close to an explosive
  • Krayt Caves
    • CL level and Loot of non-king krayt dragons has been adjusted to reduce the difference in loot quality and quantity between the Krayt Caves and the other krayt POIs
  • Mustafarian Bunker [Dark]
    • This player house was added in January only to discover it had a few fatal flaws that have been addressed.
    • Be on the lookout for Mustafarian Interior Designers. When the Moon is in the 7th house and Jupiter aligns with Mars, they might appear on some planets
  • Chef
    • Felbar (pet mind buff food) now can provide a buff of approximately 6200
    • This amount was increased to make it a useful alternative to Sweesonberry Rolls which buff health, action, and mind by approximately 3500
  • Elite Brawler Professions
    • It is no longer possible to activate Burst Run while Dash command is active
  • Client String Updates
    • Updated description string / tooltip for Avoid Incapacitation
    • Updated description for Stronghold city specialization to correctly show +90 defense modifier

Patch 126 – 02/22/2023 – PVP Buffers see huge decrease in life insurance premiums

  • Special Forces Base Buffs
    • Special Forces base buffs have been removed from the game
    • Event buff areas like the stadium will now have the same buff bonuses as an Enhancement District city
  • Cloning
    • When cloning after PVP death only, your pre-designated cloning facility will be an available option galaxy-wide

Patch 125 – 02/14/2023 – Bounty Hunter Guild Improves Their Intel

  • Note: This patch requires a new version of infinity_custom_02.tre
  • Bounty Hunter / Mandalorian
    • There is now more information listed for a player bounty on bounty hunter missions terminals. The title will include FRS rank if applicable, Padawan, or non-Jedi.
  • Jedi
    • Force shrines will now remove Jedi Guardian and Jedi Master force progression boxes when rejoining/switching factions at a shrine
  • Rifleman
    • Moved Tenloss DXR-6 Rifle certification to the correct skillbox (xx2x)
  • Server Stability
    • Added logging to research issue with logging into Highgarden cantina
    • Added additional logging for potential deadlock situations

Patch 124 – 02/06/2023 – FRS Group XP Adjustments

  • Note: This patch requires new version of infinity_custom_02.tre
  • Force Ranking System
    • The maximum group size for group penalty calculation has been increased to 20
    • The maximum FRS award penalty for a large group has been decreased from 90% to 75%
      • The group penalty is calculated as follows:
        • Group size from 2 to 10, 5% per member
        • Group size 11-20, 2.5% per member
  • /findDeco Command
    • Added new /findDeco command for player city mayors to find decorations in their city. The command creates a window with a list of decorations with two options:
      • Remove Decoration from city and place in mayor’s inventory
      • Teleport Decoration to the mayor’s feet
  • Highgarden Neutral Zone
    • Players teleported out of the zone due to a TEF or attacking other players will have all active pets stored
  • Creature Pets
    • Strong Poison and Strong Disease durations increased to show progression from their area counterparts
      • Strong Poison duration increased from 100 seconds to 180
      • Strong Disease duration increased from 405 seconds to 420 seconds
  • Server Stability
    • Miscellaneous screenplay fixes
    • Added some additional logging to help diagnose any server deadlocks
    • Added logging to pinpoint screenplay errors

Patch 123 – 01/30/2023 – Miscellaneous Fixes

  • Note: This patch requires new version of infinity_custom_02.tre
  • Mandalorian Quest
    • Helmet checks and visibility increases will only happen when player is online
    • The doctor in the Mos Pelgo mine for the forge quest now has townsperson faction and a different creature profile, so he shouldn’t attack you on sight if your Dust Vipers faction is too low
  • World Bosses
    • Fixed issue with World Boss corpses despawning before they could be looted
  • Force Ranking System
    • Fixed error in large group FRS XP calculation that was awarding too much XP
  • Mandalorian Armor
    • Updated armor detail to show the correct certified professions
  • Ithorian Racial Attributes
    • Corrected issue where some starting profession attribute values were below the minimum requirements for Ithoriians
      • This bug prevented some Ithorians from migrating their stats
      • Existing Ithorians with this issue should set Focus at 400 or above in stat migration

Patch 122 – 01/26/2023 – BuffBot and Mandalorian Quest Fixes, Group FRS XP Adjustment

  • Doctor BuffBot
    • Bots should now accurately report stock in singles and factory crates
    • Fixed bug where crates were being unpacked to the wrong player
    • The changes should prevent server crashes
  • Mandalorian
    • There are points in the quest where Greef checks if you met his faction requirements. Part of this was calculated incorrectly and has been fixed. The bottom line is that there are 5 faction standings. Two positives must be greater or equal to 9900, two negatives must be less than or equal to -9900 and the outlying positive must be greater than or equal to 4950. How you get there is a pickle.  This patch fixes a few rare instances where players are not able to reach the full 5000 or -5000, and they end up with something like 4999.9998 and as a result Greef says you are not there. To help, the requirement was reduced to 4950 and -4950 which will fix issues.
      • The check for faction requirements exists in a number of places where it was missing previously.
    • Mos Pelgo recruiters will properly create missions for players.  This bug was introduced a few patches ago and went unnoticed.
    • NPCs will properly handle your current level when looking for the artifact and your faction standing
    • After you complete the second krayt quest there was a lot of confusion about where to go, and this is fixed. Talk to Greef on the medical center roof, and he will correctly say to meet him at Pershing’s lab.  If you skip this and talk to Greef in Mos Eisley, you will be told to take a hike.
    • After completing the Armorer quest you were given two conflicting statements and these are fixed. You should go see Greef back in Mos Eisley where you picked up theI Armorer quest.
    • Implemented general stability and fixes to some IF statements that were not returning values properly and as a result could put some players into a position of total confusion
    • NOT FIXED – if you talk to the wrong NPC, you may get an invalid directive. This will be fixed in the spring.  It is much more difficult than it sounds to normalize the conversations. to 4950 and -4950 which will fix issues.
  • Force Ranking System
    • The maximum group size for group penalty calculation has been increased from 10 to 18
      • The maximum FRS award penalty for a large group has been increased from 50% to 90%
      • The group penalty is calculated at group size * 5%
      • This should reduce FRS XP gain in large PVP events to a more reasonable level

Patch 122 – 01/25/2023 – Screenplay Hotfixes

  • Mandalorian Quest – IMPORTANT CHANGES
    • A mistake was made in calculating a player’s ability to be hunted by Bounty Hunters, which resulted in some players not being able to move forward.  Just logging in will fix you and this problem is patched.
    • If you are attacked by Bounty Hunters after reaching Foundling AND getting the artifact back from Dr. Pershing AND you do not have the artifact on you, your quest is halted.
      • You must go talk to Dr Pershing’s Assistant which is a medical droid on the same floor of the Rori bunker as Din Djarin (In the other smaller room on that floor).  He will fix a trigger with your quest. Then you can proceed to talk to Din Djarin to start the quest to make another.
      • After Din crafts a new artifact, you can continue where you left off. Neither Dr Pershing’s assistant or Din can tell you what to do next. Simply put, the quest is complicated and the player needs to know what they are doing right now.  A more seamless fix will be implemented later.
      • The quest being halted means you will not be able to talk to any quest NPC, Mandalorian Trainer, Mos Pelgo Recruiter, or Mandalorian Informant.
    • If you are working on the second krayt quest, you may drop all your skills safely.  Bounty hunter attacks have been removed while you have 0 skill points spent. This basically gives you BH immunity while inside the wind farm and preparing for the quest. The second you train a novice box, you are fair game.
    • If you are working on the first krayt quest, the bounty hunters can attack you whenever they wish, even if you are inside the wind farm
    • Dr. Pershing’s assistant can also fix players who have a rare bug automatically
  • /BattlefieldStatus Command
    • Fixed a bug where this command did not work due to world boss status

Patch 121 – 01/24/2023 – Bot and Quest Fixes

  • Note: This patch requires a new version of infinity_custom_02.tre.  Make sure the launcher downloads the updated file.
  • Doctor BuffBot
    • The BuffBot should properly handle crated and uncrated buffs in all scenarios now
    • A message has been added to notify the player when a pet has been buffed
  • Master Smuggler Slicing Station
    • The unit has been scaled down to 67% of its original size. If you placed one in a house, it has likely shifted position.
    • The Slicing Station should use crated slicing tools in inventory properly and ignore single tools and crates in backpack, etc.
  • Stadium
    • Team captains now have the ability to extend the clock, or shorten it.
    • The Challenge Match was changed a little, each wave spawns fewer mobs to make it a little more fast paced. This feature still needs a little work, but it should be feasible for players to do a 1v1 or 2v2 match with this option.
  • Mandalorian
    • A rare bug exists where a player would die and then get spawned at the fishing village on Yavin 4 for no good reason. This has been patched.
    • Bounty Hunters will not longer attack Mandalorians in the HG Safe Zone.
  • World Bosses
    • Spawns are more reliable and can now be tracked by rangers
    • If you have two World Boss Rings, you should wear both when fighting a world boss
  • Mustafarian Dark Bunker
    • What a cool house when you use the light pucks to illuminate it!
    • Best of luck finding them…
  • Personal Shield Generators
    • With recent changes to armor object percentages, PSGs can now hit 46% with a 35% slice
    • Legacy PSGs were able to hit around 65% in base resist post-slice
    • The hardcap in Combat Manager for legacy PSGs has therefore been raised from 45% to 46%
  • System Stability
    • Updated code in several places to prevent potential deadlocks

Patch 120 – 01/17/2022 – It Slices!  It Dices!

  • Note: This patch requires new versions of infinity_custom_02.tre. and swgemu_live.cfg.  Make sure the launcher downloads the new versions.
  • Master Smuggler Slicing Station
    • A special schematic developed by the Empire has leaked out. They developed a tool that would bulk slice armor and weapons to train their soldiers how to detect these illegal items.
      • The single use schematic is craftable by Master Droid Engineers and the crafted tool can only be used by Master Smugglers
      • When learning the schematic, Master Droid Engineers can use the Weapon, Droid, General crafting tool and it appears as a tool in the Misc tab like other slicing tools
      • The schematic is available from a variety of mobs, happy hunting!
    • Slicing stations have to be registered before they can be used
    • The Register and Reset Registration radial menu will toggle based on the state of the unit.
      • The owner of the station can remove the registration if they want to transfer ownership.
    • To use the station, you must be a Master Smuggler. However, the owner can remove registration regardless of their profession.
    • The tool consumes Precision Laser Knives, Molecular Clamps and Weapon or Armor Upgrade Kits.   All these slicing tools MUST be in factory crates, as the slicing station will not use single items pulled from crates
    • Precision laser knives now have only 2 charges, not 10. The resources required were reduced but were already low. This is to make it possible to handle slicing without having to first uncrate knives and then use them.
      • The slicing station will consume all the charges on a laser knive per slice, including old knives with 10 charges
    • This tool cannot be used from inside your inventory, you must drop it in a building to use it
    • This is a bulk tool, and it will slice everything in your inventory as long as you have enough kits, so use this with caution.
    • When using the tool, it is possible to set it to ONLY slice armor OR weapons.
    • If you do not have enough tools, it will error but it will slice everything it can with the tools in inventory.
    • After slicing, the report will list the serial numbers of each item on the screen and in the email.
  • World Bosses
    • 20 new world bosses came in and killed the old ones
    • There is a chance of them spawning about every 90 minutes
    • Unlike the old ones, the new bosses spawn anywhere on a planet, the announcement will put you into the general area. The mechanics are simple, until a player goes into that area, the boss does not actually spawn.
  • Mandalorian
    • A number of defender missions bugs were fixed, so this should be much more stable now
    • Shriek Hawk missiles now work in factory crates but the loot schem is single use instead of ten
    • The artifact you crafted from Din Djarin early on has greater significance now. This follows the story and original plan. You are told to guard it with your life, so you should do that.
      • Bounty Hunter attacks are much less predictable and the immunity on login no longer exists.
      • Bounty hunters will not attack if you are indoors (buildings/caves) and in the HG safe zone. Everywhere else is fair game.
      • Players killed by BH’s and had their artifact stolen from them will get a cooldown of 2 hours before another attack can take place.  Players can break this cooldown if it is discovered they have an artifact again within that time period
      • Why are y’all making just 1 of these?
        • Reminder, the bounty hunters do not stop when they take 1 artifact from you, they will take them all if they kill you
  • Treasure Maps
    • If you do not kill the spawned mobs a BH will come and attack you, and this is not new. What has changed is that after 3 hours, the BH will give up and you can go back to using treasure maps normally. Kill all the mobs before you loot the treasure, and you will have no issues.
  • Medical Buffs
    • The healEnhanceCommand and Doctor BuffBot will automatically clear old buffs and add a new buff if the new buff amount is less than the old buff amount but close
    • This should account for variation in Janta buff power for dedicated buffers
  • Doctor Buffbots
    • The appearances have been fixed, so any tokens that previously did not work should work fine now
  • Jedi Master Healer
    • The totalHealOther command and chain healing from FRS will now generate combat spam
  • Chef
    • Durindfire, the Defense vs. Stun drink, now has a required flora ingredient for hot spice. This will allow chefs to improve the nutrition and flavor of the drink.
  • Player Cities
    • The landing zone for players at player city shuttles has been moved out to prevent players from getting stuck in any added decoration items
  • Harvester Droids
    • Harvester droids will now ignore damage and keep on harvesting.   Be sure to keep an eye on the droid’s health.

Patch 119 – 12/29/2022 – Welcome to the Death Watch

  • Note: This patch requires a new version of infinity_custom_02.tre.  Make sure the launcher downloads the new file.
  • Mandalorian Death Watch Initiate
    • Players with the Death Watch Initiate skill box can now hunt players from BH terminals
    • The Death Watch trainer is inside the Mos Pelgo tavern near the other trainers.
      • Please note there is a bug that requires 3.2 million XP instead of 2.4 million XP that will be fixed.  Contact support for assistance.
    • Once you train Death Watch Initiate you will have bounty hunter droid skills similar to Investigation 4
    • Death Watch does NOT grant the ability to use Hssiss Venom Darts, Rocketboots and Mark of the Hunter (previously Mark of Mandalore).
    • FRS is gained/lost for killing/being killed by Death Watch.
    • It is not possible to acquire Jedi skills if you have the Death Watch Initiate skill box
  • Mandalorian Pershing Perlek Quest
    • Perleks despawn in 2 minutes, not 15. They aggro in about 45 seconds instead of about 30.
    • When using Sand Demon bombs, you should no longer teleport to a position up in the air
  • Mandalorian
    • The skill tree properly reflects certifications such as mission types.  There are 2 types listed not yet available.
    • At Foundling, players qualify to use an option from the com-PET for Galaar status.  This window can provide valuable information.
    • Defender mission loot has been improved and is best if you do not use Galaar droids after locating the witness
  • Skill Trees and Weapon Certifications
    • Weapon certifications have been added for weapons that did not appear such as DE-10, Geo Pistol and some other weapons
  • New Year’s Event
    • Rumor has it there is some time sensitive spawns this weekend.  Be careful!
  • Doctor Buffbot
    • Fixed an issue with the function that was extracting from crates, so it should be more reliable
  • Harvesting Droids
    • Harvesting droids have been returned to their previous behavior of running away when they are damaged.   This will be corrected in an upcoming patch.

Patch 118 – 12/22/2022 – Stadium, Mandalorian Exit Quest, and Demolitions Expert Updates

  • Note: This patch requires a new version of infinity_custom_02.tre.  Make sure the launcher downloads the new file.
  • Stadium
    • You can now get a captain ring from the referee or the bot inside the team area
    • The bot inside the team area will train anyone in the Novice Gladiator skill
    • Referees have been moved closer to the entrance of the med center
    • Security guards have been removed, but if you attempt to go to the wrong faction area, they will spawn and kill you.  They hit for 250K damage and drop no loot.
    • Buffs no longer drop when you leave the stadium
    • Bots that move players will only talk to players on a team
  • Demolitions Expert
    • Airstrikes now work in the stadium but only if you are on a team and only if you are in the arena. This is to prevent players not on either team from impacting a match
    • Players will no longer gain visibility from performing demolitionist actions
  • Mandalorian Exit Quest
    • Omera will tell you to talk with Din Djarin and Kuiil. You must talk to Din first, and he is located in the Mos Pelgo Tavern for this leg of the journey. Then talk to Kuiil.
    • Leviathan instructions from Kuiil have been improved slightly, we do require players to use their brains a little.
    • Omera’s conversation is improved
    • Players that fail the exit quest will be locked out for 3 hours before they can try again
      • If you fail the quest 3 times, you are sent back to get a new Perlek Gland for Dr Pershing at the Imperial Oasis and then will have to repeat tasks for Din and Kuiil

Patch 117 – 12/18/2022 – Mandalorian Questline and Mission Updates

  • Note: This patch requires a new version of infinity_custom_02.tre.  Make sure the launcher downloads the new file.
  • Mandalorian Questline
    • Shriek Hawk Missiles can now be crafted
    • The 3 mission types from the com-PET have been rewritten and are much more stable but the general themes are the same. New guides are coming soon.
    • Edited several conversations that remove some bugs that block players
    • The wind farm in Mos Pelgo has been changed. Greef Karga is now on top of the med center instead of behind the wind farm.
      • A droid has been added inside the wind farm to eject you.
      • The Krayt quests have not changed at all.
      • This change is to stop the krayts from exiting the area by accident.
  • Mandalorian Armor
    • The lightsaber resist cap on Mandalorian has been increased to 39% based on the new Colat Iron
    • As a reminder, this cap is in place to catch some bugged armor segments / armor that were created with 80% lightsaber resist
  • Galactic Civil War
    • Imperial and Rebel NPCs will now grant faction points but not experience
    • The reasons for this change are twofold:
      • Faction bases allow an extremely high rate of experience gain while safe harbor is only steps away in a house.  Grinding XP particularly for Jedi should carry some risk.
      • From a reward perspective, granting faction points should be enough without double-dipping with XP
  • Pets
    • The cooldown on the tellPet and spatial pet commands has been reduced from 1 second to 0.5 seconds
  • Misc
    • The Lightsaber PIke (looted from Poggle in Geo Cave) will now display the color of the crystal in the saber rather than always displaying red
    • The Tatooine Dark Guild Hall schematic can now be learned and crafted
    • The ticket terminals upstairs in the Theed Spaceport are usable once again

Patch 116 – 12/07/2022 – Merry Christmas!  BuffBot Improvements, Mandalorian Quest Fixes, and More!

  • Note:  This patch requires updated versions of infinity_custom_02.tre, infinity_xmas.tre, and swgemu_live.cfg. Make sure the launcher downloads the new versions. If it does not, delete these files and re-run the launcher.
  • Holiday Event
    • Christmas has come to Infinity
    • It is rumoured that the Grinch and Festive Jawas may be carrying some of the favorite custom crystals from the past and maybe even a new crystal never seen before
  • Doctor BuffBot
    • Your BuffBot can now unpack buffpacks, bivoli and batteries from crates
    • The option to have the bots automatically pull from crates defaults to “No”
    • Use the Setup The Buff Bot menu option and change Allow Crates option to “Allow”
    • The bot will not look in your backpack, so you must have the crated items in your inventory AND you must have room for the bot to extract the items from the crates
    • This action takes place when a players asks for buffs or during the regular cycle where the bot recharges itself
  • Mandalorian
    • Conversation edits have been made to allow Din Djarin to talk to Mandos working on the exit quest. To simplify, please make note of the following steps as Wicked continues to improve the conversations:
      • Complete second Krayt Quest and talk to Greef behind wind farm, you must next train Journeyman
      • Talk to Greef at Dr Pershing’s lab, you will then train Mandalorian Initiate
      • Talk to Greef in Mos Eisley, you will start the armor quest
      • Train up to Mandalorian Apprentice
      • Talk to Greef anywhere, he will send you to Dr Pershing at the Imperial Oasis on Tat
      • Talk to Omera on Yavin4
    • It is still possible to get tripped up if you do not follow that order and a patch to make this smoother is in the works
    • The Fishing mission has been fixed to properly check for fish length and match pass/fail with the length you see in the examine window.
    • Shriek Hawk missiles can now properly be learned by master weaponsmiths
    • Ms. Bizzybody provides more data to Wicked when you request a summary of quest switches
      • Please only send them if Wicked asks for the email after a convo in a DM as timing is critical for the debugging process with Wicked.
  • Battlefields
    • PVP Battlefields are turned back on, expect changes in the future but for now they are enabled and the same as before
    • World Bosses and PvE raids were accidentally turned off along with Battlefields and are now enabled
  • Food and Drink
    • Fixed incorrect minimum nutrition values for the following recipes. These changes may result in moderate improvement in nutritional values:
      • Almond Kwevvu Crisp Munchies, Bivoli Tempari, Chandad, Corellian Ale, Corellian Brandy, Deuterium Pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice, Ithorian Mist, Jawa Beer, Pkneb, Rakririan burnout sauce, Terratta, Travel Biscuits, Vayerbok, Vegeparsine, Veronian Berry Wine
  • Player Bounties
    • The popup window on PVP death is back as a reminder to place a bounty
    • If you don’t place a bounty in the popup window, you can still use the setBounty command for up to 30 minutes after death
    • The setBounty command should now work even when the killer is out of range / offline
  • Force Ranking System
    • Dropping Rank Novice or Jedi Knight skill boxes will reset FRS XP to zero
    • FRS XP will also be set to zero when switching council at a force shrine
  • Fishing
    • The quantity of fish meat generated from fishing will now be increased by both skill (Scout: Hunting, Ranger: Tracking) and the length of fish caught
    • Fish now display the planet on which the fish was caught and the name of the player that caught the fish
  • Pets
    • The Tellpet command and pet commands in spatial chat will be recognized only once per second per pet
    • This is still significantly faster than pets can execute commands, and it may help with stability as deadlocks appear to be related to pets
  • System Stability
    • Updated some code to potentially reduce the change of server deadlocks

Patch 115 – 11/29/2022 – Mandalorian Quest Updates and Miscellaneous Fixes

  • Note: This patch requires a new version of infinity_custom_02.tre.  Make sure the launcher downloads the new file.
  • Mandalorian Quest LIne
    • Jawa Quest bug
      • It might be possible for players to get stuck where they talk to Greef near the wind farm.  He sends them to the Jawa near Mos Eisley and neither will help them.  If this sounds familiar, talk to Ms. Bizzybody, she has a fix labeled “I am stuck on the Jawa”.  This is an immediate fix and you will be directed to talk to Greef in the workshop.  If you talk to him at the Wind farm it will be different.
    • Westar pistol certification moved to Journeyman Initiate from Mando Initiate (this is a big deal)
      • Once a player trains Foundling and completes the new faction requirements, Greef offers the choice of cold or acid damage pistol.  You are not certifed until the next box.
      • Any player that is past the first Krayt quest but has not yet gotten the pistols should talk to Greef behind the wind farm. It’s a short convo that goes away once you get the schematic.
      • Regarding this schematic, it will craft a pistol.  Once that pistol reaches 0 (zero) condition, you can trade it in with The Armorer in the Mos Pelgo mine for a new choice of cold or acid schematic. If you delete the pistol, you will NOT get another.  We don’t want to hear any sob stories.  Take care of your Mando gear.
    • Missions
      • XP has been increased in areas where it was previously low
      • Directions to your assassination target should be more reliable
      • Some parts of the delivery missions are a little more action packed/stressful than they were previously
    • Mandalorian Exit Quest
      • The details are not exposed to players, but those that start on the exit quest should wear their Charred backpacks for all parts.  There are numerous hidden benefits.
      • If you chose not to accept the challenge when killing the second set of krayts and did not get a charred backpack, some choices in life suck
    • Galaar Droids
      • Galaar droids now have 12 uses each
      • MrO will trade of old crates of Galaar’s for new
    • Greef Karga dislikes you even more than before
  • Star Wordle
    • The word list has been edited to include previously omitted words as well as removal of some potentially offensive words
  • Infinity Heritage
    • In an effort to fix mobs spawned inside walls or objects, most quest mobs will be more aggressive to players
  • Force Powers
    • Force Lightning Cone 1 and 2 dizzy state application now roll against defense vs. dizzy mod just like their single target counterparts

Patch 114 – 11/22/2022 – Mandalorian Finale

  • Note: This patch requires a new version of infinity_custom_02.tre. Make sure the launcher downloads the new file
  • Exit A Mandalorian
    • Players currently stuck at Mandalorian Apprentice may advance by talking to Greef Karga near the wind farm in Mos Pelgo.  He has some disturbing news
    • After completing a handful of trivial tasks, the player will advance to the final battle and prove they are in fact a Mandalorian
    • Take heed to all the warnings, as Mandalorians may end up on the BH terminals time to time
  • Mandalorian General
    • Fixed the Firespray loot item, it can be placed in player cities again
    • Fixed the defender quests, they should be reasonable now
    • Fixed two obscure bugs, one with the init quest and another with the jawa quest:
      • If you skipped the Sawtooth quest, do not be surprised if you are asked to go do it.
      • If you were unable to complete the first quest due to bugs, then you need to talk to Ms. Bizzybody in the tavern and have her reset the quest.  After 1 hour, you should be good as new.
    • Any player that started Mandalorian and then dropped the skill boxes for it can reset by talking to Choz in the Pelgo tavern. He will completely reset you to the start.
  • Star Wordle
    • New loot schematic for a gambling table lets you play our take on the popular word guessing game Wordle.
    • Bet from 10,000 to 10,000,000 credits on a round and win up to 5 times your bet!
    • Taxes are collected on winnings inside of player cities, 5% goes right to city hall
    • The scout that located these schematics was difficult to understand, but he said something about a lot of sand, just lots and lots of sand.
  • Jedi Shrines
    • Self-service fixing of Jedi who dropped skill boxes
      • Just head to a shrine, kneel, meditate and read the outputs. This is for players that dropped all their Jedi skills but still meet the requirements of 4 village trees trained up.
      • No, this will not clear negative Jedi XP.
    • Self-service changing of Jedi Knight Faction.
      • You have to drop knight and all the skill boxes, change your faction and then go back to the shrine.  If you still meet all the requirements of Knight, you will then be automatically set to your current faction (Neutral is not a faction).
      • You will also be made Special Forces and chances are some spynet operatives were also nearby and saw the whole thing and are already telling their friends
      • Knights may only change their faction once a week.  After you go back to knight, there is a 7 day cooldown period before you can change again.
  • Fencer (Brawler 1-Handed)
    • 1-Handed Curved Sword now has light armor piercing (AP1)
      • This change applies to both new and existing weapons. Existing weapons will be updated to AP1 when equipped.
  • Player Bounties
    • The popup window on PVP death has been replaced with a new command called /setBounty
    • You can use the /setBounty command one time in the 30 minute window following a PVP death
      • This will allow placing bounties on killers in battlefields and the stadium
    • If a pet gets the deathblow or triple incap on a PVP target, the victim will now be able to place a bounty.
  • Nym’s Themepark
    • The quest items for the themepark are now no-trade
  • Stability
    • Updated Combat Manager functions to hopefully prevent more deadlocks

Patch 113 – 11/9/2022 – Area Loot, Jedi, and BH Updates

  • Note: This patch requires a new version of infinity_custom_02.tre. Make sure the launcher downloads the new file.
  • Loot
    • Implemented a new “/loot area” command option, which will loot all corpses within 16 meters of the player
      • Target is optional with this new option, but it will loot 16 meters from the player, not the target
    • Corpses of large creatures will allow looting from up to 24 meters from the center of the corpse
  • Jedi Hybrids
    • After much discussion and deliberation, we have decided to extend the armor restrictions with Jedi skills and skill modifiers
    • We are extending the armor restrictions to include all passive abilities and skillmods including:
      • Jedi Toughess, Jedi State Defense, Force Defense
    • After this update, equipping armor will prevent all Jedi abilities and skillmods from functioning
    • We believe this is a logical and consistent approach and is best for balancing the game
  • Bounty Hunter
    • Bounty hunter missions will now fail when the bounty hunter has been completely out of game for 10 minutes. In a typical LD scenario, it will take 5 minutes for the player to transition from LD to completely out of game, then an additional 10 minutes for the timeout to expire. This will result in a 15 minute effective mission timeout.
    • Implemented Gyroscopic Stabilizers ability for Master Bounty Hunter
      • This ability was never implemented even though listed in the skill tree
      • If MBH is knocked down and dizzied, the ability will automatically stand the player up, clear dizzy, and clear any attack delays
      • The ability activates automatically when the player receives damage and has a 3 minute cooldown
  • Force Powers
    • Force Throw and Lightning State Chance
    • The values for forceLightning and forceThrow have been returned to previous values based on Jedi defender/armor changes
      • Force Lighting Single and Cone 1 – 65 dizzy state chance
      • Force LIghtning Single and Cone 2 – 75 dizzy state chance
      • Force Throw 1 – 65 blind, dizzy, and stun state chance
      • Force Throw 2 – 80 blind, dizzy, and stun state chance
  • Scout
    • The range allowed for harvesting large creatures is now increased up to 24 meters from the center of the corpse
  • Droids
    • Non-combat droids (e.g. harvesting droids) will no longer run away when they take damage. Make sure you keep them healed up!
  • Player Cities
    • City decorations can no longer be moved outside the city limits. The center of the object when targeting it must be inside the city radius.
    • City decorations outside city limits will be destroyed during the weekly city update cycle
    • There may be some manual cleanup required and admins will be able to assist

Patch 112 – 10/18/2022 – Doctor BuffBot And Quest Updates

  • Note: This patch requires a new version of infinity_custom_02.tre. Make sure the launcher downloads the new file.
  • Doctor Buffbot
    • Customization Tokens are back with 100 custom droid options!
    • The BuffBot should now reliably buff pets inside structures
    • R2 droid appearance is fixed
    • Prior to buffing, Doctor’s inventory is confirmed and will show if they are out of any of the 6 buff packs or Bivoli
    • Some options on the radial menu of the bracelet were moved to the conversation with the buffbot. This fixes the problem of having to go outside to use the reset option by having fewer menu items.
    • When crafting a buffbot, the last 3 optional components are now required
  • Highgarden Neutral Zone
    • The area has been expanded to include the Highgarden Mall
    • There is now a system message to notify players when leaving the Neutral Zone
  • Jedi Skills
    • All Force buffs will be removed when armor is equipped
    • Jedi State Defense
      • The hard cap for Jedi State Defense for non-Jedi Knights is now 90
      • The hardcap for Jedi Knights remains 95 before FRS mods and up to 105 at rank 11
  • Jagannath Quest (Ranger quest near Moenia Shuttle)
    • The points system has been rewritten
      • 100,000 points and you can enter the Big Game Hunter quest (Note that entrance into Big Game Hunter is required to get to Kashyyyk once it opens)
      • 300,000 points and you get the Ranger House
      • 1 million points gets a special prize
  • PVP Travel
    • Every player shuttle now gets a PVP travel droid
    • Existing shuttles must be picked up and placed again for this bot to appear
    • The NPC cities also had their bots moved to appear near the ticket collector
    • Outpost starports have the travel bots located inside near the starship terminal
    • Regular starports no longer have PvP travel bots (because…who uses them?)
  • Varactyl Quest
    • Merek Assassin lairs (which include Deaths Heads) will now spawn six mobs per wave, up from five
    • The taming chance of Mereks Deaths Heads has been increased from 0.05 to 0.075, which will increase the chance of a baby spawning
      • Taming chance is one part of a complex formula including factors such as (wild lair vs. destroy mission lair, etc)
  • Big Game Hunter
    • Mordran is now on a 45-60 minute respawn timer instead of 6.5 hours
    • Players with at least Novice CH skill will receive quest credit for a kill if a pet gets the deathblow on Mordran
  • Corellian Corvette
    • Updated some conversation references from Rogue CorSec base to Chiss Poacher Base
  • Miscellaneous Updates
    • A screenplay has been added that makes spawning special creatures on specific days easier.  Keep an eye out for special creature spawning around Halloween and every Friday the 13th to name two.  We plan to do this for major holidays including May 4.
    • Stability enhancements to Stadium, Mandalorian and Nym’s themepark
    • Made a change to /tellPet command that may prevent future server deadlocks

Patch 111 – 10/10/2022 – The Latest in Medical and Droid Technology

  • Note: This patch requires a new version of infinity_custom_02.tre. Make sure the launcher downloads the new file.
  • Buffbot for Master Doctors
    • During some very, very, routine maintenance aboard various Corellian Corvettes after a message had been received involving a recall on certain components by the Corellian Engineering Corporation, a small room used to apply buffs to the Super Battle Droids was rendered uninhabitable.  As a result, the buffbot had to be relocated to another room in one of the more public areas of the ship.  It is rumored that these buffbots have had a schematic installed on a USB stick that can be used to create a device Master Doctors may use to control their own buffbot, freeing up the doctors to carry out other duties or to monitor the vitals of a patient as buffs are applied.  This may make it easier to acquire this new technology, also supplied by old MedStar physicians working with the CEC, than to storm the corporate offices of said CEC itself.
    • See the guide in the Discord Guides-and-Tips Channel for details
  • healEnhance Command for Doctors
    • The /healEnhance command will now allow specific buffpacks to be used or clicked from inventory or toolbar while located in the following locations:
      • Inventory, backpack, or a container inside inventory or backpack
    • /healEnhance health for example, will continue to only look in inventory as before
  • New rechargeDroid Command (Rangers and Entertainers rejoice!)
    • A new /rechargeDroid command has been added that will work similarly to the Recharge Droid option on the droid’s radial menu
    • If no argument is provided, the command will recharge the droid at any power below 100% and consume a battery
    • If the optional percentage power threshold argument is provided (from 1 to 100), the command will only recharge the droid if the droid’s power is at or below that threshold. Example: /rechargeDroid 20 will only recharge the droid if the power is 20% or below.
    • You must be within 16 meters of the droid to use the command
    • System messages have been added that are sent to the user when radial or command method is utilized
  • Dearic Stadium
    • The price to lead a team as captain has been reduced to 20,000 credits.
  • Highgarden Neutral Zone
    • Players are no longer teleported to shuttles outside of HG unless you have been permanently banned from Highgarden
    • Players are not allowed to enter the Neutral Zone with a TEF and you will be warped out of the zone if you try to enter, similar to red doors on buildings while you are TEF’d
    • The neutral zone is now a rectangle instead of a circle. This might seems trivial but represents a new chapter in what is possible.
  • Creature Handler
    • XP caps have been increased to be more in-line with combat professions
      • The XP caps will now be 60000, 105000, 175000, and 280000 for tier 1 through tier 4 skills
      • This will allow you to bank enough XP for two boxes at each tier
  • Talus Creatures and NPCs
    • Added/increased armor on Talus mobs over CL 70
    • Mottled Wrix on Talus should spawn babies twice as often
  • Village Force Sensitive Quests
    • The Phase 4 healing quest with Sivarra has increased healing count requirements that are still significantly less than vanilla values
    • A “heal” is defined as a Sith Outlaw or Sith Pirate dying with the healing player on the healing threatmap. This means you need to heal anything (self, pet, other player) while engaged in combat with Sith Outlaws and Pirates. Sith Thugs do not count.
    • The first quest for the unlock requires 15 “heals”
    • The second quest for the bacta tank requires 30 “heals”
    • The conversation dialogue has been updated with the new requirements

Patch 110 – 09/22/2022 – Enter the Gladiator

  • Note:  This patch requires new versions of infinity_custom_01.tre and infinity_custom_02.tre.  Please make sure the launcher downloads the updated files.
  • Happy 5th Anniversary of SWG Infinity
    • It was our best intention to give everyone a special decorative object for the 5th year anniversary.  However, someone hijacked the ship leaving the Infinity Heritage warehouse. Luckily, the thieves are easily identified. Go kill them and get your gift. They seem to mingle near NPC city shuttles
  • Dearic Stadium
    • Are you a good fighter? Can you actually win a fair fight? If you think you are tough enough, then you should be a gladiator. Head to the Dearic Stadium and show your fighting words are worth more than lukewarm air.
    • Unlike battlefields, Stadiums do not provide buffs, so bring your doctors and entertainers.
    • There is a guide posted in the Discord guides-and-tips channel that explains how the stadium works
  • Mandalorian Questline
    • When on a defender mission it was possible to become overwhelmed with attackers due to an obscure bug that could spawn up to 60 attackers in a single shot instead of 2.  For those that have the witness attacking them, check your faction standing, and if you are not +4950 or higher in your faction, the witness may attack you.
  • PVP Armor Resist Cap versus Force Powers
    • Master Powers builds have traditionally had a very tough time damage bounty hunters during a fight due to armor resists against force powers having a hard cap of 80%.
    • The folowing changes have been made for Master Powers versus BH only:
      • Force Throw resist cap will be 70%
      • All other force powers will have a 60% cap
  • Force Powers State Chance Fixes
    • forceLightning1 continues with a 65 percent dizzy state accuracy mod and now rolls against normal state defenses and Jedi state defense
    • forceLightning2 now has an 85 percent dizzy state accuracy mod and now rolls against normal state defenses and Jedi state defense
    • forceThrow2 now has an 85 percent state accuracy mod for blind, dizzy, and stun and rolls against normal state defenses and Jedi state defense
  • Force Knockdown Commands
    • Force Knockdown 1,2, and 3 will no longer require a creature target
  • Player Bounties
    • Players in the Highgarden neutral zone will no longer show up on BH mission terminals
  • GCW
    • Fixed turret locations on the Rebel Tactical HQ bases, both PVE and SF.  This change only applies to newly-placed bases.
  • Pets
    • All active pets will now be stored when a PVP death occurs
    • All pet types may now be called in private houses. You will still need to go outside to generate a BE pet from a deed.
  • Admin Commands
    • Fixed issue with galaxy and character ban commands

Patch 109 – 09/02/2022 – Demolitions Expert Fixes

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • Demolitions Expert
    • Demolitionists can no longer place bombs, airstrikes or paint targets while mounted on vehicles or pets
    • Using bombs, airstrikes and painting targets now uses health, action and mind
    • You can no longer perform demolitions actions while incapacitated or dead
  • Highgarden No-Fight Zone
    • Players in the No-Fight who attack players outside the zone will be ejected
  • Miscellaneous stability fixes

Patch 108 – 08/26/2022 – Highgarden No-Fight Zone Improvements

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • Highgarden No-Fight Zone
    • Application of poison, disease, and other DOTs will now trigger ejection from the zone
    • Attacking a group member will now eject you from the zone
    • We continue to optimize the checks, and to be frank, we are smarter than you so good luck trying to exploit!
  • Treasure Maps
    • Adjusted CL of some of the mobs to prevent overpowered loot items from dropping in-game

Patch 107 – 08/23/2022 – Armor Hotfix

  • First of all, we would like to apologize for the armor crafting bugs and confusion caused by Patch 105.  In trying to add some additional detail and fun to crafting, the crafting system turned out be unexpectedly complex.
  • Armor resist calculations have been returned to how they were before the patch and every day before
    • When resists are calculated, all decimal values are truncated.  For example:   39.90 gets truncated to 39, 40.50 gets truncated to 40, etc.
    • After Sunday’s patch, the code was rounding resist values up, which was incorrect and caused more confusion
  • Mandalorian armor with current resources cannot exceed 38% lightsaber resist, and this is hardcoded
    • This cap will be increased to 39 or 40 when new resources spawn and a new cap is determined
    • Armor crafted since Patch 105 that was displaying over 38% lightsaber resist should now correctly be displaying 38%

Patch 106 – 08/22/2022 – Mandalorian Armor and Treasure Map Hotfix

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • Mandalorian Armor Crafting Bugs
    • There were some additional bugs identified in Mandalorian segment and armor crafting
    • It was possible after Patch 105 to craft Mandalorian armor with over 38% lightsaber resist
      • Lightsaber resist has been capped in combat manager, so this armor will NOT give over 38% lightsaber resist in combat.  Our strong preference is that you turn in the bugged armor for new schematics.
      • Use of invalid Mando armor is logged
    • The following will apply to Mandalorian segment and armor crafting with today’s hotfix:
      • Crafting Mandlorian armor will be like crafting R.I.S., meaning all of the lightsaber resist will come from the Mandalorin armor segment
      • The current server best resources for these segments will continue to make 38% lightsaber resist armor, and with perfect materials you could make Mandalorian armor with up to 40% lightsaber resist
  • Treasure Maps
    • Treasure map extract treasure range increased to 8m from 4m in case the treasure is in a big rock/tree
  • Highgarden No-Fight Zone
    • Additional admin options were added to control the zone

Patch 105 – 08/21/2022 – Central Highgarden Declared Neutral Ground

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • No Fighting in Central Highgarden
    • An area that covers from the cloner to the mall has been setup as a neutral no-fight zone. You will get a notification on entry but not exit.
    • Note:  This area does NOT include the Imperial and Rebel Special Forces bases.   Those are still in a PVP zone.
    • The way this works is pretty simple. If you attack someone that is inside this zone, you will be teleported elsewhere. The player that was attacked may realize they were attacked but they remain in place.
    • If you are fighting outside this safe zone and enter, you will not be teleported but you will be hit with severe damage every few seconds until you leave that zone.
    • If you have a TEF from PvP, you will be ejected from this zone.
    • The bottom line is simple – fight somewhere else.
    • However, duels are permitted
  • Treasure Maps
    • New maps have been added and some are more interesting than others, so proceed with caution!
    • If you decide not to kill the mobs that spawn…well you might regret that
    • Loot – sorry we don’t talk about loot
  • Mandalorian
    • The bounty hunters that jump players have been toned down slightly and they will not attack you in the middle of a defender mission. They might attack just before or just after but will sit back and eat some popcorn while you are fighting in a defender mission.
  • PVP Battlefields
    • Twelve battlefields were removed that had easy to exploit obstructions or were not fun to play.
    • In preparation for the Dearic Stadium (coming soon) Wicked is starting to deconstruct the battlefields and will only be keeping those that work well for PvE content.
  • Player Cities
    • We have had numerous requests to make better use of some of the mountainous areas of some planets to make the terrain work for player cities. As a result, we created 9 such areas.
    • You will know if you stumbled upon one if you notice some brickwork from cities mixed in with the landscape
    • If you were looking to have a mountain city, go for drive around Corellia, Naboo, Talus, Dantooine and Lok.
    • There are plans to add more where some may have themes.
  • NPC City No-Build Zones
    • The no-build zones around NPC cities have been reduced in size
    • There is now a 100 meter no-build zone past the “you have entered city / you have left city” message location
  • Personal Shield Generators
    • PSGs currently degrade very quickly in combat, especially in group PVP
    • The PSG mitigation calculation was incorrectly placed after the armor mitigation calculation, and that has been corrected
    • PSGs will continue to only take condition damage a maximum of once per second
    • PSGs will now take condition damage following three separate formulas
      • Bounty Hunter with bounty hunter mission taking damage from player bounty – 1.25% of damage hitting PSG
      • PVP between any other players including Jedi – 0.45% of damage hitting PSG
      • PVE – 0.125% of damage hitting PSG
    • The end result is PSGs should last longer in non-BH situations
  • Pet Structure Access and TEFs
    • Pets that attempt to enter a structure that the owner cannot enter will be ejected and will return to the owner
    • Pets inside a public player structure will be ejected when the pet’s owner received a TEF
  • Armor Crafting
    • Armor components should all show up to two decimals of precision on resists
  • Schematic Fixes
    • Bile-Drenched Gaderiffi Baton schematic should now have the correct name, show resource weights, and appear under the Melee Weapon schematic category
    • Mandalorian Armor Segment will now appear under the Armor Component schematic category
  • Jedi findMyTrainer command
    • The /findMyTrainer command now has a reset option that can be used once every 24 hours. This will randomly select a new trainer.
    • Usage: /findMyTrainer reset

Patch 104 – 08/04/2022 – Profession, Quest and Miscellaneous Fixes

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • Demolitions Expert
    • May the XP rain down upon you as fast as the bounty hunters
  • Mandalorian Quest
    • Galaar droids are back in the crates again. The use count on the schem is reduced from 10 to 3, however you can now run 100 in a factory. Yes, you can mix Beskar.
    • Defender missions have been adjusted to be slightly easier and slightly increased experience. Basically, after each wave, you will be granted experience.
    • Infinity Banner has been fixed.  If you complete enough delivery missions, you will now be given the award where before it told you that you received one but did not.
  • ETA-1 Star Traveler
    • Decay on these is harsh, now there’s a skill tape to help you maintain your ships better.
  • PVP Travel Droids
    • We are no longer placing Travel droids near PVP bases. If you had one, it has been moved to the city shuttle.
    • The travel droid placed for Grogu has been fixed. It was about 12,000m to the right of where it should have been.
    • Added travel droid for Imprip
    • Anyone that would like a travel droid in their city should contact Wicked.. Wicked has been asked if we can just put them as part of a player shuttle a few times, but some mayor may not want them.
  • Armorsmith Schematics
    • Restored missing schematics including Mabari Armorweave Belt

Patch 103 – 07/29/2022 – “Hop” to Lightspeed

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • Instant Travel
    • Spread throughout the galaxy are 5 schematics necessary to construct the ETA-1 Star Traveler spacecraft
    • The ETA-1 is a personal one-seat spacecraft that you launch at any Starship terminal (these are located in starports and one has been conveniently placed in Highgarden
    • The ETA-1 decays 5 points on each use and the cost to fuel one up is 10,000 credits to travel to starter planets and 20,000 credits for adventure planets
    • You should not need a Jedi to kill the mobs that drop the required schematics
  • Demolitions Expert
    • Corrected experience bug
      • Talk to a demolitions expert trainer and they will fix you if you have negative demolitions experience. You will also qualify for box 1.
  • Tantel Armor
    • Fixed a few minor issues with the draft schematics
    • The correct tooltips should now be displayed while experimenting
  • Composite Armor
    • The correct tooltips should now be displayed while experimenting

Patch 102 – 07/28/2022 – It’s Time to Blow Things Up!

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • New Demolitions Expert Profession
    • The primary focus is on the use of bombs to blow up objects in player cities, primarily walls and obstructions used to create mazes
      • All decoration objects are returned to cities after a period of time. Regular cities will have a 2 hour clock after which the objects return. If you city has a GCW base in it, the timer is 3 hours.
    • This should be considered a PVP profession path, as using the bombs requires a player to be aligned with a GCW faction and be declared as Special Forces. In addition, bounty hunters will hunt Demolition Experts at any level as blowing things up increases visibility.
    • In order to start this profession, you must have Master Commando and have 300K combat XP
    • There is a guide to the profession pinned in Guides and Tips in Infinity Discord
    • There are two trainers, both are near NPC Commando trainers:
      • Rori Rebel Outpost: inside a small building near the front gate at 3691 -6478
      • Tatooine Imperial Oasis: -5298 2709
  • Tantel Armor Revamp
    • All Tantel armor pieces have been added to the game. Now available are helmet, chest, pants, boots, left/right bicep, left/right bracer, and gloves.
    • Tantel armor is vulnerable to acid and lightsaber damage, and has energy special resist
    • The condition of Tantel armor is half that of composite and other armors
    • The armor schematics now call for Yavinian Bristely hide rather than any bristley hide. All other materials remain the same.
    • Standard Tantel Armor Segment and Advanced Tantel Armor Segment have been added
      • Tantel Armor Segment requires aluminum, chemical, and copper
      • Advanced Tantel Armor Segment requires Link-Steel Aluminum, Polymer, and Kelsh Copper
  • Mandalorian
    • Armorer quest is back!
      • The two players known to be on this quest, go see Ms. Bizzybody in the Mos Pelgo tavern, she will give you one free pass to see The Armorer to start over. The Armorer in return will eject you from the mine. If she does not, DM Wicked because it means he did not know you were on the quest.
  • FRS XP
    • Only one character from each account can receive FRS XP from a single victim
    • This is consistent with not allowing multiple BH’s from the same account to hunt the same player bounty target
    • If there are multiple characters from the same account in the group and eligible, the following rules will apply:
      • The deathblowing character will receive the FRS XP and the grouped character will receive none
      • If both characters are in group, but neither delivered the deathblow, the one with the higher FRS XP will be awarded FRS XP
  • PVP Battlefields
    • Implemented additional stability enhancements
  • Big Game Hunter
    • Addressed issues with experience being calculated incorrectly
  • Player Bounties
    • Deathblow and triple incapacitation by pets should now open the player bounty window
  • Bounty Hunter
    • Fixed system messaging and combat spam for Rocket Boots
  • Creature Handler
    • Surrendering any Creature Handler skill will cause all creature pets to be stored
  • revokeSkill Admin Command
    • Implemented revokeSkill admin command for admins to remove player skills
  • Server Performance
    • Added multiple threads for zones to potentially increase performance
  • Resource Deeds (TC Only)
    • Resource deeds have been increased to 50K units

Patch 101 – 07/12/2022 – Jedi Balancing and Fixes

  • Jedi State Defense Changes
    • Force Resist States will now grant 65 Jedi State Defense just like the xxx4 Defender line
    • The Jedi Knight Box will continue to grant +5 Jedi State Defense
    • Jedi State Defense will be capped at 95 before FRS mod (down from 102)
    • Jedi State Defense will be capped at 105 after FRS mod (down from 119.6 (for Rank 11 resist state / novice defender stackers)
    • The end result is that all builds will have some reduction and the same Jedi State Defense cap
  • BH TEF Effect on State Defense
    • Previously, BH TEF reduced Jedi state defense by 10% for all attacks
    • Now, BH TEF reduces Jedi state defense on bounty target by 10% for ranged attacks, and 5% for melee attacks. This is to prevent brawler class state attacks landing too frequently.
  • Force Powers
    • Corrected issue with average crystal damage calculation for bonus powers damage.
    • Previously, average crystal damage between 55 and 70 returned the same 15% bonus. Now, powers bonus damage will scale between 50 and 70 average crystal damage.
  • Merek Death’s Head spawn rate
    – There is now a higher chance of death’s heads relative to assassins on merek assassin lairs

Patch 100 – 07/01/2022 – Triple Incapacitation Fix

  • Item Decay when cloning
    • Cloning after a triple incapacitation in PVP will no longer cause item decay
    • Cloning after a pet deathblow in PVP will no longer cause item decay
    • If your client crashes during cloning, when you login to the game you will likely experience item decay
  • Mandalorian Quest
    • Fixed a few screenplay and conversation bugs

Patch 099 – 06/28/2022 – Normie Healers Rejoice!

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • Medic/Combat Medic/Doctor Healing Commands
    • Reduced default duration of medic/combat medic/doctor healing commands
    • The reduction in these values affects how long you must wait before executing your next combat command. These changes should make combat seem much more fluid.
    • This change does NOT affect the cooldown between heals
    • This change does NOT affect combat medic DOT application timers
    • The following commands have been updated.  All durations are in seconds.
      • firstaid – 5 to 1.5
      • healdamage – 5 to 1.5
      • healstate – 5 to 1.5
      • curedisease – 5 to 1.5
      • curepoison – 5 to 1.5
      • healpet – 5 to 1.5
      • healdroiddamage – 5 to 1.5
      • diagnose – 5 to 3
      • extinguishfire – 5 to 2.5
      • diagnose – 5 to 3
  • Mandalorian Quest
    • Mando quest is enabled after fixing a bug that crashed the server
    • Greef Karga conversation line has been updated
  • Big Game Hunter
    • Krayt hunt has a 1 hour timer for player to reach the scout. Failure to reach the scout resets the quest and you have to go see Sanger in the Bossk’s hall again. There is no penalty timer applied.
  • PVP Battlefields
      • Rebuffing will now occur when 50% of the original buff duration has been reached. This should hopefully prevent loss of buffs during battles.
  • Bio-Engineer / CH
    • Narglatch BE pets will now deathblow like their wild counterparts
  • Village Counterstrike Quest (Melee Accuracy in Phase 3)
    • The Sith thugs that spawn around the base should be easier to avoid with high defensive stat
  • Bounty Hunter and PVP TEFs
    • Hssiss Venom Dart will now correctly TEF the bounty hunter
    • Added additional BH TEF check in combat manager and broadcast of BH new PVP status after TEF
    • Added additional TEF checks in DotPackCommand for applying combat medic DOTs

Patch 098 – 06/20/2022 – Quest, Loot, and Datapad Updates

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • Mandalorian
    • Defender mission further tweaked for fun, pain, and suffering
    • Westar-31 pistols added for Mandalorians. Have fun getting one!
    • Added stability and continuity for high level quest NPC conversation
  • Big Game Hunter
    • Removed a bug that prevented training box 4 in krayt and world boss line
    • Added more secret things to kill and do for getting adventure experience
  • Fire Breathing Spider Venom
    • Increased power on all fire spider venom types
    • Max possible power on the rare venom increased from 720 to 960, a 33% increase
    • Just a reminder that there are a few other spiders around the galaxy with a chance to drop the same loot group
  • Datapad Storage
    • The base max number of stored creature pets, droids, and vehicles is now 8 each.   Creature handlers gain additional pet slots as they level.
  • Admin /object command
    • Added destroyobject option
  • City Decorations
    • Added additional function in cityRegion implementation to ensure maintenance is handled correctly on new city decoration items

Patch 097 – 06/13/2022 – Loot, Quest, Pet, and Various Updates

  • Note:  This patch requires a new version of infinity_custom_02.tre.  Please make sure the launcher downloads the new version.
  • Witches of Dathomir Loot
    • Vibroblade units and armor components drop from all three clans now: Nightsister, Nightspider Cult, and Singing Mountain Clan
    • The loot now is prefaced by the word Dathomir rather than Nightsister
  • Jagannath Content
    • Fixed an error that caused the contest to end at the wrong time
  • Mandalorian Quest
    • Defender quest rewritten from scratch to make it more fun and rewarding for the effort
    • Din Djarin will now tell you which factions you have turned in fragments during his quest
    • Fixed various bugs and increased stability
    • Mos Pelgo mine is starting to get some new inhabitants
  • Big Game Hunter
    • Krayt and World Boss experience has been drastically changed. In short, XP is based on damage dealt
    • A number of boss kills have been added to the content quest
  • Tatooine Lair Spawns
    • A new type of lair will start sprouting up in the south west. Mandalorians on the krayt quest should seek them out.
  • Pet Guard Command
    • All pets will now only guard the pet’s owner when issued the guard command
    • Pets, particularly high level CH pets, were designed to be used by the owner in combat. The guard function is being used by players to park a CH in a safe place and have the pet guard another player far away for both PVE and PVP content.. This is the very similar to the Befriend command, in that a player without any investment in CH skill points is gaining the benefit of the pet. Therefore, pets will now only guard the owner of the pet, not another player or pet. If you want to use a pet in combat, you’ll need to drag the CH character along with you.
  • City Decorations
    • City structure report will now correctly show the condition of all decorations
    • Any city decorations with 0 condition will be removed during the weekly city update process
  • Client String Fixes
    • Skill description for saber2hPhantom is now correct
    • Experimental Ease of Use tooltip now should be correct for all crafted medicines
  • Server Stability
    • Force Weaken 3 and FRS group member awards should no longer cause potential deadlocks
  • New Player Terminal
    • The Clear DOTs option was being used by players in combat, and that was never the intended use for the terminal. The Clear DOTs option has been removed, so be careful if applying DOTs for medical XP.
  • Crafted Faction Armor
    • The species restrictions for crafted faction armor, both Imperial and Rebel, should now be correct. Trandoshans rejoice!
  • Admin /object command
    • Added setmaxcondition and setconditiondamage options

Patch 096 – 05/30/2022 – FRS and PVP TEF Fixes

  • FRS XP Checks
    • Corrected issue where players were denied FRS XP due to an incorrect warning of “another character from account in victim’s group”
  • forceRevive Command
    • forceRevive will now have a 10 minute cooldown on revived players inside bases of the opposite faction
  • PVP TEF’s on Jedi Healing Abilities
    • If a Jedi heals another player with a PVP TEF, the Jedi healer will receive the TEF also
    • This is consistent with all normie heals
    • This applies to all Jedi heals, chain heals, and transferForce
  • Jedi Master Healer Chain Heals
    • There is now a line of sight (LOS) check between the target of the heal and the chain heal target

Patch 095 – 05/23/2022 – Krayt King Quest and FRS Hot Fix

  • Note:  This patch requires a new infinity_custom_02.tre file.
  • Krayt King Quest
    • Fixed some bugs and enhanced stability
  • FRS Logging
    • Added additional logging to debug issues with same account checks across groups
  • freezePlayer Admin Command
    • Admins can now mute players without freezing them in place

Patch 094 – 05/22/2022 – Custom Quest Bug Fixes and Stability Improvements

  • Note:  This patch requires a new infinity_custom_01.tre file and a new infinity_custom_02.tre file.
  • Jagannath Point Quest (Moenia Ranger quest)
    • This has been called a ranger quest, but it’s not. It is a quest that is open to anyone that can kill a mob slightly tougher than treasure hunting mobs.
    • The main change is that the assistants near Skell will provide hints to the locations of the scouts. You just have to figure out how to interpret the hints. Spoiler alert: it’s not hard.
  • Krayt King Bounties
    • Once you reach box 4xxx in Big Game Hunter, go see Sanger in Bossk’s guild hall, stuffing his face at the table, he has more work for you.
  • Big Game Hunter
    • The adventure/content line (4th) was rewritten, it now has a giant list of mobs that will grant xp. Have fun finding those that grant the most!
    • Implemented patch for experience bugs with all types of big game experience.
    • The Krayt line now accepts experience from almost all krayt dragons, not just kings.
    • If you use pets on the adventurer experience (content line) you will get XP now. There is a bug in the Geonosian Labs that for some reason does not show the experience notice but it does build. Wicked will continue to review this issue.
  • Krayt Valley
    • If you fully logout in any of the 4 caves, you will login at Sanger’s house at the foot of the valley. This is similar to logging out in the Geonosian Labs. This spot was chosen because it’s “safe”.
  • World Bosses
    • These have been further reduced in difficulty. They WILL be tougher than Poggle but in a way that opens them up to more players working on the Big Game Hunter quest.
  • Mandalorian
    • If you are doing delivery missions, the NPCs that attack you have been toned down so you have slightly better chance to survive.
    • The initiation quest was throughly reviewed, and there is a stability patch that was applied that might fix issues some players have had that can’t be reproduced in testing.
    • The bug with delivery missions is fixed. If a player cancels a conversation or runs into a sync issue when initiating, the spy will automatically fix the mission so you can continue if you start the conversation again. The spies despawn in 10 minutes, keep that in mind.
    • A bug fix for Corellian Exchange informants not conversing properly has been implemented. (This was limited and very specific to Corellian Exchange, but if you have conversation issues with other factions, please speak up)
  • Stability
    • The game uses a concept of tracking when someone enters an area (called: active areas). All active areas in custom screenplays and some from original content that could be causing crashes have been revamped.
    • More comprehensive logging has been added to custom screenplays to identify any bugs or crashes.
  • Misc
    • To prevent public vendors in private structures, all new vendors will have vendor search disabled by default.

Patch 093 – 04/28/2022 – The Hunt Begins!

  • Note:  This patch requires a new Infinity_custom_02.tre file.
  • Big Game Hunting Quest
    • A new quest has been added to become a Master Big Game Hunter
    • The quest is open to anyone that has solo killed a King Krayt Dragon or completed the Varactyl quest
    • A third way in is through the Jagannath Ranger Quest below
    • Big Game Hunting is tracked using a skill chart, each of the 4 columns uses experience gathered from different parts of the game. There are NPCs that will talk about each column with you in their guild hall.
    • Bossk is in charge of the Big Game Hunting group and can be found in Mos Espa at -2995, 1963
    • If you use pets on the adventurer experience (content line) you will get XP now. There is a bug in the Geonosian Lab that for some reason does not show the experience notice but it does build.  Wicked is continuing to investigate this bug.
  • Jagannath Ranger Contest
    • New contest that grants a very unique prize, a Ranger Bunker that can be placed on Kashyyyk once launched and also includes a small bonus for doctor buffs
    • Go see Skell Herat in Moenia, Naboo at 5108 -4885 to learn all the details
    • This contest can be done by any combat profession, ranger tracking just makes it a little easier
    • There is a pinned guide in Discord for this feature
  • Mandalorian
    • Fix to the krayt quests that right now are not stable enough to complete
    • Greef Karga moved from the Med Center roof to the back of his wind farm in Mos Pelgo which is part of the stability
    • Defender missions have been revamped a little to keep them challenging and rewarding with a longer break between waves and the bonus XP for completion is fixed
    • The Mandalorians that spawn at the end of Defender Missions now use single target attacks, so unless you directly hit them, they will now help you instead of using strafe shot on you by accident and killing you
    • General stability and logging changes
  • World Bosses
    • Wicked met with a couple of the world bosses and took away their weapon powerups. He has no idea where they stole their credits from and they are banned from buying powerups for their weapons now. Darth Insanity figured out how to power up his lightsaber which was not cool.
    • Fixed issue with world boss rings which can heal players during world boss combat
    • World boss rings got slightly better, while testing Wicked realized some of the benefit was not applied as originally intended
  • Krayt Valley
    • Minor stability enhancements and improved logging
    • If you kill a king and are wearing a krayt backpack, you will get a head start on angering another king
    • The elusive diseased krayt dragon heart drop rate has been slightly increased from being “absolutely impossible to find” to the improved “almost absolutely impossible to find”
    • Sanger Rainsford has an option for players to help troubleshooting. There is a conversation option “Wicked asked me to send him some information”. Clicking that option will email Wicked in-game with your current data. “NO” Wicked will not share with anyone the contents of that email no matter how much you beg. It is used for Wicked to see if there is an issue and only use it if discussed in advance.

Patch 092 – 03/31/2022 – Mandalorian Quest Phase 2, New Jabba’s Palace Quest

  • Note:  This patch requires a new Infinity_custom_02.tre file.
  • Mandlalorian Quest
    • Phase 2 is now live, good luck!
    • Faction gain/loss has been increased for the 12 factions
  • Jabba’s Palace
    • Seek out Rordan Gamsay in the kitchen at Jabba’s Palace, he needs some help cooking up a special dish
  • Krayt Valley
    • Dr Pershing visited the valley last week and genetically modified some of the krayts to no longer have poison glands. There was just too much poison going on and this might make the valley a little more fun.
  • World Bosses
    • There’s a slim chance they will cast poison on the area, but anyone wearing World Boss Rings will find that they can be immune from the poison
    • Some world bosses were impossible to kill, so we took some of their weapons away and scolded them for being so mean to players
    • World bosses will not despawn as long as they remain in combat. The game, however, will despawn things on its own for reasons that are unclear. So if you expect to whack a world boss for 6 hours, it will despawn.
  • Battle of Rori
    • Spawn locations have been drastically improved, so they should not spawn inside walls or in odd places now.
    • If you drag the Varactyl more than 64m from where it starts, it will port back to start location.
    • Battlebot phase has reduced their damage to make it less annoying
  • Faction Armor
    • The Imperial left arm camo bracer schematic incorrectly said it was the battleworn but did craft the right object. The label has been fixed.
    • The Rebel marine chest plate now works after being gone for some time
  • Naboo medium house
    • If a merchant changes the sign and then sets it back to the regular street address the sign is not displayed properly. After this patch, if your house has the sign facing the wrong way, you can reset it by using a merchant to change to another sign and then back again
  • Vendor e-mails – Fixed issue where vendor transaction e-mails were listing “CreoError” as the seller

Patch 091 – 03/17/2022 – Mandalorian Quest Returns, World Boss Updates, PVP Arena Updates

  • Note:  This patch requires a new Infinity_custom_02.tre file.
  • Mandalorian Quest
    • Patched the bug that caused the feature to be shut off – a specific client waypoint could not be deleted and instead crashed the server
    • Patched the Jawa Trader POI screenplay that was broken due to disabled Mandalorian quest
    • If you have trained the Foundling box, you will be open to random bounty hunter attacks. If you die, the bounty hunters will take away your artifact, they are also good at disabling vehicles if you don’t react fast enough. You have been warned.
  • World Bosses
    • Forget all you know about world bosses. When they come up from now on, get a group together and take them out. Some players might be able to solo them.
  • PVP Battlefields
    • Attempting to run out of the battlefield while in combat will result in a more aggressive push back to punish cowards
    • When players load into the battle from Rykers island, they will have 30 seconds of immunity. However, if the player causes damage to another player during this time their immunity goes away.
    • When there is only 2 minutes left all the “coward” code is disabled.
    • The /battlefieldstatus command should correctly display the number of imperials/rebels in the arena

Patch 090 – 03/10/2022 – Same Faction Bounty Hunter FRS XP Fix

  • FRS Jedi will once again earn FRS XP for killing same faction bounty hunters

Patch 089 – 03/03/2022 – PVP Battlefield and FRS XP Fixes

  • PVP Battlefields
    • If you run into a battlefield barrier while inside a building, it will now eject you to the front of the building rather than porting you to 0,0. This is a temporary fix.
    • Players in combat at the end of a battlefield should no longer get flagged as cowards or attacking from outside the battlefield by the new battlefield
    • PVP Travel droids will now attempt to withdraw 20,000 credits from your bank, then will attempt to withdraw 20,000 credits in cash if bank balance is too low
  • FRS Calculations
    • Opposite faction FRS Jedi on the same account will no longer receive FRS XP for kills if their opposite faction character is in the other group
      • Players will receive a system message if FRS XP is denied in this scenario
  • FRS Skills
    • Dropping an FRS skill should now properly demote the player to the correct rank
    • Losing a rank because of FRS XP loss will no longer surrender all ranks down to novice

Patch 088 – 02/24/2022 – FRS Calculation Updates and Corrections

  • FRS Calculations
    • Jedi with solo kills against BH will no longer have FRS XP reduced by power ratio. If there are overt group members in range, the power ratio will apply.
    • Opposite faction FRS Jedi on the same account will no longer receive FRS XP for kills if their opposite faction character is in the opposing group
    • Threatmap evaluation for power rating calculation of ungrouped attackers was not working correctly and has been fixed
  • FRS Skills
    • Dropping an FRS skill should now properly demote the player to the proper rank
    • Added an extra check to recalculate force pool when awarded a new FRS skiil
  • TC
    • Added a Reset Force Rank Experience option on the Blue Frog under Character Options->Force Sensitive / Jedi->Reset Force Rank Experience

Patch 087 – 02/17/2022 – FRS XP Calculation Enhancement

  • FRS XP Calculations
    • FRS XP calculations have been enhanced to consider the total FRS rank (power ranking) of the attacker’s group and the defender’s group, rather than just counting the number of players
    • This is for the calculation of the FRS XP award paid to the player that deathblows another player. The initial FRS XP award is based on the rank of the victim.
    • If you beat an inferior team as expected, your FRS gain will be reduced
    • If you lose to a superior team as expected, your FRS XP loss will be reduced
    • If you lose to an inferior team, you are going to lose the maximum amount (65% of base FRS XP for your rank), which it NOT a change
    • Evenly-matched battlefields based on overall rank will be optimal for both teams from an FRS XP perspective
    • WHAT HAS NOT CHANGED
      • The only thing that determines the initial FRS XP award is the rank of the victim. The rank of the deathblowing player is not a factor.
      • If you win against overwhelming odds (more than 3.0 power ranking ratio), you will gain bonus FRS XP
      • If you lose to overwhelming odds (more than 4.0 power ranking ratio), you will lose no FRS XP
      • FRS XP loss for the victim is capped at 65% of the initial FRS XP award for your rank
      • The FRS XP earned from killing a bounty hunter has not changed, but will be adjusted by the new power ranking formula
      • The final FRS XP award that is distributed to the attacker and the attacker’s group is reduced by 5% for each player in the the group. Max reduction is 50% of the modified FRS XP award.
      • Players are considered in group if they are overt and within 256 meters of the victim or on Riker’s island in a battlefield “timeout”
      • Evenly-matched teams based on the power ranking formula will earn the same FRS XP values as before this update
      • Because of the instant revival, automatic buffing, no loss of Jedi XP, and inclusion of group members on Riker’s island, PVP in battlefields will continue to be the best PVP action
  • Mandalorian Quest
    • The quest remains disabled until Wicked returns

Patch 086 – 01/31/2022 – Mandalorian Quest Hotfix and Miscellaneous Bug Fixes

  • Mandalorian Quest
    • The quest has been renabled
    • Fixed issue with Mandalorian delivery missions if player exceeds 30 deliveries.
  • Force Intimidate Single
    • Force Intimidate Single was applying the cooldown even when a target was out of range. It now simply returns an out of range error.
  • Secondary Defenses
    • Fixed an issue where secondary defenses of NPC’s were not being nullified by intimidate
  • CH Pets
    • CH Pets with light armor were supposed to have armor rating increased to medium (AR2) only if being attacked by an NPC. However, armor was being increased to medium for any attack with medium armor piercing (AP2) or higher, including player attacks. This has been corrected.

Patch 085 – 01/27/2022 – Battlefield and Mandalorian Fixes

  • Notes
    • This patch requires an update to infinity_custom_02.tre.   Please make sure your launcher downloads the latest version.
  • PVP Battlefields
    • Airstrike effects will always be on, but admins can toggle who gets hit
    • The reaction to cowards attempting to leave the battlefield has changed somewhat.   There will be additional changes coming when Wicked returns from vacation.
    • Added some counters to battlefield exploits
  • Mandalorian Quest
    • Defender Missions have been patched and slightly increased in difficulty and slightly reduced in total time to complete. These are still about a 20 minute commitment and it might be a tough 20 minutes.
      • You can now fail from not killing enough attackers in a wave.
      • If the witness dies for any reason, you will now get locked out of future missions for various amounts of time. There was a bug where if the witness died by an NPC the mission would continue but lock you out indefinitely. This is still a bug but there is now a workaround. Talking to the informant will show a message to the effect of “Sorry, there was a problem with your mission I just fixed” to which you have the chat option “Thank you, let’s start over”
    • General stability
      • Galaar droids – due to problems I am unable to sort out before my vacation, you can no longer factory run Galaar droids. The use count per schem has been increased to 10. You can now use more than one beskar to craft a droid. If you have beskar with 5 or less units, it can now be used along with another.
      • Beskar Coin and Sterling stack sizes have been reduced.
      • Galaar Droid schematics will drop more often

Patch 084 – 01/20/2022 – Screenplay and admin Jedi tool updates

  • Notes
    • Wicked will be away from computers for about 4 weeks and therefore will not be releasing content or fixes from around Jan 28 to March 10
  • PVP Battlefields
    • Moved the Endor Research Outpost arena to be south of starport
    • Added admin ability to “turn on” the battlefield markers, this just makes it easy to see all 50 and decide if we need changes
    • Implemented minor stability fixes
  • Mandalorian
    • Nothing anyone can see yet, but wow and we mean WOW!  Wicked is building some crazy stuff.
  • Jedi
    • Fixed gmfsvillage screenplay for switching and correcting FRS faction
    • Added additional player login checks to catch invalid skill states and combinations

Patch 083 – 01/13/2022 – Mandalorian Quest returns, with more quality control

  • Note:  This patch requires a new version of infinity_custom_02.tre.   Make sure your launcher picks it up.
  • Mandalorian Quest
    • The faction hideout locations have changed due to a series of internal arguments about size and cramped quarters forcing some faction members to sleep inside walls.  Greef Karga generously donated 12 new bunkers for them.  Since some are better than others the heated argument turned into Greef using Russian Roulette to make the factions decide faster.  Trouble is we don’t think he knows how to play, we were a little hesitant to try and explain the rules and he ended up just shooting at the Kleef representatives until everyone decided.  We took our time and with a lack of Kleef presence, they got the worst one.
    • On a serious note, the bunkers work better and were the original plan. To enter a bunker you only need the Novice Mandalorian skill box.
    • Loot adjustment:  originally only Mandalorians could acquire special loot items.  In an effort to create new opportunities for non-Mandalorian questers, much of the loot necessary to complete quests can be found by anyone and some of it is very valuable.
    • There was a significant bug with the conversation with Greef on the roof of the medical center.  Go talk to him again, if you already have, about faction requirements, as this has been fixed.
    • The best way to get faction to finish the “join a faction” quest is to take missions from the recruiters in Mos Pelgo.  Each recruiter has an option to work for them which will put you on what is basically a never ending mission to kill their enemies.  Stop at any time and just talk to a recruiter to start again if you lost the waypoints to the next mission.
    • Stability patch, one actual and several potential server crash level code fixes applied
  • New Release Process
    • We put together a small group of testers that will help test things in a more formal setting before they are released because programmers testing their own stuff usually doesn’t go well.
  • Spider Clan Cave
    • Kiin Dray spawning is more reliable.  This bug was introduced by creating patches that could be applied without taking the server completely down.  The problem was that the way Kiin Drey worked, when these “silent” patches were released it caused the spider queen’s death to no longer spawn Kiin Dray.  This was all rewritten so that silent patching will not affect this anymore.  Luckily, this is the only spawn in the game that used this sort of logic.

Patch 082 – 01/03/2022 – Mandalorian Quest Hotfix

  • Mandalorian Quest
    • Fixed all mandalorian schematics
    • Fixed timer for Sawtooth
    • Other minor adjustments
  • Note:   This hotfix requires an update to infinity_custom_02.tre that the launcher should deliver automatically

Patch 081 – 01/02/2022 – Happy New Year!   The Mandalorian is back, again!

  • Mandalorian Quest
    • Major portions have been rewritten to maintain system stability and prevent deadlocks
    • NPC reactions are fixed, these are the random chat bubbles they say when you’re killing them
    • Delivery mission has been fixed. You have 20 minutes to make the delivery at which point you fail.  The bug was that the failure message could appear more than one time, now it properly appears one time and the clock is the correct 20 minutes from the last delivery initiated.
    • Phase 2 is gated again, Wicked needed to test one small part but this is a release candidate patch so he closed this back up
    • Faction missions for the “join a faction” quest have been lowered in level so solo players will be able to get these missions and they no longer interfere with missions that are more popular
    • Several potential exploits had been reported which are addressed
  • Pets
    • The maximum combat level for non-CH pets has been reduced to the original CL10.  With the other improvements to pets, CL20 pets were just too powerful for no skill point investment.
    • Baby non-CH varactyls should only grow to CL10.   Existing CL20 varactyls will show as CL20 in your datapad, but you should be able to call them.  If you have a CL20 varactyl mount and can’t call it, contact MrObvious for a trade-in to a CL10.
    • All BE pets will remain the same level that they were crafted and cannot be adjusted.   BE pets over CL10 will not be callable by non-CH.
  • Misc
    • The Grinch and his festive Jawas have returned to Hoth until next year and they took the snowy weather with them

Patch 080 – 12/23/2021 – Merry Christmas!   The Mandalorian is back.

  • Mandalorian Quest
    • The Mandalorian quest is back after some development
    • Part of this quest was rewritten in attempt to repair the deadlock problem and the new code appears to have fixed it.  We will be watching it closely.
    • If you are on the “join a faction” quest, the missions for your chosen enemies will require a solo group to get, they will give more faction points and they will be less confusing. (In testing, Wicked grouped his mbrawler with a Jedi that had an AT-ST to pull these missions)
    • Faction Informants have been rewritten in a manner that has a chance they will not spawn.  Players typically have two informants available.  This will be true most of the time, but sometimes your informants may go missing.  (No player has reached this part yet so this note could be all gibberish)
  • Mountain Squill King
    • Added pet control device. If you have one of these in the datapad it should show up as a squill now instead of a camera.
  • Holiday Event
    • You will notice some of the planets look a bit different.   There will also be unique Christmas-themed mobs popping up around the galaxy with unique holiday loot.

Patch 079 – 12/17/2021 – The Mandalorian

  • Mandalorian quest is live!
    • Quest begins in the Mos Pelgo Tavern, talk to Choz
    • The quest has strict skill box requirements. You may have all the force sensitive skills you get in the village as you like, but other than those you can only have master brawler. Novice medic is optional but no other skills are allowed. Choz will tell you if you are ready.
    • This is the first part of several parts to come. The progression of the Mandalorian is:
      • Foundling
      • Journeyman
      • Mandalorian
      • Death Watch
    • Today we are only releasing the quests required to reach Foundling. Wicked hopes to release Journeyman in January. We do not have timelines beyond that.
    • There are new rewards, loot items and random things you will stumble upon throughout. Pay close attention, if you go too fast you might miss some Easter eggs along the way.
  • Infinity Heritage
    • NPCs in Myriad City were softened a little to work as originally intended

Patch 078 – 11/18/2021 – FRS and CH Quest Updates

  • FRS in Battlefields
    • FRS Jedi should now receive FRS XP from their group while they are waiting for their timeout period on Rikers Island
  • CH
    • The malignant squill in the king room at the bottom of the squill cave has been replaced with a mountain squill king
    • The ratio of merek assassins to merek death’s heads from merek assassin lairs has been changed from 10:1 to 5:1, so death’s heads should spawn twice as often as before.

Patch 077 – 11/11/2021 – Battlefield updates and other improvements

  • PVP Battlefields
    • New rules for attacking from outside the battlefield
      • Bounty Hunters
        • If a neutral bounty hunter takes a shot at a mark inside the arena while they are outside the arena there are two possibilities:
          • If the arena is open to neutral players, the BH will be teleported into the arena. The location is random.
          • If the arena is NOT open to neutral players, the BH will be sent to jail for the current timeout period set for the battlefield. Since the player is neutral they will be randomly placed into either the Rebel or Imperial BH holding pens.
      • Special Forces
        • If you are outside the arena and attack a player inside the arena, you will be teleported into the arena.
        • If you are a CH or use a pet to attack a player inside an arena, the pet owner (no matter where they are) will be teleported into the arena. As a result, your pet will be stored.
    • Neutral players inside arenas will now experience the same penalty for leaving the arena while in combat. Neutral BH’s take note.
    • Rikers Island was rebuilt and is more secure.  You should not try to break out of your pen.  The guards will hit you for 50k damage and instantly clone you.
    • On clone (sent to Rikers Island) you are put on a cooldown timer.  You cannot leave until the timer is up.  This timer is configurable by admins, and the default is 5 minutes.
    • All travel is from the same bot.  The SBDs on Rikers Island will take you back to battle or 14 selected locations.
    • Admins can now change some battle attributes during battle.  For example, the cooldown after clone, whether or not airstrikes will happen, if neutral players are allowed in or not and whether or not force healing is in use.  This is a new setup where commands are said in spatial and an indicator of what is to come with future quests.
  • World Bosses
    • Stability fix for world boss combat
    • Pets are no longer immune from critical strikes. If the CH is within range of the world boss, the damage to pets is reduced.
  • Mandalorian Questline
    • Nothing is live with this quest but Wicked continues to develop it in plain sight.  You may come across buildings that have red doors, this is intentional. You can no longer enter those building locations anymore and no current content should be blocked.  If by some chance you are blocked from content required for a quest, please let Wicked know. For example, the basement of a guild hall in Tyrena is locked so nobody can use the elevator.
    • There are various areas locked off for this quest that are being populated with some agitated NPCs. They should be harmless to everyone but if you happen to notice one break out and try to kill you, please let me know where it was.
  • CH/BE
    • One of the lair boss mobs on an un-named adventure planet is now level 95, tamable, and has DNA of interest to BE’s
  • Bounty Hunter
    • Dead players will no longer show up on bounty hunter mission terminal
  • FRS Maintenance
    • Added new variables to store Jedi login timestamp and a timestamp if a Jedi is killed by a BH
    • If a Jedi stays logged in more than a week (if there is no restart), there will be no FRS maintenance penalty for not logging in again
    • If a Jedi is killed by a BH during the week and their visibility is reset, there will be no FRS maintenance penalty for falling below the visibility threshold

Patch 076 – 11/04/2021 – Player X is very intimidated by you!

  • PVP Battlefields
    • On deathblow, looting takes place, then players are sent to a special “time out” zone on Endor
    • Admins can now dynamically adjust the percentage of force healed when revived
    • There are 4 zones and bounty hunters are separated.  If you have investigation 3xxx then you are placed in a BH area, everyone else goes in the other areas.  All are divided by faction of course.
    • Each zone has a super battle droid that will send you back to action.  Note that this works even if you are here during a map change, you will go to the active map. You will be spawned in a random spot.
    • Each zone also has a regular event travel bot that will take you to a huge variety of locations
    • The areas are positioned so everyone can talk but you cannot attack or be attacked
      If by some oddball chance you manage to die while in captivity, you will be forced to clone on Endor. You don’t get the cloning benefits here like on battlefields.
    • For those of you that tend to lose, take advantage of this new strategic staging area.  For those that tend to win, let’s see what happens.
  • New Hope
    • New Hope has a custom battlefield in the making, the goal is to recreate the sort of kill house style thing in other FPS games, it is a work in progress.
  • Intimidate Fixes
    • All commands with intimidate have been updated to correctly to roll against the Defense vs. Intimidate skillmod
    • Removed bonus state accuracy on all Force Intimidate skills
    • Increased intimidate state chance on Fast Blast, FireLightningCone2, and FireLightningSingle2 to adjust for the new defense change (55-75)
    • Defense vs. Intimidate and Intimidation SEA’s are now much more useful
    • The Deuterium-pyro drink is also much more useful now
  • Lightsaber
    • 444x Lightsaber specials all now have 30 second state duration
  • Jedi Master Healer
    • Chain healing for FRS Jedi master healers has been adjusted slightly. The chain heal target must now be within 32 meters of the primary heal target, but also within 40 meters of the healer. Previously the chain heal target could have been up to 57 meters from the healer.
  • setPVP
    • The setPVP command is now using recruiter screenplay functions and will no longer allow accelerated transition from Special Forces to combatant
  • Bio-Engineer
    • Pet deeds will now display the number of DNA sampling attempts
  •  

Patch 075 – 10/28/2021 – Screenplay, Combat, and Quality of Life Improvements

  • Geonosian Cave
    • We had to let one of the patrolman go, he was getting drunk and became a little too aggressive with some players. As a result, the remaining patrolman have longer routes and should only bother the random homeless players that fall asleep or try and hide in the corners.
  • PVP Battlefields
    • Added travel droids to the two faction bases in Highgarden in case you’re afraid to use the one near the shuttle
    • Added travel droid to Rumson and CWO (established player cities are welcome to ask me for PVP travel bots)
    • Potentially fixed a bug with airstrikes that nobody should have noticed anyway but was filling up the log files with an error that cannot be easily removed
  • World Bosses
    • Patched a bug that failed to report 20 and 2 minute warnings when a World Boss battle would end. Unfortunately, if the world boss is dead, the message will still go out (which is something I realized while writing this and will put it on my fix-list).
  • Meditate and Force Meditate
    • When healing wounds, Force Meditate and Meditate from Teras Kasi skill tree will heal health, action, and mind wounds first, followed by constitution, stamina, and willpower, then strength, quickness, and focus
  • Bounty Hunter
    • Mark of Mandalore and Mandalorian Hunter buffs were only applying on attacks with state effects. They should now apply on any damage attack
  • Jedi State Accuracy
    • When calculating accuracy of a state attack, the defender’s FRS mod was being used instead of the attacker’s FRS mod. This has been corrected.
  • Dash Command
    • The Dash command should only show up on the command list for players who are master Fencer, Pikeman, Swordsman, or TKM
  • New Milking Command
    • The milkCreature command has been added to Scout Exploration 2 skill box. You must be within 5 meters of the creature to begin milking, which aligns to the radial method.
  • Player Bank
    • Player safety deposit boxes have been increased to 500 items and can be accessed from any planet
  • Creature Handler
    • Corrected state attacks on creatureAreaCombo, including removing Jedi state defense on intimidate state attack

Patch 074 – 10/21/2021 – World Boss and Miscellaneous Fixes

  • World Boss Revamp
    • World bosses were slightly reduced in difficulty but still require a good size group to take down. There is a guide posted in the Guides and Tips channel in Infinity Discord.  World bosses now spawn in a special 48 meter arena (this is the only place the 48 meter size is used)
    • Pets are no longer immune and you might want to leave anything below CL 70 home.  Pets DO NOT count towards critical strike distribution, with 1 player and 10 pets, the player will still get hit for 20k+ strikes.
    • Group membership is calculated within the 48 meter arena instead of distance from the boss.  As a result, the bosses spawn close to the center of the arenas where possible.  Vreni Island Cantina would be the toughest battle to attempt.
    • Dead players no longer count for their abilities, or anything else
    • World bosses drop a special painting. This painting is now in the world boss loot table and follows typical loot rules.
    • The Small Diner House schematic has been fixed and added to the loot table
    • There is a world boss quest to kill them all, and the reward will need to be discovered
  • Battlefield Fixes
    • The PVP/PVE event timer was redone to provide stability to the way it starts up. This should stop multiple events from spawning at the same time.
    • Fixed /battlefieldStatus command for PVE events.  When a PVE event is announced, it will be correct and world bosses should show up accurately.
  • Krayt King Quest
    • Fixed a bug where a Krayt King quest reset could take place on wrong player
  • Jedi Lightsaber Accuracy
    • Reduced lightsaber accuracy cap with MLS and FRS mod to 147 from 152. Cap for non-MLS with FRS mod remains at 142. This was done to better balance with melee stackers.
  • Faction Missions
    • Pirate Leader, an NPC that appears in neutral missions from faction mission terms, was inappropriately configured to be way tougher than should have been. So instead of 30k ham it’s back in the 2400-3400 range and hits as hard as a CL 19 NPC should.

Patch 073 – 10/14/2021 – Who’s the Boss?

  • Note:   This patch requires an updated infinity_custom_02.tre file.   The launcher should download it automatically, but if you manually update be sure to download the new tre file.
  • World Boss Spawns
    • Wicked met with the governors of each planet and have selected an NPC and Creature to be granted the title of World Boss for each of the 10 planets.  He chose not to meet with the bosses directly, they are not friendly.
    • The PvE events have a chance to spawn an event called World Boss where one of the 20 bosses will spawn.  This is intended to be GROUP ONLY content and uses a lot of new mechanics that do not exist elsewhere in this game
    • Each boss has about 3.5 million HAM and hits harder than a train traveling 200MPH.  If you go solo, you will probably clone instantly. If you last 10 seconds, then the code needs tweaked.
    • If you are in a group, things lighten up. The bosses themselves are about as tough as a Krayt Dragon King, but they perform random area strikes that are distributed to all players within 32 meters of the boss. This means the more people you bring, the less damage these strikes do to each player.
      We should bring all Jedi right?  Wrong!  There are bonuses that are given that are innate in nature to some specific classes. The use of the word “group” means everyone in the area 32 meters from the boss, not in-game group.
      • Squad Leader – having a master squad leader in the group will give a chance for each group member to volley some of the damage sent to players back at the boss
      • Combat Medic – having a master combat medic in the group gives a chance to automatically heal players in the group
      • Commando – having a master commando in the group can provide cover to some players where the commando assists them to evade an attack
      • Ranger – having a master ranger in the group offers a chance to evade some damage from attacks
      • Smuggler – Master smugglers have a small chance to spray the area with spice that will heal players just before an attack
      • In addition to the innate bonuses given to the named professions above, special defensive bonuses apply to all normal professions. This is fluid as testing is ongoing but the general gist is that to a mild extent, bringing a melee stacker could be just as good as a full temp Jedi. That said, Jedi also get bonuses based on specific skill boxes trained and FRS rank. The point is less about reality and more about making this a fun event for anyone to join.
    • Again, this is intended to be group content. You can try and solo it, triple box, whatever, but it should not be possible.
    • So what do we get if we kill one?  We’re not going to answer that but there are multiple/special loot tables just for this feature.
    • This is an experiment and will take me some time to figure out all the kinks, just like the iterative tuning of the Krayt Kings.  We will all tune this content together based on live feedback.
  • PVP Battlefields
    • PVP Battlefields will no longer automatically make you Special Forces. If you enter the arena and wish to fight, use /setpvp and in 30 seconds someone will come and kill you.  Ff you decide to be some lame looky-loo, do not fear the airstrikes, they will not hit you and give you a TEF or something equally lame.
    • Creature Handlers also get a reasonable bonus in the battlefields. Pets that are CL 70 or higher have a new set of logic for airstrikes that even includes completely evading an airstrike. The catch is that the creature’s owner must also be inside the battlefield. If not, then the pet will be hit very hard. Also, CL70 and higher pets are immune from the grand finale airstrike, again if they handler is also in the battlefield.
    • The CWO battlefields on Dantooine were renamed and the spawn locations have been corrected
    • Implemented several fixes and stability enhancements
  • Krayt Valley
    • Fixed a bug where someone that did not have the Krayt King Quest ready could screw up the timer for those that are ready to spawn a king.
    • Lost Hope is getting a special battlefield that will use some concepts from maps in games such as Call of Duty, this is experimental and as a result the ground was leveled to make placement of obstacles less of a nightmare. Once ready this new map will go into rotation. Wicked is trying to write a script that will build out kill house/close quarters style maps that are popular in FPS games.
  • Foot Patrols
    • As announced months ago, you should expect to see more NPC movement around the galaxy. The Geonosian cave is getting a small update by adding four new Mercenary Sentries that walk around. Expect to see more of this over time.
  • Jedi Intimidate Commands
    • Force Intimidate Single was checking the Fortify cooldown on the attacker, rather than the defender.  This was allowing players to be intimated more frequently than intended by the combination of Fortify and Force Intimidate Single.
    • Added combat spam for Fortify intimidate effects
  • Creature Handler
    • The deathblow command should now work on pets including a radial option on the incapacitated pet

Patch 072 – 09/30/2021 – SWG for Dummies.  Literally.

  • Note:   This patch requires an updated infinity_custom_02.tre file.   The launcher should download it automatically, but if you manually update be sure to download the new tre file.
  • Enclaves Given a Purpose
    • The light and dark enclaves have an NPC that will spawn practice things in their arenas. Note that they WILL give visibility.
    • There are two types of practice dummies:
      • No damage – these will look like crash test dummies and just stand still and let you beat the hell out of them. They WILL NOT follow you.
      • Full damage – these are miniature versions of the real thing. They have 30k ham and will hit you just as hard as the real one. They will not deathblow you but they can triple incap you to clone. They WILL follow you and attack like the real ones.
        • For the dummies that can damage you, if you run out of the arena and they follow, they will despawn in the hallways.
    • At the enclaves they will despawn in 30 minutes. This does mean there could be test dummies that will despawn before you kill them. They should stick around as long as they are in combat but sometimes this code bugs out and they don’t stick around.
    • We don’t plan on limiting the number you can spawn in the enclaves.
  • Combat Practice Tokens
    • Spread out in the galaxy, some random mobs have a chance to drop a combat practice token.
    • The token’s radial menu will offer the ability to spawn a special mob listed in the title of the token, or a generic mob.
    • These mobs do not damage you, they are just punching bags and can be spawned anywhere. Please don’t junk up the HG cantina with them.
    • They automatically despawn in 2 hours. If you kill them from practice, they will not respawn.
  • PVP and Infinity Heritage Tokens
    • The radial menus are fixed on these tokens
    • Infinity Heritage Tokens will tell you current status. If you started on a character and don’t know where you left off, the token will tell you. Needless in the Doaba guild hall basement will also tell you the status.
  • PVE Battlefields
    • Made adjustments to random spawns
    • Force Sensitive wave will not fight each other now and all aggro
  • Geonosian Cave
    • Boss mobs will spawn on randomized timers. This is how it was intended but the random timers did not work as expected. (explained below)
    • Fire breathing spider actually breathes fire!
    • Management has decided to hire some new staff to relieve Zek Honks from time to time so he can rest, his feet are killing him and nobody likes listening to a whiny Gungan sticking his feet in your face.
    • Despite their best efforts, the Imperials failed at cloning another Nightsister. She takes the place of the other during restroom breaks.
    • Notes on random spawn timers
      • This will extend to other locations over time
      • This is what happens: The spawn of a mob is set to be random, but the way the game engine works is that the random number is set at server start and then remains the same until next server start. Using Poggle as the example, at server start if the random number is 17, then every spawn will be 17 mins after death until the server restarts and a new number is picked. The implemented change will make this random on every death.
      • Generally speaking, the difference between min/max spawn timers are in the 15 minute range.
      • The goal is not to make ultra-long spawn timers but rather to make things a little more dynamic
  • Armorsmith
    • Reduced the number of Deflector Shield Generator – Particle subcomponent required for Imperial Personal Shield Generator from 3 to 1
  • Loot
    • The named crystal loot group has been updated so there will be a new group of color crystals dropping
  • Combat/GCW
    • Removed remnants of broken factional TEF in preparation for Publish 10
    • There will be a Imperial crackdown TEF coming in Publish 10
    • You will no longer receive a TEF when attacking factional targets as a combatant.   You weren’t attackable anyway, so there is no real functional change.

Patch 071 – 09/23/2021 – Battlefield, Jedi, and Travel Tweaks

  • PVE/PVP Battlefields
    • 8 new battlefields have been added
    • Added admin option to shutdown bugged battlefields
  • PVE Event Battlefields
    • These have been rewritten from the bottom up to be more stable and lively without insanity and as a result, less cloning
    • We are continuing to tune the difficulty of these battlefields
    • The Imp vs Reb events now use airstrikes as decoration, but they do not damage players like those in the PVP events. The airstrikes will crash land X-Wing and Tie fighters.
      • The Jedi and mechanized equipment NPC’s have been further toned down.  You should no longer have 3 Jedi attacking you ALL the time unless you are just incredibly unlucky.  The bottom line is that each side only gets to have 3 tough NPC’s at once.  This means 1 Jedi and 2 mechanized to start, but the respawn is randomized.  However, there will never be more than 3 per side.
      • The Imp/Reb skirmishes are tough to balance so we’re looking for live feedback
  • Master Defender Fortify
    • Fortify will now have a 8 second reapplication cooldown in PVP
    • Fortify will now cost 8 force cost per application in PVE and 12 force cost per application in PVP
    • Force intimidate single will check Fortify cooldown to ensure 6 seconds have elapsed
  • Travel
    • The PurchaseTicket command can now be used up to 30 meters from the ticket terminal.  You cannot be in or on a player structure.
    • The BoardShuttle command can now be used up to 40 meters from a shuttle. You cannot be in or on a player structure.
  • Tusken Clothing
    • All crafted Tusken gear should now be working and players should be able to equip all items
    • Looted Tusken belt can now be equipped

Patch 070 – 09/16/2021 – Battlefield Improvements

  • PVP Battlefields
    • Easy Travel – most shuttleports have PVP travel bots now. These will send you straight into the PVP action for 20,000 credits (cash only).
    • Added /battlefieldStatus command which will display:
      • How many minutes until the battlefield change will take place
      • Where the current PvP battle is located
      • How many rebels and imperials are on the battlefield
      • Where the next battlefield will take place
      • If a PVE event is taking place, it will indicate where it is
    • 3 battlefield changes and 1 addition
      • Mos Entha Cloner – the cloner is not really in the ring anymore, and neither is the cantina. The focus is around the little village.
      • Endor Smuggler Outpost – the arena was moved east so that the outpost is not really part of it anymore. This will make it easier to use the cloner and other outpost services.
      • Lost Hope – this battlefield interferes with cave 1 in Krayt Valley. It has been moved to the east of the city hall.
      • NEW: Oceanside, Talus has a beachfront battlefield
    • Neutral players that are in an arena for the grand finale airstrike will no longer get damaged, and they also will not get the awarded painting.
  • PVE Imperial/Rebel events
    • Jedi, AT-ST and Droidekas have been toned down
    • Additional randomization applied to make the events feel a little more dynamic
    • Improved randomization will no longer drop 12 jedi knights on your head
  • Krayt Valley
    • Kings have been adjusted slightly. This is to address an issue where reasonable attempts to kill them time out at 45 mins. The goal is that a normal fight will last 25-35 minutes or less with friends. This was the original goal, slightly longer than Zek and a tougher fight than Poggle.
    • Krayt King Mounted Trophy Head can be traded, this is to make it easier to use them for decorating. This change is not retroactive however, if you bring a trophy head to Sanger Rainsford in Krayt Valley, he will “fix” yours. This is not that sophisticated so please only have one in inventory at a time. If you have more than one chances are he will just keep trading in the same one.
    • Wicked had a long (and sometimes intense and scary) talk with the krayt kings and have promoted 6 regular kings to named status. He quickly ran out of there and left his notes behind so we can’t offer the names of the new elders.
  • Geonosian Cave
    • Debris will now properly respawn 10 minutes after destruction
  • Force Intimidate
    • Force Intimidate 1 and 2 will now check the fortify cooldown timer before applying to area targets
  • Force Breach
    • Force Breach previously had a 2 second command duration, which meant you had to wait 2 seconds before using the next ability.  That has been lowered to 1 second. The length of the debuff remains the same, but you will likely be able to get in one additional ability during the debuff.
  • Crafting
    • All schematics in game that are not limited-use should know have a 5000 item factory crate size

Patch 069 – 09/09/2021 – More is better

  • PVP Battlefields
    • On deathblow players are moved to a new random spot (it used to be after the 12 second cooldown)
      • When moved the player is given a temporary buff of Cloak of Pain to prevent any attacks from doing anything to them. This lasts for 30 seconds, so you have time to stand up and realize where you are.
    • The grand finale airstrike has been amped up in visual impact and radically reduced in damage to players. So come out for the show!
  • Mos Pelgo
    • You are welcome to explore but we’re not explaining anything that is going on there
  • Lightsaber defenses
    • Lightsaber toughness and saberblock will no longer function when armor is equipped
  • Master Defender Fortify
    • Fortify and Force Intimidate Single will now share cooldowns in PVP. A player cannot be intimidated more than once every 6 seconds by fortify or Force Intimidate Single
    • Fortify will no longer apply intimidate to droids, walkers, and vehicles
  • Pets
    • Players should now be able to heal their own pets when the player has BH TEF
  • Crafting
    • Resource stacks can now be a maximum of 10 million units!
    • Manufacturing schematics will now have a limit of 5000 items
      • If you choose 1-999 items, it will function as normal. 1000 in the UI will translate to 5000 items, limited by resources in the input hopper.
      • We are still working on a UI fix to display 5000 properly
      • Master artisan and armorsmith components will now have factory crate sizes up to 5000
    • Fixed a crafting schematic error with the Basilisk War Droid and it should craft properly now
  • Dee’ja Peak and Vreni Island Shuttles
    • There is a bug where you fly into these locations and are stuck above the ground for a few seconds. This issue should be either eliminated or at least drastically reduced in frequency.

Patch 068 – 09/03/2021 – Battlefield Improvements, Jedi Balance Tweaks

  • PVP Battlefield changes
    • Players are automatically rebuffed at 25, 50 and 72 minutes during the event to maintain the 30 minute buff.  This rebuff provides a HAM heal by default.
      • You will receive a green message that says “Your buffs have been extended”
    • During the final 2 minutes of the battlefield event, the penalties for leaving the arena have been removed. This means you can run away all you want.  This is to address the issue where the end of the event caused players still in combat to receive the exit penalty damage.
  • Jedi defense tweaks
    • Master defenders can reach 130 force defense before FRS mods using tapes, and that has been capped at 125
    • ForceFeedback 1 / 2 currently have a 30% PVP reduction.  This has been increased to a 50% PVP reduction.
    • ForceAbsorb is now using the same initial raw damage value as ForceFeedback.  This should mean a bit more force absorbed in PVE for enhancers using Force Shield.  Absorb PVP hardcaps remain in place, 85 for ForceAbsorb2, 40 for ForceAbsorb1.
  • Force Powers
    • ForceThrow commands were not properly splitting damage across all three HAM pools. They should now be splitting by 1/3 to each pool, and the damage of the command has been increased by approximately 2.5x to compensate.
    • Force powers commands cannot have a lower minimum default speed than 1.0 secs, just like all other commands
  • Misc
    • Due to the lack of efforts from the players on this server to maintain proper security in the north on Tatooine, the Zann Consortium and Xonti Brothers have joined forces and started to move into their new city. Explore with caution, there will be no further updates on their progress.

Patch 067 – 08/26/2021 – Battlefield, FRS, and Jedi Balance Updates

  • PVP Battlefield Updates
    • Stability has been improved
    • Players are only announced once every 10 minutes on entering a battlefield instead of each time they walk in and out
    • Loot Revamp
      • Loot takes place on deathblow instead of incapacitation
      • Pet owners will now get loot when their pet deathblows another player inside the arena
      • Loot will now randomize to all members of the group.  Ungrouped players will loot the same as before.
      • An inventory-full check is in place.  If a group member’s inventory is full, it moves to the next random group member.  If after numerous attempts a player cannot be found with inventory space, it goes back to the player that deathblows.  If their inventory is full, see the next note on ungrouped player looting.
      • If a player’s inventory is full, they will get a red notice “Your Inventory is Full” every 5 seconds for 60 seconds.  Just delete something to get the loot.  After 60 seconds, nobody gets the loot.
      • While this uses the same existing mechanics for looting NPCs, it is not possible for the group to change from the randomization as that is controlled in the code for the battlefield.
  • PVE Battlefields
    • When the PVP Battlefields are not in use, sometimes PvE events will spawn
    • PVE events do not have the same free buffs and cloning as the PvP events, so bring your own buffs and clone before entering!
    • Right now there are two kinds of events:
      • Factional – a skirmish will break out between Rebel and Imperial NPCs. These skirmishes are as if a handful of 50k faction missions were fighting. Be careful.
      • Regular – various mobs such as Jawas, Tuskens, Jedi or even a Krayt King can spawn.
      • In all events, the spawns happen in waves of increasing difficulty.  There are new loot items that only exist in the PvE events.
  • New Houses
    • The Emperor and Rebel Spire houses have been added
    • They are both 2-lot houses that take normal ingredients to craft by Master Architects.
    • The schematic is single use
  • New Vehicle
    • The Basilisk War Droid has been added.
      • This single use schem requires Master Artisan and uses the same ingredient list as the XJ-2 landspeeder
  • FRS
    • Pets, non-combatants, and out-of-range players will no longer count toward the group FRS XP penalty
    • Corrected issue of last FRS maintenance timestamp being reset at server restart
    • Maintenance will run at this week’s patch and weekly thereafter
    • Corrected issue of player FRS maintenance XP debt being reset at server restart
    • FRS maintenance XP will now be paid at next login
  • Force Armor
    • This patch note from 2/20/2018 was implemented incorrectly: “Force Armor 2 cost has increased from 3% to 3.75% of damage taken (PvP only). Force Armor 1 is unchanged.”
    • Force Armor 2 has been corrected to have the stated 3.75% force cost multiplier in on absorbed damage in PVP which is a 25% PVP penalty.  This is a reduction of the current value of 4.35%, which is a 45% PVP penalty.
    • Force Armor 1 is currently receiving the same PVP penalty and that has been corrected. Force Armor 1 should have no PVP penalty.
    • Force Armor had increasing force cost along with increasing mitigation which made it cost more than healing at higher ranks.  The force cost now does not scale with the increased mitigation from FRS mods.
    • The pre-toughness multiplier makes a player Jedi take a higher force cost hit from Force Armor based on Jedi toughness
    • This pre-toughness multplier has been capped at a 45% penalty to not overpenalize ranked FRS Jedi
  • Force Shield
    • Force Shield had increasing force cost along with increasing mitigation which made it cost more than healing at higher ranks.  The force cost now does not scale with the increased mitigation from FRS mods.
    • The pre-toughness multiplier makes a player Jedi take a higher force cost hit from Force Shield based on force defense “toughness”
    • This pre-toughness multplier has been capped at a 45% penalty to not overpenalize ranked FRS Jedi
  • Smuggler
    • Improved slicing messages for armor and weapons
      • The item name is now included in all slicing messages
      • The slicing results are sent as a system message to any player with 7.5 meters

Patch 066 – 08/18/2021 – Battlefield, FRS, and Screenplay Tweaks

  • PVP Battlefield Update
    • Stability has been improved and should prevent any server deadlocks or crashes
    • Pets (faction and CH) are now largely ignored in the battlefields
      • However, pets are NO LONGER EXEMPT from airstrikes.  This was always the intention, but we needed to create an additional function first.  You will receive a message about airstrike damage to your pet.  Pets get hit for 1/3 of their HAM on every strike.  This is not random.  Add their health/action/mind, divide by 3, and round up to calculate the damage.  If you are going to have pets on the battlefield, you’d better be prepared to heal them.
      • Pets that incapacitate other players will NOT give the pet owner loot anymore.  If you want loot, you have to incapacitate the target yourself.  Note:  Pets that deathblow players will not generate FRS XP.
    • There is new color coding in messages.  Airstrike damage applied to you will be in red, airstrike damage to pets in gold, when you enter the arena and get buffed it is in green.  Time left for the arena is in green.
    • Admins can now control the battlefields.  There is one potential issue with this feature.  When a battlevent event is started, the messages are on a set timer.  If an admin changes the battlefield, there will be erroneous messages regarding the prior battlefield.
    • The airstrike fire DOT has been drastically reduced.  The DOT was never intended to black bar anyone, it was intended to be as if a meatlump acquired a flame thrower and shot you once before setting himself on fire.
    • Removed the swimming penalty which should decrease lag.  Don’t try to be Michael Phelps out there.
    • The PVP Token for Geonosian Labs has been fixed.  It will now drop you where you login outside the cave after logging out inside the cave.
    • FRS Fixes
      • Implemented a fix for FRS group calculations in high altitude cities like Bela Vistal and Doaba Guerfel.  The distance between players is now calculated correctly. You must be within 256 meters of the victim to gain FRS XP.
      • The group size penalty for FRS XP has been corrected.  It was always reducing FRS XP by 50% in groups, rather than scaling based on group size.  Smaller groups should see less FRS XP reductions in group play.  Pets, non-combatants, and FRS leeches will lower your FRS XP gains, so you might want to kick them out of the group.  Any group with 10 or more members will have all payouts reduced by 50%.
    • Krayt Valley
      • Slightly reduced HAM on the Krayt King to prevent it from despawning from solo attempts

Patch 065 – 08/14/2021 – Battlefield Hotfix

  • PvP Update – IMPORTANT
    • If you enter an arena with buffs, they no longer clear unless they are worse than the event buffs
    • Event buffs are applied at a power of 3200 for health/action and 2210 for mind, which is inline with Greg’s buffs but is slightly lower than event buffs from the past
    • Buffs no longer clear after you leave the battle, but they are only 30 minutes in duration, so they are mostly useless outside the arena
    • Airstrike messages have been removed.  Instead, you will see a system message showing the damage applied to you in red
    • A 30 minute message has been added to let players know the map change is coming
    • Both the 15 and 30 minute warnings will indicate the name of the current location
    • A new location was added, the main gate between Krayt Valley and New Hope.  Please be careful if you walk out of the battlefield in the wrong direction.
    • A stability patch was applied that MIGHT stop the deadlocks
    • Admin toons are mostly ignored in the arenas now
    • The quantity of airstrike explosions has been reduced to help with lag
    • Bug fix:  if you enter the arena and get buffed, then leave the arena and die, you could not get rebuffed for 15 minutes.  This is now fixed.  The 15 minute timer is GONE, so what happens is that anytime you try and enter the arena it checks to see if your health is below 3000 and if it is, you get buffed.
  • Misc
    • Draw distance (CLOSEOBJECTSRANGE) was reduced from 512 to 320 meters to improve performance.   This is still significantly above the standard value of 192 meters.  This primarily means that player cities with lots of tall buildings won’t draw as far away but should also really cut back on lag.

Patch 064 – 08/12/2021 – Make PVP Great Again!

  • Jedi
    • Force Rank Experience maintenance payments have been enabled
      • Base maintenance cost paid to your Jedi Enclave is 700 force rank experience per rank per week (700 for rank 1, 7700 for rank 11)
      • FRS maintenance cost will be increased by 5X if you don’t login during the week or don’t have enough visibility to be on the BH terms. (3500 XP for rank 1, 38,500 XP for rank 11).
      • FRS Jedi should be out in the world mixing it up
    • If you have dropped the Jedi Knight skill box or all FRS rank boxes, your player will be reset to Padawan status at login.  All FRS XP will be removed.
  • PVP: Instant Action Maps
    • 38 PVP battlefields have been added that randomly rotate every 75 minutes.  The battlefields are conveniently located in cities for easy travel.
    • Galaxy-wide announcements to Imperial and Rebel armies go out when the battlefield location changes plus warnings at 15 and 2 minutes before the maps rotate
    • Galaxy-wide announcements have been added when players enter the battle zones so everyone can go gank them
    • The self-service PvP map bot near Highgarden City Hall will tell you the current battlefield location
    • When you enter the battlefield, your existing buffs are removed and you get a new set of event buffs
    • You are immediately made Special Forces
    • If you are neutral, you get kicked out and cannot enter
    • If you are killed, you will be moved to a new random place inside the battlefield.   You will be cleansed of battlefield injuries, wounds, battle fatigue, and DOT’s.  You will be revived after 12 seconds.  If you have less than 75% force bar, it will get bumped to 75%.
    • If your Jedi trainer is inside the battlefield, good luck!  Either wait for the battle to move or ask another Jedi for training.
    • If you are in combat and try to leave the battle, you will get penalized
    • When you leave the battlefield, you have a 15 minute grace period with your event buffs and then they go away.  You will also return to combatant unless you are a Jedi Knight.
    • If you want to stop fighting, simply leave the battlefield when not in combat
    • Bounty Hunters are welcome but must belong to a faction
    • Bounty Hunters attacking same-faction Jedi is allowed
    • Airstrikes have been added to the active PvP battle.  These can sting and are randomized to hit one faction or the other.  Strikes happen roughly every 3-6 minutes.
    • Cowards who run out of a battle zone are severely punished if they are in combat.  Stand your ground!  The bottom line is that if you are deathblowed while outside the area, you will have to clone and will be locked out from the special area buffs until your 15 minute timer expires.  You will also have solid black HAM bars and 0 force bar.  Basically, it’s better to just let them kill you inside the zone.  If you like to run along the edge, travel at your own risk.
    • For maps that have water, it has been electrified. If you stand in the water for more than 10 seconds, you will start taking on significant damage.
    • Pets work in the battlefields and they are immune from air strikes.  However, pets do not get the same buffs as players. If you want your pets buffed, you must do that yourself.  Pets also do not get automatically revived. 
    • Rewards
      • Loot has been added including: new paintings, 4 new houses and PvP tokens. These are rare but each of the three types of loot has a separate roll making it possible, however highly unlikely, to get a house, painting and token from one kill.  You cannot loot your own account, so if you want to PVP yourself thinking you will get a house, think again.
      • Looting Players
        • You do not actually use /loot or a radial menu for this.  It is an innate function but provides feedback text as if you did /loot. A message is added if you did not get any loot.
        • A player can only be looted once every 4 minutes.
        • Due to game mechanics, the loot takes place on incapacitating the player, not deathblow. If you triple incap to try to get more loot, see the above note.  This also means that other players stealing deathblows don’t get loot.  You have to be the player that dealt the final damage to incap them.
        • Keep in mind that force rank experience is only generated at death, not incapacitation
        • If your pet kills a player, you get the loot and messages
      • PvP Token Redemption Droid is in the Highgarden Hotel.  Options include:
        • Instant travel to Geonosian Lab and Death Watch Bunker
        • Advance Krayt Valley Quest to spawn a Krayt King (you are teleported to Sanger in Krayt Valley)
        • Advance Battle of Rori to Varactyl stage. You are then teleported there.
      • Paintings
        • New paintings have been added that only drop in the PVP zones
      • Houses (Schematics lootable in new PVP zones)
        • Jedi/Sith meditation houses have been added. You will need some krayt loot from Krayt Valley to complete them:   Horn for the Jedi house and heart for the Sith.
        • YT-1300 and AT-AT houses have also been added. These require normal materials like other 2-lot houses.
  • Misc
    • All faction bases now require Special Forces status to bust the base
    • Adjusted timers on some fast-spawning faction NPC’s to bring them in line the rest
    • Fixed respawn timer on Master Termin Xerthan in Chiss base
    • There was a medical droid near 1, 1 Endor that has been removed
    • There was a bug with spawns inside the Myriad City warehouse that has also been fixed

Patch 063 – 08/05/2021 – Minor loot tweak and fix

  • Woolamander harrower bone fragments will now drop in quantities from 1-10, which matches gurk king hides
  • Combat spam for unarmedSpinAttack2 corrected to Dancing Dragonsnake

Patch 062 – 07/23/2021 – Resistance is not futile!

  • Disease and Poison Resist Buff Improvements
    • Poison and disease resist B’s have had their duration increased to a max of 101 minutes
    • Poison and disease resist C’s have had the following improvements:
      • Duration increased to a max of 130 minutes
      • Min values for absorption and charges have been moderately increased
      • Power has been increased by 8 points on the minimum and 10 points on the maximum
  • Jedi Healer Force Cost Fixes
    • Corrected force cost on the following abilities:
      • healAllSelf1
      • healBattleFatigueSelf2
      • HealAllOther1
      • HealAllOther2

Patch 061 – 07/18/2021 – Screenplay, Loot, and Combat Tweaks

  • Krayt Valley
    • Traps have been dialed back a little to make the caves and valley more approachable and fun for solo players
    • Cave 1 and 2 had mistakes in the static spawns that were addressed.  Cave 1 will be much different now.
    • None of the changes impacted the Krayt King quest
  • Starship Hangar (Hangar House)
    • IMPORTANT: Changed from 2 lots to 5 lots so they can be used for storage. This means you could go over in lots and have a negative number. Just take note because if you decide to move buildings around and one is a starship hangar, you could have fewer lots than you think.
    • Maintenance costs also increased accordingly and are the same as other 5-lot buildings
    • You do not have to redeed the house to get the extra storage
  • Geo Cave Loot
    • Fire Spider venom power range has been reduced by 50%
    • Fire Spide venom charges have been reduced from a max of 11 to 7
  • Jedi General
    • Jedi XP is now capped at 7500 max per mob
  • Jedi Healer
    • ForceCurePoison and ForceCureDisease will do up to two cure iterations per use at 75 force cost per iteration. Each was previously one cure iteration per use.
  • Crafted Armor
    • All recently added armor has been updated to no longer clip in odd areas. If you see one clipping (cutting body parts off ect) please report it ASAP.
    • Corrected several strings on BH armor

Patch 060 – 07/12/2021 – Hotfix for Crafted Armor

  • Crafted Faction Armor
    • There are now looted schematics for all types of Imperial and Rebel faction armors
    • Fixed bug with Battle Worn Right Bicep

Patch 059 – 07/09/2021 – Crafted Faction and Bounty Hunter Armor!

  • Crafted Faction Armor
    • All armor is faction-restricted except the Neutral backpack
    • Stats of faction armor are comparable to composite armor
    • The schematics are purchased from faction recruiters
    • No factory runs are allowed and the schematic use limits are 5 for armor and 3 for the backpack
    • Armor schematics for both factions in 3 different styles are available on faction recruiters/officers
      • Imperial
        • Elite Stormtrooper
        • Camouflaged Stormtrooper
        • Battle Worn Stormtrooper
      • Rebel
        • Elite Rebel Assault
        • Camouflaged Rebel Assault
        • Battle Worn Rebel Assault for Rebel
      • Backpack schematic with Neutral, Rebel, and Imperial appearance
  • Reforged Bounty Hunter Armor
    • Crafted Bounty Hunter Armor with same stats as R.I.S.
    • The quest for obtaining the schematics is a continuation of the RIS quest after you’ve completed the R.I.S. armor quest from Mol Nimai
    • There are special paintings that can be purchased after completing the additional quest.   These paintings can be placed outside by city mayors.
  • Talus
    • Corrected mission levels / payouts on Talus
  • CH/BE
    • Tweaked some resists on level 95 tamable pets for taming and BE sampling
  • Jedi
    • Mindblast1 was not working correctly.  It now does mind damage like mindblast2.  Mindblast1 is now a 60 degree cone attack.
    • The skill descriptions in the client for mindblast1 and mindblast2 have been updated
  • Misc
    • Liquid petrochemical fuel will now show up as inorganic chemical rather than water on the bazaar and inventory list view

Patch 058 – 07/01/2021 – Quest updates, Miscellaneous Fixes

  • Infinity Heritage Heritage Phase 4
    • The mobs were adjusted in the warehouse to spawn in a more distributed manner so they don’t clump together anymore
    • The annoying boss mobs got tougher to kill
    • Less junk from the good mobs now that you have to watch your back more
  • Infinity Heritage Heritage Phase 4
    • Some mobs were adjusted in difficulty which translates simply to some got tougher and some got easier and they are all situational
    • Some mobs spawn based on your template and this type of adjusting takes a little effort
  • Jedi
    • Lightsaber accuracy caps were below skill tree values and have been corrected
      • The new hard cap for XXX4 lightsaber accuracy is 142 after FRS mod
      • The new hard cap for Master Lightsaber accuracy is 152 after FRS mod
      • The +5 lightsaber accuracy at FRS Rank 4 is no longer ignored for Master Lightsaber
  • Creature Handler / Creature Updates
    • Vicious huf dun can be tamed again
    • Reduced kinetic resist on savage guf drolg by 10%
  • TRE Files
    • Corrected string issues introduced in last weeks patch

Patch 057 – 06/26/2021 – Infinity Heritage Phase 5

  • Infinity Heritage Phase 5a
    • Monty Don, on the roof of the headquarters in Doaba Guerfel, will give you a mission in exchange for a shag rug or the original wood paneling.  Samples are on the back wall of the roof to be clear about the requirement.
    • His quest will teleport you to a special location to kill one of the Zann horticulturalists that are trying to ruin his gardens around the galaxy.
    • Loot from the horticulturalists is pulled from over 500 new items that are generally related to garden decorations.  To be clear, this means a lot of plants, trees, rocks and a few random things of interest.
    • They can also drop new paintings.  READ CAREFULLY!!  Anyone in possession of one of these paintings will be open to attack by mobs that are not weak by any means.  These mobs WILL deathblow you and they WILL take the painting away from you! Your backpack is not safe, as they will rummage through your entire inventory to get their paintings back!  These mobs scale to the player, so if you are doing Heritage on your Jedi,  get ready for a fight.
  • Infinity Heritage Phase 5b
    • If you are able to get the rare looted painting back to Chelsea in the Doaba Guerfel headquarters, she will send you on a second part of the quest, which is to investigate 3 locations.
    • These locations are not waypoints or coordinates and are intentionally vague such as “Theed Guild Hall”.  Yes, there is more than one guild hall, so that means you need to check them all.  However, locations are ALL outdoors, so you never need to enter the buildings.
    • When you reach a location you will get one of two messages in spatial indicating that it is or is not the correct location.
    • Mobs for this phase follow the similar medium/weak level used elsewhere.  However, if you are walking around with gold frame paintings, you will want a buff.
    • Chelsea will NOT talk to you if you are not wearing the proper attire.
    • Chelsea will take your painting from you.  The looted paintings have gold frames.  If you complete her mission and return, she will then give you the same picture back but in a black frame.  If it is not obvious, you will only be attacked while carrying the gold frame versions of these paintings.
    • The mobs for this second part drop loot from a group of 250 new schematics.  These schematics include numerous duplicates from the original quests for things such as walls that will allow multiple to be made.  They also include things such as 60 spaceships you can craft to decorate your city.  Rarely, they will also drop a gold coin.
    • As with Phase 3, these new schematics all use oddball Infinity Heritage looted components.
  • Infinity Heritage Phase 4
    • Junk loot has been reduced somewhat in the warehouse.
    • There was a bug that would prevent players from bribing Monty Banks again.  This has been addressed, but if you get completely stuck, talk to Needless and he will reset that quest for you.
    • Monty Banks now accepts gold coins 10-20
  • Infinity Heritage – General
    • Needless has been moved from the tavern near the Tatooine headquarters to Doaba Guerfel headquarters in the basement. This move is to make it more convenient to reset quests that break for unknown reasons.
  • Talus
    • Previously tough NPC mobs were brought down to be around similar levels as Dantooine cavemen.  There are some exceptions such as Lost Aqualish that have not changed, and the Chunker Bunker is still very high end but regular Chunkers are not. Myriad City has versions of Fed Dub and Liberation Army that are stronger than any others of their faction on the planet.
    • Loot chance for the Starship Hangar House has changed slightly to mimic loot chances to get a Sith speeder, which is better than what it was but these houses will remain rare.
  • Krayt Valley
    • Minor tweaks were made as we continue to monitor and adjust this content
  • Jedi Force Powers
    • Cloak of Pain now scales with manipulation FRSmod up to 52.5.  A debugging message from TC was accidentally left in and will be removed in our next patch.
  • Misc
    • We are adding a new TRE file so that you will have the original infinity_custom_01.tre which will no longer change and then infinity_custom_02.tre which is new.  These should update automatically when you run the launcher.
    • Some screenplays will spawn objects up to 10 minutes after a server restart.  For example, if you are in Myriad city right after server start, it will be empty for a little while.

Patch 056 – 06/17/2021 – The Rise of Talus

  • Talus Upgrade
    • The goal was to upgrade Talus to be on the level of Dantooine and Dathomir.  As a result the creature levels on nearly everything that spawns on Talus has increased a lot.
    • In the case of creatures that also reside on Corellia, they now have a dedicated Talus version that is typically 20-30 creature levels higher than the Corellian version.  This means if you want to tame a Wrix on Talus, it will be a higher CL than the one on Corellia with higher HAM and sometimes better resists or attacks.
    • NPCs have been upgraded significantly.  In this regard the upgrade is closer to Dathomir than Dantooine.  Some NPCs were left alone because it made no sense to upgrade them.  This is mostly an upgrade for normies, Jedi can get into some trouble but in general walking around Talus should be as easy to a Jedi as it is to walk around Dantooine.
    • Some NPC or creature stats may require some tweaking in the next update based on player experience
  • The Ruins of Myriad City
    • Infinity Heritage LLC uncovered a destroyed city underground on the Talus shoreline
    • This is an adventure city with tougher than usual inhabitants
    • Infinity Heritage doesn’t always do things right, they placed a single guard out front of their dig site and inside is a little chaotic since one guard can’t do much.  The Liberation Army and Fed Dub’s are fighting to take the place over and there’s looting all over the place.  Some of the tougher creatures from Talus have also found a safe haven here.
    • This city uses a patrol setup so the Fed Dub and Liberation Army walk paths to patrol parts of the city.  Expect more of this in the future.
  • Infinity Heritage – Phase 4
    • Go talk to Monty Banks in Doaba Guerfel (after completing a few quests from Monty Berman)
    • Phase 4 requires Infinity Gold tokens to participate
    • This installment of the Heritage quests will make acquiring parts to craft phase 3 schematics much more fun.  You will be given limited access to a facility on Talus where you can kill/loot for 15 minutes and then you are ejected.
  • Starship Hangar House
    • A new NGE house has been added, good luck finding it.
  • Aurilian Plant Changes
    • Added next update timer on the examine attribute screen
    • Added additional attributes for admin debugging
  • Miscellaneous Changes and Fixes
    • Increased CLOSEOBJECTRANGE variable from 192 meters to 512
      This should make objects appear much farther out from players and make the world a more interesting place.   This change may have a large effect on server performance and we will be monitoring this closely.
    • Force Defense CA’s will now only work for players that are Jedi
    • Cloning Tents on PvP maps should provide the same buffs as bases
    • Krayt Valley has had a few minor tweaks to spawns
    • Changes were made to Infinity Gold drops as this will be important very soon
    • Corrected various spelling errors

Patch 055 – 06/03/2021 – Miscellaneous Fixes

  • Creature Handler
    • Corrected issue with special attack 2 and some specials that was introduced in last week’s patch
    • The Befriend command has been disabled for now.   We will evaluate bringing it back in a different form or changing the command to something completely different.
  • Aurilian Plant
    • The plants should now properly go  into stasis when stored or placed on a vendor.   This is a TC nova test update that looks very solid.

Patch 054 – 05/27/2021 – Quest Updates, Creature State Attack Changes

  • Krayt Valley changes
    • There is now a cooldown timer on krayt king spawns. This is done to prevent players spawning the king and having it despawn mid-battle.  If you are ready for the krayt king and step into the spawn zone, you will get a message that indicates how much longer you have to wait.  It won’t tell you how many minutes, but instead give pretty obvious clues.
      • Note:  There is not a retest to see if players are in a spawn zone, so if you just camp there, the king will not insta-spawn when he’s ready. You will need to leave and re-enter the zone.
      • Specifically, a new 75 minute timer starts from when a king is spawned. This allows the 45 minute max battle to take place and then give the feature 30 minutes to reset all associated timers.
    • After a player kills a king they now have a 6 hour cooldown before they can spawn another
    • Some loot is no longer guaranteed to drop in the valley
    • The formula to spawn a king was too predictable and has been changed.  Unlearn all you have learned.
  • Infinity Heritage Phase 3
    • It is possible to have Needless reset Monty Berman quests.  You can only reset once per 24 hour period
      • You should use this reset if you find a location where you are unable to spawn the quest mobs.
      • Send a message to Wicked before reset, and he can compare waypoints to make sure it is a bugged location.  When you reset, Wicked will be notified in-game.
  • Creature state attack updates
    • State attack chance on default creatureAreaCombo and creatureAreaKnock attacks changed back from 100 to 75
    • The state chances for createAreaCombo and creatureAreaKnockdown on selected creatures now has a bonus state accuracy
      • Gorax, great plains stalker, and hooded crystal snake are included in this change
    • State attack chance on creature knockdown attack changed back to 85 from 100. Enraged rancors should not knock you down as much.
    • Bio-engineered pet state attack chances have been increased from 75 to 100
      • Note:  This patch introduced a bug with the following specials CreatureAreaCombo, CreatureAreaKnockdown, and Posture Up Attack in the Special Attack 2 slot. This bug will be fixed in the next patch.
  • Faction base changes
    • Corrected terminals on Rebel detachment headquarters bases, both PVE and PVP
      • Existing bases without terminals will need to be replaced
    • Added new listFactionBases admin command
    • Added option for admins to reset bugged base timers
  • Force Powers Fixes
    • ForceThrow1, ForceKnockdown1, and ForceKnockdown2 are now classified as force attacks and are mitigated by force shield and force defense
    • Fixed Force Breach calculation for low state defenses under 15
    • Force Breach now correctly debuffs posture down defense
  • PVP Maps
    • New map on Tatooine
    • Corellian Crystal Swamp modified with boardwalks for testing

Patch 053 – 05/20/2021 – Infinity Heritage Phase 3 and AI Updates

  • Infinity Heritage Phase 3
    • There has been a major theft at the Doaba Guerfel headquarters
    • Go talk to Monty Berman, he is in the back room and would like some help
    • When you take the quest from Monty Berman (back of the guild hall where Month Python/Hall are located) he will give you a photo, and you have to locate that spot and kill the NPC that spawns. The NPC’s have a chance to drop a schematic (it is not a guaranteed drop). You could get lucky and get two schematics.
    • Right now there are 200 photos of  locations, and you get to keep the photo if you want.  The hallway by Monty Berman has photo samples that you can see and they do change periodically.
    • 200 new schematics added to craft numerous NPC buildings including the Coronet Skyscrapers
    • 35 new drywall added as well as 40 new loot items used for crafting schematics from this quest
    • Each schematic takes some random number and type of components and drywall.  Old drywall is not used for any of this, sorry.
    • The drywall and components have been spread out to all the NPCs you kill for Monty Python, Monty Hall and Monty Berman. Unlike before, you might want to get zonked now.
    • The schematics all require master architect.  There are a few oddball things thrown into the mix but in general, these are all city structure inspired.
    • There are no schems for things you would likely place inside a house
    • The only requirement is that you are able to take Monty Python quests.  If you have not unlocked Monty Python then you must start from the beginning in the tavern in Mos Taike.
    • There is also a secret loot item with a secret special power, don’t overlook it
  • Krayt Valley
    • We are continuing to tune the difficulty of these complex encounters
    • Slightly reduced difficulty of a number of mobs such as the game wardens
    • A large number of krayts were immune to dizzy/KD and this was revamped to just a few specific krayts
    • Some krayts have been increased in difficulty and damage with reduced HAM to make a quicker but tougher fight
    • Most krayts have been slightly reduced in difficulty
    • The krayt king has been changed, and the fight is tough but not impossible to solo
    • Fixed a major glitch in the Krayt Patriarch cave, it should operate as originally intended now, which means “not as much of a blood-bath” but also some spawns were not working properly and would drop krayts on top of players that might immediately kill them before they knew what happened.
  • Additional Screenplay Updates
    • New Players will spawn inside the new Highgarden Hotel
    • Various loot strings have been fixed for Infinity Heritage
    • Some conversations have been tweaked
  • Artificial Intelligence (AI) changes
    • Threat matrix chance of drawing aggro has changed to:
      • 50% chance top aggro target (This is usually top damage target if no one is taunting. If tank is taunting, this will almost always be the tank)
      • 30% chance top damage target
      • 10% chance random aggro target (Anyone damaging, healing, etc)
      • 10% chance top healing target
      • Healers should have less chance of drawing aggro
      • Threat matrix evaluation is now every 12 seconds, down from default 24.   This should seem a bit more natural.
    • Taunt changes
      • Taunt and areaTaunt will actually work now!
      • Taunts should last (taunt skill mod / 5) seconds
      • Taunting is immediate and overrides the standard 12 second evaluation
      • Fixed threatstate duration and cooldown on taunt and areaTaunt commands
  • Fortify
    • Force power check for intimidate now happens before the intimidate application
    • Force cost per application increased from 2 to 6 per intimidate effect applied
  • Bounty Hunter
    • Mission terminals should more accurately reflect online status of player bounties

Patch 052 – 05/13/2021 – Welcome to the Highgarden Hotel

  • Highgarden Hotel
    • Situated northeast of the HG Mall, the Highgarden Hotel is a quest hub with NPC’s that will tell you about custom content and features here on Infinity
    • There are also some new paintings in the hotel.  Good luck figuring out how to get them!
  • Krayt Valley
    • The general feedback was that krayt valley was way too easy so a few changes were made
    • The traps had a tendency to keep showing explosions, this is patched up
    • Players who solo their krayt king battle will get a special reward as well as galaxy wide recognition
    • New special loot items added
    • The Krayt Valley Tour Company has setup a small customer service area near the entrance. (no you can’t use their shuttles, they only cater to Gungans)
    • Corrected error with Krayt Skull Backpack schematic
  • Master Creature Handler
    • Master creature handlers can now call pets during combat
    • This only applies to creature pets, and not droids or faction pets
    • You still cannot store pets during combat
  • Talus Changes
    • Talus is becoming increasingly dangerous. Greater sludge panthers and mutated kahmurras have become more difficult and their associated missions are more difficult also.
    • More changes will be coming to Talus soon, including higher level NPC’s and bunker/cave revamps
  • Miscellaneous updates
    • Fixed a few strings for loot items with incorrect names.   Please report any incorrect names you may find.
    • The cave on Talus for varactyl quest now properly appears on the planet map as Xonti Brothers Cave
    • City Decorations should no longer become bugged with the “Building Not Permitted Here” error
    • The colors for the slicing message on GCW base slicing are now correct
    • The declare residence cooldown has been changed from 24 hours to 4 hours and the cooldown message now displays correctly
    • Skinny/Scrawny creature harvesting messages should now display correctly

Patch 051 – 05/06/2021 – The Great Krayt Hunt

  • Krayt Dragon Valley
    • Head to -6057 -7611 on Tatooine with your best buffs and friends
    • There are four entirely new caves that work a little differently than the caves you are used to entering
    • A lot of new krayts have been added that are tougher than what you might be used to so make sure you let your friends clone first
    • In all, forty new mobs have been added
    • Two special loot items were added:  a krayt backpack schematic and a krayt dragon trophy head
  • Corellian Corvette Quest
    • The quest ticket givers will allow you to reset any existing Corvette quest you have with another ticket giver
    • All ticket located are fixed. This was mostly behind the scenes work to fix some minor mix-ups and make sure things had the right containers to search.
    • Note that there are three ticket locations that were moved in prior patches:
      • Rebel Assassination ticket location moved from Poggle’s room to first room in Geonosian cave
      • Neutral Destroy and Imperial Rescue ticket locations moved from deep inside Chiss base to outside the fence (safe area)
  • Infinity Heritage Quest
    • Pets can now kill the preliminary quest bosses
    • The ranges used to spawn NPCs on Monty Python’s quests have been adjusted to hopefully stop spawning them in walls
    • Preloading content for upcoming quest Phase 3.
      • Hint: drywall is important, stop deleting it.
  • Self-Service PVP Map Bot
    • There was an error in the conversation for this bot that prevented players from launching PvP.   This is fixed and now anyone can spawn PVP battlefields from an abbreviated list.
    • Some of the best maps are open to all, not just admins

Patch 050 – 04/29/2021 – “I like to move it, move it!”

  • Enhanced moveFurniture and rotateFurniture commands
    • Mayors who are master politicians may now move/rotate decorations, mission terminals, and skill trainers in their own cities
    • Vendors may now be moved and rotated prior to being initialized

Patch 049 – 04/22/2021 – Knockdown tweaks, CH fixes

  • Knockdown Skill Updates
    • Principles
      • AOE knockdowns should have lower chance than single target
      • Knockdown chance should increase by version of skill, unless changing from single target to AOE
    • The following skills have an increased knockdown chance:
      • ChargeShot2, CreatureKnockdown, KnockDownFire, LowBlow, Melee1hLunge2, Melee2hLunge2, PistolMeleeDefense2, PolearmLunge2, PolearmSweep1, UnarmedKnockdown2, UnarmedLunge2, UnderHandShot
    • The following skills have a decreased knockdown chance:
      • ChargeShot1, ForceKnockdown1, ForceKnockdown3, SaberThrow3
  • Decreased command cooldown on forceThrow and forceKnockdown commands
  • Increased force cost of forceThrow2 from 56 to 85 to bring it more inline with lightningCone1
  • CH Quest Fixes
    • Belsavis varactyl babies will no longer spawn in the cave on Talus
    • Belsavis varactyl pets will be removed from the datapads of creature handlers who have not completed the CH quest

Patch 048 – 04/15/2021 – Screenplay Fixes, CH Quest Adjustments, Misc

  • PVP Battlefields
    • Players can only spawn enclosed battlefields to prevent giving away free travel to some destinations
    • Admin can now properly control the bot that allows players to spawn PvP maps
    • Some maps that are elevated onto platforms will now properly teleport players onto the platforms instead of below them.
    • The original Lok Arena has been modified. The cages where you load in are removed, the two huts are replaced by similar size block buildings. Some sections of fence and obervation buildings are now gone. Anyone can freely enter the area now. But it is also a PvP battle location so that on demand, the PvP bots will spawn the same clone/travel clusters for imps/rebels at each end. Bounty hunters/neutrals can still enter this battle and have a special spawn location and return travel bot.
  • Creature Handle Varactyl Quest
    • Removed part of a conversation that suggested the ruby varactyls had fire damage
    • Further adjustments to make some rare creatures less painful to find
  • Miscellaneous Fixes
    • All terminal missions including bounty hunter missions will expire in 4 hours
    • Bounty targets on top of Jabba’s sail barge houses will no longer show up on the mission terminal
    • Players may no longer loot creatures that are killed by DNA sampling
    • Corrected spelling of Mustafarian Bunker loot schematic

Patch 047 – 04/08/2021 – CH Fixes,  BH fixes, Loot Changes

  • Creature Handler
    • CH Quest
      • Varactyls tamed in the hunting ground can now be trained as mounts!
      • New CL20 varactyls have been added that can be traded/sold
      • Some rare creatures are no longer as impossible to find for the quest such as Borgle Protectors
      • The quest reset NPC offers additional information to help debug some issues with quest reset
    • Corrected cooldown notification timer on emboldenpets and enragepets commands
  • Bounty Hunter
    • If a bounty hunter dies to a target during a mission and places an additional bounty, the missions for other bounty hunters will no longer be cancelled
    • The default functionality of the popup window for placing player bounties has been changed.  If a player hits the OK button without entering a number of credits, the transaction will be cancelled.
    • Improved formatting of system messages when placing a player bounty
  • Rancor Updates
    • Bull rancors have been moved back to level 65, and the missions have been reduced in payout to original levels
    • Monstrous brutes may spawn from bull rancor lairs and enraged bull rancor lairs
    • Most rancors will no longer drop clothing and armor, but will continue to drop rancor components and weapons
    • Rancor biles and teeth will drop more frequently than hides and padded armor segments
  • Dantooine Cavemen – There Will Be Blood
    • Mokk, Kunga, and Dantari cavemen now drop blood and hides just like Jantas
    • Janta, Kunga, and Mokk NPC’s are a bit more difficult and have similar stats by type
    • Dantari remain lower level NPC’s
    • POI / cave timers have been normalized
  • Krayt Dragons
    • A new series of krayt dragons are in the works and you may run across some empty caves near Jabba’s palace
    • Grand krayt dragons had their size specified slightly wrong and they might suddenly be a lot larger, nothing else changed on them
  • Miscellaneous
    • Frenzied graul lairs can now be selected in larger solo groups and the payouts have been adjusted accordingly
    • TotalHealSelf/Other commands now cure all levels of DOTs with incremental force cost per iteration

Patch 046 – 04/01/2021 – New PvP Maps, BH-Jedi Combat Balance, Quest Updates

  • PvP maps
    • 15 PvP maps have been added that can be spawned at the click of a button. But wait, it gets better. Anyone can start these maps up using a droid that is between city hall and the mall in Highgarden.
    • Event Droids are placed in HG (shuttle and each base), Coronet and Mos Eisley for easy travel. The events also have travel bots to return you to the same locations.
    • Faction players will automatically be dropped at the proper location either to or from the events
    • Neutral players will load into special neutral zones with a special neutral bot to take you back
    • Bounty Hunters are always welcome
    • Less emphasis will be placed on having buffbots and it would be ideal to see players buffing other players. Admins can spawn buffers as last resort but players cannot.
  • Battle of Rori
    • Special Forces status requirement removed in an effort to stabilize this battlefield during PVP death/cloning
    • The Super Battle Droids have been slightly weakened
  • Infinity Heritage LLC
    • The spawn points for Monty Hall missions have been overhauled and uses the same stable mission spawning as Monty Hall. A side effect is less driving, no more 8k rides to the middle of nowhere.
    • Loot adjustment to Monty Hall – She only requires you to trade in 3 items to try for the Big Deal. Also better chance of more loot if you do get it.
    • Black Market Brokers have been slightly reduced in strength to make these quests more fun. Some quests may spawn as many as 4 so still be a little careful.
  • Varactyl Quest
    • Varactyls in the hunting ground are easier to tame. There are more solo spawns that are likely to be babies and most mobs are no longer aggressive. However, nothing changed with the varactlys you can tame. The change was only to make it possible for Creature Handlers to survive being attacked. Your pets will still be just as amazing.
    • Varactyl pets can no longer be traded or be taught the Transfer command
  • Corellian Corvette
    • Ticket for Rebel Assassination moved from Poggle’s room to the first room in Geonisian Cave
  • Bounty Hunter – Jedi Updates
    • Saberblock scaling in PVP has been reduced from 1.50 max multipler to 1.33. This will have no effect on PVE.
    • Saberblock is capped at 80 before Mark of Mandalore debuff in PVP
    • Mark of Mandalore increases with each hunter with the following totals:
      • 1 Bounty Hunter  : 8%
      • 2 Bounty Hunters : 10%
      • 3 Bounty Hunters : 12%
    • The number of Bounty Hunters allowed for each rank are now as follows:
      • Padawan to Rank 5 : 1
      • Rank 6 to Rank 9 : 2
      • Rank 10 to Rank 11 : 3
    • Bounty hunter mission terminal should more accurately determine which player bounty targets are offline versus online
    • Player bounty targets on roofs and balconies will no longer show up on the bounty hunter mission terminal
  • Misc
    • Player cities now allow 30 decorations per level (previously 20)

NOTE: This patch requires an update of infinity_custom.tre. The launcher should download it automatically.

Patch 045 – 03/11/2021 – New Quests, New Commands

  • New Xonti Brothers Varactyl Quest
    • Master Creature Handler quest that opens the ability to tame very high level varactyls
    • Quest giver is Ciirvevgabev in Theed (-5682 4602)
    • The lore behind this quest is that the Black Krrsantans had a Varactyl hunting ground on Kashyyyk. The Xonti Brothers infiltrated and stole the bioengineer technology to breed varactyls and started making some ready for war.
    • The Black Krrsantans tracked the Xonti Brothers gang to Talus where they took over a cave to start creating them. They are actively stealing the varactyls, sterilizing them and setting them free on Rori. As a result, you will never see varactyl babies in lairs on Rori.
    • However, the work of the Xonti Brothers interested a few Kashyyyk scientists who have created a special hunting ground that has brought some scenery from their home planet to Rori to get the varactyls to roam free, mate, and have babies but in the safety of a heavily fortified area.
    • Completing the quest will allow you to enter this special hunting ground that has lairs where varactyl babies will spawn. They are rare even in this controlled area. There is even an occasional spawn of a docile Legendary Varactyl that has 3 million HAM for a future hunting quest.
  • Infinity Heritage – Phase 2
    • A new NPC has been added in Doaba Guerfel named Monty Hall. She accepts items you looted from Monty Python, if you trade 6 in she will give you a new quest.
    • 120 new loot items added for phase 2
  • New Commands
    • A new /groupMessageSelectioncommand has been added. This command will allow you to select which group loot/harvesting messages that you receive. This setting is persistent across logins. You will always receive a message when your character loots items or credits. The options are:
      • All, None, Harvest Only, Loot Only
    • A new /village in-game command has been added which will display the village phase status and timer in player’s chatwindow.
  • Quest Fixes
    • Infinity Quest Spawns from Monty Python should be more reliable
    • Fix to Highgarden new player tutorial that shortens how long the NPCs stick around after you are done talking to them.
    • Hero Of Tatooine – If you fail the Intellect quest (bounty hunter) it will reset after 3 hours and you can try again.
  • Creature Handler
    • When a creature handler uses the emboldenPets or enragePets commands on a pet, the player will be notified when the pet’s cooldown has expired.
  • Wearable Condition and Certification Login Check
    • Un-certified and zero condition wearable items items will be unequipped automatically when a player logs into the game. This will apply to armor, clothing, and jewelry.
  • Miscellaneous
    • Fixed a variety of mispellings on strings, missions, and NPC’s (e.g. Surface Marshal is now spelled correctly)
    • The following commands have more informative and useful cooldown messages:
      • Taunt, areaTaunt, LocateStructure, RegainConsciousness, ForceCurePoison, and ForceCureDisease

NOTE: This patch requires an update of infinity_custom.tre. The launcher should download it automatically.

Patch 044 – 02/25/2021 – Tutorial updates and quest fixes.  Combat changes and fixes.

  • Highgarden tutorial update
    • Bots that spawn around town will now despawn after 30 minutes.
    • If you go to say the third bot and then go start over, you should no longer spawn a whole second wave of bots and instead they will continue to cleanup themselves.
  • Infinity Heritage Quest
    • Jedi Temple loot has been fixed and should be visible
  • Creature Handler
    • Zucca Boar datapad icon fixed, it was a camera.
    • Preloaded a lot of stuff for an upcoming Quest that is only open to Master Creature Handlers.
  • Fortify improvements for Jedi master defender
    • Damage on the first hit that triggers intimidate effect is now properly reduced by 50%
    • Intimidate state duration increased from 5 to 10 seconds
    • Cooldown on player attackers is 6 seconds just like forceIntimidateSingle
  • Fixes and updates to commands that apply a “warcry” combat delay effect
    • The combat delay effect now functions properly for MindBlast1, MindBlast2, and PanicShot
    • The random combat delay effect from ForceWeaken commands will not apply during combat delay recovery cooldown period
  • Miscellaneous
    • Fixed rotation of medium Naboo house address sign
    • Discord chat bot will automatically join Infinity-chat channel when started
    • The /locateStructure command now sends an e-mail with the lot and structure information to the player

Patch 043 – 02/18/2021 – New Player Tour, Quest and Screenplay Fixes

  • Highgarden New Player Information Bot
    • The bot next to the shuttle has a new conversation item that will start a tour of Highgarden
  • Hero of Tatooine – Altruism Quest Fix
  • The conversion of architect XP to force sensitive XP has been renabled with Paemos at the village.   All types of XP should now convert correctly.
  • The conversion rate for dancing, musician, and entertainer healing XP to senses XP has been changed from 10:1 to 20:1 due to the accelerated XP for those professions.

Patch 042 – 02/11/2021 – New Infinity Heritage Quest, Screenplay Updates, New Player Additions

  • Infinity Heritage Quest
    • A new theme park has been added. Talk to Nedo, has a special Junk Dealer shop in Mos Entha, -2898 2427
    • This theme park is all about player city decorations though there are a lot of loot items that can be used inside regular player houses
    • There are 6 NPCs that you will talk to which will give you small quests. The goal is to complete their work (you will get 6 paintings along the way) and unlock an NPC that will give you unlimited quests to get the good loot.
    • More than 100 unique loot items have been added
    • The lore behind this is that Infinity Heritage is a company responsible for building everything in the game and you are hired to stop people from stealing from them and as a result you will get to loot things like walls, fences and some very interesting items from temples and ruins.
    • The quests are not hard and could be characterized as easier than treasure maps
  • Battle of Rori Updates
    • Each wave has a delayed spawn and all leftover NPCs are removed before start of the next wave
    • Some NPCs have had their stats adjusted to make them easier to kill and less likely to kill each other so that players get more credit for winning waves
    • Varactyl has been adjusted now that it will be the only evil on the battlefield, be careful, he still bites pretty hard
    • Jedi phase will run continuous until the cease fire is called (2 hours after the cease fire ends). There are two types of jedi, beware of Wardens and Warlords, they hit as hard as Axkva Min
    • New but very rare loot added to the battle
    • Additional stability added to timers
  • New Player Information Kiosk
    • A new bot has been added next to the new player terminal in HG that is setup to answer most of the common questions new players to this server have.
  • New Player Tutorial Fix
    • If a new player creates a character and uses the new player tutorial they can run into a problem if they logout of the game without completing the tutorial. Basically they get stuck in space without any of the starter equipment and professions. This patch will move them from space to Highgarden and give them all the starter items.
  • Miscellaneous Updates
    • BARC speeders now decay as intended
    • Adjusted decay on Speederbike, Speederbike Swoop, and Jetpack to match other vehicles
    • Wookie Life Day ended after 2 solid year run
    • New Splash screens when the game loads up
    • Fixed TeleportGroup admin command
    • Added two new Snoop options for admins – Snoop experience and Snoop frs

Patch 041 – 2/3/2021 – Vendor Search Implemented

  • Vendor search functionality is now active.    It will work for all items within an object type category, including crafted items, crates, looted items, and resources.

Patch 040 – 1/31/2021 – Rori Battlefield Updates, Screen and Chat Customization, Loot Tweaks

  • Config file update
    • New configuration files include infinity_custom.tre, swgemu_live.cfg, and mtg_patch_023.tre.    Check to make sure the patcher gives you new versions of each.
  • Screen and Chat Customization
    • You will notice a new custom look to the login screen and character select screen
    • New player, bounty hunter, PVP, and FRS system messages have been revamped
  • Content Preload
    • A new quest series is being written and this patch preloads more than 100 new loot items coming soon. Get ready to decorate your cities!
  • Battle of Rori
    • Messages go out to the whole server now, all players will get updates and faction members will be taunted
    • Announcement text has been slightly adjusted
    • The commando round has had the commandos slightly reduced in toughness
    • The varactyl has been slightly increased in difficulty
    • Jedi no longer spawn with the varactyl, instead they spawn after the varactyl is killed. After killing all the Jedi of a faction, they will respawn so there will be things to do between battles.
    • More loot has been added. The random NPC you must kill to spawn next wave always drops loot. The varactyl also drops more loot to be in line with CL400 creatures. Lastly, the Jedi that spawn are two difficulties, the tougher have a small chance to drop a new painting.
    • Stability: the timers used for triggering events were completely revamped. Additional admin controls were deployed that allows total control over the battle.
  • Sennex Cave, Tatooine
    • Originally called Beetle Cave and located at 6522, -1350
    • Loot chests in this cave have been fixed. Apparently this has been broken for a long time in the sense that the loot chests did not exist in this cave.
    • The cave was moved about 1 meter in each direction.   This should fix potential issues entering the cave.
  • Skill Enhancing Attachments (SEA’s)
    • Feign death CA and AA have been added.  Smugglers rejoice!
    • Ranged healing distance and ranged healing speed AA’s have been added to give combat medics more options over the existing CA’s for these skillmods.
  • Guild Hall Signs
    • Guild hall shop signs 1 through 4 have been moved to correct locations on the structures.    Note:   you will need to re-deed the guildhall to see these changes.

Patch 039 – 1/21/2021 – New PVE/PVP Battlefield and New Collectible Loot

  • TRE file update
    • New Infinity_custom.tre file is required. Be sure to scan.
  • New Collectible Loot
    • Paintings! Lots of new paintings are available on mobs throughout the entire galaxy. This includes mural paintings that fit together.
  • Armorsmith
    • Adjusted segment requirements on all standard armors
      • Chest:4, Helmet:3, Legs:2, Boots:2, Bicep:1, Bracer:1, Gloves:1
    • Corrected factory crate size on blast layer to 1000
    • Chitin Armor Segment and Advanced Chitin armor segments now have cold as a special in place of kinetic.
  • Jedi Healer
    • Diagnose ability has been granted to novice Jedi healer skill box. You will need to /regrantskills or learn the novice healer box to gain the ability.
  • Screenplay Updates
    • Bestine Election Quest – Implemented minor patch to reset the clock and added admin controls to reset in the future if the quest bugs again.
    • Corellian Corvette – Neutral Destroy and Imperial Rescue search boxes have been moved out from Chiss Base bunker to a safer place to search.
  • New Battlefield – Battle of Rori
    • A new PvE/PvP battlefield added on Rori. Travel is available to Rebel and Imperial staging areas from shuttles on Rori.
    • Players must be overt to participate, you will be ejected from the battlefield to the closest recruiter if you are not. If you are neutral you will be ejected to Narmle.
    • Each side has a tough Captain in their staging area. Killing this captain will kick off a 6 phase battle in the center of the map with each phase becoming increasingly difficult.
    • During each phase the death of one random Rebel and one random Imperial soldier will spawn the next phase of battle. These are also the only NPCs that drop loot. The catch is simple, when one dies, the other immediately de-spawns so that only one faction gets loot in that phase.
    • The fights are intentionally difficult, we recommend bringing some friends. However, this is not Chiss base “difficult”.
    • The battle is on a 2-hour timer. When you load into either shuttle you will see a note showing either how many minutes until the battle will reset or the note that a Cease Fire is active. Killing one of the Captains starts the battle clock. At 2 hours the entire battlefield resets.
    • Server-wide announcements will be made when the Cease Fire is broken with the player name that made the initial attack as well as their faction in a call for the opposing side to come and defend.
      Server-wide shame and congratulations will also be made as each phase of battle ends.
    • The player that kills the random faction member in the final phase of battle gets a trophy.
    • If you shuttle to the wrong shuttle, you will be immediately teleported to the correct shuttle.
    • If you clone at the wrong cloner you will be immediately teleported to the correct cloner.
    • If you are “in combat” you will NOT be able to run back into the shuttle area and instead you will get some taunts calling you a coward and to stand your ground.

Patch 038 – 1/2/2021 – CH/BE Buffs / Squad Leader / Crafting / Bug Fixes

  • Config File
    • Winter is leaving.   When you run the launcher after the patch, you shouldn’t see snow anymore.
  • CH/BE
    • Pet overall damage multiplier increased from 1.0 to 2.0.   There was a bug and the previous 1.5 multiplier was not working.
    • Pet poison and disease DOT’s will have a 25% reduction in damage compared to equivalent wild creatures based on the damage multiplier mentioned above.
    • Pet DOT’s will have up to a 25% additional chance of landing at level 95. This scales with pet CL.
    • Decreased armor piercing against pets by 1 level from NPC’s only.  This will effectively give pets up to medium armor versus NPC’s only.
    • Increased state chance on creatureAreaCombo and creatureAreaKnockdown from 75 to 100
    • Voritor dasher should now have the correct pet control device in the datapad. This will only apply to newly tamed babies.
    • Adjusted taming chance on voritor dasher from 0.05 to 0.15
    • The chance for special attacks to stick in DNA crafting has increased.  With VHQ DNA, there is now a 90.75% chance of both specials sticking.
    • Wild lairs will now have a 40% chance of spawning a boss. Destroy missions continue to have a 33% chance.
  • Squad Leader
    • Squad leaders will now gain XP regardless of squad leader or group member location
    • Squad leaders will gain XP from group member combat XP and Jedi XP, even if group members are capped on XP
  • Jedi
    • Reduced force power damage bonus on lairs from 3.0x to 2.0x
    • FRS Manipulation mod now correctly reduces DOT damage to the FRS Jedi
  • Crafting
    • Complexity for droid and armorsmith subcomponents has been lowered to 1 to be consistent with other draft schematics
    • Factory crate size for all armor subcomponents now set at 1000
    • All standard armors (Not Mando/R.I.S.) will now have the following segment requirements – Chest: 4, Legs: 3, Helmet:3, Boots:1, Bicep:1, Bracer:1, Gloves: 1
    • Corrected and normalized effectiveness range on all advanced armor segments
  • General
    • There is no longer a GCW XP bonus for neutral players

Patch 037 – 12/18/2020 – CH/BE Tweaks

  • Creature Resists and special attacks have been adjusted on a variety of creatures to increase taming / DNA sampling options
  • Level 95 DNA should have improved stats.
  • Corrected fortitude calculation for DNA sampling
  • Adjusted ferocity calculation for DNA sampling
  • When crafting a genetic template, ff any one of the 5 DNA slots is vulnerable to a resist, then the genetic template will be vulnerable to that resist
  • When crafting a genetic template, If any one of the 5 DNA slots has a special resist, resists for all 5 slots will be calculated as special
  • Bull rancor mission difficulty / payout has been increased to reflect the mob difficulty
  • Novice Creature handlers can now tame / control a minimum pet level of 20, just like non-CH players. Previously, at novice CH with no Max Level of Pets SEA they could only control up to level 12. Max level of pets SEA will allow up to level 37 (12+25) for novice CH.

Patch 036 – 12/11/2020 – Make Pets Great Again

  • TRE File Update
    • The infinity_custom.tre file has been updated. You need to delete the following two files from your Infinity folder then rescan
      • infinity_custom.tre
      • swgemu_live.cfg
    • Christmas has come to Infinity.    Look for special mobs and changes for the holiday season.
  • Bioengineered Pets
    • BE pet crafting system has beee reworked to allow for more effective creatures
    • 95 max creature level (CL)
    • Maximum armor rating – light
    • 80% Max resists on kinetic/energy, 90 on others except lightsaber resist capped at 35%
    • Max HAM 36,000
    • To-Hit Ratio targeted at 1.3 to 1.7 for CL 95 pets.
    • Max DPS 750 (1500 damage every 2.0 seconds).
    • Flite Rasp added as new skin for BE pets
  • DNA Sampling
    • Players will be able to DNA sample creatures up to CL 350, but higher CL creatures will aggro more often
    • BE Pet Deeds will allow sampling the same number of times as a live creature for cloning
    • The aggro chance on BE sampling has been reduced
    • Mask Scent and Camouflage have been improved and should break less frequently. Crawling is best, then sitting/kneeling, standing/walking, running/mounted is the worst
  • Creature Handler (CH) Revamp
    • The best pets will be CL 95 and will require master CH plus +25 Max Level of Pets SEA
    • Non-CH max level has been increased from 10 to 20
    • Taming ferocious, high-level creatures will likely require taming clothes, Creature Taming Bonus tapes, and taming food (Almond-Kwevvu Crisp Munchies).
    • State Resists for both tamed and BE pets will be based on CL of the creature, with CL 95 pets having the highest resists
    • Player force lightning will do electricity rather than LS damage to player pets
    • Some wild creatures have had their levels / stats / resists adjusted to be viable tamable pets. Example: Better resists on certain rancors. New creatures have also been added.
    • Enrage and Embolden have been improved. Their effectiveness will scale with the number of boxes taken in the CH skill tree up to a 20% bonus to DPS or HAM respectively.
    • Attempting to train pets will fail less often
    • Pets will grow from baby to adult in 24 hours
    • Pet tricks will more quickly heal a pet’s mind and battle fatigue
    • Mount speeds have been normalized and doubled. Gallop lasts 5 minutes with a 10 minute cooldown
    • Adjusted modifiers on Beast Master Control Ring from Geonosian Lab
    • Creature knowledge skill modifier to view creature special attacks has been reduced by 10 at each level. At 70 creature knowledge, you can see both special attacks on a creature.
  • Pet Healing and Buffs
    • Pet Stims have been increased in power and cooldown reduced from 20 seconds to 15 seconds. The range for pet stimpacks has been increased from 5 to 10 meters.
    • Fish has been replaced with Endorian Insect meat in the recipe for Pete Stimpack D’s
    • Pet Stimpack C’s will now allow any insect meat as in ingredient
    • Sweesonberry Rolls and Felbar foods have had their buff amounts increased.
  • Vehicles
    • Added XJ-2 Airspeeder vehicle.   This is the one that Bail Organa drove.
    • The following vehicles have had terrain negotiation increases. If your old vehicle won’t work, please contact an admin.
      • AB-1 Landspeeder
      • AV-21 Landspeeder
      • Jetpack
    • Corrected decay rate on jetpack
  • Jedi Master Defender
    • Avoid Incapacitation (AI) is now a 80% damage reduction buff and will not prevent actual incapacitation
    • Mobs will no longer drop aggro and return to their starting locations when Avoid Incapacitation is activated
  • Skill Enhancing Attachments (SEA’s) and SEA Removal Tool
    • Items with 0 condition will no longer provide skill mod values from SEA’s or BE mods once the player equips or unequips any other item
    • SEA Removal Tools will have a 10% chance to fail extraction
  • Miscellaneous
    • Updated Bestine Election, Bestine Museum, and Hero of Tatooine screenplays to Publish 10 and they should work properly
    • Added 8 new paintings for Christmas 2020 event
    • The following clothing items have had optional synthetic cloth slots added:
      • Gunman’s Duster,
      • Light Bustier
      • Revealing Bikini
      • Metal Bikini
      • Small Bustier
      • Sports Bustier
      • Thin Pleated Skirt
      • Two-Tone Formal Skirt
      • Noble Skirt
      • Refined Skirt
      • Wrapped Skirt
      • Fashionably Pleated Skirt
      • Decorative Skirt
      • Belted Skirt
    • Fixed quantities on a few composite armor draft schematics to normalize ingredient weighting
    • Added Forty Sided and Fifty Side dice sets
    • The master title for the force sensitive crafting tree has been changed to “Force Crafting Master”

Patch 035 – 10/08/2020 – TRE Update, Armor, Weapons, Housing

  • TRE File Update
    • The infinity_custom.tre file has been updated.   You need to delete the file from your Infinity folder and re-scan with launcher
    • Fixed various armor objects, strings, and city notifications
  • Housing
    • Six new windowed houses have been added to Master Architect – 3 Small, 2 Medium, 1 Large
    • Two additional windowed houses will be available as loot schematics
      • Large Generic House (Floorplan 2 w/ windows)
      • Small Generic House (Floorplan 2 w/ windows)
    • Jabba’s Sail Barge House has been added as a loot schematic
    • Fixed location of Tatooine City Hall sign. You will need a new city hall placed to see the sign.
  • Armor Updates
    • Added missing third defensive layer on Interwoven Bone Armor Schematic
    • Added two optional synthetic cloth slots to Mabari Armorweave belt
    • Kashyyykian Hunting Armor now has electricity as the special resist, kinetic is moved to base resists
    • Fixed multiple Kashyyykian armor schematics and condition values
  • Weapon Updates
    • Increased DOT uses on Nightsister Energy Lance to 99.99 million
    • Berserker rifle is now energy damage, AP2, with increased damage and accuracy.    It also requires blaster power handler instead of projectile feed mechanism.
    • T-21 Rifle blaster power handler quantity reduced from 10 to 5
    • Added minimum damage to Geo spider fangs, increased max damage
  • Mob Updates
    • Kiin Dray now has stats and loot consistent with a Spiderclan boss mob
    • A few various mobs may have had their stats boosted
    • Increased chance of Gorax lairs, increased minor gorax stats, added minimum damage to Gorax shards
  • Combat Changes
    • Block secondary defense now reduces damage by 100%, up from 50%

Patch 034 – 08/06/2020 – TRE Update, Grenade changes, BH/Jedi Balance

  • TRE Update
    • Fixed the display names of some Mando armor schematics
    • Cortosis grenade schematic should now show up properly in the weapon, droid, general crafting tool
    • Corrected saber2Hphantom description in client
    • Fixed back door exit in Theed cantina
  • Grenade Changes
    • Increased speed and accuracy of Cortosis grenades and reduced the damage
    • Saberblock no longer works on grenades. This brings Infinity inline with EMU team code.
  • BH / Jedi Balance
    • A Jedi that dies by a rare suicide event will not lose FRS if bounty hunter mission is active
    • Corrected bounty hunter mission broadcasts when Jedi commits suicide
    • Hssiss Venom Darts and Cortosis grenades no longer require the bounty hunter to have a BH TEF.
    • The bounty hunter must have a bounty mission for the target of the dart or grenade. This will allow first-strike use of these weapons in BH-Jedi PVP.
  • Misc
    • Fixed power range on base geo spider venom loot template
    • Increased the level, HAM, and damage of the Monstrous Brute rancor lair boss mob and increased any static spawn timers

Patch 033 – 04/16/2020 – Combat bug fixes/tweaks

  • Applying Combat Medic DOT’s in PVP will now apply the proper TEF to the Combat Medic
  • Fixed forceCurePoison/Disease cooldown messages. Corrected force cost checks on forceCureDisease. TotalHealSelf/Other are not affected by curePoison/cureDisease cooldowns.

Patch 032 – 03/07/2020 – Misc bug fixes/tweaks and admin tools

  • Crafting
    • Added optional synthetic cloth slots to Simple Shirt, Casual Shirt, Reinforced Work Shirt, and Trim Lined Shirt
  • Combat
    • Added missing FRS power modifier to Force Weaken 1
    • Fixed bug where FRS Jedi were not getting benefit of accuracy buffs from food and squad leader rally buff
  • World / Admin
    • Added additional PVP/FRS logging to console
    • Fixed Coronet Starport location on Infinity Travel Droid
    • Added Dathomir PVP locations to Infinity Travel Droid

Patch 031 – 02/14/2020 – Combat bug fixes/tweaks and admin tools

  • Combat
    • Defensive acuity will now work with a vibroknuckler equipped
    • Fixed bug with secondary defenses (block,counterattack,dodge,defensive acuity) not firing after the saberblock secondary check
    • For intimidated player defenders, secondary defenses are now reduced by 50% rather than 100% and combat equilibrium is reduced by 50% instead of 66%.
    • Mark of Mandalore now works at novice bounty hunter rather than master bounty hunter
    • Mark of Mandalore saberblock reduction of -5 now occurs AFTER the 85 saberblock cap check
  • World / Admin
    • Added nospawn/nobuild zone around Battle of Endor battlefield
    • Added Special Event Medical Services buff bot NPC (Thanks to SWG Awakening)
    • Added Infinity Medical Droid wound healing NPC
    • Added Infinity Special Event Travel Droid (Thanks to Tarkins Revenge)
    • Added ability for admins to adjust FRS XP without restarting server

Patch 030 – 02/01/2020 PVP Balance and New Items

  • Bounty Hunter
    • Hssiss venom darts will only remove force run when the poison lands on the target.
    • Master Bounty Hunter is required to use a Cortosis grenade to affect a Jedi bounty’s force regeneration.
    • Bounty hunters must be engaged with a Jedi target and have a BH TEF to use Hssiss vendom darts and Cortosis grenades.
    • The Mark of Mandalore debuff no longer stacks for multiple BH’s and only applies once.
    • The number of Bounty hunter missions allow per rank is now as follows:
      • Padawan to FRS Rank 3:  1 Mission
      • FRS Rank 4 to 7:  2 Missions
      • FRS Rank 8 to 10:  3 Missions
      • FRS Rank 11:  4 Missions
  • Jedi
    • Regain Consciousness now has zero force cost, a 1 hour cooldown, and restores the Master Enhancer to 25% force if their force is below 25%.
    • Saberblock from the Jedi Guardian skill box is no longer ignored. For Jedi Guardian and above, xxx4 Lightsaber starts at 55 saberblock and MLS starts at 65 before FRS mods. xxx4 LS at rank 11 will have 82.5% saberblock.   MLS at rank 11 will have 85% saberblock which is the cap.
    • Removed bonus to drainForce command for Master Enhancer. Previously, Master Enhancers drained for more and were drained less.
    • For Master Enhancers, Force Feedback 1 & 2 and Force Absorb 1 & 2 will have the duration doubled.
    • The amount that Force Shield reduces drainForce is now modified by FRS control mod like other force powers damage.
    • Force Defense now reduces drainForce just like other force powers damage and is modifed by FRS manipulation mod.
    • Force Feedback damage to an attacker using force powers will be mitigated by the attackers Force Shield and Force Defense.
    • Force Breach now reduces Force Feedback damage by 60% like other defenses
    • The Lightsaber Pike has been added as a looted schematic with unlimited uses. There is one schematic for each generation of lightsaber.
  • Tailor
    • Master tailors can now craft FRS robes. The robes will have up to 4 sockets and will allow shirts, pants, and shoes underneath.
    • Skirts should now show up under the proper heading in the clothing and armor crafting tool.

Patch 029 – 12/22/2019 – PvP event preparation

  • When a target with force feedback is breached with force breach, 60% of force shield is bypassed. After this reduction in force shield, there is now a corresponding reduction in force feedback.
  • All factional turrets now have the same resists including lightsaber, but are vulnerable to blast. Armor ratings and hitpoints are unchanged.
  • The delay between creating characters has been changed back to 1 hour.
  • Reversion (Patch 021): Accarragm has been changed back to stock modifiers (Action stats)

Patch 028 – 11/02/2019 – Bug fixes, tweaks

  • Jedi
    • The force siphon from inflicting damage with force powers now correctly scales with the attacker’s number of skills boxes in the powers tree
    • Increased force lighting single 1 force cost from 25 to 45 to be consistent with force siphon fix
    • Force siphon will not return force from non-player creatures if the Jedi has a PVP or BH TEF
    • Removed extra force pool and regen that was remaining on some player characters from previous robe force skill mods
    • Fixed logic with Jedi master healer chain heal in FRS and removed the force cost of the chain heals.    The chain heal amount can not exceed the amount of the initial heal.
  • GCW
    • Faction pets will only attack opposite faction targets
    • Faction pets will only attack players and player pets if both opponents are special forces and of opposite factions
  • General
    • Lowered kinetic resists on several NPC’s and creatures from 100 to 90

Patch 027 – 10/08/2019 – Bugfixes & tweaks

  • Jedi
    • Fortify now has an initial force cost of 40, costs 2 force per attacker intimidated, and the effect lasts 5 seconds
      • Non-player creatures can be intimidated every 5 seconds when the effect drops
      • Players can be intimidated only after a 5-7 second cooldown timer has expired
    • FRS Jedi who are intimidated will now bypass up to 12.5% of the intimidate effect based on FRS control mod
    • FRS Jedi who are attacked by an intimidated target will gain up to 12.5% additional intimidate damage reduction based on FRS power mod
    • Corrected bug with force powers receiving FRS mod bonus twice
    • Force siphon check on PVP TEF was preventing siphon from working on factional PVE targets.   The TEF check is now on BH TEF and factional TEF’s while Special Forces.
  • Bounty Hunter
    • Fearless Hunter – If the percentage health of a bounty hunter’s Jedi target is 20 percentage points lower  than the bounty hunter’s, intimidate will be 15% less effective against ranged bounty hunters, and 35% less effective against melee bounty hunters
    • Player bounty missions are now identified and show the name of the player target
  • General
    • Reverted neutral faction mission bounty hunters default.   Added new bounty hunter thug template for treasure map missions.

Patch 026 – 9/06/2019 – Force Powers, Bounty Hunter and Creature Handler updates.  Engine updates, and QoL changes

  • General
    • Newly looted satchels and cargo pockets now hold 50 items
    • Vendor owners will receive an e-mail when an item is offered to one of their vendors. (Adapted From: Tarkin’s Revenge)
    • The Infinity custom .TRE files have been consolidated into one file, infinity_custom.tre.   Please delete infinity*.tre files and re-run launcher.
  • Pets
    • Pets now receive the initial 1.5X damage multiplier that players do.  This includes CH pets, faction pets, and droids.
    • Pet accuracy has been increased by 2X for low accuracy pets (e.g. CH pets)
    • PVP Damage reduction now applies to pets and player lightning is electricity damage against pets rather than lightsaber damage
  • Scout
    • Harvesting droids will turn auto-harvest on automatically when called
  • Armor
    • Newly created/looted Mabari armorweave chest plates will provide protection for both body and bicep slots.   This means a three-piece Mabari mini-suit will provide full coverage.
    • All types of armor have the option to change all the different colors on the armor.   Multiple color change windows will pop up for all the colors that can be modified.   Thanks to the ModTheGalaxy team for the code.
  • Bounty Hunter
    • Fixed gethunted level server crash issue with Mark of Mandalore buff
    • Mark of Mandalore hunter buff now correctly lowers Jedi damage by 5% per hunter
    • Mark of Mandalore hunter buff now increases saber force cost of mark by 1.5 for each hunter
    • Mark of Mandalore hunter buff lowers saber block by 5 for each hunter
  • Jedi / Force Sensitive
    • Lightsaber force cost correctly adjusted to 1 force cost in PVE and 5 force cost in PVP
    • Force defense is now working properly for non-Master Defender templates.   It is a 45% reduction at 125 force defense, and now scales with FRS up to a 16.7% bonus.   A rank 11 master defender with +25 tape will have a 52.5% reduction in force powers damage.
    • Saberblock has a 50 cap in PVP for non-MLS lightsaber, and 60 cap in PVP for MLS.   It now scales up to 75% (non-MLS) or 85% (Master Lightsaber) at FRS rank 11 based on force manipulation skill.
    • First generation lightsaber certifications are now granted at novice powers.  Don’t forget to /regrantskills.
    • Force powers use a base value of 100 lightsaber accuracy to calculate hit chance
    • Cloak of Pain now has its own combat spam that shows the correct amount of damage reduction
    • Force powers bonus damage based on crystal damage has been corrected.   It is 15% with crystals average 70, 10% with average 50, 0% with average 40.
    • Force siphon power return now has a 20% penalty when a lightsaber is not equipped
    • Added novice and master titles for all Jedi skill trees and mastery titles for force sensitive trees
  • EMU Publish 10 Updates (Highlights only)
    • Fixed droid deeds losing their modules
    • Fixed factory blueprints consuming all identical single components in hopper at once
    • Players can no longer make a pet attack while player is swimming
    • Check player access to building for Combat Medic poison/disease application
    • Check player access to building when attacking creature inside
    • Fixed looting of no-trade items inside buildings
    • Removed action cost from melee powerup primary stats
    • /stoplisten now functions without an argument or target

Patch 025 – 8/13/2019 – FRS changes, Infrastructure improvements

  • General Changes
    • General mission/faction terminals now allow players to set the direction of missions via the radial menu.  This value is saved until changed. (Adapted From: Tarkin’s Revenge)
    • General mission/faction terminals will allow ungrouped players to select the level of missions they want via the radial menu, including low level missions.  An ungrouped player will not be able to pull missions higher than solo level and will need to be in a group to pull high level missions.  This value is saved until changed.
    • Added /locateStructure command which will list a player’s structures and their locations.  This command can be used once per minute.
    • The Bespin Cloud house has been added as a loot schematic.    You’ll have to look up to find it.
    • Dathomir witches have found their misplaced stun batons
    • Changed starting new player location to Highgarden only.   Added new player terminal in Highgarden.
    • Unlocked containers now hold 50 items
    • Fixed a few misspelled strings
    • Fixed /findObject command (admin only)
  • Jedi / Force Sensitive
    • Removed all combat skills, crafting skills, and certifications from FRS tree, Jedi Guardian, and Jedi Master.
    • Cloak of Pain damage reduction now based on force armor/shield of defender not attacker
    • Cloak of Pain defense modifier penalty is now working properly.   Defense modifiers will be reduced by the adjusted Cloak of Pain percentage.    For Master Powers, this is a maximum of 45% and a minimum of 25%.    The max a defense modifier can be reduced is 125 * 45% = 56.
    • Removed force power max/regen from all Jedi robes and moved to Padawan skill box – wear whatever you want!
    • The forceRevive skill for master healer should now work properly.
    • Sith attacks in Phase 4 are now on a consistent 90-minute timer
    • Re-enabled general crafting XP conversion to force sensitive crafting XP
  • Smuggler
    • Removed random slice option and removed 15% penalty for selectable slice
  • Crafting
    • Advanced padded armor segments will now accept an enhancement
    • Fixed resource quantities on Mando armor chest plate
    • Changed AV-21 deed appearance to match the vehicle appearance
    • Removed annoying resource sampling popup and minigame
    • Resource containers will now display the resource class and resource name.  You will have to split existing stacks to generate the name. (Adapted From: Tarkin’s Revenge)
  • Entertainer
    • The 4 boxes of image designer skills in the entertainer tree now cost 1 skill point each.
    • Added mandoviol instrument certification to Musician musical knowledge 2.   Existing musicians will need to use the /regrantSkllls command to pick up the certification.

Patch 024 – 2/17/2019 – Jedi Toughness, Powers fixes and adjustments

  • Bug with Jedi Toughness corrected, it should now calculate correctly.
  • Lighting Burn DoT reduced from 2.5% to 1% of creatures Max HAM.
  • Lightning Damage reduced in PvE from 5.25x to 3.5x.
  • Lightning Damage reduced in PvP from 2.15x to 1.75x.
  • Cloak of Pain Force siphon for Lightning Cone bugfix.  Force returns should now be properly limited for multiple enemies.

Patch 023 – 5/20/2018 – States, PSGs, Power & defense tweaks

  • Force choke damage type reverted to Lightsaber from Stun.
  • Force choke now respects armor and PSG damage reduction.
  • Force Breach will now boost force choke to AP3 for its duration.
  • ForceFeedBack now works against the initial application of force choke.
  • Force protection vs powers now scales directly from Force Defense instead of the combination scaling of Force Defense and Jedi Toughness.
  • A portion of Jedi toughness is no longer converted to lightsaber toughness.
  • Force Breach now breaches 45% of Force Defense, up from 35%.
  • Bonus state application chance from FRS now scales off manipulation instead of power, leveling the field between Lightside and Darkside users for state application.
  • PSGs now have an internal anti-spike mechanism. PSGs will only take damage at a maximum of once per second. In most 1v1 scenarios this should have no impact, in group fights it should help them last longer.

Patch 022 – 4/22/2018 – Saberblock for dummies?  Stacking less is more.

  • Bug Fixes
    • Jedi toughness effect on powers damage reduction was over-inflated. It has been corrected to 45% at Master Defenderinstead of 56.5%.
    • Saberblock will no longer work without investment into the LS tree, everyone was getting a minimum of 55
      saber block and the scaling frs mod was too high. All of these issues have been resolved.
  • Balance Changes
    • Cloak of Pain gives a substantial flat DR buff to resistance which usually comes with greater offence, it was a no-brainer to take. Activating a damaging force ability and granting yourself COP now comes at a defensive cost. Your melee and ranged defence will be lowered proportionally by how much mitigation you are gaining from COP.
    • Fortify’s auto intimidate range is now 25 meters
    • While under the effects of a combat delay (Warcry, mindblast, posture change or other mezz effects), fortify’s auto intimidate will not function.  This is only for the duration of the mezz effect.

Patch 021 – 4/22/2018 – BH GCW TEF, Mad Dashes, Private Vendors, City Bazaar and more

  • BH GCW-PVP: If a target bears an active GCW TEF and a BH attacks, they should be able to continue receiving outside assistance from teammates in the form of Heals, Transfer Force, Squad Leader buffs etc. The same is true for the BH if the BH flags up and is GCW Teffed as well.
  • New Skill: DASH – A new skill granted to all Elite Master melee professions (Swordsman/TK/Pike/Fencer) This is a 3 second movement speed burst usable once every 30 seconds. You are always vulnerable to posture down while dashing regardless of previous immunity windows.
  • Vendors may now be placed in private structures.  These vendors will default to non-searchable. Any vendors within a structure changed from public to private will automatically be set to non-searchable regardless of owner.
  • Crafted Player City Banks will now feature a Bazaar terminal.
  • Max Bounty Hunter per Jedi has been tweaked. Only 1 per Padawan, 2 per Knight, 3 at FRS Rank 6 and 4+ after Rank 7.
  • Accarragm: New Stat, Action Enhancer combines previous bonuses with a decrease in flourish cost, allowing all races to be effective Entertainers. Additionally it increases the strength of the mind buffs granted while the entertainer is under the effect of it.
  • Mindblast, Warcry, Weaken:  The delays provided by these abilities now have a short window in which they are immune to being broken by damage.
  • Fortify: Cast delay has been removed.
  • RegrantSkills: Cooldown has been re-implemented, tweaks to increase performance.
  • FRS:  Continued adjustments to FRS calculations.  Equal manipulation scores should now directly counter each others bonuses.
  • FRS: FRS adjustments may no longer be gained if you are off planet.

Patch 020 – 3/15/2018 – Chiss Bunker tweaks, hybrid nerf, Master Powers scaling

  • DWB Overlord:  Mandalorian armor segment schematic drop chance increased from 1% to 10%
  • Chiss Bunker: Damage pass, loot improvements, tape drop improvements, CL adjustments.
  • Force Breach: Now has proper 45 second per target cooldown applied upon initial cast.
  • /setpvp command:  Now is canceled and unusable if you have a GCW TEF.
  • Force Weaken 1,2: Duration reduced from 120 to 60 seconds.
  • Regular armor and Personal Shield Generators will no longer work if Force Armor is active.
  • Force Shield: Cost reduced by 25%.
  • Force Feedback: Damage increased to 40% cap from 35%.
  • Force Lightning:  Cooldown now properly scales, down to 1.9s at Master Powers.
  • Several EMU code exploits have been patched.
  • New security logging to detect attempted packet injections.  Logs include source IP, account, and other information.

Patch 019 – 3/12/2018 – Mando please?

  • Mindblast1 damage increased by 100, combat delay removed.
  • ForceKnockdown1:  Combat Delay removed, functionality similar to saber throw.
  • Force KD2/3 retain delay, as they are AoE abilities.
  • Cloak of Pain:  Master Powers was missing 2%, this has been corrected.
  • Chain Heal: Will no longer revive dead players.
  • Jedi Guardian: Bonuses are now properly showing
  • Master Defender: Jedi State Defense has been migrated to preternatural defense line.
  • Doctor poison, disease resist packs have had their required components altered to mirror standard buff packs.
  • Mandalorian Armor segment schematic will now properly drop from DWB Overlord.
  • Entertainer buffs have been normalized to provide a minimum amount of 1100 regardless of species.
  • Squad Leader Rally should no longer interfere with many actions that it previously did.
  • Various string localization’s corrected.

Patch 018 – 2/27/2018 – FRS tweaks, AI interaction changes

  • Force Absorb & Cloak of Pain no longer return force while Avoid Incapacitation is active.
  • Super Battledroid:  Health returned to default values.
  • Blastomech in DWB has had its flamethrower damage lowered.
  • Force Breach:  Personal Shield Generator bypass reduced from 75% to 25%.
  • You may no longer board a shuttle from within a structure owned by a player.
  • You must now be within 25 meters of a ticket collector to board a shuttle if you are not within a Starport.
  • Death Watch Overlord no longer uses fencer/force powers.  He now uses Pikes and related abilities.
  • Master Healer (Jedi):  Chain heal is now available at FRS Novice rank instead of rank 4.
  • Treasure Maps:  Values returned to patch 12.
  • Force Throw: Posture Down state has been removed.
  • FRS now splits with everyone within your group within 256m.
  • FRS: PVP rating adjustments for FRS gains were removed.  FRS experience requirements have been appropriately adjusted to compensate and provide a reasonable progression curve.  As of this patch, your FRS rank will be re-adjusted upon FRS gain or loss. Gained experience will not be lost, but FRS ranks may be if you no longer meet the experience requirements.

Patch 017 – 2/25/2018 – More Bounty Hunter, Jedi tweaks.  NS clothing update

  • Force Lightning: Damage type changed to lightsaber for PvE only.
  • Force Intimidate Single: Range increased from 24 to 32 meters.
  • Cloak of Pain:  Now provides up to 45% Damage Reduction (scaling based on powers investment).  This is reduced to 25% if force armor is active.
  • FRS Experience gains have been returned to default (Was previously ½).
  • FRS Experience loss reduced by 35%.
  • Bounty Hunter Intimidate: Chance lowered from 65 to 55.
  • Bounty Hunter Fearless Hunter: Intimidate mitigation reduced from 50% to 35%.
  • FastBlast: Damage multiplier lowered from 4.35 to 4.25.
  • Nightsister Clothing: Racial and Gender restrictions have been lessened where clipping is avoidable.
  • Fixed EMU Crash bug.
  • Ghost Mission Lairs have been fixed.
  • NPC Heavy Weapons have had their damage vs players lowered.

Patch 016 – 2/23/2018 – Bounty Hunter, Jedi tweaks.  FRS Experience Fix

  • Mandalorian Armor schematics may now be properly obtained in the Death Watch Bunker.
  • Mandalorian Armor Lightsaber resistance moved to special resist instead of base.
  • Hand Sampling mini game bug has been corrected, as well as related false system messages.
  • LightningSingle1, Cone 1: May now apply the dizzy state.
  • ForceKnockdown damage type changed from Kinetic to Stun
  • ForceKnockdown delay lowered by 0.25 seconds.
  • ForceThrow delay reduced by 1.5 seconds.
  • ForceBreach queue delay reduced by 1.5 seconds.
  • Mindblast cooldown reduced by 0.5 seconds.
  • DrainForce, ForceIntimidateSingle range adjusted from 20 to 24 meters.
  • SaberSlash range increased to 20 meters.
  • Some Knight Trial mission targets have had their resistances lowered.
  • Torso shot damage reverted to pre patch 13 values.
  • Intimidate Defense now properly works against Bounty Hunter Intimidate.
  • Bounty Hunter Intimidate duration lowered from 30 seconds to 10 seconds.
  • Rocketboots outgoing damage reduction reduce from 90% to 50%.
  • Personal Shield Generators will now last 25% longer in PvP.
  • Jedi Toughness now applies at a scaling rate based on your force defense instead of previous calculation of base+scaling.
  • FRS calculations have been re-coded.  FRS gains and losses should be much more consistent when grouped.  FRS experience may no longer be reduced below 0.

Patch 015 – 2/20/2018 – FRS, Jedi Powers, BH Update, Chiss Base and… Invisible Hat!

  • Force Ranking System (FRS)
    • FRS implements CONTROL, POWER, and MANIPULATION stats
      Control: Affects healing, Channel, Meditate, Force Shield, Drain Force, Force Breach, Force Intimidate

       

      • Power: Increases Damage from Force based Attacks and Debuffs (Does not include lightsaber damage)
      • Manipulation: Affects saberblock, force armor mitigation, ForceRun Cooldown, Jedi State Resists. Converts a portion of Jedi toughness to Lightsaber Toughness. Reduces heal costs, increases Lightsaber Damage.
    • FRS Gains, New Skills
      • Gain FRS with Normal PvP (Small Gains).
      • Larger gains by defeating Bounty Hunters and other Jedi.
      • Lose FRS when defeated.
      • Rank 1 grants Force Meditate,
      • Rank 4: HealAllSelf2, Master Healer gains access to Chain Heal
      • Rank7: Force Meditate now clears wounds and battle fatigue.
  • Jedi Force Powers Revamp
    • New Abilities added, both Passive and Active
    • Cloak of Pain: Grants scaling (investment in powers) damage reduction (up to 25%) for 5 seconds after damaging an enemy with a powers attack.
    • Unlimited Power: Force Siphon returns force based on damage dealt by powers abilities. Also scales with powers investment.
    • Force Breach (Master Powers). Active. 10 second debuff, 45 second cooldown. Targets who are force breach suffer the following effects:
      • 15% reduction to all state defenses
      • Lose Protection of Force Shield and Absorb..
      • Force Armor is reduced to 65% effectiveness.
      • NPC enemies will have attacks against them at +1 Armor Piercing.
      • Bypass 75% of PSG resistances.
    • As part of the revamp, most powers have had their costs, delays, damage values adjusted.  Delays removed in favor of individual cooldowns on abilities.
    • Force Choke: Damage increased. Damage type changed to Stun. Additionally its DoT component will now always target the lowest HAM pool.
    • Force Lightning damage type changed to Electric. Players have AP2, NPCs do not.
    • Force Lightning will now apply a Burn DoT. 1% Max Health, random pool.
    • Mind Blast: Now targets a random pool in addition to mind pool.
      • Higher chance to apply dizzy state. May also produce a 10 second combat delay (Similar to warcry)
    • Force Throw: Damage Increased. Damage type changed to Blast.  Now has a chance to dizzy, blind and posture down.
    • Force Throw 2: Now a cone posture down. Kinetic multi-HAM damage added.
    • Force Knockdown: Knockdown chance increased, kinetic damage (all pools). KD3’s range increased from 15 to 20 meters, AoE.
    • Force Weaken: Now slows attack speed by 30%, lowers force regen by 10%. HAM Reduction is now based on targets max HAM.
    • Saber Crystals & Powers: Force Crystals now affect force cost, force returns. Stats are averaged for damage (total range is -10% up to +15%). Using powers randomly damages a single equipped crystal.
  • Bounty Hunter Revamp
    • New abilities, Items added
      • Hssissk Venom Dart: Disables targets Force Run. 15 second cooldown, target gains 15 seconds of immunity. Also applies action poison.
      • Cortosis Grenade. Rare Schematic. Crafted by Weaponsmith. Deals kinetic damage and debuffs Jedi Force Regen.
      • Mark of Mandalore: Passive application via attacks. May stack up to 3 times (1 per individual bounty hunter). Each stack reduces saberblock and damage by 5%, raises saber force cost by 1. This effect may only be applied to active Jedi bounty targets.
      • Fearless Hunter: Passive. When a bounty hunter’s target has lower health (% of max), intimidate is 25% less effective on the bounty hunter.
    • Bounty Hunter Skill Improvements, Changes
      • Eyeshot, FastBlast, TorsoShot are now valid with Carbine Weapons.
      • ConfusionShot, FireKnockdown, UnderhandShot, Sprayshot are now valid with Pistol Weapons.
      • Sprayshot: Accuracy +30.
      • Eyeshot Damage Multiplier increased from 2.5 to 3.0.
      • HealthShot2: Increased bleed potency by 15%.
      • BleedingShot: Multiplier increased from 2 to 2.5. Bleed potency increased 30%.
      • TorsoShot: Burn potency increased by 30%.
      • FireKnockDown: KD chance increased 80 to 90. Damage Multiplier increased from 3.0 to 3.5.
      • ActionShot2: Damage Multiplier increased from 2 to 2.5.
      • SupressionFire: Posture Down chance changed from 100 to 105.
      • FullAuto2: State chance normalized to 85 for all states.
      • FastBlast: Damage Multiplier increased from 4.15 to 4.35
      • All 2nd Tier LLC abilities have a chance to apply dizzy
      • 2nd Tier LLC and FastBlast: Have a chance of applying intimidate to Bounty Targets.
      • New Skill Bonuses, State resists (distributed throughout tree and MBH)
        • Dizzy: +5, Stun: +25, Blind: +15, Knockdown: +10.
        • Burst Run Effectiveness +10, Terrain Negotiation: +10.
        • Light Lightning Cannon Accuracy: +25.
        • Droid Tracking Effectiveness: +25.
      • Changes Max # of BH who may actively engage a Jedi (based on FRS Rank)
        • Padawan: 2 Bounty Hunters.
        • Rank 4: 3 Bounty Hunters.
        • Jedi Master: 4 Bounty Hunters.
  • Chiss Poacher Forward Base added
    • This is a revamp of the Rogue CorSec base.
    • This content is designed for strong parties, bring your friends!
  • World Changes
    • Cantina Crackdown Events added to Corellia, Naboo, Tatooine (NPC cities)
    • Bestine Election and rewards implemented.
    • Victor Visalis Tusken Quest added.
    • Sean Trenwell Quest added.
    • Bestine Stone Collector implemented.
    • Corvette Badges now grant properly
    • Death Watch Bunker loot and difficulty adjusted.
    • Force Lord Jawa (Geo Cave) respawn changed to 45 minutes.
  • Faction Mission Changes
    • FP payouts are now shared with everyone in range who participates in combat.
    • All group members receive FP for destroying mission lair.
  • Structure Changes
    • Player housing has had storage normalized to 300 items per lot.
    • Large houses, Guildhalls, Civic Structures the maximum is 1,500.
    • Structure Status will now display how many items, as well as structure maximum.
    • Destroying a structure will now remove its associated waypoint from your datapad.
  • Item Changes
    • Flamethrower behavior in PVP. 25% reduction in damage, gains AP2.
    • Powerups now have reduced chance of causing weapon decay.
    • Newly crafted powerup have uses increased to 500.
    • Armor attachments removed from armored belts will now correctly return Armor Attachments.
    • Vehicle deeds when dropped in a structure will now display the vehicle.
    • Mandalorian armor is now craftable by Armorsmiths. Includes lightsaber resistance and color customization.
    • SEA Removal tool will convert force intimidate accuracy to normal intimidate attachments.
  • Player City Changes
    • Dual Specializations (Master Politician) added.
      • Enhancement District: Combines Medical and Entertainment District.
      • Industrial District: Combines Research and Manufacturing District.
    • All City specializations include Clone and Sample Rich. These options are now removed from Politician.
    • Entertainment District: Now properly increases Entertainer Buffs by 10%
    • Player Medical Centers: Now passively heal wounds as NPC cities.
  • Galactic Civil War
    • Faction Penalties for Non-Humans (Imperial) changed to base 2%
    • Attacking Factional Targets now grants a TEF, enabling factional PvP.
    • Bounty Mission placement range increased to 1024 meters.
    • Additional to items purchasable with faction at your local recruiter:
      • Imperial Recruiter:
        • Schematic: Droidsmith’s Toolset: 15,000
        • High Velocity Blaster Barrels: 2,000
        • Lightweight Vibro Blade Units: 2,000
        • Schematic: Imperial PSG: 20,000
        • Schematic: Lightweight Military Backpack: 7,500
        • Form-Fitted Weapon Stock: 2,000
      • Rebel Recruiter:
        • Schematic: Weaponsmith’s Toolset: 15,000
        • High Velocity Blaster Barrels: 2,000
        • Lightweight Vibro Blade Units: 2,000
        • Schematic: Spec-Ops Field Pack: 7,500
        • Schematic: Modified Republic Blaster: 8,000
        • Form-Fitted Weapon Stock: 2,000
  • Profession Changes
    • Architect
      • Advanced Ore Mining Units now properly craftable
      • Advanced Mineral Mining Installation now properly craftable.
      • Added Mustafarian Bunker, Vehicle Garage schematics (Looted)
    • Armorsmith
      • Newly crafted interwoven RIS has up to 25% lightsaber resist.
      • Newly crafted Mandalorian Armor has up to 35% lightsaber resist.
    • Tailor
      • Covert Hat added. Equippable hat that displays invisibly.
      • Nightsister pants may now craft with sockets.
      • Reinforced Fiber Panels and Synthetic Cloth may now take any Bio-Engineered Tissue.
      • Skirts now properly accept attachments.
      • Master Tailor may now craft Padawan, Light/Dark Jedi robes with sockets.
      • Shatterpoint, Cloak of Hate & Exar Kun Cultist robes are now craftable (Looted Schematics). Wookiees may not wear Exar Kun Cultist Robes.
    • Fencer
      • +Taunt skill added to Fencing Technique branch.
    • Pikeman
      • +Taunt skill added to Polearm Defensive Technique branch.
      • PolearmSpinAttack2: Now has posture down effect. 20m range.
      • PolearmAreaAttack2: Damage Increased, 20m range.
      • PolearmHit3: Posture Down removed.
    • Swordsman
      • +Taunt skill added to Sword Defense branch.
    • Teras Kasi Artist
      • +Taunt skill added to Balance Conditioning branch.
    • Entertainer, Dancer, Musician
      • Mind buffs have been consolidated. Dancer or Musician may now apply all 3 mind buffs with a single performance.
      • Dancing/Musician enhancement skill will affect all mind buffs.
      • Entertainer buffs duration increased to 3 hours, 30 minutes.
      • Shorter duration entertainer buffs will no longer overwrite longer durations buffs of same strength.
    • Marksman
      • TumbletoStanding: Reduce chance of falling while dizzy from 85% to 35%
    • Pistoleer
      • multiTargetPistolShot: 3.75 damage multiplier. 30 degree cone. Chance to apply blind.
    • Bounty Hunter
      • Jedi who are AFK inside a private structure will no longer appear on Bounty mission terminals.
    • Jedi
      • Musician, Dancer, Image Design, Entertainer, Politician no longer count towards Jedi unlock.
      • Jedi auto attack may now grant visibility.
      • Jedi State Defense is now capped at 95.
      • Jedi Toughness now partially applies vs Force Powers.
      • Jedi Knight Trials altered
        • Sintaril Prowler: Requirement reduced from 8 to 3
        • Enraged Kimogila: Requirement reduced from 3 to 2.
      • Force Defense
        • +Taunt skill added to Force Defense branch
      • Force Enhancement
        • Force Run 3 now longer works in combat or while under TEF.
        • Force Run 2: 2.5 minute cooldown added.
        • Force Run 1: No longer has a cooldown.
        • Force Resist States Changes:
        • Now applies Jedi State Defense, instead of standard State Resist.
          • State Resist lowered to 60 from 70
          • Cost increased from 250 to 500 force.
          • Refreshes duration when used while already active.
        • All Force Resist buffs now last 30 minutes.
        • Force Armor 2 cost has increased from 3% to 3.75% of damage taken (PvP only). Force Armor 1 is unchanged.
        • Force Speed has been corrected. Flamethrowers and other slow weapons will gain 25% speed reduction instead of 75%.
        • Drain Force combat delay removed, cooldown added.
      • Force Healing
        • ForceHealStates: Now costs 37.5 force per state removed. (Previously 25)
        • totalHealOther: Now performs as totalHealSelf, with 20% additional cost.
      • Force Powers
        • Animal Calm now behaves properly.
        • Fixed typo in Roce Intimidate cooldown message.
        • ForceIntimidateSingle cooldown is now per target instead of global
      • Force Sensitive
        • Village changed from 24 hour cycle to 3 day cycle.
          Village conversation bugs fixed.
        • Jedi may now convert Jedi Experience to all types of Force Sensitive XP.
        • Unlocking Padawan now requires 4 full branches (up from 2)
          Phase 3 Gamma waypoints improved.
        • The conversion of crafting experience has been doubled.
        •  
      • Lightsaber
        • Refined Crystal Packs now have no stats. Stats on old packs will be ignored.
        • Refined Crystal Packs may now be created with a factory.
        • Lightsaber force cost minimum changed to 1 for PvE and PvP.
        • SaberBlock now has a 10% chance to reflect 30% of damage (PvE)
        • SaberBlock reduced to 55% chance (PvP). Increased up to 20% via FRS.
        • Jedi now gain Ranged Damage mitigation. Ranks at Novice Saber, Range Mitigation 4, and Master Lightsaber.
        • Lightsaber Normalization
          • All crafted sabers of the same generation now have the same damage range.
          • Lightsabers now have 2 offensive skill mods.  Lightsaber Accuracy & Lightsaber Speed. SEA Removal tool will convert old specific mods to the new system.
          • Most saber type specific skills have been converted to generic all-saber commands
            • saberHeadHit1-3
            • saberBodyHit1-3
            • saberLegHit1-3
            • saberComboHit1-3
            • saberSpinAttack1-3
            • saberSweep1-3.
          • saberSpinAttack 1-3 are area posture down.
          • saberSweep 1-3 are area knock down.
          • Saber1hFlurry, saber2hFrenzy, saberpolearmDervish are now all AoE attacks with 16m range. State chance is 75.
          • saber1hFlurry2,  saber2hPhantom2, saberpolearmDervish2 are all AoE attacks with 60 degree cone, 20m range. State chance is 85.
          • saberThrow3 is now 60 degree cone.
          • saberSlash 1,2: Bleed Potency Increased.
          • With these changes, pool specific hits have had their damage adjusted proportionally to saber damage changes. Net effect is no change from previous system.
  • Bug Fixes, QoA and Miscellaneous
    • Lair Healing now has 32 meter leash.
    • /addignore now functions across public channels
    • Sitting on chairs, sofas, etc works more reliably.
    • Fixed loading pause in heavily populated areas.
    • Deleted Character names are now recycled after 15 minutes.
    • Name Generator will no longer generate names that are in use.
    • New Command: /regrantSkills will refresh your currently learned skills to give you any bonuses or skills you are missing after an updated. 12 hour cooldown, must target self to activate.
    • Stomach values are now reset on death if you haven’t recently been involved in PvP.
    • Several stability and performance improvements across core systems.
    • Legacy PSGs are hard capped at 45% Lightsaber Resistance (May not display properly)
    • Intimidate Defense tapes re-enabled. Now working properly against intimidate and force intimidate.
    • Force Weaken applied via NPC only lasts 20 seconds.
    • Force Burn (Force Lightning) does not apply from NPCs.

Patch 014 – 1/11/2018 – Nightsister fix, Better crystals, Faction mission changes

  • Nightsister Clothing Schematic drop removed from lower level Nightsisters.
  • Bugfix: Nightsister Clothing Pants may now properly craft with sockets.
  • Crystal Tuning Changes: Minimum ranges have been adjusted upward.  Pearls will now always tune at a minimum of -7.5 force cost.
  • Death Watch Bunker. Combat Level of various mobs has been slightly raised.
  • Death Watch Bunker.  Armor Attachments may drop from mobs located within.
  • Faction Mission Adjustments
    • Factional missions have received a base Faction Point increase of 5x.
    • LJK/DJK Factional Missions now require a minimum of 180CL instead of 212.  Loot and other rewards scale down proportionally.
    • LJK/DJK Missions CL cap has been increased for large groups able to obtain them.  Loot and other rewards scale up proportionally.
    • Sith Hunters and Rebel Commandos may drop Armor Attachments.
    • Factional Mission objectives now award Faction to the group, not the highest damage dealer.
  • Geonosian Cave Adjustments
    • Acklay loot increased.  Bones more common from Acklay final boss than from Failed Experimental #62.
    • Acklay now has a low chance of dropping Jedi Clothing Attachments.
    • Armor Attachments may now drop from Kwi/Kliknik mobs.
    • Enhanced Rancor now has an additional CA drop chance, as well as an across the board 10% increase in loot chances.
    • Several mobs have had their CL adjusted upwards to modify overall difficulty and increase quality of drops
  • Krayt Dragons (Graveyard, Skeleton POI, etc)
    • Drop rate of Krayt Pearls increased on all Krayt Dragons.
    • Swapped some lower tier Krayt Dragons with Krayt Ancients.
    • Krayt Queen now has a standard 20 minute respawn.  Ancients have been reduced to 12 minutes.
    • Removed some Generic Weapons Groups (CDEF) from Krayt Dragons.
    • Krayts now have a small chance of dropping non-Jedi Clothing and Armor attachments.

Patch 013 – 12/28/2017 – Chiss, SEA Tool, Mob Leashing… and Defender updates

  • New Playable Race, Chiss added.
  • Temporary 7th Character Slot.
    • This slot is available for two weeks only, after which it will be unavailable.
    • Deleting a character after this window will permanently revert you to 6.
  • Addition of SEA Removal Tool.
    • Master Artisans may craft, use to remove SEAs from clothing and armor.
    • The tool will change each skill mod into an individual SEA of the same value.
    • This will destroy the clothing.
    • As of this change, broken (0 condition clothing) may no longer be worn.
  • Selectable Slicing:  Smugglers may not choose between damage, speed, encumbrance and effectiveness when slicing weapons and armor respectively.  Please note there is a small penalty for doing so, RNG slices will always have a higher potential return.
  • Craftable Nightsister Clothing.
    • Nightsisters may now occasionally drop Nightsister Clothing Schematics.
    • These require Master Tailor to learn and craft.
    • There are many pieces available.
    • These items can be made with sockets.
  • New Vehicles.  Added the following new vehicles (and locations to find them).  Outside of the faction variants, which are direct purchase, these must be crafted by a Master Artisan.
    • Advanced STAP-1.  (Found on Super Battledroids [Corvette, DWB)
    • Flare-S Swoop.  (Found on Tusken Executioners)
    • BARC Speeder.  Granted to Master Artisans by default.
    • BARC Speeder, Imperial Variant. (Purchasable at your local Imperial Recruiter)
    • BARC Speeder, Rebel Variant. (Purchasable at your local Rebel Recruiter)
  • Accurate Force Cost Visibility.  Crystal tuning now shows exact amount of force cost, example -9.9 instead of -9.
  • Dathomir Crash Site reverted to stock.
  • Nightsister Elder spawn times normalized across all POIs.
  • Dark Jedi Knights have had their resists lowered to fall in line with previous changes.
  • Loot increased for High-End mobs. (Nightsister, Singing Mountain Clan, Dark/Jedi Knight Factional Missions, DJMs and Geonosian Cave.
  • Minimum tuning for Flawless Pearls has been slightly increased.
  • DE-10 pistols have had small increase in experimental minimum and maximums, upgraded to AP-2.
  • Buff conflict between Force Armor and Force Shield fixed.  The two may now be used properly in conjunction.
  • Added ForceIntimidateSingle to Novice Jedi Powers. 20 Force Cost, 6 second cooldown.
  • Skills from Novice Brawler no longer function with a lightsaber equipped.
  • TotalHealSelf, TotalHealOther have had efficiency increased and may now remove Fire DoT’s at a high force cost.
  • Stun Baton temporarily removed from Nightsister weapon pool.
  • SEA review, removed useless and non-functional SEAs
  • Mobs may no longer spawn near enough to Nym’s Starport to attack players.
  • Taunt has been updated, and is now greatly more effective.  (10x increase)
  • Master Melee Professions (Including Jedi Defender) now have access to Area Taunt.
    • This will taunt all enemies within 30m.
  • Players may now teach Novice skill boxes.
  • Krayt Tissues have had their minimum values increased slightly.
  • White Geonosian Power Cubes have had their stack sizes increased slightly.
  • Mission Terminal added to the Village of Aurelia on Dathomir.
  • Rebalance of Tusken Fort POI.  Executioner is more difficult, Observer and Witch Doctor less difficult.
  • Jedi Defender has been granted Melee Mitigation (PvE only).  1 at Novice, 2 at 4xxx and 3 at Master Defender.
  • Lightsabers now have an accurately displayed minimum Force Cost of 0.1
  • Enemies will no longer endlessly chase invulnerable targets.
  • Added Administrator commands
    • /createobject createattachment <armor/clothing> <mod> <modifier>
      • allows an administrator to spawn a specific SEA.
    • /groupTeleport allows an administrator to transport an entire group of players to the desired location.
    • /recalcForce recalculates a players expected force pool.  Fixes previous bug related to Jedi Robes.

Patch 012 – 11/23/2017 – Robes, Harvesters, NS Bicep

  • Fixed intermittent bug with Jedi robes, backpacks and shirts.
  • Advanced Mineral Mining Installation now requires 1 lot to place, down from 2.
  • All species may now wear Nightsister Armor Bicep.  Drop rate significantly decreased.
  • Harvester Hopper Sizes adjusted (NOT retroactive) as follows
    • Personal: 75,000 to 125,000.
    • Medium: 150,000 to 200,000.
    • Heavy: 200,000 to 300,000
    • Advanced: 500,000 to 1,500,000
  • Increased Experimental Extraction values of Advanced Ore Mining Unit from 10-23 to 14-29.
  • Increased City Caps for all Planets:  Metropolis = 15, All Other Ranks = 20.
  • Reduced Force Enhancer’s Resist States from 80 to 70.
  • Increased chance of Jedi Skill Tapes & Named Crystals on Dark and Light Jedi Knights from 7.5% to 10%.

Patch 011 – 11/12/2017 – All the Clothes of the Rainbow

  • Custom Palette for Leather and Metal Clothing & Armor added.
  • Player Bounty System added
    • Upon being deathblowed by a player, you will now have the option to place a bounty up to 2,500,000 credit.
    • Bounty must be placed immediately after receiving deathblow.
    • If you close the prompt, you may not re-open it.
  • Added new command /setpvp.  Command allows toggle between Combatant and Special Forces
    • 30 seconds to go from On Leave or Combatant to Special Forces
    • 5 Minutes to go from Special Forces to Combatant.
    • You may not go from Special Forces to On Leave with /setpvp.  You must visit a recruiter to do that.
  • Added Toggle to Force Run 1,2 and 3.  Cooldown of 3, 10, and 30 seconds respectively.
  • Jedi may now wear undershirts and backpacks with Jedi Robes.
  • Added new Advanced Mineral Mining Installation, see your local Architect for details.
  • Added new Advanced Ore Mining Unit, requirement for new Mineral Mining Station.
  • Experimental Extraction Rate increased on all Harvesters.
  • Increased Force Enhancer’s Force Resist States, lowered duration.
  • Removed Fill on Bespin Port and Pyollian Cake.
  • High-End NPC resist and accuracy adjustments to create diversity in builds/viability.
  • Nightsisters, Singing Mountain Clan and Force Crystal Hunters have had loot improved.
  • Camps may now include Mission and Bank Terminals.
  • Axkva Min difficulty slightly reduced.
  • Grouping with other Jedi of the same faction no longer generates visibility.
  • Reduced cost of Force Enhancer’s Force Armor 1 & 2.
  • Reduced Damage Multiplier while Knocked Down from 1.5 to 1.2x (PvP remains at 1.5)
  • Improved chance of obtaining 4 socket clothing and armor (Tapes, FS skills included)
  • Increased Survey ranged based on Survey skill.  (Tapes, FS skill included)
  • Enhance Action Medpack D now requires same materials as other buff packs.
  • Reduced Cooldown of HealEnhance, increased range from 7m to 15m.
  • Amount of stored items increased
    • Pets 3 to 4.
    • Faction pets 3 to 5.
    • Droids 5 to 7.
    • Vehicles 3 to 5.
    • Ships 3 to 5
  • Shuttle boarding range increased. 25m to 90m.  Ticket purchase range increased from 8m to 20m
  • Bio-engineered pets may now inherit Area of Effect specials from DNA.
  • Disabled all veteran rewards due to a rare bug which may grant 9999 days of playtime.  These will return over time in various ways.
  • Reduced Player city Garden Maintenance cost.  10,000 to 2,000.
  • Village Phase 4 Healing & Crafting Quests requirements reduced.
  • Battle Fatigue may now be healed in Camps.
  • Reduced Peko Peko Albatross Resists from 95 to 25.
  • Reduced Decay of Lightsaber Crystals by 25%
  • Lightsaber Crafting Tools and Refined Crystal Packs now grant General Crafting XP.
  • Increased effectiveness of Teras Kasi Meditate by 20%.
  • Reduced Artisan Sampling multiplier from 2.5 to 2.0x.
  • Added new faction missions.  Dark and Light Jedi Knights. Very high Combat Level requirements.  Can drop Jedi Skill Tapes.
  • Jedi Skill Saber Adjustments
    • Saber, 1-Handed Skills
      • Saber1hCombo slight damage increase.
      • Saber1hCombo force cost slightly increased.
      • Saber1hCombo attacks no longer have weak posture down.
      • Saber1hFlurry slight damage increase.
      • Saber1hFlurry force cost slightly decreased
    • Saber, 2-Handed Skills
      • Saber2hBodyHit moderate damage increase
      • Saber2hBodyHit attack speed slowed.
      • Saber2hBodyHit slight damage increase
      • Saber2hFrenzy slight damage increase.
      • Saber2hSweep now Area Attack.
      • Saber2hSweep moderate force cost increase.
      • Saber2hSweep chance to knock down, instead of posture down.
    • Saber, Double-Bladed
      • Dervish1 slight increase AOE radius
      • Dervish1 slight decrease in force cost
      • LegHit scaling Adjusted from 1 through 3.
      • LegHit slight increase in damage
      • SpinAttack adjusted scaling across all tiers.
      • SpinAttack slight increase in AOE radius.
      • SpinAttack now retains Posture Change across all tiers

Patch 010 – 11/01/2017 – End of Halloween Event

  • Removed Halloween Event Spiders
  • Krayt Queen and Ancients have had their Combat Level increased.   This increases the chance of obtaining Flawless Pearls.

Patch 009 – 10/27/2017 – Halloween Event

  • Krayt Graveyard Loot improved, new Krayts added.
  • Nightsiter Stronghold Loot improved.
  • Deathwatch Bunker Loot improved.
  • Dark Jedi Masters, Knights and Adepts have had Loot improved.
  • Geonosian Cave Loot Rebalance #4, based on user input.
  • Geonosian Cave Trash prior to Rancor have had attachment drops removed.
  • Force Sensitive Mobs now have chance to drop Jedi Skill Tapes.
  • Specific named crystals added across the galaxy to individual groups.
  • Meatlumps no longer drop AAs, CA drop chance significantly reduced.
  • Janta Blood and Hide stats slightly increased
  • Exceptional and Legendary drop rates slightly reduced for Halloween Event.
  • Crystal & Pearl tuning is now affected by rarity.  Overall tuning adjusted to be less punishing.
  • Fixed bug related to high Combat Leven & Crystal Tuning.
  • Sith Shadow Thugs have been tweaked based on population of village participants.
  • All Force Healing effects reduced from 4 second global delay to standard 1.5 seconds.
  • Force Meditation regeneration rate changed from 3x to 5x.
  • Force Regeneration now properly applies full amount every 10 seconds.
  • Shellfish and Egg foraging significantly increased.
  • Architect Structural Module crafting adjusted.  200 Ore->50 Ore. 50 Metal -> 90 Metal.
  • Force Sensitive Crafting Experience Conversion increased.
  • Jedi Experience may now be converted to Force Sensitive Experience.
  • Force Absorb now generates 30% less force when used against an NPC target.
  • Overall number of NPCs that used force abilities has been reduced.
  • Added Force Drain to abilities of force using NPCs
  • Bounty Hunter LLC skills accuracy slightly increased
  • Master Bounty Hunter LLC skill now includes chance to intimidate on hit.
  • /findmytrainer bug resolved.

Patch 008 – 10/06/2017 – Even more Geonosian Cave

  • Difficulty Rebalance, intended to be group oriented.
  • Geonosian Cave quest NPCs functioning correctly.
  • Acklay now properly gives credit towards Jedi Knight Trials.
  • Milking rate from creatures has been doubled.
  • Per-Planet City Cap Increased (Corellia, Dantooine, Lok, Naboo, Tatooine) as follows
    • Outpost 5->10.
    • Metropolis 2->4.

Patch 007 – 10/03/2017 – Villages, Cities and… Battledroids!

  • Village Phases now rotate every 24 hours.
  • Jantas Loot adjusted.  Armor drops removed, Janta specific drops increased.
  • Named Color Crystals are now colored correctly.
  • Player City Decoration Cap increased.
  • Jedi Knight trials #3 through #7 have had wild spawns increased slightly.
  • Added alternative missions for Jedi Knight Trials #3 through #7.
  • Rebels now have access to Droideka as faction pet.  Matches Imperial AT-ST.
  • Jawa Ion Rifles have Experimental damage and range increased.
  • Stun Baton Armor Piercing Rating upgraded to 1, Experimental Damage increased.
  • Nightsister Energy Lance Armor Piercing Rating upgraded to 2.  Experimental Damage increased.

Patch 006 – 10/01/2017 – More Loot

  • 3rd and 7th Jedi Knight Trial Mobs are now properly spawnable.
  • Force Crystal Hunter Cave spawns corrected.
  • Two Handed Melee Area 3 corrected to apply Blind instead of Dizzy.  Application Chance Increased.
  • Tusken Executioner Bleeds no longer improperly stack.
  • Entertainer Buff Duration increased to 3 hours.
  • Entertainer flourish costs slightly reduced.  Goal is to improve Entertainer Diversity.
  • Heavy Weapon Skills Fire & Acid range improved to 26m.
  • AcidSingle and AcidCone now apply action poison.
  • Geonosian Lab Difficulty and Loot adjusted after feedback from recent improvements.
  • Loot Weekend Event Ends, loot and exceptional chances reverted to normal.
  • Axkva Min, Acklay, Nightsister Elder loot improved slightly.

Patch 005 – 9/29/2017 – Bonus Loot Weekend Event

  • Bonus Loot Event enabled. Explore the planets, find the treasure!
  • Yellow/Exceptional/Legendary rates increased during event.
  • Corrected Force Regen calculation bug, Pub9 version correctly working.
  • Corrected Entertainer Buffs bug. Buffs are now calculated based racial maximum potential + tape mods
  • Unseen file changes in preparation for future content. (TRE files, etc for NGE housing, weapons, mobs)
  • Carbineer adjustments
    • BurstShot2 Multiplier Increased from 4.0 to 5.0. Cone from 30 to 75 Degrees
    • ChargeShot 2 Multiplier Increased from 2.5 to 3.0. Cone from 30 to 45 Degrees.
    • CripplingShot Multiplier Increased from 5.0 to 6.0.
    • FullAutoArea2 Multiplier Increased from 2.0 to 3.0. State application improved.
    • LegShot3 Multiplier Increased from 2.0 to 3.0.
    • Scattershot Multiplier Increased from 5.0 to 6.0.
    • SupressionFire2 Multiplier Increased from 2.5 to 3.5.
    • WildShot2 Multiplier Increased from 3.0 to 3.5. State application improved.
  • Pikeman adjustments
    • PolearmActionHit1 Multiplier Increased from 1.0 to 1.5
    • PolearmLegHit2 Multiplier Increased from 2.0 to 2.5.
    • PolearmActionHit2 Multiplier Increased from 2.0 to 2.75
    • PolearmLegHit3 Multiplier Increased from 2.5 to 3.0
    • PolearmArea1 Multiplier Increased from 2.0 to 2.5.
    • PolearmLunge1 Multiplier Increased from 1.0 to 1.5. Range from 20m to 28m.
    • PolearmArea2 Multiplier Increased from 2.75 to 3.5.
    • PolearmLunge2 Multiplier Increased from 2.0 to 2.5. Range from 28m to 28m.
    • PolearmArea2 Multiplier Increased from 2.75 to 3.5.
    • PolearmSpin1 Multiplier Increased from 1.5 to 2.5. Area from 16m to 24m.
    • PolearmHit1 Multiplier Increased from 2.0 to 2.75
    • PolearmSpin2 Multiplier Increased from 2.5 to 4.5. Area from 16m to 24m.
    • PolearmHit1 Multiplier Increased from 2.0 to 2.75
    • PolearmStun1 Multiplier Increased from 1.5 to 2.0. State chance lowered.
    • PolearmHit2 Multiplier Increased from 2.5 to 3.5.
    • PolearmStun2 Multiplier Increased from 2.0 to 2.5. State chance raised.
    • PolearmHit3 Multiplier Increased from 4.0 to 4.5.
    • PolearmSweep1 Multiplier Increased from 2.0 to 2.75
    • PolearmLegHit1 Multiplier Increased from 1.5 to 1.75.
    • PolearmSweep2 Multiplier Increased from 2.5 to 3.5

Patch 004 – 9/26/2017 – The Upgrade #1

  • Server hardware upgrade to improve performance and support current growth!
  • Vehicles may now be stored while in combat.  You may not store when defeated.
  • Krayt Dragon Loot chances improved slightly.
  • Treasure Map Payouts improved from 35k to 250k.
  • Forage chance for treasure maps slightly improved, again.
  • Removed Exiled Jantas from Abandoned Rebel base. (Theme Park interference)
  • Bounty Hunter NPC missions from Terminal reduced from level 280 to 120 max.
  • Added Dark Adept near Village
  • Geonosian Cave Loot improved, part 2.
  • Creature Handler Max Pet increased by 1.
  • Tusken Rifle damage type changed from Energy to Kinetic.
  • Bazaar Terminal Updates.  Max Sale Price increased from 20k to 200k, Max Items increased from 25 to 100 and Item Expiration Times increased.

Patch 003 – 9/18/2017 – End of Double XP Event

  • Bonus Double XP disabled
  • New Account Registration Process implemented.
  • Skill Training Cost reduction reverted.
  • Resource stack size increase from 100,000 to 1,000,000 units
  • Added Meatlump Weapon Components (Vibro Unit, Power Handler, Sword Core)
  • Fixed bug with solo group mission payouts.  Everyone should receive properly.
  • Geonosian Cave Rebalance.  Added loot, added second Acklay, Reduced Respawn times.
  • Pet Summon Time reduced.  15 to 3 seconds.
  • Old Man arrival time reduced.

Patch 002 – 9/16/2017 – Double XP Event

  • Experience Gains Doubled (Excluding Jedi & GCW).
  • Village Medic puzzle and patrol quests bugfix.
  • Corvette updated, bugs fixed.
  • Starter Terminal buffs now display fee before purchase.
  • Mission payouts adjusted slightly, increased.
  • Training costs adjusted slightly, decreased.
  • Forage chance for treasure maps slightly improved.
  • Entertainer Experience now obtainable via crafting as follows:
    • Music: Slitherhorn
    • Dance: Kloo Horn (Note:  Novice Musician is required to craft a Kloo Horn)
    • Wound Healing: Fizz

Patch 001 – 9/16/2017 – Post Launch Fixes

  • Added Combat Level descriptions to Mission Terminals.
  • Fixed Sampling Rate for XP and Resource Extraction.
  • Fixed Bug with Standard and Combat Experience.
  • Maximum Group size increased from 20 to 40.

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