Complete Patch Notes

This is a complete list of our patch notes in chronological order. If you would like to see them in reverse chronological order, you can find that here: Complete Patch Notes – Reverse Chronological Order.

Patch 001 – 9/16/2017 – Post Launch Fixes
  • Added Combat Level descriptions to Mission Terminals.
  • Fixed Sampling Rate for XP and Resource Extraction.
  • Fixed Bug with Standard and Combat Experience.
  • Maximum Group size increased from 20 to 40.
Patch 002 – 9/16/2017 – Double XP Event
  • Experience Gains Doubled (Excluding Jedi & GCW).
  • Village Medic puzzle and patrol quests bugfix.
  • Corvette updated, bugs fixed.
  • Starter Terminal buffs now display fee before purchase.
  • Mission payouts adjusted slightly, increased.
  • Training costs adjusted slightly, decreased.
  • Forage chance for treasure maps slightly improved.
  • Entertainer Experience now obtainable via crafting as follows:
    • Music: Slitherhorn
    • Dance: Kloo Horn (Note:  Novice Musician is required to craft a Kloo Horn)
    • Wound Healing: Fizz
Patch 003 – 9/18/2017 – End of Double XP Event
  • Bonus Double XP disabled
  • New Account Registration Process implemented.
  • Skill Training Cost reduction reverted.
  • Resource stack size increase from 100,000 to 1,000,000 units
  • Added Meatlump Weapon Components (Vibro Unit, Power Handler, Sword Core)
  • Fixed bug with solo group mission payouts.  Everyone should receive properly.
  • Geonosian Cave Rebalance.  Added loot, added second Acklay, Reduced Respawn times.
  • Pet Summon Time reduced.  15 to 3 seconds.
  • Old Man arrival time reduced.
Patch 004 – 9/26/2017 – The Upgrade #1
  • Server hardware upgrade to improve performance and support current growth!
  • Vehicles may now be stored while in combat.  You may not store when defeated.
  • Krayt Dragon Loot chances improved slightly.
  • Treasure Map Payouts improved from 35k to 250k.
  • Forage chance for treasure maps slightly improved, again.
  • Removed Exiled Jantas from Abandoned Rebel base. (Theme Park interference)
  • Bounty Hunter NPC missions from Terminal reduced from level 280 to 120 max.
  • Added Dark Adept near Village
  • Geonosian Cave Loot improved, part 2.
  • Creature Handler Max Pet increased by 1.
  • Tusken Rifle damage type changed from Energy to Kinetic.
  • Bazaar Terminal Updates.  Max Sale Price increased from 20k to 200k, Max Items increased from 25 to 100 and Item Expiration Times increased.
Patch 005 – 9/29/2017 – Bonus Loot Weekend Event
  • Bonus Loot Event enabled. Explore the planets, find the treasure!
  • Yellow/Exceptional/Legendary rates increased during event.
  • Corrected Force Regen calculation bug, Pub9 version correctly working.
  • Corrected Entertainer Buffs bug. Buffs are now calculated based racial maximum potential + tape mods
  • Unseen file changes in preparation for future content. (TRE files, etc for NGE housing, weapons, mobs)
  • Carbineer adjustments
    • BurstShot2 Multiplier Increased from 4.0 to 5.0. Cone from 30 to 75 Degrees
    • ChargeShot 2 Multiplier Increased from 2.5 to 3.0. Cone from 30 to 45 Degrees.
    • CripplingShot Multiplier Increased from 5.0 to 6.0.
    • FullAutoArea2 Multiplier Increased from 2.0 to 3.0. State application improved.
    • LegShot3 Multiplier Increased from 2.0 to 3.0.
    • Scattershot Multiplier Increased from 5.0 to 6.0.
    • SupressionFire2 Multiplier Increased from 2.5 to 3.5.
    • WildShot2 Multiplier Increased from 3.0 to 3.5. State application improved.
  • Pikeman adjustments
    • PolearmActionHit1 Multiplier Increased from 1.0 to 1.5
    • PolearmLegHit2 Multiplier Increased from 2.0 to 2.5.
    • PolearmActionHit2 Multiplier Increased from 2.0 to 2.75
    • PolearmLegHit3 Multiplier Increased from 2.5 to 3.0
    • PolearmArea1 Multiplier Increased from 2.0 to 2.5.
    • PolearmLunge1 Multiplier Increased from 1.0 to 1.5. Range from 20m to 28m.
    • PolearmArea2 Multiplier Increased from 2.75 to 3.5.
    • PolearmLunge2 Multiplier Increased from 2.0 to 2.5. Range from 28m to 28m.
    • PolearmArea2 Multiplier Increased from 2.75 to 3.5.
    • PolearmSpin1 Multiplier Increased from 1.5 to 2.5. Area from 16m to 24m.
    • PolearmHit1 Multiplier Increased from 2.0 to 2.75
    • PolearmSpin2 Multiplier Increased from 2.5 to 4.5. Area from 16m to 24m.
    • PolearmHit1 Multiplier Increased from 2.0 to 2.75
    • PolearmStun1 Multiplier Increased from 1.5 to 2.0. State chance lowered.
    • PolearmHit2 Multiplier Increased from 2.5 to 3.5.
    • PolearmStun2 Multiplier Increased from 2.0 to 2.5. State chance raised.
    • PolearmHit3 Multiplier Increased from 4.0 to 4.5.
    • PolearmSweep1 Multiplier Increased from 2.0 to 2.75
    • PolearmLegHit1 Multiplier Increased from 1.5 to 1.75.
    • PolearmSweep2 Multiplier Increased from 2.5 to 3.5
Patch 006 – 10/01/2017 – More Loot
  • 3rd and 7th Jedi Knight Trial Mobs are now properly spawnable.
  • Force Crystal Hunter Cave spawns corrected.
  • Two Handed Melee Area 3 corrected to apply Blind instead of Dizzy.  Application Chance Increased.
  • Tusken Executioner Bleeds no longer improperly stack.
  • Entertainer Buff Duration increased to 3 hours.
  • Entertainer flourish costs slightly reduced.  Goal is to improve Entertainer Diversity.
  • Heavy Weapon Skills Fire & Acid range improved to 26m.
  • AcidSingle and AcidCone now apply action poison.
  • Geonosian Lab Difficulty and Loot adjusted after feedback from recent improvements.
  • Loot Weekend Event Ends, loot and exceptional chances reverted to normal.
  • Axkva Min, Acklay, Nightsister Elder loot improved slightly.
Patch 007 – 10/03/2017 – Villages, Cities and… Battledroids!
  • Village Phases now rotate every 24 hours.
  • Jantas Loot adjusted.  Armor drops removed, Janta specific drops increased.
  • Named Color Crystals are now colored correctly.
  • Player City Decoration Cap increased.
  • Jedi Knight trials #3 through #7 have had wild spawns increased slightly.
  • Added alternative missions for Jedi Knight Trials #3 through #7.
  • Rebels now have access to Droideka as faction pet.  Matches Imperial AT-ST.
  • Jawa Ion Rifles have Experimental damage and range increased.
  • Stun Baton Armor Piercing Rating upgraded to 1, Experimental Damage increased.
  • Nightsister Energy Lance Armor Piercing Rating upgraded to 2.  Experimental Damage increased.
Patch 008 – 10/06/2017 – Even more Geonosian Cave
  • Difficulty Rebalance, intended to be group oriented.
  • Geonosian Cave quest NPCs functioning correctly.
  • Acklay now properly gives credit towards Jedi Knight Trials.
  • Milking rate from creatures has been doubled.
  • Per-Planet City Cap Increased (Corellia, Dantooine, Lok, Naboo, Tatooine) as follows
    • Outpost 5->10.
    • Metropolis 2->4.
Patch 009 – 10/27/2017 – Halloween Event
  • Krayt Graveyard Loot improved, new Krayts added.
  • Nightsiter Stronghold Loot improved.
  • Deathwatch Bunker Loot improved.
  • Dark Jedi Masters, Knights and Adepts have had Loot improved.
  • Geonosian Cave Loot Rebalance #4, based on user input.
  • Geonosian Cave Trash prior to Rancor have had attachment drops removed.
  • Force Sensitive Mobs now have chance to drop Jedi Skill Tapes.
  • Specific named crystals added across the galaxy to individual groups.
  • Meatlumps no longer drop AAs, CA drop chance significantly reduced.
  • Janta Blood and Hide stats slightly increased
  • Exceptional and Legendary drop rates slightly reduced for Halloween Event.
  • Crystal & Pearl tuning is now affected by rarity.  Overall tuning adjusted to be less punishing.
  • Fixed bug related to high Combat Leven & Crystal Tuning.
  • Sith Shadow Thugs have been tweaked based on population of village participants.
  • All Force Healing effects reduced from 4 second global delay to standard 1.5 seconds.
  • Force Meditation regeneration rate changed from 3x to 5x.
  • Force Regeneration now properly applies full amount every 10 seconds.
  • Shellfish and Egg foraging significantly increased.
  • Architect Structural Module crafting adjusted.  200 Ore->50 Ore. 50 Metal -> 90 Metal.
  • Force Sensitive Crafting Experience Conversion increased.
  • Jedi Experience may now be converted to Force Sensitive Experience.
  • Force Absorb now generates 30% less force when used against an NPC target.
  • Overall number of NPCs that used force abilities has been reduced.
  • Added Force Drain to abilities of force using NPCs
  • Bounty Hunter LLC skills accuracy slightly increased
  • Master Bounty Hunter LLC skill now includes chance to intimidate on hit.
  • /findmytrainer bug resolved.
Patch 010 – 11/01/2017 – End of Halloween Event
  • Removed Halloween Event Spiders
  • Krayt Queen and Ancients have had their Combat Level increased.   This increases the chance of obtaining Flawless Pearls.
Patch 011 – 11/12/2017 – All the Clothes of the Rainbow
  • Custom Palette for Leather and Metal Clothing & Armor added.
  • Player Bounty System added
    • Upon being deathblowed by a player, you will now have the option to place a bounty up to 2,500,000 credit.
    • Bounty must be placed immediately after receiving deathblow.
    • If you close the prompt, you may not re-open it.
  • Added new command /setpvp.  Command allows toggle between Combatant and Special Forces
    • 30 seconds to go from On Leave or Combatant to Special Forces
    • 5 Minutes to go from Special Forces to Combatant.
    • You may not go from Special Forces to On Leave with /setpvp.  You must visit a recruiter to do that.
  • Added Toggle to Force Run 1,2 and 3.  Cooldown of 3, 10, and 30 seconds respectively.
  • Jedi may now wear undershirts and backpacks with Jedi Robes.
  • Added new Advanced Mineral Mining Installation, see your local Architect for details.
  • Added new Advanced Ore Mining Unit, requirement for new Mineral Mining Station.
  • Experimental Extraction Rate increased on all Harvesters.
  • Increased Force Enhancer’s Force Resist States, lowered duration.
  • Removed Fill on Bespin Port and Pyollian Cake.
  • High-End NPC resist and accuracy adjustments to create diversity in builds/viability.
  • Nightsisters, Singing Mountain Clan and Force Crystal Hunters have had loot improved.
  • Camps may now include Mission and Bank Terminals.
  • Axkva Min difficulty slightly reduced.
  • Grouping with other Jedi of the same faction no longer generates visibility.
  • Reduced cost of Force Enhancer’s Force Armor 1 & 2.
  • Reduced Damage Multiplier while Knocked Down from 1.5 to 1.2x (PvP remains at 1.5)
  • Improved chance of obtaining 4 socket clothing and armor (Tapes, FS skills included)
  • Increased Survey ranged based on Survey skill.  (Tapes, FS skill included)
  • Enhance Action Medpack D now requires same materials as other buff packs.
  • Reduced Cooldown of HealEnhance, increased range from 7m to 15m.
  • Amount of stored items increased
    • Pets 3 to 4.
    • Faction pets 3 to 5.
    • Droids 5 to 7.
    • Vehicles 3 to 5.
    • Ships 3 to 5
  • Shuttle boarding range increased. 25m to 90m.  Ticket purchase range increased from 8m to 20m
  • Bio-engineered pets may now inherit Area of Effect specials from DNA.
  • Disabled all veteran rewards due to a rare bug which may grant 9999 days of playtime.  These will return over time in various ways.
  • Reduced Player city Garden Maintenance cost.  10,000 to 2,000.
  • Village Phase 4 Healing & Crafting Quests requirements reduced.
  • Battle Fatigue may now be healed in Camps.
  • Reduced Peko Peko Albatross Resists from 95 to 25.
  • Reduced Decay of Lightsaber Crystals by 25%
  • Lightsaber Crafting Tools and Refined Crystal Packs now grant General Crafting XP.
  • Increased effectiveness of Teras Kasi Meditate by 20%.
  • Reduced Artisan Sampling multiplier from 2.5 to 2.0x.
  • Added new faction missions.  Dark and Light Jedi Knights. Very high Combat Level requirements.  Can drop Jedi Skill Tapes.
  • Jedi Skill Saber Adjustments
    • Saber, 1-Handed Skills
      • Saber1hCombo slight damage increase.
      • Saber1hCombo force cost slightly increased.
      • Saber1hCombo attacks no longer have weak posture down.
      • Saber1hFlurry slight damage increase.
      • Saber1hFlurry force cost slightly decreased
    • Saber, 2-Handed Skills
      • Saber2hBodyHit moderate damage increase
      • Saber2hBodyHit attack speed slowed.
      • Saber2hBodyHit slight damage increase
      • Saber2hFrenzy slight damage increase.
      • Saber2hSweep now Area Attack.
      • Saber2hSweep moderate force cost increase.
      • Saber2hSweep chance to knock down, instead of posture down.
    • Saber, Double-Bladed
      • Dervish1 slight increase AOE radius
      • Dervish1 slight decrease in force cost
      • LegHit scaling Adjusted from 1 through 3.
      • LegHit slight increase in damage
      • SpinAttack adjusted scaling across all tiers.
      • SpinAttack slight increase in AOE radius.
      • SpinAttack now retains Posture Change across all tiers
Patch 012 – 11/23/2017 – Robes, Harvesters, NS Bicep
  • Fixed intermittent bug with Jedi robes, backpacks and shirts.
  • Advanced Mineral Mining Installation now requires 1 lot to place, down from 2.
  • All species may now wear Nightsister Armor Bicep.  Drop rate significantly decreased.
  • Harvester Hopper Sizes adjusted (NOT retroactive) as follows
    • Personal: 75,000 to 125,000.
    • Medium: 150,000 to 200,000.
    • Heavy: 200,000 to 300,000
    • Advanced: 500,000 to 1,500,000
  • Increased Experimental Extraction values of Advanced Ore Mining Unit from 10-23 to 14-29.
  • Increased City Caps for all Planets:  Metropolis = 15, All Other Ranks = 20.
  • Reduced Force Enhancer’s Resist States from 80 to 70.
  • Increased chance of Jedi Skill Tapes & Named Crystals on Dark and Light Jedi Knights from 7.5% to 10%.
Patch 013 – 12/28/2017 – Chiss, SEA Tool, Mob Leashing… and Defender updates
  • New Playable Race, Chiss added.
  • Temporary 7th Character Slot.
    • This slot is available for two weeks only, after which it will be unavailable.
    • Deleting a character after this window will permanently revert you to 6.
  • Addition of SEA Removal Tool.
    • Master Artisans may craft, use to remove SEAs from clothing and armor.
    • The tool will change each skill mod into an individual SEA of the same value.
    • This will destroy the clothing.
    • As of this change, broken (0 condition clothing) may no longer be worn.
  • Selectable Slicing:  Smugglers may not choose between damage, speed, encumbrance and effectiveness when slicing weapons and armor respectively.  Please note there is a small penalty for doing so, RNG slices will always have a higher potential return.
  • Craftable Nightsister Clothing.
    • Nightsisters may now occasionally drop Nightsister Clothing Schematics.
    • These require Master Tailor to learn and craft.
    • There are many pieces available.
    • These items can be made with sockets.
  • New Vehicles.  Added the following new vehicles (and locations to find them).  Outside of the faction variants, which are direct purchase, these must be crafted by a Master Artisan.
    • Advanced STAP-1.  (Found on Super Battledroids [Corvette, DWB)
    • Flare-S Swoop.  (Found on Tusken Executioners)
    • BARC Speeder.  Granted to Master Artisans by default.
    • BARC Speeder, Imperial Variant. (Purchasable at your local Imperial Recruiter)
    • BARC Speeder, Rebel Variant. (Purchasable at your local Rebel Recruiter)
  • Accurate Force Cost Visibility.  Crystal tuning now shows exact amount of force cost, example -9.9 instead of -9.
  • Dathomir Crash Site reverted to stock.
  • Nightsister Elder spawn times normalized across all POIs.
  • Dark Jedi Knights have had their resists lowered to fall in line with previous changes.
  • Loot increased for High-End mobs. (Nightsister, Singing Mountain Clan, Dark/Jedi Knight Factional Missions, DJMs and Geonosian Cave.
  • Minimum tuning for Flawless Pearls has been slightly increased.
  • DE-10 pistols have had small increase in experimental minimum and maximums, upgraded to AP-2.
  • Buff conflict between Force Armor and Force Shield fixed.  The two may now be used properly in conjunction.
  • Added ForceIntimidateSingle to Novice Jedi Powers. 20 Force Cost, 6 second cooldown.
  • Skills from Novice Brawler no longer function with a lightsaber equipped.
  • TotalHealSelf, TotalHealOther have had efficiency increased and may now remove Fire DoT’s at a high force cost.
  • Stun Baton temporarily removed from Nightsister weapon pool.
  • SEA review, removed useless and non-functional SEAs
  • Mobs may no longer spawn near enough to Nym’s Starport to attack players.
  • Taunt has been updated, and is now greatly more effective.  (10x increase)
  • Master Melee Professions (Including Jedi Defender) now have access to Area Taunt.
    • This will taunt all enemies within 30m.
  • Players may now teach Novice skill boxes.
  • Krayt Tissues have had their minimum values increased slightly.
  • White Geonosian Power Cubes have had their stack sizes increased slightly.
  • Mission Terminal added to the Village of Aurelia on Dathomir.
  • Rebalance of Tusken Fort POI.  Executioner is more difficult, Observer and Witch Doctor less difficult.
  • Jedi Defender has been granted Melee Mitigation (PvE only).  1 at Novice, 2 at 4xxx and 3 at Master Defender.
  • Lightsabers now have an accurately displayed minimum Force Cost of 0.1
  • Enemies will no longer endlessly chase invulnerable targets.
  • Added Administrator commands
    • /createobject createattachment <armor/clothing> <mod> <modifier>
      • allows an administrator to spawn a specific SEA.
    • /groupTeleport allows an administrator to transport an entire group of players to the desired location.
    • /recalcForce recalculates a players expected force pool.  Fixes previous bug related to Jedi Robes.
Patch 014 – 1/11/2018 – Nightsister fix, Better crystals, Faction mission changes
  • Nightsister Clothing Schematic drop removed from lower level Nightsisters.
  • Bugfix: Nightsister Clothing Pants may now properly craft with sockets.
  • Crystal Tuning Changes: Minimum ranges have been adjusted upward.  Pearls will now always tune at a minimum of -7.5 force cost.
  • Death Watch Bunker. Combat Level of various mobs has been slightly raised.
  • Death Watch Bunker.  Armor Attachments may drop from mobs located within.
  • Faction Mission Adjustments
    • Factional missions have received a base Faction Point increase of 5x.
    • LJK/DJK Factional Missions now require a minimum of 180CL instead of 212.  Loot and other rewards scale down proportionally.
    • LJK/DJK Missions CL cap has been increased for large groups able to obtain them.  Loot and other rewards scale up proportionally.
    • Sith Hunters and Rebel Commandos may drop Armor Attachments.
    • Factional Mission objectives now award Faction to the group, not the highest damage dealer.
  • Geonosian Cave Adjustments
    • Acklay loot increased.  Bones more common from Acklay final boss than from Failed Experimental #62.
    • Acklay now has a low chance of dropping Jedi Clothing Attachments.
    • Armor Attachments may now drop from Kwi/Kliknik mobs.
    • Enhanced Rancor now has an additional CA drop chance, as well as an across the board 10% increase in loot chances.
    • Several mobs have had their CL adjusted upwards to modify overall difficulty and increase quality of drops
  • Krayt Dragons (Graveyard, Skeleton POI, etc)
    • Drop rate of Krayt Pearls increased on all Krayt Dragons.
    • Swapped some lower tier Krayt Dragons with Krayt Ancients.
    • Krayt Queen now has a standard 20 minute respawn.  Ancients have been reduced to 12 minutes.
    • Removed some Generic Weapons Groups (CDEF) from Krayt Dragons.
    • Krayts now have a small chance of dropping non-Jedi Clothing and Armor attachments.
Patch 015 – 2/20/2018 – FRS, Jedi Powers, BH Update, Chiss Base and… Invisible Hat!
  • Force Ranking System (FRS)
    • FRS implements CONTROL, POWER, and MANIPULATION stats
      Control: Affects healing, Channel, Meditate, Force Shield, Drain Force, Force Breach, Force Intimidate
      • Power: Increases Damage from Force based Attacks and Debuffs (Does not include lightsaber damage)
      • Manipulation: Affects saberblock, force armor mitigation, ForceRun Cooldown, Jedi State Resists. Converts a portion of Jedi toughness to Lightsaber Toughness. Reduces heal costs, increases Lightsaber Damage.
    • FRS Gains, New Skills
      • Gain FRS with Normal PvP (Small Gains).
      • Larger gains by defeating Bounty Hunters and other Jedi.
      • Lose FRS when defeated.
      • Rank 1 grants Force Meditate,
      • Rank 4: HealAllSelf2, Master Healer gains access to Chain Heal
      • Rank7: Force Meditate now clears wounds and battle fatigue.
  • Jedi Force Powers Revamp
    • New Abilities added, both Passive and Active
    • Cloak of Pain: Grants scaling (investment in powers) damage reduction (up to 25%) for 5 seconds after damaging an enemy with a powers attack.
    • Unlimited Power: Force Siphon returns force based on damage dealt by powers abilities. Also scales with powers investment.
    • Force Breach (Master Powers). Active. 10 second debuff, 45 second cooldown. Targets who are force breach suffer the following effects:
      • 15% reduction to all state defenses
      • Lose Protection of Force Shield and Absorb..
      • Force Armor is reduced to 65% effectiveness.
      • NPC enemies will have attacks against them at +1 Armor Piercing.
      • Bypass 75% of PSG resistances.
    • As part of the revamp, most powers have had their costs, delays, damage values adjusted.  Delays removed in favor of individual cooldowns on abilities.
    • Force Choke: Damage increased. Damage type changed to Stun. Additionally its DoT component will now always target the lowest HAM pool.
    • Force Lightning damage type changed to Electric. Players have AP2, NPCs do not.
    • Force Lightning will now apply a Burn DoT. 1% Max Health, random pool.
    • Mind Blast: Now targets a random pool in addition to mind pool.
      • Higher chance to apply dizzy state. May also produce a 10 second combat delay (Similar to warcry)
    • Force Throw: Damage Increased. Damage type changed to Blast.  Now has a chance to dizzy, blind and posture down.
    • Force Throw 2: Now a cone posture down. Kinetic multi-HAM damage added.
    • Force Knockdown: Knockdown chance increased, kinetic damage (all pools). KD3’s range increased from 15 to 20 meters, AoE.
    • Force Weaken: Now slows attack speed by 30%, lowers force regen by 10%. HAM Reduction is now based on targets max HAM.
    • Force Weaken 2 will additionally affect secondary stats.
    • Saber Crystals & Powers: Force Crystals now affect force cost, force returns. Stats are averaged for damage (total range is -10% up to +15%). Using powers randomly damages a single equipped crystal.
  • Bounty Hunter Revamp
    • New abilities, Items added
      • Hssissk Venom Dart: Disables targets Force Run. 15 second cooldown, target gains 15 seconds of immunity. Also applies action poison.
      • Cortosis Grenade. Rare Schematic. Crafted by Weaponsmith. Deals kinetic damage and debuffs Jedi Force Regen.
      • Mark of Mandalore: Passive application via attacks. May stack up to 3 times (1 per individual bounty hunter). Each stack reduces saberblock and damage by 5%, raises saber force cost by 1. This effect may only be applied to active Jedi bounty targets.
      • Fearless Hunter: Passive. When a bounty hunter’s target has lower health (% of max), intimidate is 25% less effective on the bounty hunter.
    • Bounty Hunter Skill Improvements, Changes
      • Eyeshot, FastBlast, TorsoShot are now valid with Carbine Weapons.
      • ConfusionShot, FireKnockdown, UnderhandShot, Sprayshot are now valid with Pistol Weapons.
      • Sprayshot: Accuracy +30.
      • Eyeshot Damage Multiplier increased from 2.5 to 3.0.
      • HealthShot2: Increased bleed potency by 15%.
      • BleedingShot: Multiplier increased from 2 to 2.5. Bleed potency increased 30%.
      • TorsoShot: Burn potency increased by 30%.
      • FireKnockDown: KD chance increased 80 to 90. Damage Multiplier increased from 3.0 to 3.5.
      • ActionShot2: Damage Multiplier increased from 2 to 2.5.
      • SupressionFire: Posture Down chance changed from 100 to 105.
      • FullAuto2: State chance normalized to 85 for all states.
      • FastBlast: Damage Multiplier increased from 4.15 to 4.35
      • All 2nd Tier LLC abilities have a chance to apply dizzy
      • 2nd Tier LLC and FastBlast: Have a chance of applying intimidate to Bounty Targets.
      • New Skill Bonuses, State resists (distributed throughout tree and MBH)
        • Dizzy: +5, Stun: +25, Blind: +15, Knockdown: +10.
        • Burst Run Effectiveness +10, Terrain Negotiation: +10.
        • Light Lightning Cannon Accuracy: +25.
        • Droid Tracking Effectiveness: +25.
      • Changes Max # of BH who may actively engage a Jedi (based on FRS Rank)
        • Padawan: 2 Bounty Hunters.
        • Rank 4: 3 Bounty Hunters.
        • Jedi Master: 4 Bounty Hunters.
  • Chiss Poacher Forward Base added
    • This is a revamp of the Rogue CorSec base.
    • This content is designed for strong parties, bring your friends!
  • World Changes
    • Cantina Crackdown Events added to Corellia, Naboo, Tatooine (NPC cities)
    • Bestine Election and rewards implemented.
    • Victor Visalis Tusken Quest added.
    • Sean Trenwell Quest added.
    • Bestine Stone Collector implemented.
    • Corvette Badges now grant properly
    • Death Watch Bunker loot and difficulty adjusted.
    • Force Lord Jawa (Geo Cave) respawn changed to 45 minutes.
  • Faction Mission Changes
    • FP payouts are now shared with everyone in range who participates in combat.
    • All group members receive FP for destroying mission lair.
  • Structure Changes
    • Player housing has had storage normalized to 300 items per lot.
    • Large houses, Guildhalls, Civic Structures the maximum is 1,500.
    • Structure Status will now display how many items, as well as structure maximum.
    • Destroying a structure will now remove its associated waypoint from your datapad.
  • Item Changes
    • Flamethrower behavior in PVP. 25% reduction in damage, gains AP2.
    • Powerups now have reduced chance of causing weapon decay.
    • Newly crafted powerup have uses increased to 500.
    • Armor attachments removed from armored belts will now correctly return Armor Attachments.
    • Vehicle deeds when dropped in a structure will now display the vehicle.
    • Mandalorian armor is now craftable by Armorsmiths. Includes lightsaber resistance and color customization.
    • SEA Removal tool will convert force intimidate accuracy to normal intimidate attachments.
  • Player City Changes
    • Dual Specializations (Master Politician) added.
      • Enhancement District: Combines Medical and Entertainment District.
      • Industrial District: Combines Research and Manufacturing District.
    • All City specializations include Clone and Sample Rich. These options are now removed from Politician.
    • Entertainment District: Now properly increases Entertainer Buffs by 10%
    • Player Medical Centers: Now passively heal wounds as NPC cities.
  • Galactic Civil War
    • Faction Penalties for Non-Humans (Imperial) changed to base 2%
    • Attacking Factional Targets now grants a TEF, enabling factional PvP.
    • Bounty Mission placement range increased to 1024 meters.
    • Additional to items purchasable with faction at your local recruiter:
      • Imperial Recruiter:
        • Schematic: Droidsmith’s Toolset: 15,000
        • High Velocity Blaster Barrels: 2,000
        • Lightweight Vibro Blade Units: 2,000
        • Schematic: Imperial PSG: 20,000
        • Schematic: Lightweight Military Backpack: 7,500
        • Form-Fitted Weapon Stock: 2,000
      • Rebel Recruiter:
        • Schematic: Weaponsmith’s Toolset: 15,000
        • High Velocity Blaster Barrels: 2,000
        • Lightweight Vibro Blade Units: 2,000
        • Schematic: Spec-Ops Field Pack: 7,500
        • Schematic: Modified Republic Blaster: 8,000
        • Form-Fitted Weapon Stock: 2,000
  • Profession Changes
    • Architect
      • Advanced Ore Mining Units now properly craftable
      • Advanced Mineral Mining Installation now properly craftable.
      • Added Mustafarian Bunker, Vehicle Garage schematics (Looted)
    • Armorsmith
      • Newly crafted interwoven RIS has up to 25% lightsaber resist.
      • Newly crafted Mandalorian Armor has up to 35% lightsaber resist.
    • Tailor
      • Covert Hat added. Equippable hat that displays invisibly.
      • Nightsister pants may now craft with sockets.
      • Reinforced Fiber Panels and Synthetic Cloth may now take any Bio-Engineered Tissue.
      • Skirts now properly accept attachments.
      • Master Tailor may now craft Padawan, Light/Dark Jedi robes with sockets.
      • Shatterpoint, Cloak of Hate & Exar Kun Cultist robes are now craftable (Looted Schematics). Wookiees may not wear Exar Kun Cultist Robes.
    • Fencer
      • +Taunt skill added to Fencing Technique branch.
    • Pikeman
      • +Taunt skill added to Polearm Defensive Technique branch.
      • PolearmSpinAttack2: Now has posture down effect. 20m range.
      • PolearmAreaAttack2: Damage Increased, 20m range.
      • PolearmHit3: Posture Down removed.
    • Swordsman
      • +Taunt skill added to Sword Defense branch.
    • Teras Kasi Artist
      • +Taunt skill added to Balance Conditioning branch.
    • Entertainer, Dancer, Musician
      • Mind buffs have been consolidated. Dancer or Musician may now apply all 3 mind buffs with a single performance.
      • Dancing/Musician enhancement skill will affect all mind buffs.
      • Entertainer buffs duration increased to 3 hours, 30 minutes.
      • Shorter duration entertainer buffs will no longer overwrite longer durations buffs of same strength.
    • Marksman
      • TumbletoStanding: Reduce chance of falling while dizzy from 85% to 35%
    • Pistoleer
      • multiTargetPistolShot: 3.75 damage multiplier. 30 degree cone. Chance to apply blind.
    • Bounty Hunter
      • Jedi who are AFK inside a private structure will no longer appear on Bounty mission terminals.
    • Jedi
      • Musician, Dancer, Image Design, Entertainer, Politician no longer count towards Jedi unlock.
      • Jedi auto attack may now grant visibility.
      • Jedi State Defense is now capped at 95.
      • Jedi Toughness now partially applies vs Force Powers.
      • Jedi Knight Trials altered
        • Sintaril Prowler: Requirement reduced from 8 to 3
        • Enraged Kimogila: Requirement reduced from 3 to 2.
      • Force Defense
        • +Taunt skill added to Force Defense branch
      • Force Enhancement
        • Force Run 3 now longer works in combat or while under TEF.
        • Force Run 2: 2.5 minute cooldown added.
        • Force Run 1: No longer has a cooldown.
        • Force Resist States Changes:
        • Now applies Jedi State Defense, instead of standard State Resist.
          • State Resist lowered to 60 from 70
          • Cost increased from 250 to 500 force.
          • Refreshes duration when used while already active.
        • All Force Resist buffs now last 30 minutes.
        • Force Armor 2 cost has increased from 3% to 3.75% of damage taken (PvP only). Force Armor 1 is unchanged.
        • Force Speed has been corrected. Flamethrowers and other slow weapons will gain 25% speed reduction instead of 75%.
        • Drain Force combat delay removed, cooldown added.
      • Force Healing
        • ForceHealStates: Now costs 37.5 force per state removed. (Previously 25)
        • totalHealOther: Now performs as totalHealSelf, with 20% additional cost.
      • Force Powers
        • Animal Calm now behaves properly.
        • Fixed typo in Roce Intimidate cooldown message.
        • ForceIntimidateSingle cooldown is now per target instead of global
      • Force Sensitive
        • Village changed from 24 hour cycle to 3 day cycle.
          Village conversation bugs fixed.
        • Jedi may now convert Jedi Experience to all types of Force Sensitive XP.
        • Unlocking Padawan now requires 4 full branches (up from 2)
          Phase 3 Gamma waypoints improved.
        • The conversion of crafting experience has been doubled.
        •  
      • Lightsaber
        • Refined Crystal Packs now have no stats. Stats on old packs will be ignored.
        • Refined Crystal Packs may now be created with a factory.
        • Lightsaber force cost minimum changed to 1 for PvE and PvP.
        • SaberBlock now has a 10% chance to reflect 30% of damage (PvE)
        • SaberBlock reduced to 55% chance (PvP). Increased up to 20% via FRS.
        • Jedi now gain Ranged Damage mitigation. Ranks at Novice Saber, Range Mitigation 4, and Master Lightsaber.
        • Lightsaber Normalization
          • All crafted sabers of the same generation now have the same damage range.
          • Lightsabers now have 2 offensive skill mods.  Lightsaber Accuracy & Lightsaber Speed. SEA Removal tool will convert old specific mods to the new system.
          • Most saber type specific skills have been converted to generic all-saber commands
            • saberHeadHit1-3
            • saberBodyHit1-3
            • saberLegHit1-3
            • saberComboHit1-3
            • saberSpinAttack1-3
            • saberSweep1-3.
          • saberSpinAttack 1-3 are area posture down.
          • saberSweep 1-3 are area knock down.
          • Saber1hFlurry, saber2hFrenzy, saberpolearmDervish are now all AoE attacks with 16m range. State chance is 75.
          • saber1hFlurry2,  saber2hPhantom2, saberpolearmDervish2 are all AoE attacks with 60 degree cone, 20m range. State chance is 85.
          • saberThrow3 is now 60 degree cone.
          • saberSlash 1,2: Bleed Potency Increased.
          • With these changes, pool specific hits have had their damage adjusted proportionally to saber damage changes. Net effect is no change from previous system.
  • Bug Fixes, QoA and Miscellaneous
    • Lair Healing now has 32 meter leash.
    • /addignore now functions across public channels
    • Sitting on chairs, sofas, etc works more reliably.
    • Fixed loading pause in heavily populated areas.
    • Deleted Character names are now recycled after 15 minutes.
    • Name Generator will no longer generate names that are in use.
    • New Command: /regrantSkills will refresh your currently learned skills to give you any bonuses or skills you are missing after an updated. 12 hour cooldown, must target self to activate.
    • Stomach values are now reset on death if you haven’t recently been involved in PvP.
    • Several stability and performance improvements across core systems.
    • Legacy PSGs are hard capped at 45% Lightsaber Resistance (May not display properly)
    • Intimidate Defense tapes re-enabled. Now working properly against intimidate and force intimidate.
    • Force Weaken applied via NPC only lasts 20 seconds.
    • Force Burn (Force Lightning) does not apply from NPCs.
Patch 016 – 2/23/2018 – Bounty Hunter, Jedi tweaks.  FRS Experience Fix
  • Mandalorian Armor schematics may now be properly obtained in the Death Watch Bunker.
  • Mandalorian Armor Lightsaber resistance moved to special resist instead of base.
  • Hand Sampling mini game bug has been corrected, as well as related false system messages.
  • LightningSingle1, Cone 1: May now apply the dizzy state.
  • ForceKnockdown damage type changed from Kinetic to Stun
  • ForceKnockdown delay lowered by 0.25 seconds.
  • ForceThrow delay reduced by 1.5 seconds.
  • ForceBreach queue delay reduced by 1.5 seconds.
  • Mindblast cooldown reduced by 0.5 seconds.
  • DrainForce, ForceIntimidateSingle range adjusted from 20 to 24 meters.
  • SaberSlash range increased to 20 meters.
  • Some Knight Trial mission targets have had their resistances lowered.
  • Torso shot damage reverted to pre patch 13 values.
  • Intimidate Defense now properly works against Bounty Hunter Intimidate.
  • Bounty Hunter Intimidate duration lowered from 30 seconds to 10 seconds.
  • Rocketboots outgoing damage reduction reduce from 90% to 50%.
  • Personal Shield Generators will now last 25% longer in PvP.
  • Jedi Toughness now applies at a scaling rate based on your force defense instead of previous calculation of base+scaling.
  • FRS calculations have been re-coded.  FRS gains and losses should be much more consistent when grouped.  FRS experience may no longer be reduced below 0.
Patch 017 – 2/25/2018 – More Bounty Hunter, Jedi tweaks.  NS clothing update
  • Force Lightning: Damage type changed to lightsaber for PvE only.
  • Force Intimidate Single: Range increased from 24 to 32 meters.
  • Cloak of Pain:  Now provides up to 45% Damage Reduction (scaling based on powers investment).  This is reduced to 25% if force armor is active.
  • FRS Experience gains have been returned to default (Was previously ½).
  • FRS Experience loss reduced by 35%.
  • Bounty Hunter Intimidate: Chance lowered from 65 to 55.
  • Bounty Hunter Fearless Hunter: Intimidate mitigation reduced from 50% to 35%.
  • FastBlast: Damage multiplier lowered from 4.35 to 4.25.
  • Nightsister Clothing: Racial and Gender restrictions have been lessened where clipping is avoidable.
  • Fixed EMU Crash bug.
  • Ghost Mission Lairs have been fixed.
  • NPC Heavy Weapons have had their damage vs players lowered.
Patch 018 – 2/27/2018 – FRS tweaks, AI interaction changes
  • Force Absorb & Cloak of Pain no longer return force while Avoid Incapacitation is active.
  • Super Battledroid:  Health returned to default values.
  • Blastomech in DWB has had its flamethrower damage lowered.
  • Force Breach:  Personal Shield Generator bypass reduced from 75% to 50%.
  • You may no longer board a shuttle from within a structure owned by a player.
  • You must now be within 25 meters of a ticket collector to board a shuttle if you are not within a Starport.
  • Death Watch Overlord no longer uses fencer/force powers.  He now uses Pikes and related abilities.
  • Master Healer (Jedi):  Chain heal is now available at FRS Novice rank instead of rank 4.
  • Treasure Maps:  Values returned to patch 12.
  • Force Throw: Posture Down state has been removed.
  • FRS now splits with everyone within your group within 256m.
  • FRS: PVP rating adjustments for FRS gains were removed.  FRS experience requirements have been appropriately adjusted to compensate and provide a reasonable progression curve.  As of this patch, your FRS rank will be re-adjusted upon FRS gain or loss. Gained experience will not be lost, but FRS ranks may be if you no longer meet the experience requirements.
Patch 019 – 3/12/2018 – Mando please?
  • Mindblast1 damage increased by 100, combat delay removed.
  • ForceKnockdown1:  Combat Delay removed, functionality similar to saber throw.
  • Force KD2/3 retain delay, as they are AoE abilities.
  • Cloak of Pain:  Master Powers was missing 2%, this has been corrected.
  • Chain Heal: Will no longer revive dead players.
  • Jedi Guardian: Bonuses are now properly showing
  • Master Defender: Jedi State Defense has been migrated to preternatural defense line.
  • Doctor poison, disease resist packs have had their required components altered to mirror standard buff packs.
  • Mandalorian Armor segment schematic will now properly drop from DWB Overlord.
  • Entertainer buffs have been normalized to provide a minimum amount of 1100 regardless of species.
  • Squad Leader Rally should no longer interfere with many actions that it previously did.
  • Various string localization’s corrected.
Patch 020 – 3/15/2018 – Chiss Bunker tweaks, hybrid nerf, Master Powers scaling
  • DWB Overlord:  Mandalorian armor segment schematic drop chance increased from 1% to 10%
  • Chiss Bunker: Damage pass, loot improvements, tape drop improvements, CL adjustments.
  • Force Breach: Now has proper 45 second per target cooldown applied upon initial cast.
  • /setpvp command:  Now is canceled and unusable if you have a GCW TEF.
  • Force Weaken 1,2: Duration reduced from 120 to 60 seconds.
  • Regular armor and Personal Shield Generators will no longer work if Force Armor is active.
  • Force Shield: Cost reduced by 25%.
  • Force Feedback: Damage increased to 40% cap from 35%.
  • Force Lightning:  Cooldown now properly scales, down to 1.9s at Master Powers.
  • Several EMU code exploits have been patched.
  • New security logging to detect attempted packet injections.  Logs include source IP, account, and other information.
Patch 021 – 4/22/2018 – BH GCW TEF, Mad Dashes, Private Vendors, City Bazaar and more
  • BH GCW-PVP: If a target bears an active GCW TEF and a BH attacks, they should be able to continue receiving outside assistance from teammates in the form of Heals, Transfer Force, Squad Leader buffs etc. The same is true for the BH if the BH flags up and is GCW Teffed as well.
  • New Skill: DASH – A new skill granted to all Elite Master melee professions (Swordsman/TK/Pike/Fencer) This is a 3 second movement speed burst usable once every 30 seconds. You are always vulnerable to posture down while dashing regardless of previous immunity windows.
  • Vendors may now be placed in private structures.  These vendors will default to non-searchable. Any vendors within a structure changed from public to private will automatically be set to non-searchable regardless of owner.
  • Crafted Player City Banks will now feature a Bazaar terminal.
  • Max Bounty Hunter per Jedi has been tweaked. Only 1 per Padawan, 2 per Knight, 3 at FRS Rank 6 and 4+ after Rank 7.
  • Accarragm: New Stat, Action Enhancer combines previous bonuses with a decrease in flourish cost, allowing all races to be effective Entertainers. Additionally it increases the strength of the mind buffs granted while the entertainer is under the effect of it.
  • Mindblast, Warcry, Weaken:  The delays provided by these abilities now have a short window in which they are immune to being broken by damage.
  • Fortify: Cast delay has been removed.
  • RegrantSkills: Cooldown has been re-implemented, tweaks to increase performance.
  • FRS:  Continued adjustments to FRS calculations.  Equal manipulation scores should now directly counter each others bonuses.
  • FRS: FRS adjustments may no longer be gained if you are off planet.
Patch 022 – 4/22/2018 – Saberblock for dummies?  Stacking less is more.
  • Bug Fixes
    • Jedi toughness effect on powers damage reduction was over-inflated. It has been corrected to 45% at Master Defender
      instead of 56.5%.
    • Saberblock will no longer work without investment into the LS tree, everyone was getting a minimum of 55
      saber block and the scaling frs mod was too high. All of these issues have been resolved.
  • Balance Changes
    • Cloak of Pain gives a substantial flat DR buff to resistance which usually comes with greater offence, it was a no-brainer to take. Activating a damaging force ability and granting yourself COP now comes at a defensive cost. Your melee and ranged defence will be lowered proportionally by how much mitigation you are gaining from COP.
    • Fortify’s auto intimidate range is now 25 meters
    • While under the effects of a combat delay (Warcry, mindblast, posture change or other mezz effects), fortify’s auto intimidate will not function.  This is only for the duration of the mezz effect.
Patch 023 – 5/20/2018 – States, PSGs, Power & defense tweaks
  • Force choke damage type reverted to Lightsaber from Stun.
  • Force choke now respects armor and PSG damage reduction.
  • Force Breach will now boost force choke to AP3 for its duration.
  • ForceFeedBack now works against the initial application of force choke.
  • Force protection vs powers now scales directly from Force Defense instead of the combination scaling of Force Defense and Jedi Toughness.
  • Force Breach now breaches 45% of Force Defense, up from 35%.
  • Bonus state application chance from FRS now scales off manipulation instead of power, leveling the field between Lightside and Darkside users for state application.
  • PSGs now have an internal anti-spike mechanism. PSGs will only take damage at a maximum of once per second. In most 1v1 scenarios this should have no impact, in group fights it should help them last longer.
Patch 024 – 2/17/2019 – Jedi Toughness, Powers fixes and adjustments
  • Bug with Jedi Toughness corrected, it should not calculate correctly.
  • Lighting Burn DoT reduced from 2.5% to 1% of creatures Max HAM.
  • Lightning Damage reduced in PvE from 5.25x to 3.5x.
  • Lightning Damage reduced in PvP from 2.15x to 1.75x.
  • Cloak of Pain Force siphon for Lightning Cone bugfix.  Force returns should now be properly limited for multiple enemies.
Patch 025 – 8/13/2019 – FRS changes, Infrastructure improvements
  • General Changes
    • General mission/faction terminals now allow players to set the direction of missions via the radial menu.  This value is saved until changed. (Adapted From: Tarkin’s Revenge)
    • General mission/faction terminals will allow ungrouped players to select the level of missions they want via the radial menu, including low level missions.  An ungrouped player will not be able to pull missions higher than solo level and will need to be in a group to pull high level missions.  This value is saved until changed.
    • Added /locateStructure command which will list a player’s structures and their locations.  This command can be used once per minute.
    • The Bespin Cloud house has been added as a loot schematic.    You’ll have to look up to find it.
    • Dathomir witches have found their misplaced stun batons
    • Changed starting new player location to Highgarden only.   Added new player terminal in Highgarden.
    • Unlocked containers now hold 50 items
    • Fixed a few misspelled strings
    • Fixed /findObject command (admin only)
  • Jedi / Force Sensitive
    • Removed all combat skills, crafting skills, and certifications from FRS tree, Jedi Guardian, and Jedi Master.
    • Cloak of Pain damage reduction now based on force armor/shield of defender not attacker
    • Cloak of Pain defense modifier penalty is now working properly.   Defense modifiers will be reduced by the adjusted Cloak of Pain percentage.    For Master Powers, this is a maximum of 45% and a minimum of 25%.    The max a defense modifier can be reduced is 125 * 45% = 56.
    • Removed force power max/regen from all Jedi robes and moved to Padawan skill box – wear whatever you want!
    • The forceRevive skill for master healer should now work properly.
    • Sith attacks in Phase 4 are now on a consistent 90-minute timer
    • Re-enabled general crafting XP conversion to force sensitive crafting XP
  • Smuggler
    • Removed random slice option and removed 15% penalty for selectable slice
  • Crafting
    • Advanced padded armor segments will now accept an enhancement
    • Fixed resource quantities on Mando armor chest plate
    • Changed AV-21 deed appearance to match the vehicle appearance
    • Removed annoying resource sampling popup and minigame
    • Resource containers will now display the resource class and resource name.  You will have to split existing stacks to generate the name. (Adapted From: Tarkin’s Revenge)
  • Entertainer
    • The 4 boxes of image designer skills in the entertainer tree now cost 1 skill point each.
    • Added mandoviol instrument certification to Musician musical knowledge 2.   Existing musicians will need to use the /regrantSkllls command to pick up the certification.
Patch 026 – 9/06/2019 – Force Powers, Bounty Hunter and Creature Handler updates.  Engine updates, and QoL changes
  • General
    • Newly looted satchels and cargo pockets now hold 50 items
    • Vendor owners will receive an e-mail when an item is offered to one of their vendors. (Adapted From: Tarkin’s Revenge)
    • The Infinity custom .TRE files have been consolidated into one file, infinity_custom.tre.   Please delete infinity*.tre files and re-run launcher.
  • Pets
    • Pets now receive the initial 1.5X damage multiplier that players do.  This includes CH pets, faction pets, and droids.
    • Pet accuracy has been increased by 2X for low accuracy pets (e.g. CH pets)
    • PVP Damage reduction now applies to pets and player lightning is electricity damage against pets rather than lightsaber damage
  • Scout
    • Harvesting droids will turn auto-harvest on automatically when called
  • Armor
    • Newly created/looted Mabari armorweave chest plates will provide protection for both body and bicep slots.   This means a three-piece Mabari mini-suit will provide full coverage.
    • All types of armor have the option to change all the different colors on the armor.   Multiple color change windows will pop up for all the colors that can be modified.   Thanks to the ModTheGalaxy team for the code.
  • Bounty Hunter
    • Fixed gethunted level server crash issue with Mark of Mandalore buff
    • Mark of Mandalore hunter buff now correctly lowers Jedi damage by 5% per hunter
    • Mark of Mandalore hunter buff now increases saber force cost of mark by 1.5 for each hunter
    • Mark of Mandalore hunter buff lowers saber block by 5 for each hunter
  • Jedi / Force Sensitive
    • Lightsaber force cost correctly adjusted to 1 force cost in PVE and 5 force cost in PVP
    • Force defense is now working properly for non-Master Defender templates.   It is a 45% reduction at 125 force defense, and now scales with FRS up to a 16.7% bonus.   A rank 11 master defender with +25 tape will have a 52.5% reduction in force powers damage.
    • Saberblock has a 50 cap in PVP for non-MLS lightsaber, and 60 cap in PVP for MLS.   It now scales up to 75% (non-MLS) or 85% (Master Lightsaber) at FRS rank 11 based on force manipulation skill.
    • First generation lightsaber certifications are now granted at novice powers.  Don’t forget to /regrantskills.
    • Force powers use a base value of 100 lightsaber accuracy to calculate hit chance
    • Cloak of Pain now has its own combat spam that shows the correct amount of damage reduction
    • Force powers bonus damage based on crystal damage has been corrected.   It is 15% with crystals average 70, 10% with average 50, 0% with average 40.
    • Force siphon power return now has a 20% penalty when a lightsaber is not equipped
    • Added novice and master titles for all Jedi skill trees and mastery titles for force sensitive trees
  • EMU Publish 10 Updates (Highlights only)
    • Fixed droid deeds losing their modules
    • Fixed factory blueprints consuming all identical single components in hopper at once
    • Players can no longer make a pet attack while player is swimming
    • Check player access to building for Combat Medic poison/disease application
    • Check player access to building when attacking creature inside
    • Fixed looting of no-trade items inside buildings
    • Removed action cost from melee powerup primary stats
    • /stoplisten now functions without an argument or target
Patch 027 – 10/08/2019 – Bugfixes & tweaks
  • Jedi
    • Fortify now has an initial force cost of 40, costs 2 force per attacker intimidated, and the effect lasts 5 seconds
      • Non-player creatures can be intimidated every 5 seconds when the effect drops
      • Players can be intimidated only after a 5-7 second cooldown timer has expired
    • FRS Jedi who are intimidated will now bypass up to 12.5% of the intimidate effect based on FRS control mod
    • FRS Jedi who are attacked by an intimidated target will gain up to 12.5% additional intimidate damage reduction based on FRS power mod
    • Corrected bug with force powers receiving FRS mod bonus twice
    • Force siphon check on PVP TEF was preventing siphon from working on factional PVE targets.   The TEF check is now on BH TEF and factional TEF’s while Special Forces.
  • Bounty Hunter
    • Fearless Hunter – If the percentage health of a bounty hunter’s Jedi target is 20 percentage points lower  than the bounty hunter’s, intimidate will be 15% less effective against ranged bounty hunters, and 35% less effective against melee bounty hunters
    • Player bounty missions are now identified and show the name of the player target
  • General
    • Reverted neutral faction mission bounty hunters default.   Added new bounty hunter thug template for treasure map missions.
Patch 028 – 11/02/2019 – Bug fixes, tweaks
  • Jedi
    • The force siphon from inflicting damage with force powers now correctly scales with the attacker’s number of skills boxes in the powers tree
    • Increased force lighting single 1 force cost from 25 to 45 to be consistent with force siphon fix
    • Force siphon will not return force from non-player creatures if the Jedi has a PVP or BH TEF
    • Removed extra force pool and regen that was remaining on some player characters from previous robe force skill mods
    • Fixed logic with Jedi master healer chain heal in FRS and removed the force cost of the chain heals.    The chain heal amount can not exceed the amount of the initial heal.
  • GCW
    • Faction pets will only attack opposite faction targets
    • Faction pets will only attack players and player pets if both opponents are special forces and of opposite factions
  • General
    • Lowered kinetic resists on several NPC’s and creatures from 100 to 90
Patch 029 – 12/22/2019 – PvP event preparation
  • When a target with force feedback is breached with force breach, 60% of force shield is bypassed. After this reduction in force shield, there is now a corresponding reduction in force feedback.
  • All factional turrets now have the same resists including lightsaber, but are vulnerable to blast. Armor ratings and hitpoints are unchanged.
  • The delay between creating characters has been changed back to 1 hour.
  • Reversion (Patch 021): Accarragm has been changed back to stock modifiers (Action stats)
Patch 030 – 02/01/2020 PVP Balance and New Items
  • Bounty Hunter
    • Hssiss venom darts will only remove force run when the poison lands on the target.
    • Master Bounty Hunter is required to use a Cortosis grenade to affect a Jedi bounty’s force regeneration.
    • Bounty hunters must be engaged with a Jedi target and have a BH TEF to use Hssiss vendom darts and Cortosis grenades.
    • The Mark of Mandalore debuff no longer stacks for multiple BH’s and only applies once.
    • The number of Bounty hunter missions allow per rank is now as follows:
      • Padawan to FRS Rank 3:  1 Mission
      • FRS Rank 4 to 7:  2 Missions
      • FRS Rank 8 to 10:  3 Missions
      • FRS Rank 11:  4 Missions
  • Jedi
    • Regain Consciousness now has zero force cost, a 1 hour cooldown, and restores the Master Enhancer to 25% force if their force is below 25%.
    • Saberblock from the Jedi Guardian skill box is no longer ignored. For Jedi Guardian and above, xxx4 Lightsaber starts at 55 saberblock and MLS starts at 65 before FRS mods. xxx4 LS at rank 11 will have 82.5% saberblock.   MLS at rank 11 will have 85% saberblock which is the cap.
    • Removed bonus to drainForce command for Master Enhancer. Previously, Master Enhancers drained for more and were drained less.
    • For Master Enhancers, Force Feedback 1 & 2 and Force Absorb 1 & 2 will have the duration doubled.
    • The amount that Force Shield reduces drainForce is now modified by FRS control mod like other force powers damage.
    • Force Defense now reduces drainForce just like other force powers damage and is modifed by FRS manipulation mod.
    • Force Feedback damage to an attacker using force powers will be mitigated by the attackers Force Shield and Force Defense.
    • Force Breach now reduces Force Feedback damage by 60% like other defenses
    • The Lightsaber Pike has been added as a looted schematic with unlimited uses. There is one schematic for each generation of lightsaber.
  • Tailor
    • Master tailors can now craft FRS robes. The robes will have up to 4 sockets and will allow shirts, pants, and shoes underneath.
    • Skirts should now show up under the proper heading in the clothing and armor crafting tool.
Patch 031 – 02/14/2020 – Combat bug fixes/tweaks and admin tools
  • Combat
    • Defensive acuity will now work with a vibroknuckler equipped
    • Fixed bug with secondary defenses (block,counterattack,dodge,defensive acuity) not firing after the saberblock secondary check
    • For intimidated player defenders, secondary defenses are now reduced by 50% rather than 100% and combat equilibrium is reduced by 50% instead of 66%.
    • Mark of Mandalore now works at novice bounty hunter rather than master bounty hunter
    • Mark of Mandalore saberblock reduction of -5 now occurs AFTER the 85 saberblock cap check
  • World / Admin
    • Added nospawn/nobuild zone around Battle of Endor battlefield
    • Added Special Event Medical Services buff bot NPC (Thanks to SWG Awakening)
    • Added Infinity Medical Droid wound healing NPC
    • Added Infinity Special Event Travel Droid (Thanks to Tarkins Revenge)
    • Added ability for admins to adjust FRS XP without restarting server
Patch 032 – 03/07/2020 – Misc bug fixes/tweaks and admin tools
  • Crafting
    • Added optional synthetic cloth slots to Simple Shirt, Casual Shirt, Reinforced Work Shirt, and Trim Lined Shirt
  • Combat
    • Added missing FRS power modifier to Force Weaken 1
    • Fixed bug where FRS Jedi were not getting benefit of accuracy buffs from food and squad leader rally buff
  • World / Admin
    • Added additional PVP/FRS logging to console
    • Fixed Coronet Starport location on Infinity Travel Droid
    • Added Dathomir PVP locations to Infinity Travel Droid
Patch 033 – 04/16/2020 – Combat bug fixes/tweaks
  • Applying Combat Medic DOT’s in PVP will now apply the proper TEF to the Combat Medic
  • Fixed forceCurePoison/Disease cooldown messages. Corrected force cost checks on forceCureDisease. TotalHealSelf/Other are not affected by curePoison/cureDisease cooldowns.
Patch 034 – 08/06/2020 – TRE Update, Grenade changes, BH/Jedi Balance
  • TRE Update
    • Fixed the display names of some Mando armor schematics
    • Cortosis grenade schematic should now show up properly in the weapon, droid, general crafting tool
    • Corrected saber2Hphantom description in client
    • Fixed back door exit in Theed cantina
  • Grenade Changes
    • Increased speed and accuracy of Cortosis grenades and reduced the damage
    • Saberblock no longer works on grenades. This brings Infinity inline with EMU team code.
  • BH / Jedi Balance
    • A Jedi that dies by a rare suicide event will not lose FRS if bounty hunter mission is active
    • Corrected bounty hunter mission broadcasts when Jedi commits suicide
    • Hssiss Venom Darts and Cortosis grenades no longer require the bounty hunter to have a BH TEF.
    • The bounty hunter must have a bounty mission for the target of the dart or grenade. This will allow first-strike use of these weapons in BH-Jedi PVP.
  • Misc
    • Fixed power range on base geo spider venom loot template
    • Increased the level, HAM, and damage of the Monstrous Brute rancor lair boss mob and increased any static spawn timers
Patch 035 – 10/08/2020 – TRE Update, Armor, Weapons, Housing
  • TRE File Update
    • The infinity_custom.tre file has been updated.   You need to delete the file from your Infinity folder and re-scan with launcher
    • Fixed various armor objects, strings, and city notifications
  • Housing
    • Six new windowed houses have been added to Master Architect – 3 Small, 2 Medium, 1 Large
    • Two additional windowed houses will be available as loot schematics
      • Large Generic House (Floorplan 2 w/ windows)
      • Small Generic House (Floorplan 2 w/ windows)
    • Jabba’s Sail Barge House has been added as a loot schematic
    • Fixed location of Tatooine City Hall sign. You will need a new city hall placed to see the sign.
  • Armor Updates
    • Added missing third defensive layer on Interwoven Bone Armor Schematic
    • Added two optional synthetic cloth slots to Mabari Armorweave belt
    • Kashyyykian Hunting Armor now has electricity as the special resist, kinetic is moved to base resists
    • Fixed multiple Kashyyykian armor schematics and condition values
  • Weapon Updates
    • Increased DOT uses on Nightsister Energy Lance to 99.99 million
    • Berserker rifle is now energy damage, AP2, with increased damage and accuracy.    It also requires blaster power handler instead of projectile feed mechanism.
    • T-21 Rifle blaster power handler quantity reduced from 10 to 5
    • Added minimum damage to Geo spider fangs, increased max damage
  • Mob Updates
    • Kiin Dray now has stats and loot consistent with a Spiderclan boss mob
    • A few various mobs may have had their stats boosted
    • Increased chance of Gorax lairs, increased minor gorax stats, added minimum damage to Gorax shards
  • Combat Changes
    • Block secondary defense now reduces damage by 100%, up from 50%
Patch 036 – 12/11/2020 – Make Pets Great Again
  • TRE File Update
    • The infinity_custom.tre file has been updated. You need to delete the following two files from your Infinity folder then rescan
      • infinity_custom.tre
      • swgemu_live.cfg
    • Christmas has come to Infinity.    Look for special mobs and changes for the holiday season.
  • Bioengineered Pets
    • BE pet crafting system has beee reworked to allow for more effective creatures
    • 95 max creature level (CL)
    • Maximum armor rating – light
    • 80% Max resists on kinetic/energy, 90 on others except lightsaber resist capped at 35%
    • Max HAM 36,000
    • To-Hit Ratio targeted at 1.3 to 1.7 for CL 95 pets.
    • Max DPS 750 (1500 damage every 2.0 seconds).
    • Flite Rasp added as new skin for BE pets
  • DNA Sampling
    • Players will be able to DNA sample creatures up to CL 350, but higher CL creatures will aggro more often
    • BE Pet Deeds will allow sampling the same number of times as a live creature for cloning
    • The aggro chance on BE sampling has been reduced
    • Mask Scent and Camouflage have been improved and should break less frequently. Crawling is best, then sitting/kneeling, standing/walking, running/mounted is the worst
  • Creature Handler (CH) Revamp
    • The best pets will be CL 95 and will require master CH plus +25 Max Level of Pets SEA
    • Non-CH max level has been increased from 10 to 20
    • Taming ferocious, high-level creatures will likely require taming clothes, Creature Taming Bonus tapes, and taming food (Almond-Kwevvu Crisp Munchies).
    • State Resists for both tamed and BE pets will be based on CL of the creature, with CL 95 pets having the highest resists
    • Player force lightning will do electricity rather than LS damage to player pets
    • Some wild creatures have had their levels / stats / resists adjusted to be viable tamable pets. Example: Better resists on certain rancors. New creatures have also been added.
    • Enrage and Embolden have been improved. Their effectiveness will scale with the number of boxes taken in the CH skill tree up to a 20% bonus to DPS or HAM respectively.
    • Attempting to train pets will fail less often
    • Pets will grow from baby to adult in 24 hours
    • Pet tricks will more quickly heal a pet’s mind and battle fatigue
    • Mount speeds have been normalized and doubled. Gallop lasts 5 minutes with a 10 minute cooldown
    • Adjusted modifiers on Beast Master Control Ring from Geonosian Lab
    • Creature knowledge skill modifier to view creature special attacks has been reduced by 10 at each level. At 70 creature knowledge, you can see both special attacks on a creature.
  • Pet Healing and Buffs
    • Pet Stims have been increased in power and cooldown reduced from 20 seconds to 15 seconds. The range for pet stimpacks has been increased from 5 to 10 meters.
    • Fish has been replaced with Endorian Insect meat in the recipe for Pete Stimpack D’s
    • Pet Stimpack C’s will now allow any insect meat as in ingredient
    • Sweesonberry Rolls and Felbar foods have had their buff amounts increased.
  • Vehicles
    • Added XJ-2 Airspeeder vehicle.   This is the one that Bail Organa drove.
    • The following vehicles have had terrain negotiation increases. If your old vehicle won’t work, please contact an admin.
      • AB-1 Landspeeder
      • AV-21 Landspeeder
      • Jetpack
    • Corrected decay rate on jetpack
  • Jedi Master Defender
    • Avoid Incapacitation (AI) is now a 80% damage reduction buff and will not prevent actual incapacitation
    • Mobs will no longer drop aggro and return to their starting locations when Avoid Incapacitation is activated
  • Skill Enhancing Attachments (SEA’s) and SEA Removal Tool
    • Items with 0 condition will no longer provide skill mod values from SEA’s or BE mods once the player equips or unequips any other item
    • SEA Removal Tools will have a 10% chance to fail extraction
  • Miscellaneous
    • Updated Bestine Election, Bestine Museum, and Hero of Tatooine screenplays to Publish 10 and they should work properly
    • Added 8 new paintings for Christmas 2020 event
    • The following clothing items have had optional synthetic cloth slots added:
      • Gunman’s Duster,
      • Light Bustier
      • Revealing Bikini
      • Metal Bikini
      • Small Bustier
      • Sports Bustier
      • Thin Pleated Skirt
      • Two-Tone Formal Skirt
      • Noble Skirt
      • Refined Skirt
      • Wrapped Skirt
      • Fashionably Pleated Skirt
      • Decorative Skirt
      • Belted Skirt
    • Fixed quantities on a few composite armor draft schematics to normalize ingredient weighting
    • Added Forty Sided and Fifty Side dice sets
    • The master title for the force sensitive crafting tree has been changed to “Force Crafting Master”
Patch 037 – 12/18/2020 – CH/BE Tweaks
  • Creature Resists and special attacks have been adjusted on a variety of creatures to increase taming / DNA sampling options
  • Level 95 DNA should have improved stats.
  • Corrected fortitude calculation for DNA sampling
  • Adjusted ferocity calculation for DNA sampling
  • When crafting a genetic template, ff any one of the 5 DNA slots is vulnerable to a resist, then the genetic template will be vulnerable to that resist
  • When crafting a genetic template, If any one of the 5 DNA slots has a special resist, resists for all 5 slots will be calculated as special
  • Bull rancor mission difficulty / payout has been increased to reflect the mob difficulty
  • Novice Creature handlers can now tame / control a minimum pet level of 20, just like non-CH players. Previously, at novice CH with no Max Level of Pets SEA they could only control up to level 12. Max level of pets SEA will allow up to level 37 (12+25) for novice CH.
Patch 038 – 1/2/2021 – CH/BE Buffs / Squad Leader / Crafting / Bug Fixes
  • Config File
    • Winter is leaving.   When you run the launcher after the patch, you shouldn’t see snow anymore.
  • CH/BE
    • Pet overall damage multiplier increased from 1.0 to 2.0.   There was a bug and the previous 1.5 multiplier was not working.
    • Pet poison and disease DOT’s will have a 25% reduction in damage compared to equivalent wild creatures based on the damage multiplier mentioned above.
    • Pet DOT’s will have up to a 25% additional chance of landing at level 95. This scales with pet CL.
    • Decreased armor piercing against pets by 1 level from NPC’s only.  This will effectively give pets up to medium armor versus NPC’s only.
    • Increased state chance on creatureAreaCombo and creatureAreaKnockdown from 75 to 100
    • Voritor dasher should now have the correct pet control device in the datapad. This will only apply to newly tamed babies.
    • Adjusted taming chance on voritor dasher from 0.05 to 0.15
    • The chance for special attacks to stick in DNA crafting has increased.  With VHQ DNA, there is now a 90.75% chance of both specials sticking.
    • Wild lairs will now have a 40% chance of spawning a boss. Destroy missions continue to have a 33% chance.
  • Squad Leader
    • Squad leaders will now gain XP regardless of squad leader or group member location
    • Squad leaders will gain XP from group member combat XP and Jedi XP, even if group members are capped on XP
  • Jedi
    • Reduced force power damage bonus on lairs from 3.0x to 2.0x
    • FRS Manipulation mod now correctly reduces DOT damage to the FRS Jedi
  • Crafting
    • Complexity for droid and armorsmith subcomponents has been lowered to 1 to be consistent with other draft schematics
    • Factory crate size for all armor subcomponents now set at 1000
    • All standard armors (Not Mando/R.I.S.) will now have the following segment requirements – Chest: 4, Legs: 3, Helmet:3, Boots:1, Bicep:1, Bracer:1, Gloves: 1
    • Corrected and normalized effectiveness range on all advanced armor segments
  • General
    • There is no longer a GCW XP bonus for neutral players
Patch 039 – 1/21/2021 – New PVE/PVP Battlefield and New Collectible Loot
  • TRE file update
    • New Infinity_custom.tre file is required. Be sure to scan.
  • New Collectible Loot
    • Paintings! Lots of new paintings are available on mobs throughout the entire galaxy. This includes mural paintings that fit together.
  • Armorsmith
    • Adjusted segment requirements on all standard armors
      • Chest:4, Helmet:3, Legs:2, Boots:2, Bicep:1, Bracer:1, Gloves:1
    • Corrected factory crate size on blast layer to 1000
    • Chitin Armor Segment and Advanced Chitin armor segments now have cold as a special in place of kinetic.
  • Jedi Healer
    • Diagnose ability has been granted to novice Jedi healer skill box. You will need to /regrantskills or learn the novice healer box to gain the ability.
  • Screenplay Updates
    • Bestine Election Quest – Implemented minor patch to reset the clock and added admin controls to reset in the future if the quest bugs again.
    • Corellian Corvette – Neutral Destroy and Imperial Rescue search boxes have been moved out from Chiss Base bunker to a safer place to search.
  • New Battlefield – Battle of Rori
    • A new PvE/PvP battlefield added on Rori. Travel is available to Rebel and Imperial staging areas from shuttles on Rori.
    • Players must be overt to participate, you will be ejected from the battlefield to the closest recruiter if you are not. If you are neutral you will be ejected to Narmle.
    • Each side has a tough Captain in their staging area. Killing this captain will kick off a 6 phase battle in the center of the map with each phase becoming increasingly difficult.
    • During each phase the death of one random Rebel and one random Imperial soldier will spawn the next phase of battle. These are also the only NPCs that drop loot. The catch is simple, when one dies, the other immediately de-spawns so that only one faction gets loot in that phase.
    • The fights are intentionally difficult, we recommend bringing some friends. However, this is not Chiss base “difficult”.
    • The battle is on a 2-hour timer. When you load into either shuttle you will see a note showing either how many minutes until the battle will reset or the note that a Cease Fire is active. Killing one of the Captains starts the battle clock. At 2 hours the entire battlefield resets.
    • Server-wide announcements will be made when the Cease Fire is broken with the player name that made the initial attack as well as their faction in a call for the opposing side to come and defend.
      Server-wide shame and congratulations will also be made as each phase of battle ends.
    • The player that kills the random faction member in the final phase of battle gets a trophy.
    • If you shuttle to the wrong shuttle, you will be immediately teleported to the correct shuttle.
    • If you clone at the wrong cloner you will be immediately teleported to the correct cloner.
    • If you are “in combat” you will NOT be able to run back into the shuttle area and instead you will get some taunts calling you a coward and to stand your ground.
Patch 040 – 1/31/2021 – Rori Battlefield Updates, Screen and Chat Customization, Loot Tweaks
  • Config file update
    • New configuration files include infinity_custom.tre, swgemu_live.cfg, and mtg_patch_023.tre.    Check to make sure the patcher gives you new versions of each.
  • Screen and Chat Customization
    • You will notice a new custom look to the login screen and character select screen
    • New player, bounty hunter, PVP, and FRS system messages have been revamped
  • Content Preload
    • A new quest series is being written and this patch preloads more than 100 new loot items coming soon. Get ready to decorate your cities!
  • Battle of Rori
    • Messages go out to the whole server now, all players will get updates and faction members will be taunted
    • Announcement text has been slightly adjusted
    • The commando round has had the commandos slightly reduced in toughness
    • The varactyl has been slightly increased in difficulty
    • Jedi no longer spawn with the varactyl, instead they spawn after the varactyl is killed. After killing all the Jedi of a faction, they will respawn so there will be things to do between battles.
    • More loot has been added. The random NPC you must kill to spawn next wave always drops loot. The varactyl also drops more loot to be in line with CL400 creatures. Lastly, the Jedi that spawn are two difficulties, the tougher have a small chance to drop a new painting.
    • Stability: the timers used for triggering events were completely revamped. Additional admin controls were deployed that allows total control over the battle.
  • Sennex Cave, Tatooine
    • Originally called Beetle Cave and located at 6522, -1350
    • Loot chests in this cave have been fixed. Apparently this has been broken for a long time in the sense that the loot chests did not exist in this cave.
    • The cave was moved about 1 meter in each direction.   This should fix potential issues entering the cave.
  • Skill Enhancing Attachments (SEA’s)
    • Feign death CA and AA have been added.  Smugglers rejoice!
    • Ranged healing distance and ranged healing speed AA’s have been added to give combat medics more options over the existing CA’s for these skillmods.
  • Guild Hall Signs
    • Guild hall shop signs 1 through 4 have been moved to correct locations on the structures.    Note:   you will need to re-deed the guildhall to see these changes.
Patch 041 – 2/3/2021 – Vendor Search Implemented
  • Vendor search functionality is now active.    It will work for all items within an object type category, including crafted items, crates, looted items, and resources.
Patch 042 – 02/11/2021 – New Infinity Heritage Quest, Screenplay Updates, New Player Additions
  • Infinity Heritage Quest
    • A new theme park has been added. Talk to Nedo, has a special Junk Dealer shop in Mos Entha, -2898 2427
    • This theme park is all about player city decorations though there are a lot of loot items that can be used inside regular player houses
    • There are 6 NPCs that you will talk to which will give you small quests. The goal is to complete their work (you will get 6 paintings along the way) and unlock an NPC that will give you unlimited quests to get the good loot.
    • More than 100 unique loot items have been added
    • The lore behind this is that Infinity Heritage is a company responsible for building everything in the game and you are hired to stop people from stealing from them and as a result you will get to loot things like walls, fences and some very interesting items from temples and ruins.
    • The quests are not hard and could be characterized as easier than treasure maps
  • Battle of Rori Updates
    • Each wave has a delayed spawn and all leftover NPCs are removed before start of the next wave
    • Some NPCs have had their stats adjusted to make them easier to kill and less likely to kill each other so that players get more credit for winning waves
    • Varactyl has been adjusted now that it will be the only evil on the battlefield, be careful, he still bites pretty hard
    • Jedi phase will run continuous until the cease fire is called (2 hours after the cease fire ends). There are two types of jedi, beware of Wardens and Warlords, they hit as hard as Axkva Min
    • New but very rare loot added to the battle
    • Additional stability added to timers
  • New Player Information Kiosk
    • A new bot has been added next to the new player terminal in HG that is setup to answer most of the common questions new players to this server have.
  • New Player Tutorial Fix
    • If a new player creates a character and uses the new player tutorial they can run into a problem if they logout of the game without completing the tutorial. Basically they get stuck in space without any of the starter equipment and professions. This patch will move them from space to Highgarden and give them all the starter items.
  • Miscellaneous Updates
    • BARC speeders now decay as intended
    • Adjusted decay on Speederbike, Speederbike Swoop, and Jetpack to match other vehicles
    • Wookie Life Day ended after 2 solid year run
    • New Splash screens when the game loads up
    • Fixed TeleportGroup admin command
    • Added two new Snoop options for admins – Snoop experience and Snoop frs
Patch 043 – 02/18/2021 – New Player Tour, Quest and Screenplay Fixes
  • Highgarden New Player Information Bot
    • The bot next to the shuttle has a new conversation item that will start a tour of Highgarden
  • Hero of Tatooine – Altruism Quest Fix
  • The conversion of architect XP to force sensitive XP has been renabled with Paemos at the village.   All types of XP should now convert correctly.
  • The conversion rate for dancing, musician, and entertainer healing XP to senses XP has been changed from 10:1 to 20:1 due to the accelerated XP for those professions.
Patch 044 – 02/25/2021 – Tutorial updates and quest fixes.  Combat changes and fixes.
  • Highgarden tutorial update
    • Bots that spawn around town will now despawn after 30 minutes.
    • If you go to say the third bot and then go start over, you should no longer spawn a whole second wave of bots and instead they will continue to cleanup themselves.
  • Infinity Heritage Quest
    • Jedi Temple loot has been fixed and should be visible
  • Creature Handler
    • Zucca Boar datapad icon fixed, it was a camera.
    • Preloaded a lot of stuff for an upcoming Quest that is only open to Master Creature Handlers.
  • Fortify improvements for Jedi master defender
    • Damage on the first hit that triggers intimidate effect is now properly reduced by 50%
    • Intimidate state duration increased from 5 to 10 seconds
    • Cooldown on player attackers is 6 seconds just like forceIntimidateSingle
  • Fixes and updates to commands that apply a “warcry” combat delay effect
    • The combat delay effect now functions properly for MindBlast1, MindBlast2, and PanicShot
    • The random combat delay effect from ForceWeaken commands will not apply during combat delay recovery cooldown period
  • Miscellaneous
    • Fixed rotation of medium Naboo house address sign
    • Discord chat bot will automatically join Infinity-chat channel when started
    • The /locateStructure command now sends an e-mail with the lot and structure information to the player
Patch 045 – 03/11/2021 – New Quests, New Commands
  • New Xonti Brothers Varactyl Quest
    • Master Creature Handler quest that opens the ability to tame very high level varactyls
    • Quest giver is Ciirvevgabev in Theed (-5682 4602)
    • The lore behind this quest is that the Black Krrsantans had a Varactyl hunting ground on Kashyyyk. The Xonti Brothers infiltrated and stole the bioengineer technology to breed varactyls and started making some ready for war.
    • The Black Krrsantans tracked the Xonti Brothers gang to Talus where they took over a cave to start creating them. They are actively stealing the varactyls, sterilizing them and setting them free on Rori. As a result, you will never see varactyl babies in lairs on Rori.
    • However, the work of the Xonti Brothers interested a few Kashyyyk scientists who have created a special hunting ground that has brought some scenery from their home planet to Rori to get the varactyls to roam free, mate, and have babies but in the safety of a heavily fortified area.
    • Completing the quest will allow you to enter this special hunting ground that has lairs where varactyl babies will spawn. They are rare even in this controlled area. There is even an occasional spawn of a docile Legendary Varactyl that has 3 million HAM for a future hunting quest.
  • Infinity Heritage – Phase 2
    • A new NPC has been added in Doaba Guerfel named Monty Hall. She accepts items you looted from Monty Python, if you trade 6 in she will give you a new quest.
    • 120 new loot items added for phase 2
  • New Commands
    • A new /groupMessageSelectioncommand has been added. This command will allow you to select which group loot/harvesting messages that you receive. This setting is persistent across logins. You will always receive a message when your character loots items or credits. The options are:
      • All, None, Harvest Only, Loot Only
    • A new /village in-game command has been added which will display the village phase status and timer in player’s chatwindow.
  • Quest Fixes
    • Infinity Quest Spawns from Monty Python should be more reliable
    • Fix to Highgarden new player tutorial that shortens how long the NPCs stick around after you are done talking to them.
    • Hero Of Tatooine – If you fail the Intellect quest (bounty hunter) it will reset after 3 hours and you can try again.
  • Creature Handler
    • When a creature handler uses the emboldenPets or enragePets commands on a pet, the player will be notified when the pet’s cooldown has expired.
  • Wearable Condition and Certification Login Check
    • Un-certified and zero condition wearable items items will be unequipped automatically when a player logs into the game. This will apply to armor, clothing, and jewelry.
  • Miscellaneous
    • Fixed a variety of mispellings on strings, missions, and NPC’s (e.g. Surface Marshal is now spelled correctly)
    • The following commands have more informative and useful cooldown messages:
      • Taunt, areaTaunt, LocateStructure, RegainConsciousness, ForceCurePoison, and ForceCureDisease

NOTE: This patch requires an update of infinity_custom.tre. The launcher should download it automatically.

Patch 046 – 04/01/2021 – New PvP Maps, BH-Jedi Combat Balance, Quest Updates
  • PvP maps
    • 15 PvP maps have been added that can be spawned at the click of a button. But wait, it gets better. Anyone can start these maps up using a droid that is between city hall and the mall in Highgarden.
    • Event Droids are placed in HG (shuttle and each base), Coronet and Mos Eisley for easy travel. The events also have travel bots to return you to the same locations.
    • Faction players will automatically be dropped at the proper location either to or from the events
    • Neutral players will load into special neutral zones with a special neutral bot to take you back
    • Bounty Hunters are always welcome
    • Less emphasis will be placed on having buffbots and it would be ideal to see players buffing other players. Admins can spawn buffers as last resort but players cannot.
  • Battle of Rori
    • Special Forces status requirement removed in an effort to stabilize this battlefield during PVP death/cloning
    • The Super Battle Droids have been slightly weakened
  • Infinity Heritage LLC
    • The spawn points for Monty Hall missions have been overhauled and uses the same stable mission spawning as Monty Hall. A side effect is less driving, no more 8k rides to the middle of nowhere.
    • Loot adjustment to Monty Hall – She only requires you to trade in 3 items to try for the Big Deal. Also better chance of more loot if you do get it.
    • Black Market Brokers have been slightly reduced in strength to make these quests more fun. Some quests may spawn as many as 4 so still be a little careful.
  • Varactyl Quest
    • Varactyls in the hunting ground are easier to tame. There are more solo spawns that are likely to be babies and most mobs are no longer aggressive. However, nothing changed with the varactlys you can tame. The change was only to make it possible for Creature Handlers to survive being attacked. Your pets will still be just as amazing.
    • Varactyl pets can no longer be traded or be taught the Transfer command
  • Corellian Corvette
    • Ticket for Rebel Assassination moved from Poggle’s room to the first room in Geonisian Cave
  • Bounty Hunter – Jedi Updates
    • Saberblock scaling in PVP has been reduced from 1.50 max multipler to 1.33. This will have no effect on PVE.
    • Saberblock is capped at 80 before Mark of Mandalore debuff in PVP
    • Mark of Mandalore increases with each hunter with the following totals:
      • 1 Bounty Hunter  : 8%
      • 2 Bounty Hunters : 10%
      • 3 Bounty Hunters : 12%
    • The number of Bounty Hunters allowed for each rank are now as follows:
      • Padawan to Rank 5 : 1
      • Rank 6 to Rank 9 : 2
      • Rank 10 to Rank 11 : 3
    • Bounty hunter mission terminal should more accurately determine which player bounty targets are offline versus online
    • Player bounty targets on roofs and balconies will no longer show up on the bounty hunter mission terminal
  • Misc
    • Player cities now allow 30 decorations per level (previously 20)

NOTE: This patch requires an update of infinity_custom.tre. The launcher should download it automatically.

Patch 047 – 04/08/2021 – CH Fixes,  BH fixes, Loot Changes
  • Creature Handler
    • CH Quest
      • Varactyls tamed in the hunting ground can now be trained as mounts!
      • New CL20 varactyls have been added that can be traded/sold
      • Some rare creatures are no longer as impossible to find for the quest such as Borgle Protectors
      • The quest reset NPC offers additional information to help debug some issues with quest reset
    • Corrected cooldown notification timer on emboldenpets and enragepets commands
  • Bounty Hunter
    • If a bounty hunter dies to a target during a mission and places an additional bounty, the missions for other bounty hunters will no longer be cancelled
    • The default functionality of the popup window for placing player bounties has been changed.  If a player hits the OK button without entering a number of credits, the transaction will be cancelled.
    • Improved formatting of system messages when placing a player bounty
  • Rancor Updates
    • Bull rancors have been moved back to level 65, and the missions have been reduced in payout to original levels
    • Monstrous brutes may spawn from bull rancor lairs and enraged bull rancor lairs
    • Most rancors will no longer drop clothing and armor, but will continue to drop rancor components and weapons
    • Rancor biles and teeth will drop more frequently than hides and padded armor segments
  • Dantooine Cavemen – There Will Be Blood
    • Mokk, Kunga, and Dantari cavemen now drop blood and hides just like Jantas
    • Janta, Kunga, and Mokk NPC’s are a bit more difficult and have similar stats by type
    • Dantari remain lower level NPC’s
    • POI / cave timers have been normalized
  • Krayt Dragons
    • A new series of krayt dragons are in the works and you may run across some empty caves near Jabba’s palace
    • Grand krayt dragons had their size specified slightly wrong and they might suddenly be a lot larger, nothing else changed on them
  • Miscellaneous
    • Frenzied graul lairs can now be selected in larger solo groups and the payouts have been adjusted accordingly
    • TotalHealSelf/Other commands now cure all levels of DOTs with incremental force cost per iteration
Patch 048 – 04/15/2021 – Screenplay Fixes, CH Quest Adjustments, Misc
  • PVP Battlefields
    • Players can only spawn enclosed battlefields to prevent giving away free travel to some destinations
    • Admin can now properly control the bot that allows players to spawn PvP maps
    • Some maps that are elevated onto platforms will now properly teleport players onto the platforms instead of below them.
    • The original Lok Arena has been modified. The cages where you load in are removed, the two huts are replaced by similar size block buildings. Some sections of fence and obervation buildings are now gone. Anyone can freely enter the area now. But it is also a PvP battle location so that on demand, the PvP bots will spawn the same clone/travel clusters for imps/rebels at each end. Bounty hunters/neutrals can still enter this battle and have a special spawn location and return travel bot.
  • Creature Handle Varactyl Quest
    • Removed part of a conversation that suggested the ruby varactyls had fire damage
    • Further adjustments to make some rare creatures less painful to find
  • Miscellaneous Fixes
    • All terminal missions including bounty hunter missions will expire in 4 hours
    • Bounty targets on top of Jabba’s sail barge houses will no longer show up on the mission terminal
    • Players may no longer loot creatures that are killed by DNA sampling
    • Corrected spelling of Mustafarian Bunker loot schematic
Patch 049 – 04/22/2021 – Knockdown tweaks, CH fixes
  • Knockdown Skill Updates
    • Principles
      • AOE knockdowns should have lower chance than single target
      • Knockdown chance should increase by version of skill, unless changing from single target to AOE
    • The following skills have an increased knockdown chance:
      • ChargeShot2, CreatureKnockdown, KnockDownFire, LowBlow, Melee1hLunge2, Melee2hLunge2, PistolMeleeDefense2, PolearmLunge2, PolearmSweep1, UnarmedKnockdown2, UnarmedLunge2, UnderHandShot
    • The following skills have a decreased knockdown chance:
      • ChargeShot1, ForceKnockdown1, ForceKnockdown3, SaberThrow3
  • Decreased command cooldown on forceThrow and forceKnockdown commands
  • Increased force cost of forceThrow2 from 56 to 85 to bring it more inline with lightningCone1
  • CH Quest Fixes
    • Belsavis varactyl babies will no longer spawn in the cave on Talus
    • Belsavis varactyl pets will be removed from the datapads of creature handlers who have not completed the CH quest
Patch 050 – 04/29/2021 – “I like to move it, move it!”
  • Enhanced moveFurniture and rotateFurniture commands
    • Mayors who are master politicians may now move/rotate decorations, mission terminals, and skill trainers in their own cities
    • Vendors may now be moved and rotated prior to being initialized
Patch 051 – 05/06/2021 – The Great Krayt Hunt
  • Krayt Dragon Valley
    • Head to -6057 -7611 on Tatooine with your best buffs and friends
    • There are four entirely new caves that work a little differently than the caves you are used to entering
    • A lot of new krayts have been added that are tougher than what you might be used to so make sure you let your friends clone first
    • In all, forty new mobs have been added
    • Two special loot items were added:  a krayt backpack schematic and a krayt dragon trophy head
  • Corellian Corvette Quest
    • The quest ticket givers will allow you to reset any existing Corvette quest you have with another ticket giver
    • All ticket located are fixed. This was mostly behind the scenes work to fix some minor mix-ups and make sure things had the right containers to search.
    • Note that there are three ticket locations that were moved in prior patches:
      • Rebel Assassination ticket location moved from Poggle’s room to first room in Geonosian cave
      • Neutral Destroy and Imperial Rescue ticket locations moved from deep inside Chiss base to outside the fence (safe area)
  • Infinity Heritage Quest
    • Pets can now kill the preliminary quest bosses
    • The ranges used to spawn NPCs on Monty Python’s quests have been adjusted to hopefully stop spawning them in walls
    • Preloading content for upcoming quest Phase 3.
      • Hint: drywall is important, stop deleting it.
  • Self-Service PVP Map Bot
    • There was an error in the conversation for this bot that prevented players from launching PvP.   This is fixed and now anyone can spawn PVP battlefields from an abbreviated list.
    • Some of the best maps are open to all, not just admins
Patch 052 – 05/13/2021 – Welcome to the Highgarden Hotel
  • Highgarden Hotel
    • Situated northeast of the HG Mall, the Highgarden Hotel is a quest hub with NPC’s that will tell you about custom content and features here on Infinity
    • There are also some new paintings in the hotel.  Good luck figuring out how to get them!
  • Krayt Valley
    • The general feedback was that krayt valley was way too easy so a few changes were made
    • The traps had a tendency to keep showing explosions, this is patched up
    • Players who solo their krayt king battle will get a special reward as well as galaxy wide recognition
    • New special loot items added
    • The Krayt Valley Tour Company has setup a small customer service area near the entrance. (no you can’t use their shuttles, they only cater to Gungans)
    • Corrected error with Krayt Skull Backpack schematic
  • Master Creature Handler
    • Master creature handlers can now call pets during combat
    • This only applies to creature pets, and not droids or faction pets
    • You still cannot store pets during combat
  • Talus Changes
    • Talus is becoming increasingly dangerous. Greater sludge panthers and mutated kahmurras have become more difficult and their associated missions are more difficult also.
    • More changes will be coming to Talus soon, including higher level NPC’s and bunker/cave revamps
  • Miscellaneous updates
    • Fixed a few strings for loot items with incorrect names.   Please report any incorrect names you may find.
    • The cave on Talus for varactyl quest now properly appears on the planet map as Xonti Brothers Cave
    • City Decorations should no longer become bugged with the “Building Not Permitted Here” error
    • The colors for the slicing message on GCW base slicing are now correct
    • The declare residence cooldown has been changed from 24 hours to 4 hours and the cooldown message now displays correctly
    • Skinny/Scrawny creature harvesting messages should now display correctly
Patch 053 – 05/20/2021 – Infinity Heritage Phase 3 and AI Updates
  • Infinity Heritage Phase 3
    • There has been a major theft at the Doaba Guerfel headquarters
    • Go talk to Monty Berman, he is in the back room and would like some help
    • When you take the quest from Monty Berman (back of the guild hall where Month Python/Hall are located) he will give you a photo, and you have to locate that spot and kill the NPC that spawns. The NPC’s have a chance to drop a schematic (it is not a guaranteed drop). You could get lucky and get two schematics.
    • Right now there are 200 photos of  locations, and you get to keep the photo if you want.  The hallway by Monty Berman has photo samples that you can see and they do change periodically.
    • 200 new schematics added to craft numerous NPC buildings including the Coronet Skyscrapers
    • 35 new drywall added as well as 40 new loot items used for crafting schematics from this quest
    • Each schematic takes some random number and type of components and drywall.  Old drywall is not used for any of this, sorry.
    • The drywall and components have been spread out to all the NPCs you kill for Monty Python, Monty Hall and Monty Berman. Unlike before, you might want to get zonked now.
    • The schematics all require master architect.  There are a few oddball things thrown into the mix but in general, these are all city structure inspired.
    • There are no schems for things you would likely place inside a house
    • The only requirement is that you are able to take Monty Python quests.  If you have not unlocked Monty Python then you must start from the beginning in the tavern in Mos Taike.
    • There is also a secret loot item with a secret special power, don’t overlook it
  • Krayt Valley
    • We are continuing to tune the difficulty of these complex encounters
    • Slightly reduced difficulty of a number of mobs such as the game wardens
    • A large number of krayts were immune to dizzy/KD and this was revamped to just a few specific krayts
    • Some krayts have been increased in difficulty and damage with reduced HAM to make a quicker but tougher fight
    • Most krayts have been slightly reduced in difficulty
    • The krayt king has been changed, and the fight is tough but not impossible to solo
    • Fixed a major glitch in the Krayt Patriarch cave, it should operate as originally intended now, which means “not as much of a blood-bath” but also some spawns were not working properly and would drop krayts on top of players that might immediately kill them before they knew what happened.
  • Additional Screenplay Updates
    • New Players will spawn inside the new Highgarden Hotel
    • Various loot strings have been fixed for Infinity Heritage
    • Some conversations have been tweaked
  • Artificial Intelligence (AI) changes
    • Threat matrix chance of drawing aggro has changed to:
      • 50% chance top aggro target (This is usually top damage target if no one is taunting. If tank is taunting, this will almost always be the tank)
      • 30% chance top damage target
      • 10% chance random aggro target (Anyone damaging, healing, etc)
      • 10% chance top healing target
      • Healers should have less chance of drawing aggro
      • Threat matrix evaluation is now every 12 seconds, down from default 24.   This should seem a bit more natural.
    • Taunt changes
      • Taunt and areaTaunt will actually work now!
      • Taunts should last (taunt skill mod / 5) seconds
      • Taunting is immediate and overrides the standard 12 second evaluation
      • Fixed threatstate duration and cooldown on taunt and areaTaunt commands
  • Fortify
    • Force power check for intimidate now happens before the intimidate application
    • Force cost per application increased from 2 to 6 per intimidate effect applied
  • Bounty Hunter
    • Mission terminals should more accurately reflect online status of player bounties
Patch 054 – 05/27/2021 – Quest Updates, Creature State Attack Changes
  • Krayt Valley changes
    • There is now a cooldown timer on krayt king spawns. This is done to prevent players spawning the king and having it despawn mid-battle.  If you are ready for the krayt king and step into the spawn zone, you will get a message that indicates how much longer you have to wait.  It won’t tell you how many minutes, but instead give pretty obvious clues.
      • Note:  There is not a retest to see if players are in a spawn zone, so if you just camp there, the king will not insta-spawn when he’s ready. You will need to leave and re-enter the zone.
      • Specifically, a new 75 minute timer starts from when a king is spawned. This allows the 45 minute max battle to take place and then give the feature 30 minutes to reset all associated timers.
    • After a player kills a king they now have a 6 hour cooldown before they can spawn another
    • Some loot is no longer guaranteed to drop in the valley
    • The formula to spawn a king was too predictable and has been changed.  Unlearn all you have learned.
  • Infinity Heritage Phase 3
    • It is possible to have Needless reset Monty Berman quests.  You can only reset once per 24 hour period
      • You should use this reset if you find a location where you are unable to spawn the quest mobs.
      • Send a message to Wicked before reset, and he can compare waypoints to make sure it is a bugged location.  When you reset, Wicked will be notified in-game.
  • Creature state attack updates
    • State attack chance on default creatureAreaCombo and creatureAreaKnock attacks changed back from 100 to 75
    • The state chances for createAreaCombo and creatureAreaKnockdown on selected creatures now has a bonus state accuracy
      • Gorax, great plains stalker, and hooded crystal snake are included in this change
    • State attack chance on creature knockdown attack changed back to 85 from 100. Enraged rancors should not knock you down as much.
    • Bio-engineered pet state attack chances have been increased from 75 to 100
      • Note:  This patch introduced a bug with the following specials CreatureAreaCombo, CreatureAreaKnockdown, and Posture Up Attack in the Special Attack 2 slot. This bug will be fixed in the next patch.
  • Faction base changes
    • Corrected terminals on Rebel detachment headquarters bases, both PVE and PVP
      • Existing bases without terminals will need to be replaced
    • Added new listFactionBases admin command
    • Added option for admins to reset bugged base timers
  • Force Powers Fixes
    • ForceThrow1, ForceKnockdown1, and ForceKnockdown2 are now classified as force attacks and are mitigated by force shield and force defense
    • Fixed Force Breach calculation for low state defenses under 15
    • Force Breach now correctly debuffs posture down defense
  • PVP Maps
    • New map on Tatooine
    • Corellian Crystal Swamp modified with boardwalks for testing
Patch 055 – 06/03/2021 – Miscellaneous Fixes
  • Creature Handler
    • Corrected issue with special attack 2 and some specials that was introduced in last week’s patch
    • The Befriend command has been disabled for now.   We will evaluate bringing it back in a different form or changing the command to something completely different.
  • Aurilian Plant
    • The plants should now properly go  into stasis when stored or placed on a vendor.   This is a TC nova test update that looks very solid.
Patch 056 – 06/17/2021 – The Rise of Talus
  • Talus Upgrade
    • The goal was to upgrade Talus to be on the level of Dantooine and Dathomir.  As a result the creature levels on nearly everything that spawns on Talus has increased a lot.
    • In the case of creatures that also reside on Corellia, they now have a dedicated Talus version that is typically 20-30 creature levels higher than the Corellian version.  This means if you want to tame a Wrix on Talus, it will be a higher CL than the one on Corellia with higher HAM and sometimes better resists or attacks.
    • NPCs have been upgraded significantly.  In this regard the upgrade is closer to Dathomir than Dantooine.  Some NPCs were left alone because it made no sense to upgrade them.  This is mostly an upgrade for normies, Jedi can get into some trouble but in general walking around Talus should be as easy to a Jedi as it is to walk around Dantooine.
    • Some NPC or creature stats may require some tweaking in the next update based on player experience
  • The Ruins of Myriad City
    • Infinity Heritage LLC uncovered a destroyed city underground on the Talus shoreline
    • This is an adventure city with tougher than usual inhabitants
    • Infinity Heritage doesn’t always do things right, they placed a single guard out front of their dig site and inside is a little chaotic since one guard can’t do much.  The Liberation Army and Fed Dub’s are fighting to take the place over and there’s looting all over the place.  Some of the tougher creatures from Talus have also found a safe haven here.
    • This city uses a patrol setup so the Fed Dub and Liberation Army walk paths to patrol parts of the city.  Expect more of this in the future.
  • Infinity Heritage – Phase 4
    • Go talk to Monty Banks in Doaba Guerfel (after completing a few quests from Monty Berman)
    • Phase 4 requires Infinity Gold tokens to participate
    • This installment of the Heritage quests will make acquiring parts to craft phase 3 schematics much more fun.  You will be given limited access to a facility on Talus where you can kill/loot for 15 minutes and then you are ejected.
  • Starship Hangar House
    • A new NGE house has been added, good luck finding it.
  • Aurilian Plant Changes
    • Added next update timer on the examine attribute screen
    • Added additional attributes for admin debugging
  • Miscellaneous Changes and Fixes
    • Increased CLOSEOBJECTRANGE variable from 192 meters to 512
      This should make objects appear much farther out from players and make the world a more interesting place.   This change may have a large effect on server performance and we will be monitoring this closely.
    • Force Defense CA’s will now only work for players that are Jedi
    • Cloning Tents on PvP maps should provide the same buffs as bases
    • Krayt Valley has had a few minor tweaks to spawns
    • Changes were made to Infinity Gold drops as this will be important very soon
    • Corrected various spelling errors
Patch 057 – 06/26/2021 – Infinity Heritage Phase 5
  • Infinity Heritage Phase 5a
    • Monty Don, on the roof of the headquarters in Doaba Guerfel, will give you a mission in exchange for a shag rug or the original wood paneling.  Samples are on the back wall of the roof to be clear about the requirement.
    • His quest will teleport you to a special location to kill one of the Zann horticulturalists that are trying to ruin his gardens around the galaxy.
    • Loot from the horticulturalists is pulled from over 500 new items that are generally related to garden decorations.  To be clear, this means a lot of plants, trees, rocks and a few random things of interest.
    • They can also drop new paintings.  READ CAREFULLY!!  Anyone in possession of one of these paintings will be open to attack by mobs that are not weak by any means.  These mobs WILL deathblow you and they WILL take the painting away from you! Your backpack is not safe, as they will rummage through your entire inventory to get their paintings back!  These mobs scale to the player, so if you are doing Heritage on your Jedi,  get ready for a fight.
  • Infinity Heritage Phase 5b
    • If you are able to get the rare looted painting back to Chelsea in the Doaba Guerfel headquarters, she will send you on a second part of the quest, which is to investigate 3 locations.
    • These locations are not waypoints or coordinates and are intentionally vague such as “Theed Guild Hall”.  Yes, there is more than one guild hall, so that means you need to check them all.  However, locations are ALL outdoors, so you never need to enter the buildings.
    • When you reach a location you will get one of two messages in spatial indicating that it is or is not the correct location.
    • Mobs for this phase follow the similar medium/weak level used elsewhere.  However, if you are walking around with gold frame paintings, you will want a buff.
    • Chelsea will NOT talk to you if you are not wearing the proper attire.
    • Chelsea will take your painting from you.  The looted paintings have gold frames.  If you complete her mission and return, she will then give you the same picture back but in a black frame.  If it is not obvious, you will only be attacked while carrying the gold frame versions of these paintings.
    • The mobs for this second part drop loot from a group of 250 new schematics.  These schematics include numerous duplicates from the original quests for things such as walls that will allow multiple to be made.  They also include things such as 60 spaceships you can craft to decorate your city.  Rarely, they will also drop a gold coin.
    • As with Phase 3, these new schematics all use oddball Infinity Heritage looted components.
  • Infinity Heritage Phase 4
    • Junk loot has been reduced somewhat in the warehouse.
    • There was a bug that would prevent players from bribing Monty Banks again.  This has been addressed, but if you get completely stuck, talk to Needless and he will reset that quest for you.
    • Monty Banks now accepts gold coins 10-20
  • Infinity Heritage – General
    • Needless has been moved from the tavern near the Tatooine headquarters to Doaba Guerfel headquarters in the basement. This move is to make it more convenient to reset quests that break for unknown reasons.
  • Talus
    • Previously tough NPC mobs were brought down to be around similar levels as Dantooine cavemen.  There are some exceptions such as Lost Aqualish that have not changed, and the Chunker Bunker is still very high end but regular Chunkers are not. Myriad City has versions of Fed Dub and Liberation Army that are stronger than any others of their faction on the planet.
    • Loot chance for the Starship Hangar House has changed slightly to mimic loot chances to get a Sith speeder, which is better than what it was but these houses will remain rare.
  • Krayt Valley
    • Minor tweaks were made as we continue to monitor and adjust this content
  • Jedi Force Powers
    • Cloak of Pain now scales with manipulation FRSmod up to 52.5.  A debugging message from TC was accidentally left in and will be removed in our next patch.
  • Misc
    • We are adding a new TRE file so that you will have the original infinity_custom_01.tre which will no longer change and then infinity_custom_02.tre which is new.  These should update automatically when you run the launcher.
    • Some screenplays will spawn objects up to 10 minutes after a server restart.  For example, if you are in Myriad city right after server start, it will be empty for a little while.

Patch 058 – 07/01/2021 – Quest updates, Miscellaneous Fixes

  • Infinity Heritage Heritage Phase 4
    • The mobs were adjusted in the warehouse to spawn in a more distributed manner so they don’t clump together anymore
    • The annoying boss mobs got tougher to kill
    • Less junk from the good mobs now that you have to watch your back more
  • Infinity Heritage Heritage Phase 4
    • Some mobs were adjusted in difficulty which translates simply to some got tougher and some got easier and they are all situational
    • Some mobs spawn based on your template and this type of adjusting takes a little effort
  • Jedi
    • Lightsaber accuracy caps were below skill tree values and have been corrected
      • The new hard cap for XXX4 lightsaber accuracy is 142 after FRS mod
      • The new hard cap for Master Lightsaber accuracy is 152 after FRS mod
      • The +5 lightsaber accuracy at FRS Rank 4 is no longer ignored for Master Lightsaber
  • Creature Handler / Creature Updates
    • Vicious huf dun can be tamed again
    • Reduced kinetic resist on savage guf drolg by 10%
  • TRE Files
    • Corrected string issues introduced in last weeks patch

Patch 059 – 07/09/2021 – Crafted Faction and Bounty Hunter Armor!

  • Crafted Faction Armor
    • All armor is faction-restricted except the Neutral backpack
    • Stats of faction armor are comparable to composite armor
    • The schematics are purchased from faction recruiters
    • No factory runs are allowed and the schematic use limits are 5 for armor and 3 for the backpack
    • Armor schematics for both factions in 3 different styles are available on faction recruiters/officers
      • Imperial
        • Elite Stormtrooper
        • Camouflaged Stormtrooper
        • Battle Worn Stormtrooper
      • Rebel
        • Elite Rebel Assault
        • Camouflaged Rebel Assault
        • Battle Worn Rebel Assault for Rebel
      • Backpack schematic with Neutral, Rebel, and Imperial appearance
  • Reforged Bounty Hunter Armor
    • Crafted Bounty Hunter Armor with same stats as R.I.S.
    • The quest for obtaining the schematics is a continuation of the RIS quest after you’ve completed the R.I.S. armor quest from Mol Nimai
    • There are special paintings that can be purchased after completing the additional quest.   These paintings can be placed outside by city mayors.
  • Talus
    • Corrected mission levels / payouts on Talus
  • CH/BE
    • Tweaked some resists on level 95 tamable pets for taming and BE sampling
  • Jedi
    • Mindblast1 was not working correctly.  It now does mind damage like mindblast2.  Mindblast1 is now a 60 degree cone attack.
    • The skill descriptions in the client for mindblast1 and mindblast2 have been updated
  • Misc
    • Liquid petrochemical fuel will now show up as inorganic chemical rather than water on the bazaar and inventory list view

Patch 060 – 07/12/2021 – Hotfix for Crafted Armor

  • Crafted Faction Armor
    • There are now looted schematics for all types of Imperial and Rebel faction armors
    • Fixed bug with Battle Worn Right Bicep

Patch 061 – 07/18/2021 – Screenplay, Loot, and Combat Tweaks

  • Krayt Valley
    • Traps have been dialed back a little to make the caves and valley more approachable and fun for solo players
    • Cave 1 and 2 had mistakes in the static spawns that were addressed.  Cave 1 will be much different now.
    • None of the changes impacted the Krayt King quest
  • Starship Hangar (Hangar House)
    • IMPORTANT: Changed from 2 lots to 5 lots so they can be used for storage. This means you could go over in lots and have a negative number. Just take note because if you decide to move buildings around and one is a starship hangar, you could have fewer lots than you think.
    • Maintenance costs also increased accordingly and are the same as other 5-lot buildings
    • You do not have to redeed the house to get the extra storage
  • Geo Cave Loot
    • Fire Spider venom power range has been reduced by 50%
    • Fire Spide venom charges have been reduced from a max of 11 to 7
  • Jedi General
    • Jedi XP is now capped at 7500 max per mob
  • Jedi Healer
    • ForceCurePoison and ForceCureDisease will do up to two cure iterations per use at 75 force cost per iteration. Each was previously one cure iteration per use.
  • Crafted Armor
    • All recently added armor has been updated to no longer clip in odd areas. If you see one clipping (cutting body parts off ect) please report it ASAP.
    • Corrected several strings on BH armor

Patch 062 – 07/23/2021 – Resistance is not futile!

  • Disease and Poison Resist Buff Improvements
    • Poison and disease resist B’s have had their duration increased to a max of 101 minutes
    • Poison and disease resist C’s have had the following improvements:
      • Duration increased to a max of 130 minutes
      • Min values for absorption and charges have been moderately increased
      • Power has been increased by 8 points on the minimum and 10 points on the maximum
  • Jedi Healer Force Cost Fixes
    • Corrected force cost on the following abilities:
      • healAllSelf1
      • healBattleFatigueSelf2
      • HealAllOther1
      • HealAllOther2

Patch 063 – 08/05/2021 – Minor loot tweak and fix

  • Woolamander harrower bone fragments will now drop in quantities from 1-10, which matches gurk king hides
  • Combat spam for unarmedSpinAttack2 corrected to Dancing Dragonsnake

Patch 064 – 08/12/2021 – Make PVP Great Again!

  • Jedi
    • Force Rank Experience maintenance payments have been enabled
      • Base maintenance cost paid to your Jedi Enclave is 700 force rank experience per rank per week (700 for rank 1, 7700 for rank 11)
      • FRS maintenance cost will be increased by 5X if you don’t login during the week or don’t have enough visibility to be on the BH terms. (3500 XP for rank 1, 38,500 XP for rank 11).
      • FRS Jedi should be out in the world mixing it up
    • If you have dropped the Jedi Knight skill box or all FRS rank boxes, your player will be reset to Padawan status at login.  All FRS XP will be removed.
  • PVP: Instant Action Maps
    • 38 PVP battlefields have been added that randomly rotate every 75 minutes.  The battlefields are conveniently located in cities for easy travel.
    • Galaxy-wide announcements to Imperial and Rebel armies go out when the battlefield location changes plus warnings at 15 and 2 minutes before the maps rotate
    • Galaxy-wide announcements have been added when players enter the battle zones so everyone can go gank them
    • The self-service PvP map bot near Highgarden City Hall will tell you the current battlefield location
    • When you enter the battlefield, your existing buffs are removed and you get a new set of event buffs
    • You are immediately made Special Forces
    • If you are neutral, you get kicked out and cannot enter
    • If you are killed, you will be moved to a new random place inside the battlefield.   You will be cleansed of battlefield injuries, wounds, battle fatigue, and DOT’s.  You will be revived after 12 seconds.  If you have less than 75% force bar, it will get bumped to 75%.
    • If your Jedi trainer is inside the battlefield, good luck!  Either wait for the battle to move or ask another Jedi for training.
    • If you are in combat and try to leave the battle, you will get penalized
    • When you leave the battlefield, you have a 15 minute grace period with your event buffs and then they go away.  You will also return to combatant unless you are a Jedi Knight.
    • If you want to stop fighting, simply leave the battlefield when not in combat
    • Bounty Hunters are welcome but must belong to a faction
    • Bounty Hunters attacking same-faction Jedi is allowed
    • Airstrikes have been added to the active PvP battle.  These can sting and are randomized to hit one faction or the other.  Strikes happen roughly every 3-6 minutes.
    • Cowards who run out of a battle zone are severely punished if they are in combat.  Stand your ground!  The bottom line is that if you are deathblowed while outside the area, you will have to clone and will be locked out from the special area buffs until your 15 minute timer expires.  You will also have solid black HAM bars and 0 force bar.  Basically, it’s better to just let them kill you inside the zone.  If you like to run along the edge, travel at your own risk.
    • For maps that have water, it has been electrified. If you stand in the water for more than 10 seconds, you will start taking on significant damage.
    • Pets work in the battlefields and they are immune from air strikes.  However, pets do not get the same buffs as players. If you want your pets buffed, you must do that yourself.  Pets also do not get automatically revived. 
    • Rewards
      • Loot has been added including: new paintings, 4 new houses and PvP tokens. These are rare but each of the three types of loot has a separate roll making it possible, however highly unlikely, to get a house, painting and token from one kill.  You cannot loot your own account, so if you want to PVP yourself thinking you will get a house, think again.
      • Looting Players
        • You do not actually use /loot or a radial menu for this.  It is an innate function but provides feedback text as if you did /loot. A message is added if you did not get any loot.
        • A player can only be looted once every 4 minutes.
        • Due to game mechanics, the loot takes place on incapacitating the player, not deathblow. If you triple incap to try to get more loot, see the above note.  This also means that other players stealing deathblows don’t get loot.  You have to be the player that dealt the final damage to incap them.
        • Keep in mind that force rank experience is only generated at death, not incapacitation
        • If your pet kills a player, you get the loot and messages
      • PvP Token Redemption Droid is in the Highgarden Hotel.  Options include:
        • Instant travel to Geonosian Lab and Death Watch Bunker
        • Advance Krayt Valley Quest to spawn a Krayt King (you are teleported to Sanger in Krayt Valley)
        • Advance Battle of Rori to Varactyl stage. You are then teleported there.
      • Paintings
        • New paintings have been added that only drop in the PVP zones
      • Houses (Schematics lootable in new PVP zones)
        • Jedi/Sith meditation houses have been added. You will need some krayt loot from Krayt Valley to complete them:   Horn for the Jedi house and heart for the Sith.
        • YT-1300 and AT-AT houses have also been added. These require normal materials like other 2-lot houses.
  • Misc
    • All faction bases now require Special Forces status to bust the base
    • Adjusted timers on some fast-spawning faction NPC’s to bring them in line the rest
    • Fixed respawn timer on Master Termin Xerthan in Chiss base
    • There was a medical droid near 1, 1 Endor that has been removed
    • There was a bug with spawns inside the Myriad City warehouse that has also been fixed

Patch 065 – 08/14/2021 – Battlefield Hotfix

  • PvP Update – IMPORTANT
    • If you enter an arena with buffs, they no longer clear unless they are worse than the event buffs
    • Event buffs are applied at a power of 3200 for health/action and 2210 for mind, which is inline with Greg’s buffs but is slightly lower than event buffs from the past
    • Buffs no longer clear after you leave the battle, but they are only 30 minutes in duration, so they are mostly useless outside the arena
    • Airstrike messages have been removed.  Instead, you will see a system message showing the damage applied to you in red
    • A 30 minute message has been added to let players know the map change is coming
    • Both the 15 and 30 minute warnings will indicate the name of the current location
    • A new location was added, the main gate between Krayt Valley and New Hope.  Please be careful if you walk out of the battlefield in the wrong direction.
    • A stability patch was applied that MIGHT stop the deadlocks
    • Admin toons are mostly ignored in the arenas now
    • The quantity of airstrike explosions has been reduced to help with lag
    • Bug fix:  if you enter the arena and get buffed, then leave the arena and die, you could not get rebuffed for 15 minutes.  This is now fixed.  The 15 minute timer is GONE, so what happens is that anytime you try and enter the arena it checks to see if your health is below 3000 and if it is, you get buffed.
  • Misc
    • Draw distance (CLOSEOBJECTSRANGE) was reduced from 512 to 320 meters to improve performance.   This is still significantly above the standard value of 192 meters.  This primarily means that player cities with lots of tall buildings won’t draw as far away but should also really cut back on lag.

Patch 066 – 08/18/2021 – Battlefield, FRS, and Screenplay Tweaks

  • PVP Battlefield Update
    • Stability has been improved and should prevent any server deadlocks or crashes
    • Pets (faction and CH) are now largely ignored in the battlefields
      • However, pets are NO LONGER EXEMPT from airstrikes.  This was always the intention, but we needed to create an additional function first.  You will receive a message about airstrike damage to your pet.  Pets get hit for 1/3 of their HAM on every strike.  This is not random.  Add their health/action/mind, divide by 3, and round up to calculate the damage.  If you are going to have pets on the battlefield, you’d better be prepared to heal them.
      • Pets that incapacitate other players will NOT give the pet owner loot anymore.  If you want loot, you have to incapacitate the target yourself.  Note:  Pets that deathblow players will not generate FRS XP.
    • There is new color coding in messages.  Airstrike damage applied to you will be in red, airstrike damage to pets in gold, when you enter the arena and get buffed it is in green.  Time left for the arena is in green.
    • Admins can now control the battlefields.  There is one potential issue with this feature.  When a battlevent event is started, the messages are on a set timer.  If an admin changes the battlefield, there will be erroneous messages regarding the prior battlefield.
    • The airstrike fire DOT has been drastically reduced.  The DOT was never intended to black bar anyone, it was intended to be as if a meatlump acquired a flame thrower and shot you once before setting himself on fire.
    • Removed the swimming penalty which should decrease lag.  Don’t try to be Michael Phelps out there.
    • The PVP Token for Geonosian Labs has been fixed.  It will now drop you where you login outside the cave after logging out inside the cave.
    • FRS Fixes
      • Implemented a fix for FRS group calculations in high altitude cities like Bela Vistal and Doaba Guerfel.  The distance between players is now calculated correctly. You must be within 256 meters of the victim to gain FRS XP.
      • The group size penalty for FRS XP has been corrected.  It was always reducing FRS XP by 50% in groups, rather than scaling based on group size.  Smaller groups should see less FRS XP reductions in group play.  Pets, non-combatants, and FRS leeches will lower your FRS XP gains, so you might want to kick them out of the group.  Any group with 10 or more members will have all payouts reduced by 50%.
    • Krayt Valley
      • Slightly reduced HAM on the Krayt King to prevent it from despawning from solo attempts

Patch 067 – 08/26/2021 – Battlefield, FRS, and Jedi Balance Updates

  • PVP Battlefield Updates
    • Stability has been improved
    • Players are only announced once every 10 minutes on entering a battlefield instead of each time they walk in and out
    • Loot Revamp
      • Loot takes place on deathblow instead of incapacitation
      • Pet owners will now get loot when their pet deathblows another player inside the arena
      • Loot will now randomize to all members of the group.  Ungrouped players will loot the same as before.
      • An inventory-full check is in place.  If a group member’s inventory is full, it moves to the next random group member.  If after numerous attempts a player cannot be found with inventory space, it goes back to the player that deathblows.  If their inventory is full, see the next note on ungrouped player looting.
      • If a player’s inventory is full, they will get a red notice “Your Inventory is Full” every 5 seconds for 60 seconds.  Just delete something to get the loot.  After 60 seconds, nobody gets the loot.
      • While this uses the same existing mechanics for looting NPCs, it is not possible for the group to change from the randomization as that is controlled in the code for the battlefield.
  • PVE Battlefields
    • When the PVP Battlefields are not in use, sometimes PvE events will spawn
    • PVE events do not have the same free buffs and cloning as the PvP events, so bring your own buffs and clone before entering!
    • Right now there are two kinds of events:
      • Factional – a skirmish will break out between Rebel and Imperial NPCs. These skirmishes are as if a handful of 50k faction missions were fighting. Be careful.
      • Regular – various mobs such as Jawas, Tuskens, Jedi or even a Krayt King can spawn.
      • In all events, the spawns happen in waves of increasing difficulty.  There are new loot items that only exist in the PvE events.
  • New Houses
    • The Emperor and Rebel Spire houses have been added
    • They are both 2-lot houses that take normal ingredients to craft by Master Architects.
    • The schematic is single use
  • New Vehicle
    • The Basilisk War Droid has been added.
      • This single use schem requires Master Artisan and uses the same ingredient list as the XJ-2 landspeeder
  • FRS
    • Pets, non-combatants, and out-of-range players will no longer count toward the group FRS XP penalty
    • Corrected issue of last FRS maintenance timestamp being reset at server restart
    • Maintenance will run at this week’s patch and weekly thereafter
    • Corrected issue of player FRS maintenance XP debt being reset at server restart
    • FRS maintenance XP will now be paid at next login
  • Force Armor
    • This patch note from 2/20/2018 was implemented incorrectly: “Force Armor 2 cost has increased from 3% to 3.75% of damage taken (PvP only). Force Armor 1 is unchanged.”
    • Force Armor 2 has been corrected to have the stated 3.75% force cost multiplier in on absorbed damage in PVP which is a 25% PVP penalty.  This is a reduction of the current value of 4.35%, which is a 45% PVP penalty.
    • Force Armor 1 is currently receiving the same PVP penalty and that has been corrected. Force Armor 1 should have no PVP penalty.
    • Force Armor had increasing force cost along with increasing mitigation which made it cost more than healing at higher ranks.  The force cost now does not scale with the increased mitigation from FRS mods.
    • The pre-toughness multiplier makes a player Jedi take a higher force cost hit from Force Armor based on Jedi toughness
    • This pre-toughness multplier has been capped at a 45% penalty to not overpenalize ranked FRS Jedi
  • Force Shield
    • Force Shield had increasing force cost along with increasing mitigation which made it cost more than healing at higher ranks.  The force cost now does not scale with the increased mitigation from FRS mods.
    • The pre-toughness multiplier makes a player Jedi take a higher force cost hit from Force Shield based on force defense “toughness”
    • This pre-toughness multplier has been capped at a 45% penalty to not overpenalize ranked FRS Jedi
  • Smuggler
    • Improved slicing messages for armor and weapons
      • The item name is now included in all slicing messages
      • The slicing results are sent as a system message to any player with 7.5 meters

Patch 068 – 09/03/2021 – Battlefield Improvements, Jedi Balance Tweaks

  • PVP Battlefield changes
    • Players are automatically rebuffed at 25, 50 and 72 minutes during the event to maintain the 30 minute buff.  This rebuff provides a HAM heal by default.
      • You will receive a green message that says “Your buffs have been extended”
    • During the final 2 minutes of the battlefield event, the penalties for leaving the arena have been removed. This means you can run away all you want.  This is to address the issue where the end of the event caused players still in combat to receive the exit penalty damage.
  • Jedi defense tweaks
    • Master defenders can reach 130 force defense before FRS mods using tapes, and that has been capped at 125
    • ForceFeedback 1 / 2 currently have a 30% PVP reduction.  This has been increased to a 50% PVP reduction.
    • ForceAbsorb is now using the same initial raw damage value as ForceFeedback.  This should mean a bit more force absorbed in PVE for enhancers using Force Shield.  Absorb PVP hardcaps remain in place, 85 for ForceAbsorb2, 40 for ForceAbsorb1.
  • Force Powers
    • ForceThrow commands were not properly splitting damage across all three HAM pools. They should now be splitting by 1/3 to each pool, and the damage of the command has been increased by approximately 2.5x to compensate.
    • Force powers commands cannot have a lower minimum default speed than 1.0 secs, just like all other commands
  • Misc
    • Due to the lack of efforts from the players on this server to maintain proper security in the north on Tatooine, the Zann Consortium and Xonti Brothers have joined forces and started to move into their new city. Explore with caution, there will be no further updates on their progress.

Patch 069 – 09/09/2021 – More is better

  • PVP Battlefields
    • On deathblow players are moved to a new random spot (it used to be after the 12 second cooldown)
      • When moved the player is given a temporary buff of Cloak of Pain to prevent any attacks from doing anything to them. This lasts for 30 seconds, so you have time to stand up and realize where you are.
    • The grand finale airstrike has been amped up in visual impact and radically reduced in damage to players. So come out for the show!
  • Mos Pelgo
    • You are welcome to explore but we’re not explaining anything that is going on there
  • Lightsaber defenses
    • Lightsaber toughness and saberblock will no longer function when armor is equipped
  • Master Defender Fortify
    • Fortify and Force Intimidate Single will now share cooldowns in PVP. A player cannot be intimidated more than once every 6 seconds by fortify or Force Intimidate Single
    • Fortify will no longer apply intimidate to droids, walkers, and vehicles
  • Pets
    • Players should now be able to heal their own pets when the player has BH TEF
  • Crafting
    • Resource stacks can now be a maximum of 10 million units!
    • Manufacturing schematics will now have a limit of 5000 items
      • If you choose 1-999 items, it will function as normal. 1000 in the UI will translate to 5000 items, limited by resources in the input hopper.
      • We are still working on a UI fix to display 5000 properly
      • Master artisan and armorsmith components will now have factory crate sizes up to 5000
    • Fixed a crafting schematic error with the Basilisk War Droid and it should craft properly now
  • Dee’ja Peak and Vreni Island Shuttles
    • There is a bug where you fly into these locations and are stuck above the ground for a few seconds. This issue should be either eliminated or at least drastically reduced in frequency.

Patch 070 – 09/16/2021 – Battlefield Improvements

  • PVP Battlefields
    • Easy Travel – most shuttleports have PVP travel bots now. These will send you straight into the PVP action for 20,000 credits (cash only).
    • Added /battlefieldStatus command which will display:
      • How many minutes until the battlefield change will take place
      • Where the current PvP battle is located
      • How many rebels and imperials are on the battlefield
      • Where the next battlefield will take place
      • If a PVE event is taking place, it will indicate where it is
    • 3 battlefield changes and 1 addition
      • Mos Entha Cloner – the cloner is not really in the ring anymore, and neither is the cantina. The focus is around the little village.
      • Endor Smuggler Outpost – the arena was moved east so that the outpost is not really part of it anymore. This will make it easier to use the cloner and other outpost services.
      • Lost Hope – this battlefield interferes with cave 1 in Krayt Valley. It has been moved to the east of the city hall.
      • NEW: Oceanside, Talus has a beachfront battlefield
    • Neutral players that are in an arena for the grand finale airstrike will no longer get damaged, and they also will not get the awarded painting.
  • PVE Imperial/Rebel events
    • Jedi, AT-ST and Droidekas have been toned down
    • Additional randomization applied to make the events feel a little more dynamic
    • Improved randomization will no longer drop 12 jedi knights on your head
  • Krayt Valley
    • Kings have been adjusted slightly. This is to address an issue where reasonable attempts to kill them time out at 45 mins. The goal is that a normal fight will last 25-35 minutes or less with friends. This was the original goal, slightly longer than Zek and a tougher fight than Poggle.
    • Krayt King Mounted Trophy Head can be traded, this is to make it easier to use them for decorating. This change is not retroactive however, if you bring a trophy head to Sanger Rainsford in Krayt Valley, he will “fix” yours. This is not that sophisticated so please only have one in inventory at a time. If you have more than one chances are he will just keep trading in the same one.
    • Wicked had a long (and sometimes intense and scary) talk with the krayt kings and have promoted 6 regular kings to named status. He quickly ran out of there and left his notes behind so we can’t offer the names of the new elders.
  • Geonosian Cave
    • Debris will now properly respawn 10 minutes after destruction
  • Force Intimidate
    • Force Intimidate 1 and 2 will now check the fortify cooldown timer before applying to area targets
  • Force Breach
    • Force Breach previously had a 2 second command duration, which meant you had to wait 2 seconds before using the next ability.  That has been lowered to 1 second. The length of the debuff remains the same, but you will likely be able to get in one additional ability during the debuff.
  • Crafting
    • All schematics in game that are not limited-use should know have a 5000 item factory crate size

Patch 071 – 09/23/2021 – Battlefield, Jedi, and Travel Tweaks

  • PVE/PVP Battlefields
    • 8 new battlefields have been added
    • Added admin option to shutdown bugged battlefields
  • PVE Event Battlefields
    • These have been rewritten from the bottom up to be more stable and lively without insanity and as a result, less cloning
    • We are continuing to tune the difficulty of these battlefields
    • The Imp vs Reb events now use airstrikes as decoration, but they do not damage players like those in the PVP events. The airstrikes will crash land X-Wing and Tie fighters.
      • The Jedi and mechanized equipment NPC’s have been further toned down.  You should no longer have 3 Jedi attacking you ALL the time unless you are just incredibly unlucky.  The bottom line is that each side only gets to have 3 tough NPC’s at once.  This means 1 Jedi and 2 mechanized to start, but the respawn is randomized.  However, there will never be more than 3 per side.
      • The Imp/Reb skirmishes are tough to balance so we’re looking for live feedback
  • Master Defender Fortify
    • Fortify will now have a 8 second reapplication cooldown in PVP
    • Fortify will now cost 8 force cost per application in PVE and 12 force cost per application in PVP
    • Force intimidate single will check Fortify cooldown to ensure 6 seconds have elapsed
  • Travel
    • The PurchaseTicket command can now be used up to 30 meters from the ticket terminal.  You cannot be in or on a player structure.
    • The BoardShuttle command can now be used up to 40 meters from a shuttle. You cannot be in or on a player structure.
  • Tusken Clothing
    • All crafted Tusken gear should now be working and players should be able to equip all items
    • Looted Tusken belt can now be equipped

Patch 072 – 09/30/2021 – SWG for Dummies.  Literally.

  • Note:   This patch requires an updated infinity_custom_02.tre file.   The launcher should download it automatically, but if you manually update be sure to download the new tre file.
  • Enclaves Given a Purpose
    • The light and dark enclaves have an NPC that will spawn practice things in their arenas. Note that they WILL give visibility.
    • There are two types of practice dummies:
      • No damage – these will look like crash test dummies and just stand still and let you beat the hell out of them. They WILL NOT follow you.
      • Full damage – these are miniature versions of the real thing. They have 30k ham and will hit you just as hard as the real one. They will not deathblow you but they can triple incap you to clone. They WILL follow you and attack like the real ones.
        • For the dummies that can damage you, if you run out of the arena and they follow, they will despawn in the hallways.
    • At the enclaves they will despawn in 30 minutes. This does mean there could be test dummies that will despawn before you kill them. They should stick around as long as they are in combat but sometimes this code bugs out and they don’t stick around.
    • We don’t plan on limiting the number you can spawn in the enclaves.
  • Combat Practice Tokens
    • Spread out in the galaxy, some random mobs have a chance to drop a combat practice token.
    • The token’s radial menu will offer the ability to spawn a special mob listed in the title of the token, or a generic mob.
    • These mobs do not damage you, they are just punching bags and can be spawned anywhere. Please don’t junk up the HG cantina with them.
    • They automatically despawn in 2 hours. If you kill them from practice, they will not respawn.
  • PVP and Infinity Heritage Tokens
    • The radial menus are fixed on these tokens
    • Infinity Heritage Tokens will tell you current status. If you started on a character and don’t know where you left off, the token will tell you. Needless in the Doaba guild hall basement will also tell you the status.
  • PVE Battlefields
    • Made adjustments to random spawns
    • Force Sensitive wave will not fight each other now and all aggro
  • Geonosian Cave
    • Boss mobs will spawn on randomized timers. This is how it was intended but the random timers did not work as expected. (explained below)
    • Fire breathing spider actually breathes fire!
    • Management has decided to hire some new staff to relieve Zek Honks from time to time so he can rest, his feet are killing him and nobody likes listening to a whiny Gungan sticking his feet in your face.
    • Despite their best efforts, the Imperials failed at cloning another Nightsister. She takes the place of the other during restroom breaks.
    • Notes on random spawn timers
      • This will extend to other locations over time
      • This is what happens: The spawn of a mob is set to be random, but the way the game engine works is that the random number is set at server start and then remains the same until next server start. Using Poggle as the example, at server start if the random number is 17, then every spawn will be 17 mins after death until the server restarts and a new number is picked. The implemented change will make this random on every death.
      • Generally speaking, the difference between min/max spawn timers are in the 15 minute range.
      • The goal is not to make ultra-long spawn timers but rather to make things a little more dynamic
  • Armorsmith
    • Reduced the number of Deflector Shield Generator – Particle subcomponent required for Imperial Personal Shield Generator from 3 to 1
  • Loot
    • The named crystal loot group has been updated so there will be a new group of color crystals dropping
  • Combat/GCW
    • Removed remnants of broken factional TEF in preparation for Publish 10
    • There will be a Imperial crackdown TEF coming in Publish 10
    • You will no longer receive a TEF when attacking factional targets as a combatant.   You weren’t attackable anyway, so there is no real functional change.

Patch 073 – 10/14/2021 – Who’s the Boss?

  • Note:   This patch requires an updated infinity_custom_02.tre file.   The launcher should download it automatically, but if you manually update be sure to download the new tre file.
  • World Boss Spawns
    • Wicked met with the governors of each planet and have selected an NPC and Creature to be granted the title of World Boss for each of the 10 planets.  He chose not to meet with the bosses directly, they are not friendly.
    • The PvE events have a chance to spawn an event called World Boss where one of the 20 bosses will spawn.  This is intended to be GROUP ONLY content and uses a lot of new mechanics that do not exist elsewhere in this game
    • Each boss has about 3.5 million HAM and hits harder than a train traveling 200MPH.  If you go solo, you will probably clone instantly. If you last 10 seconds, then the code needs tweaked.
    • If you are in a group, things lighten up. The bosses themselves are about as tough as a Krayt Dragon King, but they perform random area strikes that are distributed to all players within 32 meters of the boss. This means the more people you bring, the less damage these strikes do to each player.
      We should bring all Jedi right?  Wrong!  There are bonuses that are given that are innate in nature to some specific classes. The use of the word “group” means everyone in the area 32 meters from the boss, not in-game group.
      • Squad Leader – having a master squad leader in the group will give a chance for each group member to volley some of the damage sent to players back at the boss
      • Combat Medic – having a master combat medic in the group gives a chance to automatically heal players in the group
      • Commando – having a master commando in the group can provide cover to some players where the commando assists them to evade an attack
      • Ranger – having a master ranger in the group offers a chance to evade some damage from attacks
      • Smuggler – Master smugglers have a small chance to spray the area with spice that will heal players just before an attack
      • In addition to the innate bonuses given to the named professions above, special defensive bonuses apply to all normal professions. This is fluid as testing is ongoing but the general gist is that to a mild extent, bringing a melee stacker could be just as good as a full temp Jedi. That said, Jedi also get bonuses based on specific skill boxes trained and FRS rank. The point is less about reality and more about making this a fun event for anyone to join.
    • Again, this is intended to be group content. You can try and solo it, triple box, whatever, but it should not be possible.
    • So what do we get if we kill one?  We’re not going to answer that but there are multiple/special loot tables just for this feature.
    • This is an experiment and will take me some time to figure out all the kinks, just like the iterative tuning of the Krayt Kings.  We will all tune this content together based on live feedback.
  • PVP Battlefields
    • PVP Battlefields will no longer automatically make you Special Forces. If you enter the arena and wish to fight, use /setpvp and in 30 seconds someone will come and kill you.  Ff you decide to be some lame looky-loo, do not fear the airstrikes, they will not hit you and give you a TEF or something equally lame.
    • Creature Handlers also get a reasonable bonus in the battlefields. Pets that are CL 70 or higher have a new set of logic for airstrikes that even includes completely evading an airstrike. The catch is that the creature’s owner must also be inside the battlefield. If not, then the pet will be hit very hard. Also, CL70 and higher pets are immune from the grand finale airstrike, again if they handler is also in the battlefield.
    • The CWO battlefields on Dantooine were renamed and the spawn locations have been corrected
    • Implemented several fixes and stability enhancements
  • Krayt Valley
    • Fixed a bug where someone that did not have the Krayt King Quest ready could screw up the timer for those that are ready to spawn a king.
    • Lost Hope is getting a special battlefield that will use some concepts from maps in games such as Call of Duty, this is experimental and as a result the ground was leveled to make placement of obstacles less of a nightmare. Once ready this new map will go into rotation. Wicked is trying to write a script that will build out kill house/close quarters style maps that are popular in FPS games.
  • Foot Patrols
    • As announced months ago, you should expect to see more NPC movement around the galaxy. The Geonosian cave is getting a small update by adding four new Mercenary Sentries that walk around. Expect to see more of this over time.
  • Jedi Intimidate Commands
    • Force Intimidate Single was checking the Fortify cooldown on the attacker, rather than the defender.  This was allowing players to be intimated more frequently than intended by the combination of Fortify and Force Intimidate Single.
    • Added combat spam for Fortify intimidate effects
  • Creature Handler
    • The deathblow command should now work on pets including a radial option on the incapacitated pet
  •  

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