Infinity 2.0.122 Patch Notes – 30 March 2026
Bug fixes following the recent release of Infinity 2.0.0.
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Combat
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- Taunt & Area Taunt reworked — Success formula is now skill-based and CL-aware,
- Higher-skilled players land taunts more reliably against tougher creatures.
- Area Taunt uses its own command now.
- Creatures that shouldn’t be tauntable (like world bosses) are properly excluded again.
- Lair creatures now heal continuously — Lair defenders keep healing until their lair is destroyed.
- Previously they healed once then stopped, making lairs much easier than intended.
- Lair spawn counts restored — Lairs were spawning incorrect creature counts after the JTL merge.
- Now matches pre-JTL behavior.
- Force Transfer restored — The caster was not paying the force cost, making it free to use. Force cost is now correctly deducted.
- Taunt & Area Taunt reworked — Success formula is now skill-based and CL-aware,
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Creature Handler
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- Pet weapon recovery — Pets were losing their weapons and special attacks after logout. They now restore their full weapon set on login.
- Pet specials display fixed — PCD now correctly shows your pet’s special attack abilities instead of blank info.
- Mounting knocked-down pets prevented — Could previously mount a KD’d pet causing visual glitches. Stuck postures reset on recall.
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Loot & Crafting,
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- SEA attachments now single-mod — All newly dropped SEAs will have one skill modifier, matching intended design.
- Armor component decimals restored — Were showing rounded whole numbers. Now display 2 decimal places so crafters can make informed decisions.
- Janta Blood power restored — Was using incorrect JTL-era values. Reverted to pre-JTL levels.
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Quests & NPCs
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- Theme park NPC spawn failures fixed — Quest NPCs at Jabba’s Palace, Nym’s Stronghold, and Rebel Hideout were sometimes failing to spawn on rough terrain, blocking quest progression.
- Krayt Dragon diet fixed — Jawa camp mission dragon was attacking the traders it was supposed to protect. Now leaves traders alone.
- Krayt cave Lua errors fixed — Script errors could cause creatures to behave unexpectedly.
- JTL NPCs — Were showing empty conversation windows. Now display a proper message that space content is not yet available.
- Delivery/informant missions — Conversations were canceling if you moved even slightly. Movement no longer interrupts these dialogues.
- Gauntlet Rally — Vehicle names corrected, rally completion sequence improved.
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Bounty Hunter
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- BH kill broadcast restored — When a mark killed their hunter, no notification was sent.
- Other hunters and the mark now receive proper broadcast.
- BH kill broadcast restored — When a mark killed their hunter, no notification was sent.
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Vehicles
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- Snowspeeder riders immune to NPC aggro — NPCs were attacking snowspeeder riders at full speed.
- Riders traveling at speed are now ignored by aggressive creatures.
- Snowspeeder riders immune to NPC aggro — NPCs were attacking snowspeeder riders at full speed.
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Cities
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- City quad specialization — Cities dropping below rank 6 were keeping their quad specialization bonus.
- Now properly removed, mayor gets notified.
- City quad specialization — Cities dropping below rank 6 were keeping their quad specialization bonus.
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Vendors
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- Vendor retrieve distance — Retrieving items from a vendor while too far away would silently fail with no feedback. You now get a proper error message.
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Harvesters
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- Extraction remainder — Deactivating a harvester was resetting extraction progress, losing partial resources. Remainder now only resets on activation.
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PvP
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- PvP travel SUI — Travel window was sending the wrong target ID, which could cause travel to fail or go to the wrong location.
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Hoth
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- AT-AT respawn — AT-ATs were not respawning after completing their march, leaving the event without its centerpiece.
- Perimeter guards — Were wandering from posts. Now stay at assigned positions.
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Other
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- Rebel Pilot Trainer spawned in Moenia, Naboo.
- Multiple Lua error fixes improving overall server stability.