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About the Rebel Theme Park

The Rebel Alliance Theme Park is the counterpart to the Imperial quest chain — a five-stage story-driven mission series that places you inside the Rebel Alliance’s field operations. You will work from covert recruitment runs through to coordinating with General Dodonna’s fleet and ultimately standing shoulder to shoulder with Luke Skywalker himself in the defense of a Rebel installation.

The chain begins with a contact tied to Mon Mothma on Corellia, and each stage escalates in scope and intensity. Like its Imperial counterpart, the Rebel Theme Park is largely soloable but rewards group play in the later stages. Rebel Combatant status or higher is required to access the chain.

Faction Required: Rebel Combatant+ • Difficulty: Medium (scales with player level) • Best At: Max Level • Group: Solo-friendly, group for Stage 5

Finding the Mon Mothma Contact

The Rebel Theme Park begins in Coronet, Corellia, where a Mon Mothma field representative operates out of a safe house near the Rebel faction terminal. This NPC serves as your initial mission handler and establishes your clearance within the Alliance command structure.

You must hold at minimum Rebel Combatant status before speaking to the contact. If you are not yet Rebel-enlisted, visit the Rebel Recruiter at any major city Rebel terminal and pledge your allegiance. Your Imperial standing will drop to zero and you become vulnerable to Imperial Special Forces players in contested zones — be aware of the implications before switching sides.

Some stages require travel across multiple planets — having a reliable fast-travel route through starports and knowing your shuttle schedules will save significant time. A personal or guild shuttle contact is a major convenience here.

The Five Stages

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Stage 1 — Rebel Recruitment Missions

Your first assignments as a field operative for the Alliance involve expanding the Rebellion’s network of sympathisers and informants. You will travel to settlements across two planets, contact civilians willing to join the cause, deliver coded transmissions, and help extract an informant who has been identified by Imperial Intelligence. Lower-intensity missions designed to prove your reliability to Alliance Command.

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Stage 2 — Sabotage Imperial Communications

Alliance Command assigns you to a critical disruption operation: crippling Imperial communications relays across a contested system. You will plant charges on relay dishes, intercept and decode Imperial signal traffic, and eliminate comm tower operators before they can call for reinforcements. The intelligence gathered here feeds directly into Stage 3. Combat becomes more intense as Imperial response units begin hunting you actively.

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Stage 3 — Rescue Captured Rebels

Three Alliance operatives have been captured by Imperial Security Bureau agents following a botched intelligence operation. Your mission is to locate and extract all three before they are transferred to an Imperial detention facility. Each extraction has its own complications — one is held in an ISB safe house, one is en route in an Imperial transport, and the third has been moved to a base that requires a full infiltration approach. High-tension missions with hard time windows.

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Stage 4 — Fleet Coordination with General Dodonna

With the rescued operatives safe and Imperial comms disrupted, Alliance Command connects you to General Jan Dodonna for a high-stakes coordination mission. You serve as a ground liaison for an Alliance fleet operation, providing targeting data and creating diversions while Dodonna’s forces execute a strike on an Imperial staging area. The mission involves coordinated timing between your ground actions and in-world events — pay close attention to briefing details.

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Stage 5 — Luke Skywalker & Rebel Base Defense

The culmination of the chain. Imperial forces have located a Rebel base and are mounting an assault. You are part of the defense force and must repel wave after wave of Imperial attackers while the base’s critical assets are evacuated. During the defense, Luke Skywalker appears in person to assist and delivers a short voiced scene acknowledging your contributions to the Alliance. The final wave is the hardest combat encounter in the chain — bring a group.

Rebel Theme Park Rewards

Exclusive rewards that cannot be obtained through any other content — the mark of a committed Alliance veteran.

Rebel Faction Points

Each stage rewards a substantial block of Rebel faction points. A full chain completion provides enough to significantly advance a mid-standing Rebel character toward high Combatant or lower Special Forces, opening up Rebel faction vendor tiers and GCW bonuses.

X-Wing Model Decoration

An iconic T-65 X-Wing starfighter model decoration awarded on full chain completion. One of the most recognised and sought-after house decorations in the game. Displayed alongside the Imperial AT-AT model, it tells an entire story about the GCW from your living room.

Alliance Starbird Title

The “Hero of the Alliance” player title is awarded on Stage 5 completion. Displayed beneath your character name, it marks you as a veteran of the Rebel Theme Park quest chain. A direct counterpart to the Imperial “Servant of the Empire” title.

Unique Rebel Blaster

A unique-stat Rebel blaster sidearm awarded at chain completion. Stat equivalent to the Imperial blaster reward but with Rebel faction aesthetic markings. Enhanceable by a Weaponsmith and a solid sidearm option for Alliance fighters throughout mid-to-late game progression.

Practical Tips

Watch the Time Windows in Stage 3

The rescue missions in Stage 3 have soft time windows — if you take too long reaching certain extraction points, the objective conditions change (the transport moves on, or the prisoner is transferred). Unlike most SWG missions these are not instantly-fail on timer, but missing windows locks you into a harder fallback route. Read the mission briefing carefully and move efficiently.

Group for the Final Defense

Stage 5’s base defense is a wave-based encounter. Solo players at Master tier can clear it, but the final Imperial assault wave is genuinely punishing without a second combatant. Three players makes it clean and allows you to spread across the defense perimeter effectively. Do not attempt it under-levelled or without Doctor buffs.

This is a Mirror of the Imperial Chain

Players who have run the Imperial Theme Park will find the Rebel version follows the same five-act narrative structure with mirrored mission types. The specific locations, targets, and story beats differ entirely, but the pacing and difficulty curve are equivalent. Running both on separate characters gives you the full GCW narrative from both sides.

Frequently Asked Questions

Yes. Rebel Combatant status is required to begin the Rebel Theme Park. Neutral or Imperial characters cannot access the chain. To enlist as Rebel, visit a Rebel Recruiter at the faction terminal in any major city. Be aware this makes you a valid target for Imperial Special Forces players in PvP-enabled zones.

The main narrative quest chain is a one-time completion per character. Once you finish Stage 5 and claim the rewards, the story missions are marked complete permanently. Some related mission content (such as the fleet coordination in Stage 4) has associated repeatable combat missions that remain available, but the theme park itself does not reset.

Higher GCW rank, specifically Rebel Special Forces standing, unlocks an enhanced faction point payout and a bonus commendation item at Stage 5 completion. The core rewards (X-Wing model, title, blaster) are the same regardless of rank. Players at Combatant rank receive the standard reward tier. Advancing to Special Forces before completing Stage 5 is worth it if you are close to that threshold.

Stage 4 (the fleet coordination with General Dodonna) is the Rebel equivalent to the Imperial Corellian Corvette assault. Rather than boarding an enemy vessel, the Rebel version puts you in the ground liaison role for an Alliance strike. It is a different mission structure — less direct combat and more objective-based coordination — but the scope and significance within the chain are equivalent.

Other Theme Parks

Imperial Theme Park

Serve the Empire. Five stages, a Darth Vader hologram encounter, and AT-AT model rewards.

View Guide

Jabba’s Theme Park

Neutral. Nine missions for the Hutt crime lord. Highest credit reward in any theme park.

View Guide

Nym’s Theme Park

Neutral. Lok-based pirate chain against the Trade Federation. No faction required.

View Guide