Player Cities
Built by players, run by players, and home to the best community hubs in the galaxy.
What Are Player Cities?
SWG has one of the most fully realised player city systems in MMO history.
In Star Wars Galaxies, players do not just inhabit the world — they build it. The player city system lets any sufficiently organised group of players establish their own settlement: place structures, elect a mayor, attract citizens, and build up a full urban infrastructure over time.
Player cities are where the community actually lives. The best cantinas, hospitals, bazaars, and guild halls are almost always found in active player cities rather than NPC towns. A thriving player city is a social hub, a crafting network, and a logistical base all in one.
Cities grow through rank progression — the more citizens and structures a city has, the higher its rank, and the more services it can offer.
City Ranks
Cities grow through six ranks as citizens join and structures are placed.
Outpost
The starting rank. A city hall is placed and the settlement officially exists. No shuttleport, minimal services — but it is a foundation. Requires a handful of citizens to maintain.
Village
More citizens, more structure slots. Basic shared services become available. The city starts to feel like a real place rather than a camp.
Township
Enough citizens and structures to unlock a cantina and hospital. This is where a city becomes genuinely useful as a base of operations for its citizens.
City
A full shuttleport becomes available at this rank, putting the settlement on the fast-travel network. A significant milestone — being a city means visitors can travel there directly from any shuttleport on the same planet.
Metropolis
Maximum rank. All services available, maximum structure slots, maximum city bonuses. A true player-built metropolis is one of the most impressive things in SWG and a testament to an organised and committed player community.
Megalopolis
Having all that a Metropolis has plus the extra bonus of being able to have multiple specializations.
City Services
What a well-developed player city offers its citizens and visitors.
Shuttleport
Fast travel to any shuttleport on the same planet. Available at City rank and above. Puts your settlement on the map — literally. Essential for any city that wants regular visitors.
Cantina
A dedicated entertainment venue. Entertainers provide mind wound healing and stat buffs to players inside. A busy cantina is the beating heart of any player city’s social scene.
Hospital
Provides healing services and acts as an enhanced recovery point. Medics and Combat Medics stationed here can provide buffs and treatment that exceeds what field medics offer.
Garage
Vehicle storage and maintenance services. Citizens can store speeders and other vehicles here rather than carrying them in their inventory. Convenient quality-of-life for active travellers.
Cloning Facility
Sets the city as a respawn point for citizens who register here. When a citizen dies, they respawn at their registered cloning facility rather than the nearest generic NPC one.
Bazaar Terminal
Connects citizens and visitors to the galaxy-wide player trading network. Player-run bazaar terminals in busy cities become valuable trading hubs that attract customers from across the server.
Joining a Player City
To join an existing player city:
- ‣ Travel to the city and locate the City Hall structure and use the terminal to determine who is the current mayor
- ‣ Speak to the city mayor (a player) and request zoning rights to put down a house
- ‣ Once the mayor has granted you zoning rights you may place a house/structure
- ‣ After placing your house use the terminal in the house to declare citizenship
- ‣ You can only be a citizen of one city at a time
The easiest way to find an active city to join is to ask in our Discord — guild leaders and city mayors regularly recruit citizens in the community channels.
Founding Your Own City
Starting a city from scratch requires:
- ‣ City Hall deed — purchased from a player Architect
- ‣ A suitable plot of land far enough from existing structures (placement rules apply)
- ‣ At least a small group of committed citizens willing to register with the city
- ‣ Credits for ongoing structure maintenance costs
- ‣ A plan — cities that do not retain enough citizens revert to lower ranks over time
The most successful cities are guild cities — an organised guild provides the citizen base, the crafting network to build structures, and the social cohesion to maintain the city over the long term.
Live City Directory
Live player city locations, citizen counts, and service listings are being built via our Core3 API integration. Once live, this page will show real-time city data pulled directly from the server. In the meantime, the best place to find active player cities, get invited to an existing settlement, or recruit citizens for your own city is our Discord.
Join Our DiscordFrequently Asked Questions
The exact number fluctuates as new cities are founded and inactive ones revert. SWG Infinity has a healthy player city ecosystem across all planets. Our live city directory (in development) will show current cities with their locations, ranks, and services. For the current count and active city listings, ask in Discord.
Yes — any player can found a city as long as they have a City Hall deed (crafted by an Architect), a valid placement location, and enough credits for ongoing maintenance. The challenge is not founding a city but sustaining it. You need a consistent citizen base for the city to maintain and grow its rank. Most successful cities are backed by an established guild.
City rank (rank 4) is the practical minimum for a fully functional base of operations — it unlocks the shuttleport which enables fast travel. Metropolis (rank 5) gives maximum bonuses across all services. Megalopolis (rank 6) goes further still, adding the ability to maintain multiple city specializations simultaneously. For a city you intend to use as a serious base for guild operations, aim for Megalopolis as the ultimate long-term goal.