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General Rules

  • You can only complete ONE quest per phase
  • You cannot abort a quest
  • When completing extra missions for bonus items you must talk to the quest giver in between milestones. For example, after healing 5 patients in Phase 1 - HS talk to Silvarra and she'll offer you an additional 5 patient mission, if you just keep healing they won't count towards the bonus amount needed.

Skill Paths

There are four skill paths, each with four quests (one per phase). Choose carefully — you are locked in per phase.

Combat Prowess (CP)

  • Ranged Accuracy
  • Melee Speed
  • Melee Accuracy
  • Ranged Speed

Enhanced Reflexes (ER)

  • Survival
  • Vehicular Control
  • Ranged Defense
  • Melee Defense

Heightened Senses (HS)

  • Persuasion
  • Survey
  • Luck
  • Healing

Crafting Mastery (CM)

  • Assembly
  • Technique
  • Experimentation
  • Repair

Phase 1

CP

Ranged Accuracy

NPC: Capt Sarguillo (5313, -4161) — Patrol missions   Reward: Banner

  • 10 patrols (unlock)
  • +10 patrols (reward)
  • Avoid groups of more than 3 Sith
Detailed Description

10 Patrols for the unlock, each patrol consists of 8 waypoints. Avoid groups of more than 3 Sith (do not engage), kill groups of 3 or less. 10 additional patrols for the Banner. As you complete patrols the wps get farther apart (for the last patrol 2k between wps is not unusual)

ER

Survival

NPC: Whip (5283, -4226) — Rescue villagers   Reward: Sculpture 3/4

  • Kill guards → escort villager back
  • Total: 5 rescues
Detailed Description

Goto the waypoint Whip gives you, when you reach it you get directed to a Sith encampment (~250m away) where you must kill a Sith pirate and thug, then converse with the "captured villager". He will follow you (you must take him the entire way back to the base or you will fail the rescue). 5 rescues must be completed in total.

HS

Persuasion (Requires Master Medic)

NPC: Silvarra (5391, -4075)   Reward: +5 CM Necklace + Plant

  • 5 patients → unlock
  • +5 → necklace
  • +5 → plant

Tips:

  • Treat last condition first
  • Medicine can cure 2 issues, cause 1
  • Residual experimentation removes side effects
Experimentation Chart
  • Fever: 0–8%
  • Vomiting: 8–16%
  • Open sores: 17–25%
  • Lesions: 25–33%
  • Heart rate: 33–41%
  • Respiratory: 42–50%
  • Vision loss: 50–58%
  • Paralysis: 58–66%
  • Spasms: 67–75%
  • Bloody cough: 75–83%
  • Swelling: 83–91%
  • Internal bleeding: 92–100%
Detailed Description

Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant. To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more than one droid). Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up. A medicine can cure up to 2 different things and can cause a 3rd new problem. You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:

  • fever = 0–8% experimentation
  • vomiting = 8–16% experimentation
  • open sores = 17–25% experimentation
  • puss filled lesions = 25–33% experimentation
  • erratic heart rate = 33–41% experimentation
  • respiratory failure = 42–50% experimentation
  • lost vision = 50–58% experimentation
  • partial paralysis = 58–66% experimentation
  • violent spasms = 67–75% experimentation
  • bloody cough = 75–83% experimentation
  • swelling = 83–91% experimentation
  • internal bleeding = 92–100% experimentation

It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them. If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.

Current information on the plant: It grows through the stages of Small Aurilian Plant, Medium Aurilian Plant and Aurilian Plant, after it reaches the largest stage it'll produce a fruit that is a 1k H/A/M heal (food filling 10). Each plant is unique so you must find the best settings for your plant yourself.

CM

Assembly

NPC: Quharek (5373, -4181)   Reward: Sculpture 4/4

  • Retrieve components
  • Convert to schematics
  • Craft items
  • Calibrate (puzzle-based)
  • Reinstall

Note: If integrity hits 0%, recraft required.

Detailed Description

Goto the sensor array (5417, -4119), access the terminal and retrieve all 4 components ("retrieve" radial option). Head to the "Chief Engineer's hut" (5377, -4116), use the "Recursive Analyzer" to turn the broken components into schematics (be sure to have 4 spaces in your datapad). No experimentation occurs and quality doesn't matter, you can use a generic or W/D/G tool, and the schematics only have a single use (and making schematics out of them won't help since you can only do the next step on items you've crafted), crit fails do nothing (you keep the schem and the resources). You must Calibrate each item after crafting. If you screw up the puzzle the components integrity will go down, if it hits 0% you must 'unbreak' it into a schematic and recraft it. Once all 4 have been Calibrated, put them back in the Sensor Array. All of the puzzles require some guessing as changes aren't updated in real-time.

  • Solid State Array: 100 Extrusive Ore, 10 Nabooian Water, 20 Polymer, 10 Copper — Line up the horizontal holes with the vertical line
  • Signal Amplifier: 70 Copper, 20 Carb Ore, 25 Tal Fiberplast, 20 Aluminum — Match the two graphs
  • Gyroscopic Receiver: 50 Yavinian Wind, 20 Lub Oil, 45 Steel, 20 Copper — Match the two patterns
  • Configuration Processor: 50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper — Match the patterns (pressing one button will affect the other two)

Phase 2

CP

Melee Speed

NPC: Dageerin (5238, -4189)   Reward: Melee Powerup

  • Destroy 8 bases
Detailed Description

Track down and destroy 8 enemy bases. You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission. The powerup reward CANNOT be applied to LightSabers.

ER

Vehicular Control

NPC: Whip (5283, -4226)   Reward: Focus Crystal

  • Travel to Endor
  • Retrieve supplies from camps
  • 5 total runs
Detailed Description

You will be given a WP on Endor, when you get there, a crashed ship will be within about 500m (it spawns on the overhead map as a structure) with Sith guards, when you get near to the camp the supplies will appear in your inventory with a system message, return to Whip (Just get close to him and they transfer over, but you must talk to him to get the next wp). Repeat five times. If you're having problems make sure you're at the right camp (sometimes they spawn quite close to one another).

HS

Survey (Requires Novice Artisan)

NPC: Eozlin (5200, -4141)   Reward: Inorganic Survey Tool

  • Find 50%+ resource spots
  • No sampling required
Detailed Description

Find 50%+ concentrations of different resources (Aluminum, Gemstone, Energy [Wind/Solar], Ore, Copper, Steel, Iron, Gas), your Force Crystal will tell you which you have to do next. All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey. You do not have to return when you're done, you do not have to stay on Dath.

CM

Technique

NPC: Quharek (5373, -4181)   Reward: LS Crafting Tool

  • Contribute 10 crafted items
  • Uses Sith loot resources
  • Crafting tool has guaranteed crits
Detailed Description

Contribute 10 Items (Reinforced Wall Module, Small Turret and Refined X count as items) to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC [Located at (5193, -4196)]. This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey quest this phase should have gotten 7 of them as well (one per successful survey). As of yet no rewards have been handed out.

  • Reinforced Wall Module: 10 Similar Endrine Ore, 10 Similar Rudic Ore, [optional] 1 Reinforced Wall Module
  • Small Turret: 1 Turret Hardware, 1 Turret Electronics
  • Turret Electronics: 5 Similar Rudic Ore, 10 Similar Ardanium II Energy, [optional] 1 Turret Electronics
  • Turret Hardware: 5 Similar Endrine Ore
  • Refined Ardanium II: 20 Similar Ardanium II Energy
  • Refined Endrine: 20 Similar Endrine Ore
  • Refined Rudic: 20 Similar Rudic Ore
  • Village Defenses: 1 Refined Endrine, 1 Refined Rudic, 1 Refined Ardanium II, 1 Reinforced Wall Module, 1 Small Turret [Note, this item is uncraftable]

The reward seems to have 20 uses if you won a category (most quality or quantity overall, most quality or quantity on a single item) and 5 uses if you didn't. According to what I've read, a Critical Success is above Amazing, and may allow you to go over hard caps, may only affect one line, may affect all of them, still waiting to here back from people actually using them.

Phase 3

CP

Melee Accuracy

NPC: Capt Sarguillo (5313, -4161)   Reward: Power Crystal

  • Get base codes
  • Disable shields
  • Kill Sith
  • Capture commander
  • Escort back

Optional: Partner for bonus reward.

Detailed Description

Capture the commander of an enemy base. Each base has Strong Shield, turrets and Sith. You must first disable the shields to get into the base. Waypoints to the bases along with the codes (Remote Frequency Codes) to disable the shields are found on the NPCs around the bases. Each base has a different code for unlocking the shields. The Captain gives you a device (Shield Generator Remote) to turn off the shield of a particular base when you give him the appropriate frequency code (you must also hand him waypoints, unsure as to why yet). After disabling the shields you must kill 5 Sith to have the Commander spawn. He has a capture option from the radial menu, use it (You only have a limited amount of time to get him before the shields come back up). He will then follow you (you must take him back to the village), do not leave him behind or you will fail. You only have an hour to get him back to the village, and Sith will attack you to try to get him back (if he tries to escape you have a short time to recapture him).

You can do this mission with another player in order to get the bonus reward (Power Crystal). The Captain will offer you the ability to do this partnership at the beginning, in this case one person lowers the shield and the other captures the commander. Both people are doing the mission, both will unlock and get rewards, neither can take other missions.

Base locations on Infinity:

  • /way 5939 -2030 alpha
  • /way 5313 -1145 beta
  • /way 4072 -1402 gamma
  • /way 3456 -1258 delta
  • /way 2960 45 epsilon
  • /way 3041 787 zeta
  • /way 1073 1860 eta
  • /way 642 732 theta
  • /way -53 -165 iota
  • /way -376 -1856 kappa
  • /way -1022 -2932 lamda
  • /way -392 -6004 mu
  • /way -737 -5158 nu
  • /way -1663 -4690 xi
  • /way -2850 -2366 omikron
  • /way -3824 -3011 pi
  • /way -3961 -2606 rho
  • /way -2932 738 sigma
  • /way -3113 1171 tau
  • /way -1676 1651 ypsylon
  • /way -1977 2234 phy
  • /way -1092 2343 chi
  • /way -410 2506 psi
  • /way 1369 1217 omega
  • /way 3076 2174 zed

Note: Not all bases will spawn every time.

ER

Ranged Defense

NPC: Dageerin (5238, -4189)   Reward: Ranged Defense Buff

  • Destroy 8 bases
Detailed Description

Track down and destroy 8 enemy bases. You are given a tool in your datapad to track the bases, it gives you a "threat level", when it's high you're moving towards your target. When you get to a base wait for your quest journal to update, then kill the Sith there. Return to Dageerin after each mission. The powerup reward CANNOT be applied to LightSabers.

HS

Luck (Requires Novice Artisan)

NPC: Eozlin (5200, -4141)   Reward: Inorganic Survey Tool

  • Find 50%+ resource spots
  • No sampling required
Detailed Description

Find 50%+ concentrations of different resources (Aluminum, Gemstone, Energy [Wind/Solar], Ore, Copper, Steel, Iron, Gas), your Force Crystal will tell you which you have to do next. All you have to do is survey for them and be standing on a spot that is above 50%, you do not have to sample. You get a Sith resource loot item for each successful survey. You do not have to return when you're done, you do not have to stay on Dath.

CM

Experimentation

NPC: Quharek (5373, -4181)   Reward: LS Crafting Tool

  • Contribute 20 items
  • Better rewards for higher contribution
Detailed Description

Contribute 20 Items to the village crafting project. To contribute, get a schematic, or check the status, talk to the binary load lifter droid QT-QC [Located at (5193, -4196)]. This is where those unstackable resource loots from Sith are used. It seems the bare minimum will be 200 resources. These resources are found are from looting Sith (so talk to people doing combat missions), additionally anyone who did the Eozlin Survey/Luck quest this phase should have gotten 7 of them as well (one per successful survey). Rewards will be handed out at phase shift, if you win a category (Quantity/Quality) your reward will have more uses. Using a component back in itself improves its quality, but does not cause the component to count as 2 items (Have had some reports of this not working with Unit Computers).

  • Power Supply: 2 Similar Ostrine Ore, 3 Similar Endrine Ore, 5 Similar Wind Crystal Energy, [optional] 1 Power Supply
  • Primary Computer: 4 Similar Rudic Ore, 3 Similar Ardanium II Energy, 3 Similar Wind Crystal Energy, [optional] 1 Primary Computer
  • Regulator: 5 Similar Rudic Ore, 5 Similar Ostrine Ore, [optional] 1 Regulator
  • Shield Connections: 10 Similar Ostrine Ore
  • Shield Housing: 5 Similar Endrine Ore, 4 Similar Rudic Ore
  • Unit Computer: 4 Similar Rudic Ore, 6 Similar Ardanium II Energy, [optional] 1 Unit Computer
  • Endrost Alloy: 8 Similar Endrine Ore, 1 Ostrine Ore, 1 Wind Crystal Energy
  • Village Shields: 1 Endrost Alloy, 1 Shield Housing, 1 Power Supply, 1 Unit Computer, 1 Regulator, 1 Shield Connections, 1 Primary Computer [Note, this item is uncraftable]

Phase 4

CP

Ranged Speed

NPC: Capt Sarguillo (5313, -4161)   Reward: Sculpture 1/4

  • Kill 50 Outlaws + 25 Pirates
  • Sith Attacks Occur 45 minutes on/off
Detailed Description

Enemies will attack the village for 45 minutes and then there will be no attack for 45 minutes, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - R.Speed or ER - M.Defense, whichever you picked when starting.

ER

Melee Defense

NPC: Capt Sarguillo (5313, -4161)   Reward: None

  • Kill 50 Outlaws + 25 Pirates
  • Sith Attacks Occur 45 minutes on/off
Detailed Description

Enemies will attack the village for 45 minutes and then there will be no attack for 45 minutes, you must kill 50 Sith Outlaws and 25 Sith Pirates. To get credit for a kill all you must do is register a hit (at which point they will appear on radar and the overhead map as red instead of yellow, very useful for knowing who you haven't hit yet). Upon completion of the mission you unlock EITHER CP - R.Speed or ER - M.Defense, whichever you picked when starting.

HS

Healing

NPC: Silvarra (5391, -4075)   Reward: Bacta Tank

  • Heal 50 players (grouped, in combat)
  • +50 more for reward
Detailed Description

You must perform 50 heals on other players (toons that are not on your account) during the Sith attacks that occur for 45 minutes on and off. The player you heal must be in combat with either a Sith Outlaw or Sith Pirate.

CM

Repair

NPC: Chief Engineer of Aurilia (5390, -4122)   Reward: Sculpture 2/4

  • Buy kit
  • Assemble device
  • Buy satellite data
  • Locate satellite
  • Solve wiring puzzle
  • Return core

WARNING: Complete Step 2 before Step 3 or the quest breaks.

Detailed Description

Step 1: Goto Keren, Coronet, or Mos Entha to speak with a "Gadget Specialist" (You can get wp's to any of these from Alpoka). You must purchase a "Satellite Tracking Device Assembly Kit" for 530 credits.

Step 2: Complete the kit (Requires, Tracking Device Assembly Bracket First, Second and Third Segment; Tracking Device Case First, Second and Third Section). You also need 4 Master Artisan crafted items.

Step 3: Goto any starport ticket droid and use the "Purchasing Satellite Tracking Data" radial option, this costs 1100 credits, once the droid finds the satellite you retrieve the info with the "Obtain Satellite Data" radial option.

Step 4: Use your tracking device to locate the satellite, retrieve the computer core.

Step 5: Use the "Reconfigure Interface" radial option on the computer core. You must get the four indicators to light up. To do this you must connect four wires in the proper order, there are red, yellow and blue wires, and each can be connected to a different power source. You set it up and then test it to see if you're right. For each wire connected to the correct contact one of the indicators will light up, if the right type of wire is used but to the wrong contact the indicator will flicker. Each failed test damages the core and causes the "Circuit Integrity" to drop, which is the % chance the core is still viable. On average a core can survive 6 or 7 attempts before it's fried (unclear right now what happens if you fry the core, do you fail or do you have to retrieve it again).

Step 6: Return the completed configured core back to "Chief Engineer" [Name keeps changing].

WARNING: If you complete step 3 before doing step 2 you will get screwed.

Final Notes

  • Choose carefully — you're locked per phase
  • Some quests require specific professions
  • Crafting paths are powerful but limited

Padawan Trials Guide →

Review the Full Jedi Journey

Every guide in the Jedi progression chain, in order.

1. Jedi Unlock

Master 5 professions and collect the required badges.

2. The Village

You are here — complete 4 Force Sensitive Branches at The Village of Aurilia on Dathomir.

3. Padawan Trials

Pass the 16 trials to earn Padawan Initiate rank.

4. Knight Trials

Defeat all 14 challenges and become a Jedi Knight.