Schematics
The blueprints of a player-driven economy. How crafting works in Star Wars Galaxies — from novice experiments to legendary gear.
The Crafting System
SWG's crafting system is the most sophisticated player economy in any MMO. Everything is made by players, and quality matters.
In Star Wars Galaxies, almost every piece of gear in the game is crafted by players. There are no loot shops or gear vendors providing the best equipment. Every weapon, every suit of armor, every droid, every house — they all come from player crafters using resource materials they collected themselves.
Schematics are the blueprints that define what can be crafted. Each schematic specifies the resource types required, the quantities needed, and — critically — which resource stats affect the quality of the finished product. The crafter combines the schematic, the materials, and their skill to produce an item through an experimentation phase where they allocate experimentation points to specific quality lines.
The result is a world where no two crafted items are exactly identical. The same sword schematic with different resource quality and different crafting skill produces dramatically different results. Finding a Master Weaponsmith with exceptional resources is genuinely valuable.
Where to Find Schematics
Schematics come from skill progression, looting, and trading — each path unlocking different crafting options.
Skill Progression
The primary source of schematics. Every crafting profession grants new schematics as you purchase skill boxes. Advancing through Weaponsmith, Armorsmith, Chef, or any crafting tree automatically adds the corresponding schematics to your datapad. These are the core production schematics for each profession.
Loot Drops
Rare and advanced schematics drop from specific mobs, named creatures, and dungeon bosses. Loot-only schematics often produce items unavailable through normal skill progression — unique weapons, special armor variants, rare decorations. These are among the most valuable tradeable items in the game.
Quest Rewards
Theme parks, faction questlines, and special events reward unique schematics on completion. The Imperial Theme Park, Rebel Theme Park, and Jabba’s questline each reward faction-specific schematics for armor and weapon variants. Quest schematics are character-bound.
Bazaar and Trading
Schematics are tradeable items. Players sell rare schematics on the bazaar or through player vendors. High-tier schematics for elite weapons or rare structures can command significant prices. The economy around rare schematics is one of the server’s most active trading niches.
Research (Bio-Engineer)
Bio-Engineers have a unique mechanic: they can harvest genetic material from creature kills and use it in their research schematics to create custom creatures and creature components. This is the only profession with dynamic schematic generation based on creature DNA combinations.
Player Gifts
Experienced crafters sometimes gift rare schematics to guildmates or helpful players. The SWG Infinity community has strong crafting culture — joining an active crafting guild often means access to a library of schematics accumulated by experienced members over years of play.
The Crafting Process
Open the Craft Menu
Activate your crafting tool (from your inventory) and select a schematic from your datapad. The crafting window opens showing all required resource types, quantities, and the optional factory override slot.
Select Your Resources
Drag resources from your inventory into each required slot. You can hover over any slot to see which quality stats are weighted for that input. Choose your highest-quality matching resources for each slot — this directly affects the experimentation ceiling of the finished item.
Experimentation Phase
After selecting resources, you enter the experimentation phase. Your skill determines how many experimentation points you receive per attempt. Allocate all points to the quality line that matters most for your intended use. Each point adds a random amount to that line, bounded by your skill and resource quality. High-skill crafters get more attempts at higher ceilings.
Finalise and Name
After experimentation, you can name the item. The name you give stays on the item permanently and shows in the item tooltip — this is how the best crafters in the game build their reputation. Name it well and put your character name in it. Crafted items carry their maker’s name by default.
Factory Production (Optional)
Once you have a schematic you want to produce in bulk, you can load it into a factory (crafted by Architect). Factories produce items continuously without your involvement, running through a defined resource batch at a set rate. Factory-produced items cannot be experimented and are always at the base floor quality — useful for commodities, not for best-in-slot gear.
Crafting Profession Overview
Eight primary crafting professions, each with a distinct production focus and market role.
Weaponsmith
Crafts melee and ranged weapons. The most direct path to best-in-slot combat gear. Melee weapons, rifle variants, pistols, and power-ups. High-stat weapons from a Master Weaponsmith with good resources command premium prices on the bazaar.
Armorsmith
Crafts all personal armor. Composite, bone, battle, and faction-specific sets. Armor quality directly impacts survivability in dungeons and PvP. The best Armorsmiths maintain extensive resource stockpiles for reactive crafting when exceptional metal spawns appear.
Architect
Crafts structures — houses, city buildings, factories, and harvesters. Every harvester in the game was made by an Architect. Demand for quality harvesters and housing is constant. City mayors rely heavily on active Architects in their guild.
Droid Engineer
Crafts droids for combat, crafting assistance, and utility. Combat droids scale with their components and are powerful force multipliers. Crafting droids increase production efficiency. Unique among crafters in that their product is mobile and interactive.
Chef
Crafts food and drink. Food buffs (stat boosts, healing modifiers) are non-optional for serious play. A Master Chef with high-quality organic resources produces consumables that are always in demand. Consistent passive income through the bazaar.
Tailor
Crafts clothing and wearables. At a social level, Tailors create the fashion of the server. At a utility level, certain wearable components (backpacks, gloves) have stat effects. Master Tailors with rare dye schematics are perennially sought.
What Makes a Good Crafted Item?
Item quality in SWG is determined by three compounding factors:
Resource Quality
The most important factor. A resource with 950 OQ enables better experimentation results than one with 700 OQ. You cannot craft past the ceiling set by your input materials. No amount of skill compensates for poor resources.
Crafter Skill
Higher skill levels grant more experimentation points per attempt and increase the variance cap of each experimentation roll. Master-level crafters get significantly more points and can reach higher quality ceilings than Novice crafters using identical resources.
Luck / Experimentation Variance
Each experimentation roll has variance within the achievable range. Even with perfect resources and Master skill, results vary between attempts. Top crafters often craft multiple copies of an item to find the best-rolled result — resource cost vs. quality optimisation.
Frequently Asked Questions
Most loot-drop schematics and purchased schematics are tradeable items that can be shared or sold freely. Skill-granted schematics (those you receive from purchasing skill boxes) are account-bound to your datapad — they cannot be transferred but also cannot be lost. Quest reward schematics are typically character-bound.
Hand-crafted items go through the full experimentation phase, meaning a skilled crafter with good resources can produce items at the top of the quality range. Factory-produced items skip experimentation entirely and are always produced at the baseline quality for that resource set. For consumables (food, simple tools) factory production is efficient. For weapons and armor, hand-crafting is almost always superior.
The best ways: the SWG Infinity Discord has a trading and services channel where crafters advertise; player vendor shops in major cities often have signage identifying the owner; and direct /who search for players in a profession. Sending a tell to an active Master [Profession] player is always accepted — crafters want business. Ask in your city or guild as well; most communities have at least one active crafter of each type.