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  • Full Jump to Lightspeed space expansion integrated
  • Full ship purchase and customization system — fighter and POB (walk-in) ships
  • Ship components: engines, shields, weapons, reactors, boosters, astromechs
  • Projectile-based space combat with per-component targeting and missile tracking
  • Multi-crew ship support with gunner stations
  • Three pilot progression lines: Imperial, Rebel, Freelance
  • Squadron quests (CorSec, Havoc, RSF) and 16 space mission types
  • Death Watch criminal faction system: Xon, Sun, Krr, Zan factions with rank-based XP, jetpack combat, and 20 DW-specific schematics
  • Minefields fully operational with AOE damage
  • Creature herds move in formation with leader/follower behaviour
  • Dynamic Themepark: Gauntlet quest system added
  • Build system updated to C++17 and clang-19
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