2026
Patch Notes — 2026
2026 Updates
18 patches
09 April 2026
2.0.125 Patch — 09 April 2026
Bug fixes following the recent release of Infinity 2.0.0.
Quests & Content
- Knight Trials: Fixed solo validation — group members no longer receive credit for trials they didn’t complete
- Mellichae solo quest: Added healing detection to prevent circumventing the solo requirement
- Egg system: New varactyl clutch and nexu pair eggs, plus Elder Trial quest
- Death Watch Bunker: Fixed NPC pathfinding loop and restored missing city NPCs
Combat & Mechanics
- Lair defenders now properly heal their lair — restored pre-JTL behavior where all nearby defenders contribute healing every second
- Lair wave 1 spawn trigger reverted to 10% HP threshold (was incorrectly triggering on first hit)
- Fixed mission lair baby spawn chance using the correct constant
- Pets no longer run away after being tamed or called — herd behavior properly removed on tame
- Fixed 4 tameable creatures with mismatched attack animations
- Death Blow: Restored pre-JTL behavior — no more false “is no more” messages
- Surrender Skill: Fixed a regression where schematics, XP, force sensitivity, and combat level weren’t properly checked
- Food buffs: Adopted improved nutrition model for more accurate buff calculations
Quality of Life
- Vendor stockroom now shows zone and coordinates in market listings
- Group loot notifications now work correctly when looting from vehicles/mounts
- Survey tool no longer causes kneel animation spam on login
- Fishing: Fixed a crash when catching the rarest fish type
- Character creation: Removed unnecessary galaxy name restriction
- Creatures no longer spawn in the ocean across multiple planets
Bug Fixes
- Fixed client crashes caused by SUI command serialization mismatch
- Fixed login issues where sessions were expiring after 15 minutes instead of days
- Fixed new player services terminal crash on certain menu options
- Fixed a rare issue where players could get stuck in a cave on login
Stability & Performance
- Engine improvements for better crash diagnostics
- General server stability improvements
- Database maintenance: Scene object cleanup for reduced bloat
03 April 2026
2.0.124 Hotfix — 03 April 2026
- Faction turrets now properly initialize with correct attack speed and range
- Faction turret resistance decay restored to custom behavior
- Force Sensitive crafting puzzle: fixed corrupted puzzle answers
- Legacy of the Lost City quest: mission targets no longer spawn in ocean
- Server crash related to NPC bounty hunter missions resolved
- Lair system hardened against rare crash conditions
31 March 2026
2.0.123 Hotfix — 31 March 2026
- Bounty Hunter missions now pay out correctly on player kill
- Bounty Hunter kill observer crash with damage-over-time guard addressed
- Vendor “Retrieving” status no longer gets permanently stuck
- World boss and creature spawns fixed to stay within playable zone boundaries
- Snowspeeder restricted to Hoth only
- Droid module radial menu error resolved
30 March 2026
2.0.122 Patch — 30 March 2026
- Taunt & Area Taunt reworked with skill-based, CL-aware success formula
- Lair creatures now heal continuously instead of once
- Lair spawn counts restored to pre-JTL behavior
- Force Transfer now correctly deducts force cost (was free)
- Pet weapon recovery: weapons restore on login
- SEA attachments now single-mod as intended
- Armor component decimals restored to display properly
- Multiple quest and NPC fixes including Krayt Dragon and theme parks
- Snowspeeder riders immune to NPC aggro while at speed
- City quad specialization properly removed below rank 6
- AT-AT respawn restored on Hoth
- Perimeter guards stay at assigned posts
25 March 2026
2.0.121 Hotfix — 25 March 2026
- SEA/tape items looted before the JTL update now work correctly
- Lightsaber resist now displays on DNA samples properly
- Lua error messages improved with full tracebacks
- Internal code cleanup and stability improvements
24 March 2026
2.0.120 Patch — 24 March 2026
- Loot system fully restored to pre-JTL values
- Jedi regain consciousness XP loss fixed (was applying 10x multiplier)
- Lightsaber crystal quality now scales correctly with creature level
- Bio-Engineer pet combat level restored with proper DNA sampling
- Lightsaber resist carries through pet generations properly
- Krayt Slayer: 4 training and relic activation bugs fixed
- Village Phase 4 turrets now fire on Sith targets
- New character creation landing fixed for tutorial skip
- Crafting window crashes from overlapping windows resolved
21 March 2026
2.0.119 Hotfix — 21 March 2026
- Server crash from badge validation on login resolved
- Screenplay object cleanup crash fixed
- Navigation mesh overflow at Delta Base corrected
- Unguarded null checks in ship launch code fixed
21 March 2026
2.0.118 Patch — 21 March 2026
- RevokeBadge infinite recursion crash fixed
- Sidrona conversation crash resolved
- Fishing zombie sessions eliminated on disconnect
- Loot regression fixed: level scaling and distribution restored
- Vendor maintenance credit-stealing bug addressed
- Tutorial skip black void fixed with per-player buildings
- Corvette R3 droid power surge repair fixed
- City management menu restored
- Megalopolis rank support restored for city specializations
20 March 2026
2.0.117 Hotfix — 20 March 2026
- Vehicles not deploying from datapad/toolbar fixed
- Pets not callable from datapad resolved
- Survey tools functionality restored
- Crafting tools now open crafting sessions correctly
- Item deletion from inventory re-enabled
- Buff droids now deploy properly
- Items displaying broken or without stats fixed
20 March 2026
2.0.116 Hotfix — 20 March 2026
- NPCs and terminals inside buildings no longer become invisible
- Lightsaber crystals from high-level bosses now reach maximum quality
- Server crash from Bounty Hunter target tracking resolved
19 March 2026
2.0.115 Hotfix — 19 March 2026
- New characters skipping tutorial now placed in starting city instead of void
- NPCs and terminals no longer become invisible after extended play
- Server deadlock from player ship data loading fixed
19 March 2026
2.0.114 Hotfix — 19 March 2026
- “Planet disabled” error for new characters resolved
- Characters with missing location data can log in again
- Items in containers fully load on login
- Pet weapons no longer corrupt on double-click
- Duplicate shuttle announcements eliminated
18 March 2026
2.0.113 Hotfix — 18 March 2026
- New player tutorial fixed; no longer stranded in space
- Tutorial awards armor coupon on completion
/battlefieldStatuscommand restored- SEA extraction working again
- Furniture rotation/movement commands restored
- Lair creatures properly chase attackers and aggro at range
- Pets follow owners into private buildings with permission
18 March 2026
2.0.112 Hotfix — 18 March 2026
- Lair defenders now aggro when lair is attacked at range
- Baby creatures no longer follow indefinitely after leader is killed
- Force Armor 1 and ForceWeaken restored
- Yellow item drop rate fixed (was 7x higher than intended)
- 68 quest files with broken waypoint colors fixed
- Player bounty terminals restored for Mandalorians
- City management menu restored
17 March 2026
2.0.111 Hotfix — 17 March 2026
- Force Run 1 and 3 toggle functionality restored
- Force Lightning now has proper cooldown
- Force Resist Bleeding/Disease/Poison provide full resistance
- Force Absorb 2 provides correct absorption strength
- Survey tool range restored to 1024m for high-skill surveyors
- Quest waypoints no longer appear underground
17 March 2026
2.0.110 Hotfix — 17 March 2026
- Big Game Hunter quest distance calculation restored
- Quest screenplay includes restored (Battle of Endor, Rori, Lok, Infinity LLC)
- Max group size restored to 50 players
- Loot drops now roll correct stat ranges for weapons and armor
- Bank terminals accessible galaxy-wide
- Houses can hold up to 1,500 items as intended
- Pets/vehicles no longer auto-store on dismount
13 March 2026
2.0.108 — Jump to Lightspeed — 13 March 2026
- Full Jump to Lightspeed space expansion integrated
- Full ship purchase and customization system — fighter and POB (walk-in) ships
- Ship components: engines, shields, weapons, reactors, boosters, astromechs
- Projectile-based space combat with per-component targeting and missile tracking
- Multi-crew ship support with gunner stations
- Three pilot progression lines: Imperial, Rebel, Freelance
- Squadron quests (CorSec, Havoc, RSF) and 16 space mission types
- Death Watch criminal faction system: Xon, Sun, Krr, Zan factions with rank-based XP, jetpack combat, and 20 DW-specific schematics
- Minefields fully operational with AOE damage
- Creature herds move in formation with leader/follower behaviour
- Dynamic Themepark: Gauntlet quest system added
- Build system updated to C++17 and clang-19
13 March 2026
2.0.109 Hotfix — 13 March 2026
- Several pilot trainers now working
- Missing object registrations added (ShipComponentRepairKit and others)
- Navicomputer Deed build errors corrected
- Bounty Hunter missions complete upon mark death
- Planetary maps showing correctly
- Pets/vehicles auto-store when traveling
- Doctor buffbots pull items from crates properly