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2026 Updates

18 patches

09 April 2026

2.0.125 Patch — 09 April 2026

Bug fixes following the recent release of Infinity 2.0.0.

Quests & Content

  • Knight Trials: Fixed solo validation — group members no longer receive credit for trials they didn’t complete
  • Mellichae solo quest: Added healing detection to prevent circumventing the solo requirement
  • Egg system: New varactyl clutch and nexu pair eggs, plus Elder Trial quest
  • Death Watch Bunker: Fixed NPC pathfinding loop and restored missing city NPCs

Combat & Mechanics

  • Lair defenders now properly heal their lair — restored pre-JTL behavior where all nearby defenders contribute healing every second
  • Lair wave 1 spawn trigger reverted to 10% HP threshold (was incorrectly triggering on first hit)
  • Fixed mission lair baby spawn chance using the correct constant
  • Pets no longer run away after being tamed or called — herd behavior properly removed on tame
  • Fixed 4 tameable creatures with mismatched attack animations
  • Death Blow: Restored pre-JTL behavior — no more false “is no more” messages
  • Surrender Skill: Fixed a regression where schematics, XP, force sensitivity, and combat level weren’t properly checked
  • Food buffs: Adopted improved nutrition model for more accurate buff calculations

Quality of Life

  • Vendor stockroom now shows zone and coordinates in market listings
  • Group loot notifications now work correctly when looting from vehicles/mounts
  • Survey tool no longer causes kneel animation spam on login
  • Fishing: Fixed a crash when catching the rarest fish type
  • Character creation: Removed unnecessary galaxy name restriction
  • Creatures no longer spawn in the ocean across multiple planets

Bug Fixes

  • Fixed client crashes caused by SUI command serialization mismatch
  • Fixed login issues where sessions were expiring after 15 minutes instead of days
  • Fixed new player services terminal crash on certain menu options
  • Fixed a rare issue where players could get stuck in a cave on login

Stability & Performance

  • Engine improvements for better crash diagnostics
  • General server stability improvements
  • Database maintenance: Scene object cleanup for reduced bloat
03 April 2026

2.0.124 Hotfix — 03 April 2026

  • Faction turrets now properly initialize with correct attack speed and range
  • Faction turret resistance decay restored to custom behavior
  • Force Sensitive crafting puzzle: fixed corrupted puzzle answers
  • Legacy of the Lost City quest: mission targets no longer spawn in ocean
  • Server crash related to NPC bounty hunter missions resolved
  • Lair system hardened against rare crash conditions
31 March 2026

2.0.123 Hotfix — 31 March 2026

  • Bounty Hunter missions now pay out correctly on player kill
  • Bounty Hunter kill observer crash with damage-over-time guard addressed
  • Vendor “Retrieving” status no longer gets permanently stuck
  • World boss and creature spawns fixed to stay within playable zone boundaries
  • Snowspeeder restricted to Hoth only
  • Droid module radial menu error resolved
30 March 2026

2.0.122 Patch — 30 March 2026

  • Taunt & Area Taunt reworked with skill-based, CL-aware success formula
  • Lair creatures now heal continuously instead of once
  • Lair spawn counts restored to pre-JTL behavior
  • Force Transfer now correctly deducts force cost (was free)
  • Pet weapon recovery: weapons restore on login
  • SEA attachments now single-mod as intended
  • Armor component decimals restored to display properly
  • Multiple quest and NPC fixes including Krayt Dragon and theme parks
  • Snowspeeder riders immune to NPC aggro while at speed
  • City quad specialization properly removed below rank 6
  • AT-AT respawn restored on Hoth
  • Perimeter guards stay at assigned posts
25 March 2026

2.0.121 Hotfix — 25 March 2026

  • SEA/tape items looted before the JTL update now work correctly
  • Lightsaber resist now displays on DNA samples properly
  • Lua error messages improved with full tracebacks
  • Internal code cleanup and stability improvements
24 March 2026

2.0.120 Patch — 24 March 2026

  • Loot system fully restored to pre-JTL values
  • Jedi regain consciousness XP loss fixed (was applying 10x multiplier)
  • Lightsaber crystal quality now scales correctly with creature level
  • Bio-Engineer pet combat level restored with proper DNA sampling
  • Lightsaber resist carries through pet generations properly
  • Krayt Slayer: 4 training and relic activation bugs fixed
  • Village Phase 4 turrets now fire on Sith targets
  • New character creation landing fixed for tutorial skip
  • Crafting window crashes from overlapping windows resolved
21 March 2026

2.0.119 Hotfix — 21 March 2026

  • Server crash from badge validation on login resolved
  • Screenplay object cleanup crash fixed
  • Navigation mesh overflow at Delta Base corrected
  • Unguarded null checks in ship launch code fixed
21 March 2026

2.0.118 Patch — 21 March 2026

  • RevokeBadge infinite recursion crash fixed
  • Sidrona conversation crash resolved
  • Fishing zombie sessions eliminated on disconnect
  • Loot regression fixed: level scaling and distribution restored
  • Vendor maintenance credit-stealing bug addressed
  • Tutorial skip black void fixed with per-player buildings
  • Corvette R3 droid power surge repair fixed
  • City management menu restored
  • Megalopolis rank support restored for city specializations
20 March 2026

2.0.117 Hotfix — 20 March 2026

  • Vehicles not deploying from datapad/toolbar fixed
  • Pets not callable from datapad resolved
  • Survey tools functionality restored
  • Crafting tools now open crafting sessions correctly
  • Item deletion from inventory re-enabled
  • Buff droids now deploy properly
  • Items displaying broken or without stats fixed
20 March 2026

2.0.116 Hotfix — 20 March 2026

  • NPCs and terminals inside buildings no longer become invisible
  • Lightsaber crystals from high-level bosses now reach maximum quality
  • Server crash from Bounty Hunter target tracking resolved
19 March 2026

2.0.115 Hotfix — 19 March 2026

  • New characters skipping tutorial now placed in starting city instead of void
  • NPCs and terminals no longer become invisible after extended play
  • Server deadlock from player ship data loading fixed
19 March 2026

2.0.114 Hotfix — 19 March 2026

  • “Planet disabled” error for new characters resolved
  • Characters with missing location data can log in again
  • Items in containers fully load on login
  • Pet weapons no longer corrupt on double-click
  • Duplicate shuttle announcements eliminated
18 March 2026

2.0.113 Hotfix — 18 March 2026

  • New player tutorial fixed; no longer stranded in space
  • Tutorial awards armor coupon on completion
  • /battlefieldStatus command restored
  • SEA extraction working again
  • Furniture rotation/movement commands restored
  • Lair creatures properly chase attackers and aggro at range
  • Pets follow owners into private buildings with permission
18 March 2026

2.0.112 Hotfix — 18 March 2026

  • Lair defenders now aggro when lair is attacked at range
  • Baby creatures no longer follow indefinitely after leader is killed
  • Force Armor 1 and ForceWeaken restored
  • Yellow item drop rate fixed (was 7x higher than intended)
  • 68 quest files with broken waypoint colors fixed
  • Player bounty terminals restored for Mandalorians
  • City management menu restored
17 March 2026

2.0.111 Hotfix — 17 March 2026

  • Force Run 1 and 3 toggle functionality restored
  • Force Lightning now has proper cooldown
  • Force Resist Bleeding/Disease/Poison provide full resistance
  • Force Absorb 2 provides correct absorption strength
  • Survey tool range restored to 1024m for high-skill surveyors
  • Quest waypoints no longer appear underground
17 March 2026

2.0.110 Hotfix — 17 March 2026

  • Big Game Hunter quest distance calculation restored
  • Quest screenplay includes restored (Battle of Endor, Rori, Lok, Infinity LLC)
  • Max group size restored to 50 players
  • Loot drops now roll correct stat ranges for weapons and armor
  • Bank terminals accessible galaxy-wide
  • Houses can hold up to 1,500 items as intended
  • Pets/vehicles no longer auto-store on dismount
13 March 2026

2.0.108 — Jump to Lightspeed — 13 March 2026

  • Full Jump to Lightspeed space expansion integrated
  • Full ship purchase and customization system — fighter and POB (walk-in) ships
  • Ship components: engines, shields, weapons, reactors, boosters, astromechs
  • Projectile-based space combat with per-component targeting and missile tracking
  • Multi-crew ship support with gunner stations
  • Three pilot progression lines: Imperial, Rebel, Freelance
  • Squadron quests (CorSec, Havoc, RSF) and 16 space mission types
  • Death Watch criminal faction system: Xon, Sun, Krr, Zan factions with rank-based XP, jetpack combat, and 20 DW-specific schematics
  • Minefields fully operational with AOE damage
  • Creature herds move in formation with leader/follower behaviour
  • Dynamic Themepark: Gauntlet quest system added
  • Build system updated to C++17 and clang-19
13 March 2026

2.0.109 Hotfix — 13 March 2026

  • Several pilot trainers now working
  • Missing object registrations added (ShipComponentRepairKit and others)
  • Navicomputer Deed build errors corrected
  • Bounty Hunter missions complete upon mark death
  • Planetary maps showing correctly
  • Pets/vehicles auto-store when traveling
  • Doctor buffbots pull items from crates properly