Bug fixes following the recent release of Infinity 2.0.0.
Quests & Content
- Knight Trials: Fixed solo validation — group members no longer receive credit for trials they didn’t complete
- Mellichae solo quest: Added healing detection to prevent circumventing the solo requirement
- Egg system: New varactyl clutch and nexu pair eggs, plus Elder Trial quest
- Death Watch Bunker: Fixed NPC pathfinding loop and restored missing city NPCs
Combat & Mechanics
- Lair defenders now properly heal their lair — restored pre-JTL behavior where all nearby defenders contribute healing every second
- Lair wave 1 spawn trigger reverted to 10% HP threshold (was incorrectly triggering on first hit)
- Fixed mission lair baby spawn chance using the correct constant
- Pets no longer run away after being tamed or called — herd behavior properly removed on tame
- Fixed 4 tameable creatures with mismatched attack animations
- Death Blow: Restored pre-JTL behavior — no more false “is no more” messages
- Surrender Skill: Fixed a regression where schematics, XP, force sensitivity, and combat level weren’t properly checked
- Food buffs: Adopted improved nutrition model for more accurate buff calculations
Quality of Life
- Vendor stockroom now shows zone and coordinates in market listings
- Group loot notifications now work correctly when looting from vehicles/mounts
- Survey tool no longer causes kneel animation spam on login
- Fishing: Fixed a crash when catching the rarest fish type
- Character creation: Removed unnecessary galaxy name restriction
- Creatures no longer spawn in the ocean across multiple planets
Bug Fixes
- Fixed client crashes caused by SUI command serialization mismatch
- Fixed login issues where sessions were expiring after 15 minutes instead of days
- Fixed new player services terminal crash on certain menu options
- Fixed a rare issue where players could get stuck in a cave on login
Stability & Performance
- Engine improvements for better crash diagnostics
- General server stability improvements
- Database maintenance: Scene object cleanup for reduced bloat