Dungeon Guides
Every group dungeon on SWG Infinity. Difficulty ratings, group requirements, loot overviews, and full walkthrough links.
Group PvE on SWG Infinity
Star Wars Galaxies Pre-CU was built around player cooperation, and nowhere is that more evident than in its dungeon content. SWG Infinity offers a selection of semi-instanced and open-world dungeons designed for groups of three to eight players, each with distinct mechanics, loot tables, and quest chains that reward careful preparation and coordinated play.
Unlike more modern MMOs, SWG’s dungeons do not hand-hold you through encounters. There are no highlighted objectives or difficulty scaling — you bring the right group, you buff correctly, you communicate, or you die. The rewards reflect that design philosophy: some of the best gear, rarest cosmetics, and most prestigious badges in the game are gated behind dungeon content.
Use the guides below to prepare your group before you enter. Reading ahead is not cheating — it is survival.
Choose Your Dungeon
The Warren
Difficulty: Easy–Medium
Planet: Dantooine
Group: 3–5 players
Level: 80–120
Abandoned research facility overrun by Gurrecks. The best introductory group dungeon on SWG Infinity. Five-stage quest chain starting with Gable Hastur at the Mining Outpost. Final boss Stark drops unique Warren loot.
Full GuideDeath Watch Bunker
Difficulty: Medium–Hard
Planet: Endor
Group: 5–8 players
Level: 100–Master
Mandalorian Death Watch stronghold with two faction entry paths. Home of the legendary Mandalorian jetpack quest and the most visually distinctive armor set in the game. Final boss: Haakon Profus.
Full GuideGeonosian Bio Lab
Difficulty: Hard (Endgame)
Planet: Yavin 4
Group: 6–8 players
Level: Master-tier
The hardest dungeon in SWG. Multi-level Geonosian research facility with elite mobs, the Mutated Rancor encounter, and the Geonosian Overmind on the roof. Exclusive Bio-Engineer components and the rare GEO Bio Lab Badge await.
Full GuideGeneral Dungeon Preparation
These principles apply to every dungeon on SWG Infinity. Master them before you enter any instance.
Role Composition
Every dungeon run needs at minimum: one Tank (high-defence melee, Defender or equivalent), one Healer (Combat Medic or Doctor in active heal role), and at least two DPS. Without this trinity the group will struggle on elite and named mobs regardless of individual player skill. For harder dungeons, add a second healer or support player before adding more DPS.
Pre-Buff Routine
Before every dungeon, the entire group must be fully buffed. This means: Doctor HAM buffs (Health, Action, Mind pools), Entertainer mind buffs (Battle Fatigue reduction), and any profession-specific boosts your template supports. Budget 20–30 minutes for pre-buffs. Do not skip them — a buffed group clears dungeons. An unbuffed group wipes on trash.
Communication and Pull Discipline
Designate one player as the primary puller — this is usually the tank or a ranged DPS with a single-target opening shot. Never pull without calling it out. Never break a pull that is already in progress. Assign kill order for multi-mob packs (typically: named > adds > ranged > melee) and stick to it. SWG dungeons punish deviations from pull discipline severely.
Stimpacks and Self-Sustainability
Every player should carry sufficient stimpacks for their own health pool. Healers cannot maintain single-target heals on the entire group simultaneously during hard pulls. The general rule is 150–200 stimpacks per player per dungeon run. Combat Medics carry medpacks separately. Run out mid-dungeon and you are a liability.
Dungeon Loot Tiers
Dungeon loot in SWG Infinity is tiered by source, with higher difficulty content yielding proportionally better rewards. Understanding the loot structure helps you target the right content for your progression stage.
Tier 1 — Trash Drops
Standard mobs throughout a dungeon drop credits, common crafting materials, and low-tier weapons or armor components. These are useful early in your dungeon progression but quickly become vendor fodder as you upgrade. Do not ignore them — the cumulative credit value of a full dungeon clear is significant.
Tier 2 — Named Mob Drops
Named mobs (unique-name elite mobs throughout the dungeon) drop dungeon-specific components that are either used directly or fed into Armorsmith and Weaponsmith crafting chains. The Warren’s armor components and Death Watch Bunker’s jetpack parts fall into this tier. Worth farming specifically.
Tier 3 — Boss Drops
Final bosses drop the best loot in the dungeon: unique weapons, rare cosmetics, high-quality crafting materials, and decoration items not available anywhere else. The Geonosian Bio Lab’s boss loot and Stark’s Warren Fang Bracer are examples. Boss drops are often bound on equip or on pickup.
Common Questions
The best places to find dungeon groups are the SWG Infinity Discord (the LFG channel), the in-game /who command filtered by planet, and the general chat channel in major cities. Post your desired dungeon, your role, and your availability. Most groups form within 30–60 minutes on active evenings. Guild membership helps significantly for consistent group access.
Yes. Boss mobs and named mobs in SWG Infinity operate on respawn timers. Standard named mobs typically respawn within 30–60 minutes. Final bosses may have longer timers of several hours. If you arrive at a dungeon and find the named mobs already dead, you have two options: wait for the respawn or try a different time when competition is lower. Server population times affect availability.
All dungeons on SWG Infinity are accessible to neutral players. The Warren and Geonosian Bio Lab have no faction requirements whatsoever. The Death Watch Bunker has two faction quest paths, but you can enter the dungeon itself without completing either — you simply cannot access the full quest rewards. Faction standing affects specific quest dialogue and some bonus rewards, not dungeon access.
More Group Content Planned
The SWG Infinity development team has additional group PvE content in the pipeline. Future updates will introduce new dungeon areas, expanded quest chains for existing dungeons, and group-oriented event content tied to the server’s GCW storyline.
Keep an eye on the patch notes page and the official Discord server for announcements. Dungeon guides will be updated on this site when new content launches.
Join the Discord